Blender V2.61 - r43446
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Definition in file DNA_scene_types.h.
#define AUDIO_MUTE (1<<0) |
Definition at line 1376 of file DNA_scene_types.h.
#define AUDIO_SCRUB (1<<2) |
Definition at line 1378 of file DNA_scene_types.h.
Referenced by do_versions(), and RNA_def_scene().
#define AUDIO_SYNC (1<<1) |
Definition at line 1377 of file DNA_scene_types.h.
Referenced by RNA_def_scene(), and screen_animation_step().
#define AUDIO_VOLUME_ANIMATED (1<<3) |
Definition at line 1379 of file DNA_scene_types.h.
Referenced by sound_update_animation_flags_exec().
#define BASACT (scene->basact) |
Definition at line 1291 of file DNA_scene_types.h.
Referenced by convert_exec(), copy_attr(), copymenu_properties(), draw_viewport_object_reconstruction(), duplicate_exec(), ED_base_object_activate(), ED_object_add_type(), ed_screen_context(), get_new_constraint_target(), initlocalview(), initSnappingMode(), make_proxy_exec(), mouse_select(), mouse_select_eval_buffer(), object_hide_view_set_exec(), outliner_build_tree(), separate_armature_exec(), snapObjects(), vertex_parent_set_exec(), and view3d_opengl_select().
#define BASE_EDITABLE_BGMODE | ( | v3d, | |
scene, | |||
base | |||
) |
( \ ((base)->lay & (v3d ? v3d->lay : scene->lay)) && \ ((base)->object->id.lib==NULL) && \ (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
Definition at line 1278 of file DNA_scene_types.h.
Referenced by count_proportional_objects(), and createTransObject().
#define BASE_SELECTABLE | ( | v3d, | |
base | |||
) |
( \ (base->lay & v3d->lay) && \ (base->object->restrictflag & (OB_RESTRICT_SELECT|OB_RESTRICT_VIEW))==0 )
Definition at line 1282 of file DNA_scene_types.h.
Referenced by do_lasso_select_objects(), do_object_pose_box_select(), mouse_select(), mouse_select_eval_buffer(), object_deselect_all_visible(), peelObjects(), select_grouped_object_hooks(), select_grouped_parent(), and view3d_circle_select_exec().
#define BASE_VISIBLE | ( | v3d, | |
base | |||
) |
( \ (base->lay & v3d->lay) && \ (base->object->restrictflag & OB_RESTRICT_VIEW)==0 )
Definition at line 1285 of file DNA_scene_types.h.
Referenced by BKE_scene_foreach_display_point(), createTransData(), snapObjects(), and view3d_all_exec().
#define BONE_SKETCHING 1 |
Definition at line 1504 of file DNA_scene_types.h.
Referenced by BIF_sk_selectStroke(), ED_operator_sketch_full_mode(), ED_operator_sketch_mode(), ED_operator_sketch_mode_active_stroke(), ED_operator_sketch_mode_gesture(), rna_def_tool_settings(), and ValidSketchViewContext().
#define BONE_SKETCHING_ADJUST 4 |
Definition at line 1506 of file DNA_scene_types.h.
Referenced by rna_def_tool_settings(), sk_addStrokePoint(), and sk_endStroke().
#define BONE_SKETCHING_QUICK 2 |
Definition at line 1505 of file DNA_scene_types.h.
Referenced by ED_operator_sketch_full_mode(), ED_operator_sketch_mode_gesture(), rna_def_tool_settings(), sk_drawSketch(), and sk_finish_stroke().
#define CFRA (scene->r.cfra) |
Definition at line 1300 of file DNA_scene_types.h.
Referenced by achannel_setting_slider_cb(), achannel_setting_slider_shapekey_cb(), actkeys_framejump_exec(), actkeys_select_leftright(), actkeys_select_leftright_invoke(), animviz_calc_motionpaths(), applyTimeScale(), autokeyframe_cfra_can_key(), autokeyframe_ob_cb_func(), autokeyframe_pose_cb_func(), BKE_ptcache_bake(), BKE_ptcache_id_reset(), BKE_ptcache_id_time(), change_frame_apply(), columnselect_action_keys(), columnselect_graph_keys(), copy_animedit_keys(), createTransActionData(), createTransNlaData(), createTransSeqData(), delete_key_button_exec(), delete_key_exec(), delete_key_v3d_exec(), draw_bgpic(), draw_ghost_poses(), draw_ghost_poses_keys(), draw_ghost_poses_range(), draw_gpencil_2dimage(), draw_gpencil_view2d(), draw_gpencil_view3d(), draw_motion_path_instance(), draw_ptcache_edit(), draw_selected_name(), draw_update_ptcache_edit(), ED_autokeyframe_object(), ED_autokeyframe_pchan(), ED_markers_post_apply_transform(), frame_jump_exec(), gp_actframe_delete_exec(), gp_layer_to_curve(), graphkeys_framejump_exec(), graphkeys_select_leftright(), graphkeys_select_leftright_invoke(), graphview_cursor_apply(), image_info(), insert_action_keys(), insert_graph_keys(), insert_key_button_exec(), insert_key_exec(), keyframe_jump_exec(), mirror_bezier_cframe(), motionpaths_calc_bake_targets(), move_camera(), next_prev_edit_internal(), nlaedit_add_actionclip_exec(), nlaedit_add_sound_exec(), nlaedit_select_leftright(), nlaedit_select_leftright_invoke(), nlaedit_snap_exec(), no_gaps(), node_buts_time(), node_composit_buts_image(), object_add_particle_system(), object_speaker_add_exec(), paste_animedit_keys(), PE_update_object(), PE_update_selection(), pose_clear_transform_generic_exec(), pose_clear_user_transforms_exec(), poselib_add_menu_invoke(), poselib_keytag_pose(), screen_opengl_render_anim_step(), SeqTransInfo(), sequencer_cut_invoke(), sequencer_select_invoke(), sequencer_snap_invoke(), snap_bezier_cframe(), stampdata(), time_set_efra_exec(), and time_set_sfra_exec().
#define DOME_ENVMAP 4 |
Definition at line 549 of file DNA_scene_types.h.
Referenced by KX_Dome::CalculateCameraOrientation(), KX_Dome::Draw(), KX_Dome::KX_Dome(), main(), and rna_def_scene_game_data().
#define DOME_FISHEYE 1 |
Definition at line 546 of file DNA_scene_types.h.
Referenced by add_scene(), KX_Dome::CalculateCameraOrientation(), KX_Dome::CreateDL(), KX_Dome::Draw(), KX_Dome::DrawDomeFisheye(), KX_Dome::KX_Dome(), main(), and rna_def_scene_game_data().
#define DOME_NUM_MODES 6 |
Definition at line 551 of file DNA_scene_types.h.
Referenced by KX_Dome::KX_Dome().
#define DOME_PANORAM_SPH 5 |
Definition at line 550 of file DNA_scene_types.h.
Referenced by KX_Dome::CalculateCameraOrientation(), KX_Dome::CreateDL(), KX_Dome::Draw(), KX_Dome::KX_Dome(), main(), and rna_def_scene_game_data().
#define DOME_TRUNCATED_FRONT 2 |
Definition at line 547 of file DNA_scene_types.h.
Referenced by KX_Dome::CalculateCameraOrientation(), KX_Dome::CreateDL(), KX_Dome::Draw(), KX_Dome::DrawDomeFisheye(), main(), and rna_def_scene_game_data().
#define DOME_TRUNCATED_REAR 3 |
Definition at line 548 of file DNA_scene_types.h.
Referenced by KX_Dome::CalculateCameraOrientation(), KX_Dome::CreateDL(), KX_Dome::Draw(), main(), and rna_def_scene_game_data().
#define DURIAN_CAMERA_SWITCH |
Definition at line 38 of file DNA_scene_types.h.
#define EDGE_MODE_SELECT 0 |
Definition at line 1436 of file DNA_scene_types.h.
Referenced by edgetag_context_check(), edgetag_context_set(), mouse_mesh_shortest_path(), and rna_def_tool_settings().
#define EDGE_MODE_TAG_BEVEL 4 |
Definition at line 1440 of file DNA_scene_types.h.
Referenced by edgetag_context_check(), edgetag_context_set(), mouse_mesh_shortest_path(), and rna_def_tool_settings().
#define EDGE_MODE_TAG_CREASE 3 |
Definition at line 1439 of file DNA_scene_types.h.
Referenced by edgetag_context_check(), edgetag_context_set(), mouse_mesh_shortest_path(), and rna_def_tool_settings().
#define EDGE_MODE_TAG_SEAM 1 |
Definition at line 1437 of file DNA_scene_types.h.
Referenced by edgetag_context_check(), edgetag_context_set(), mouse_mesh_shortest_path(), and rna_def_tool_settings().
#define EDGE_MODE_TAG_SHARP 2 |
Definition at line 1438 of file DNA_scene_types.h.
Referenced by edgetag_context_check(), edgetag_context_set(), mouse_mesh_shortest_path(), and rna_def_tool_settings().
#define EFRA (scene->r.efra) |
Definition at line 1303 of file DNA_scene_types.h.
Referenced by boundbox_seq(), draw_movieclip_cache(), frame_from_event(), frame_jump_exec(), nla_new(), no_gaps(), proxy_startjob(), sound_mixdown_exec(), time_listener(), time_new(), track_markers_exec(), and track_markers_initjob().
#define F_DUPLI 3 |
Definition at line 1373 of file DNA_scene_types.h.
Referenced by next_object().
#define F_ERROR -1 |
Definition at line 1370 of file DNA_scene_types.h.
Referenced by copy_mball_properties(), find_basis_mball(), and next_object().
#define F_SCENE 1 |
Definition at line 1372 of file DNA_scene_types.h.
Referenced by next_object().
#define F_START 0 |
Definition at line 1371 of file DNA_scene_types.h.
Referenced by next_object().
#define FFMPEG_AUTOSPLIT_OUTPUT 2 |
Definition at line 1382 of file DNA_scene_types.h.
Referenced by rna_def_scene_ffmpeg_settings().
#define FFMPEG_LOSSLESS_OUTPUT 4 |
Definition at line 1383 of file DNA_scene_types.h.
Referenced by rna_def_scene_ffmpeg_settings().
#define FFMPEG_MULTIPLEX_AUDIO 1 |
Definition at line 1381 of file DNA_scene_types.h.
Referenced by do_versions().
#define FIRSTBASE scene->base.first |
Definition at line 1289 of file DNA_scene_types.h.
Referenced by BIF_makeListTemplates(), BKE_scene_foreach_display_point(), copy_attr(), copymenu_logicbricks(), copymenu_properties(), deselectall_except(), ED_object_single_user(), endlocalview(), get_selected_and_linked_obs(), image_aspect(), initlocalview(), mouse_select(), mouse_select_eval_buffer(), object_hide_view_clear_exec(), old_sca_move_actuator(), old_sca_move_controller(), old_sca_move_sensor(), RE_make_sticky(), single_mat_users(), single_obdata_users(), single_object_action_users(), single_object_users(), snapObjects(), view3d_circle_select_exec(), and viewselected_exec().
#define FPS (((double) scene->r.frs_sec) / (double)scene->r.frs_sec_base) |
Definition at line 1309 of file DNA_scene_types.h.
Referenced by add_nla_soundstrip(), ANIM_timecode_string_from_frame(), applyTimeScale(), applyTimeTranslate(), doAnimEdit_SnapFrame(), draw_viewport_fps(), drawseqwave(), ed_marker_move_modal(), ED_screen_animation_timer(), flushTransGraphData(), headerTimeTranslate(), nlaedit_snap_exec(), recalcData_nla(), reload_sequence_new_file(), screen_animation_step(), sequencer_view_selected_exec(), snap_bezier_nearestsec(), sound_mixdown_exec(), GPG_Application::startEngine(), StartKetsjiShell(), UI_view2d_grid_calc(), UI_view2d_scrollers_draw(), and wm_event_do_handlers().
#define FRA2TIME | ( | a | ) | ((((double) scene->r.frs_sec_base) * (double)(a)) / (double)scene->r.frs_sec) |
Definition at line 1307 of file DNA_scene_types.h.
Referenced by AnimationExporter::convert_time(), draw_cfra_number(), ed_marker_move_modal(), and ui_get_but_scale_unit().
#define GAME_DISPLAY_LISTS (1 << 5) |
Definition at line 651 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), GPG_Application::initEngine(), and rna_def_scene_game_data().
#define GAME_ENABLE_ALL_FRAMES (1 << 1) |
Definition at line 647 of file DNA_scene_types.h.
Referenced by do_versions(), GPG_Application::initEngine(), and rna_def_scene_game_data().
#define GAME_ENABLE_ANIMATION_RECORD (1 << 13) |
Definition at line 659 of file DNA_scene_types.h.
Referenced by rna_def_scene_game_data().
#define GAME_GLSL_NO_COLOR_MANAGEMENT (1 << 15) |
Definition at line 661 of file DNA_scene_types.h.
Referenced by gpu_do_color_management(), and rna_def_scene_game_data().
#define GAME_GLSL_NO_EXTRA_TEX (1 << 11) |
Definition at line 657 of file DNA_scene_types.h.
Referenced by do_material_tex(), do_versions(), and rna_def_scene_game_data().
#define GAME_GLSL_NO_LIGHTS (1 << 6) |
Definition at line 652 of file DNA_scene_types.h.
Referenced by GPU_lamp_has_shadow_buffer(), GPU_shaderesult_set(), and rna_def_scene_game_data().
#define GAME_GLSL_NO_NODES (1 << 10) |
Definition at line 656 of file DNA_scene_types.h.
Referenced by do_versions(), GPU_material_from_blender(), and rna_def_scene_game_data().
#define GAME_GLSL_NO_RAMPS (1 << 9) |
Definition at line 655 of file DNA_scene_types.h.
Referenced by add_to_diffuse(), do_versions(), ramp_diffuse_result(), ramp_spec_result(), and rna_def_scene_game_data().
#define GAME_GLSL_NO_SHADERS (1 << 7) |
Definition at line 653 of file DNA_scene_types.h.
Referenced by do_versions(), rna_def_scene_game_data(), and shade_one_light().
#define GAME_GLSL_NO_SHADOWS (1 << 8) |
Definition at line 654 of file DNA_scene_types.h.
Referenced by do_versions(), GPU_lamp_has_shadow_buffer(), rna_def_scene_game_data(), and shade_one_light().
#define GAME_IGNORE_DEPRECATION_WARNINGS (1 << 12) |
Definition at line 658 of file DNA_scene_types.h.
Referenced by do_versions(), and rna_def_scene_game_data().
#define GAME_MAT_GLSL 2 |
Definition at line 672 of file DNA_scene_types.h.
Referenced by do_versions(), draw_glsl_material(), ED_view3d_datamask(), GPG_Application::initEngine(), rna_def_scene_game_data(), GPG_Application::startEngine(), and StartKetsjiShell().
#define GAME_MAT_MULTITEX 1 |
Definition at line 671 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and rna_def_scene_game_data().
#define GAME_MAT_TEXFACE 0 |
Definition at line 670 of file DNA_scene_types.h.
Referenced by do_versions(), rna_def_scene_game_data(), GPG_Application::startEngine(), and StartKetsjiShell().
#define GAME_PLAYER_DESKTOP_RESOLUTION (1 << 1) |
Definition at line 667 of file DNA_scene_types.h.
Referenced by main(), and rna_def_scene_game_data().
#define GAME_PLAYER_FULLSCREEN (1 << 0) |
Definition at line 666 of file DNA_scene_types.h.
Referenced by do_versions(), main(), rna_def_scene_game_data(), and WM_init_game().
#define GAME_RESTRICT_ANIM_UPDATES (1 << 0) |
Definition at line 646 of file DNA_scene_types.h.
Referenced by GPG_Application::initEngine(), rna_def_scene_game_data(), and StartKetsjiShell().
#define GAME_SHOW_DEBUG_PROPS (1 << 2) |
Definition at line 648 of file DNA_scene_types.h.
Referenced by do_versions(), and rna_def_scene_game_data().
#define GAME_SHOW_FRAMERATE (1 << 3) |
Definition at line 649 of file DNA_scene_types.h.
Referenced by do_versions(), and rna_def_scene_game_data().
#define GAME_SHOW_MOUSE (1 << 14) |
Definition at line 660 of file DNA_scene_types.h.
Referenced by GPG_Application::initEngine(), rna_def_scene_game_data(), and StartKetsjiShell().
#define GAME_SHOW_OBSTACLE_SIMULATION (1 << 16) |
Definition at line 662 of file DNA_scene_types.h.
Referenced by KX_Scene::KX_Scene(), and rna_def_scene_game_data().
#define GAME_SHOW_PHYSICS (1 << 4) |
Definition at line 650 of file DNA_scene_types.h.
Referenced by do_versions(), GPG_Application::initEngine(), and rna_def_scene_game_data().
#define GP_TOOL_FLAG_PAINTSESSIONS_ON (1<<0) |
Definition at line 1443 of file DNA_scene_types.h.
Referenced by rna_def_tool_settings().
#define ID_NEW | ( | a | ) | if( (a) && (a)->id.newid ) (a)= (void *)(a)->id.newid |
Definition at line 1297 of file DNA_scene_types.h.
#define ID_NEW_US | ( | a | ) | if( (a)->id.newid) {(a)= (void *)(a)->id.newid; (a)->id.us++;} |
Definition at line 1298 of file DNA_scene_types.h.
Referenced by copy_object_set_idnew(), and object_add_duplicate_internal().
Definition at line 1299 of file DNA_scene_types.h.
Referenced by object_add_duplicate_internal().
#define IMAGEPAINT_DRAWING 1 |
Definition at line 1407 of file DNA_scene_types.h.
Referenced by paint_exit(), texture_paint_camera_project_exec(), and texture_paint_init().
#define IMAGEPAINT_PROJECT_BACKFACE 32 |
Definition at line 1414 of file DNA_scene_types.h.
Referenced by project_state_init(), and rna_def_image_paint().
#define IMAGEPAINT_PROJECT_DISABLE 8 |
Definition at line 1412 of file DNA_scene_types.h.
Referenced by backdrawview3d(), paint_exit(), rna_def_image_paint(), and texture_paint_init().
#define IMAGEPAINT_PROJECT_FLAT 64 |
Definition at line 1415 of file DNA_scene_types.h.
Referenced by project_state_init(), and rna_def_image_paint().
#define IMAGEPAINT_PROJECT_LAYER_CLONE 128 |
Definition at line 1416 of file DNA_scene_types.h.
Referenced by project_state_init(), and rna_def_image_paint().
#define IMAGEPAINT_PROJECT_LAYER_STENCIL 256 |
Definition at line 1417 of file DNA_scene_types.h.
Referenced by project_state_init(), and rna_def_image_paint().
#define IMAGEPAINT_PROJECT_LAYER_STENCIL_INV 512 |
Definition at line 1418 of file DNA_scene_types.h.
Referenced by project_state_init(), and rna_def_image_paint().
#define IMAGEPAINT_PROJECT_XRAY 16 |
Definition at line 1413 of file DNA_scene_types.h.
Referenced by project_state_init(), and rna_def_image_paint().
#define LASTBASE scene->base.last |
Definition at line 1290 of file DNA_scene_types.h.
#define MAXFRAME 300000 |
Definition at line 1253 of file DNA_scene_types.h.
Referenced by ANIM_OT_change_frame(), BKE_ptcache_bake(), BKE_ptcache_load_external(), calc_sequence(), CLIP_OT_change_frame(), find_next_prev_edit(), find_next_prev_sequence(), GRAPH_OT_cursor_set(), pose_slide_opdef_properties(), render_frame(), RNA_api_scene(), RNA_api_scene_render(), RNA_api_sequence_strip(), rna_def_action_actuator(), rna_def_constraint_action(), rna_def_constraint_follow_path(), rna_def_gpencil_frame(), rna_def_moviecliUser(), rna_def_object(), rna_def_path(), rna_def_pointcache(), rna_def_random_actuator(), RNA_def_scene(), rna_def_sequence(), rna_def_shape_action_actuator(), rna_def_texture_voxeldata(), rna_def_trackingMarkers(), rna_def_trackingObjectTracks(), rna_def_trackingTracks(), scene_find_last_marker_name(), sequencer_view_selected_exec(), set_end_frame(), set_skip_frame(), and set_start_frame().
#define MAXFRAMEF 300000.0f |
Definition at line 1254 of file DNA_scene_types.h.
Referenced by action_new(), actkeys_select_leftright(), area_add_window_regions(), calc_action_range(), def_cmp_image(), def_cmp_output_file(), draw_actuatorbuttons(), draw_modifier__envelope(), graph_new(), graphkeys_select_leftright(), init_preview_region(), nla_new(), nlaedit_select_leftright(), rna_def_animviz_paths(), rna_def_imageuser(), rna_def_modifier_build(), rna_def_modifier_wave(), rna_def_object(), rna_def_particle_settings(), sequencer_new(), time_new(), and uiTemplateImage().
#define MINAFRAME -300000 |
Definition at line 1260 of file DNA_scene_types.h.
Referenced by ANIM_OT_change_frame(), CLIP_OT_change_frame(), GRAPH_OT_cursor_set(), pose_slide_opdef_properties(), render_frame(), RNA_api_scene(), RNA_api_scene_render(), rna_def_constraint_action(), rna_def_constraint_follow_path(), rna_def_moviecliUser(), rna_def_object(), and RNA_def_scene().
#define MINAFRAMEF -300000.0f |
Definition at line 1261 of file DNA_scene_types.h.
Referenced by actkeys_select_leftright(), calc_action_range(), def_cmp_image(), graphkeys_select_leftright(), nlaedit_select_leftright(), rna_def_imageuser(), rna_def_modifier_build(), rna_def_modifier_wave(), rna_def_object(), and rna_def_particle_settings().
#define MINFRAME 0 |
Definition at line 1256 of file DNA_scene_types.h.
Referenced by do_init_cloth(), rna_def_gpencil_frame(), rna_def_object(), RNA_def_scene(), rna_def_trackingMarkers(), rna_def_trackingObjectTracks(), rna_def_trackingTracks(), sbNew(), set_end_frame(), and set_start_frame().
#define MINFRAMEF 0.0f |
Definition at line 1257 of file DNA_scene_types.h.
Referenced by def_cmp_output_file().
#define OBACT (BASACT? BASACT->object: NULL) |
Definition at line 1292 of file DNA_scene_types.h.
Referenced by actedit_get_shapekeys(), autokeyframe_ob_cb_func(), bake_image_exec(), BIF_draw_manipulator(), calc_manipulator_stats(), calculateCenter(), copy_attr(), copy_attr_menu(), createTransData(), createTransTexspace(), do_view3d_region_buttons(), do_view3d_vgroup_buttons(), draw_armature(), draw_forcefield(), draw_glsl_material(), draw_mesh_fancy(), draw_mesh_text(), draw_object(), drawlamp(), drawmball(), drawWireExtra(), ED_do_pose_selectbuffer(), ed_screen_context(), flushTransParticles(), get_orientation_object(), getTransformOrientation(), init_bake_internal(), namebutton_cb(), object_select_grouped_exec(), object_select_linked_exec(), objects_add_active_exec(), objects_remove_active_exec(), ObjectToTransData(), outliner_build_tree(), outliner_draw_iconrow(), outliner_draw_tree_element(), outliner_show_active_exec(), PE_minmax(), PE_undo_get_name(), PE_undo_number(), PE_undo_push(), PE_undo_step(), PE_undo_valid(), set_orientation_poll(), snode_set_context(), sort_faces_exec(), texture_paint_camera_project_exec(), texture_paint_init(), tree_element_active_bone(), tree_element_active_defgroup(), tree_element_active_lamp(), tree_element_active_material(), tree_element_active_posechannel(), tree_element_active_posegroup(), tree_element_active_texture(), tree_element_set_active_object(), tree_element_type_active(), uiTemplateHeader3D(), view3d_main_area_draw_info(), view3d_modeselect_pup(), view3d_panel_object(), view3d_panel_vgroup(), view3d_panel_vgroup_poll(), viewnumpad_exec(), and viewselected_exec().
#define OBSTSIMULATION_NONE 0 |
Definition at line 641 of file DNA_scene_types.h.
Referenced by add_scene(), and rna_def_scene_game_data().
#define OBSTSIMULATION_TOI_cells 2 |
Definition at line 643 of file DNA_scene_types.h.
Referenced by KX_Scene::KX_Scene(), and rna_def_scene_game_data().
#define OBSTSIMULATION_TOI_rays 1 |
Definition at line 642 of file DNA_scene_types.h.
Referenced by KX_Scene::KX_Scene(), and rna_def_scene_game_data().
#define PE_AUTO_VELOCITY 256 |
Definition at line 1453 of file DNA_scene_types.h.
Referenced by add_scene(), PE_update_object(), and rna_def_particle_edit().
#define PE_BRUSH_ADD 4 |
Definition at line 1461 of file DNA_scene_types.h.
Referenced by brush_add(), brush_edit_apply(), and disconnect_hair().
#define PE_BRUSH_COMB 0 |
Definition at line 1457 of file DNA_scene_types.h.
Referenced by brush_edit_apply().
#define PE_BRUSH_CUT 1 |
Definition at line 1458 of file DNA_scene_types.h.
Referenced by add_scene(), brush_edit_apply(), and do_versions().
#define PE_BRUSH_DATA_PUFF_VOLUME 1 |
Definition at line 1469 of file DNA_scene_types.h.
Referenced by brush_puff(), and rna_def_particle_edit().
#define PE_BRUSH_LENGTH 2 |
Definition at line 1459 of file DNA_scene_types.h.
Referenced by brush_edit_apply().
#define PE_BRUSH_NONE -1 |
Definition at line 1456 of file DNA_scene_types.h.
Referenced by add_scene(), disconnect_hair(), and do_versions().
#define PE_BRUSH_PUFF 3 |
Definition at line 1460 of file DNA_scene_types.h.
Referenced by brush_edit_apply(), and disconnect_hair().
#define PE_BRUSH_SMOOTH 5 |
Definition at line 1462 of file DNA_scene_types.h.
Referenced by brush_edit_apply().
#define PE_BRUSH_WEIGHT 6 |
Definition at line 1463 of file DNA_scene_types.h.
Referenced by brush_edit_apply(), draw_ptcache_edit(), and psys_cache_edit_paths().
#define PE_DEFLECT_EMITTER 4 |
Definition at line 1448 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), pe_deflect_emitter(), and rna_def_particle_edit().
#define PE_DRAW_PART 16 |
Definition at line 1450 of file DNA_scene_types.h.
Referenced by draw_new_particle_system(), psys_threads_init_path(), psys_update_path_cache(), and rna_def_particle_edit().
#define PE_FADE_TIME 128 |
Definition at line 1452 of file DNA_scene_types.h.
Referenced by draw_ptcache_edit(), pe_get_current(), PE_hide_keys_time(), and rna_def_particle_edit().
#define PE_INTERPOLATE_ADDED 8 |
Definition at line 1449 of file DNA_scene_types.h.
Referenced by brush_add(), and rna_def_particle_edit().
#define PE_KEEP_LENGTHS 1 |
Definition at line 1446 of file DNA_scene_types.h.
Referenced by add_scene(), brush_edit_apply(), do_versions(), PE_apply_lengths(), pe_iterate_lengths(), and rna_def_particle_edit().
#define PE_LOCK_FIRST 2 |
Definition at line 1447 of file DNA_scene_types.h.
Referenced by add_scene(), brush_comb(), brush_edit_apply(), createTransParticleVerts(), do_versions(), pe_iterate_lengths(), and rna_def_particle_edit().
#define PE_TOT_BRUSH 6 |
Definition at line 1466 of file DNA_scene_types.h.
Referenced by add_scene(), and do_versions().
#define PE_TYPE_CLOTH 2 |
Definition at line 1474 of file DNA_scene_types.h.
Referenced by pe_get_current(), and rna_def_particle_edit().
#define PE_TYPE_PARTICLES 0 |
Definition at line 1472 of file DNA_scene_types.h.
Referenced by pe_get_current(), and rna_def_particle_edit().
#define PE_TYPE_SOFTBODY 1 |
Definition at line 1473 of file DNA_scene_types.h.
Referenced by pe_get_current(), and rna_def_particle_edit().
#define PEFRA ((PRVRANGEON)? (scene->r.pefra): (scene->r.efra)) |
Definition at line 1306 of file DNA_scene_types.h.
Referenced by ANIM_draw_previewrange(), createTransActionData(), frame_jump_exec(), graphkeys_bake_exec(), screen_opengl_render_anim_step(), seq_draw_sfra_efra(), time_draw_sfra_efra(), time_set_sfra_exec(), and time_view_all_exec().
#define PHYS_GLOBAL_GRAVITY 1 |
Definition at line 1523 of file DNA_scene_types.h.
Referenced by _softbody_calc_forces_slice_in_a_thread(), add_scene(), cloth_calc_force(), do_versions(), dynamicPaint_prepareEffectStep(), psys_uses_gravity(), reset_particle(), RNA_def_scene(), and softbody_calc_forces().
#define PROP_CONST 5 |
Definition at line 1353 of file DNA_scene_types.h.
Referenced by calculatePropRatio().
#define PROP_EDIT_CONNECTED 2 |
Definition at line 1360 of file DNA_scene_types.h.
Referenced by initTransInfo(), and saveTransform().
#define PROP_EDIT_OFF 0 |
Definition at line 1358 of file DNA_scene_types.h.
Referenced by ED_operatormacros_object(), initTransInfo(), and saveTransform().
#define PROP_EDIT_ON 1 |
Definition at line 1359 of file DNA_scene_types.h.
Referenced by initTransInfo(), and saveTransform().
#define PROP_LIN 4 |
Definition at line 1352 of file DNA_scene_types.h.
Referenced by calculatePropRatio().
#define PROP_MODE_MAX 7 |
Definition at line 1355 of file DNA_scene_types.h.
Referenced by transformEvent().
#define PROP_RANDOM 6 |
Definition at line 1354 of file DNA_scene_types.h.
Referenced by calculatePropRatio().
#define PROP_ROOT 2 |
Definition at line 1350 of file DNA_scene_types.h.
Referenced by calculatePropRatio().
#define PROP_SHARP 3 |
Definition at line 1351 of file DNA_scene_types.h.
Referenced by calculatePropRatio().
#define PROP_SMOOTH 0 |
Definition at line 1348 of file DNA_scene_types.h.
Referenced by calculatePropRatio().
#define PROP_SPHERE 1 |
Definition at line 1349 of file DNA_scene_types.h.
Referenced by calculatePropRatio().
#define PRVRANGEON (scene->r.flag & SCER_PRV_RANGE) |
Definition at line 1304 of file DNA_scene_types.h.
Referenced by ANIM_draw_previewrange(), screen_animation_step(), time_set_efra_exec(), and time_set_sfra_exec().
#define PSFRA ((PRVRANGEON)? (scene->r.psfra): (scene->r.sfra)) |
Definition at line 1305 of file DNA_scene_types.h.
Referenced by ANIM_draw_previewrange(), createTransActionData(), frame_jump_exec(), graphkeys_bake_exec(), screen_opengl_render_anim_initialize(), seq_draw_sfra_efra(), time_draw_sfra_efra(), time_set_efra_exec(), and time_view_all_exec().
#define R_ADDSKY 0 |
Definition at line 1208 of file DNA_scene_types.h.
Referenced by preview_prepare_scene(), rna_def_scene_render_data(), shade_material_loop(), and sky_tile().
#define R_ALPHAKEY 2 |
Definition at line 1210 of file DNA_scene_types.h.
Referenced by do_render_blur_3d(), rna_def_scene_render_data(), zbufshade_tile(), and zbufshadeDA_tile().
#define R_ALPHAPREMUL 1 |
Definition at line 1209 of file DNA_scene_types.h.
Referenced by preview_prepare_scene(), and rna_def_scene_render_data().
#define R_BAKE_CLEAR 1 |
Definition at line 1231 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), get_next_bake_face(), init_multiresbake_job(), multiresbake_image_exec_locked(), and rna_def_scene_render_data().
#define R_BAKE_LORES_MESH 32 |
Definition at line 1236 of file DNA_scene_types.h.
Referenced by init_multiresbake_job(), multiresbake_image_exec_locked(), and rna_def_scene_render_data().
#define R_BAKE_MULTIRES 16 |
Definition at line 1235 of file DNA_scene_types.h.
Referenced by is_multires_bake(), and rna_def_scene_render_data().
#define R_BAKE_NORMALIZE 8 |
Definition at line 1234 of file DNA_scene_types.h.
Referenced by bake_displacement(), bake_shade(), and rna_def_scene_render_data().
#define R_BAKE_OSA 2 |
Definition at line 1232 of file DNA_scene_types.h.
Referenced by rna_def_scene_render_data().
#define R_BAKE_SPACE_CAMERA 0 |
Definition at line 1239 of file DNA_scene_types.h.
Referenced by bake_shade(), and rna_def_scene_render_data().
#define R_BAKE_SPACE_OBJECT 2 |
Definition at line 1241 of file DNA_scene_types.h.
Referenced by bake_shade(), and rna_def_scene_render_data().
#define R_BAKE_SPACE_TANGENT 3 |
Definition at line 1242 of file DNA_scene_types.h.
Referenced by add_scene(), bake_shade(), do_bake_shade(), RE_Database_Baking(), and rna_def_scene_render_data().
#define R_BAKE_SPACE_WORLD 1 |
Definition at line 1240 of file DNA_scene_types.h.
Referenced by bake_shade(), and rna_def_scene_render_data().
#define R_BAKE_TO_ACTIVE 4 |
Definition at line 1233 of file DNA_scene_types.h.
Referenced by bake_image_exec(), init_bake_internal(), rna_def_scene_render_data(), and test_bake_internal().
#define R_BG_RENDER 0x0002 |
Definition at line 1170 of file DNA_scene_types.h.
Referenced by filelist_from_main(), and write_renderinfo().
#define R_BORDER 0x0200 |
Definition at line 1111 of file DNA_scene_types.h.
Referenced by do_render_fields_blur_3d(), do_render_seq(), drawviewborder(), ED_space_image_size(), envmap_render_copy(), RE_InitState(), RE_is_rendering_allowed(), RE_ReadRenderResult(), render_border_exec(), render_initialize_from_main(), and rna_def_scene_render_data().
#define R_CINEON_LOG 8 |
Definition at line 1220 of file DNA_scene_types.h.
Referenced by do_versions_image_settings_2_60(), and rna_def_scene_image_format_data().
#define R_COLOR_MANAGEMENT (1 << 0) |
Definition at line 1213 of file DNA_scene_types.h.
Referenced by add_scene(), bake_shade(), BlenderWorldInfo::BlenderWorldInfo(), do_halo_tex(), do_lamp_tex(), do_material_tex(), do_sky_tex(), do_versions(), draw_image_buffer(), draw_image_buffer_tiled(), draw_textured_begin(), drawnodespace(), ed_preview_draw_rect(), ED_view3d_draw_offscreen(), eyedropper_sample(), generate_preview(), GPU_begin_object_materials(), gpu_do_color_management(), image_buffer_rect_update(), image_get_render_result(), image_new_exec(), image_sample_line_exec(), image_scope_area_draw(), multitex_nodes(), node_composit_exec_output_file(), node_composit_get_float_buffer(), preview_prepare_scene(), RE_WriteEnvmapResult(), render_envmap(), render_result_rect_from_ibuf(), render_result_rect_get_pixels(), render_result_rect_to_ibuf(), rna_def_scene_render_data(), sample_draw(), screen_opengl_render_apply(), seq_render_scene_strip_impl(), shade_input_initialize(), uiBeginBlock(), and view3d_main_area_draw_objects().
#define R_COLOR_MANAGEMENT_PREDIVIDE (1 << 1) |
Definition at line 1214 of file DNA_scene_types.h.
Referenced by ed_preview_draw_rect(), generate_preview(), image_buffer_rect_update(), image_get_render_result(), render_result_rect_from_ibuf(), render_result_rect_get_pixels(), render_result_rect_to_ibuf(), and rna_def_scene_render_data().
#define R_COMP_CROP 0x0080 |
Definition at line 1177 of file DNA_scene_types.h.
Referenced by compbuf_from_pass(), image_main_area_draw(), node_composit_exec_rlayers(), node_composit_get_image(), node_composit_get_movieclip(), node_composit_get_zimage(), and ntreeCompositExecTree().
#define R_COMP_FREE 0x0800 |
Definition at line 1181 of file DNA_scene_types.h.
Referenced by ntreeCompositExecTree(), and rna_def_scene_render_data().
#define R_CROP 0x0800 |
Definition at line 1113 of file DNA_scene_types.h.
Referenced by do_render_fields_blur_3d(), do_render_seq(), ED_space_image_size(), and rna_def_scene_render_data().
#define R_DOCOMP 0x0040 |
Definition at line 1176 of file DNA_scene_types.h.
Referenced by add_scene(), check_valid_camera(), composite_needs_render(), do_render_composite_fields_blur_3d(), node_composit_exec_composite(), RE_is_rendering_allowed(), and rna_def_scene_render_data().
#define R_DOSEQ 0x0001 |
Definition at line 1169 of file DNA_scene_types.h.
Referenced by add_scene(), check_valid_camera(), do_render_seq(), RE_seq_render_active(), rna_def_scene_render_data(), and seq_render_scene_strip_impl().
#define R_EDGE 0x0020 |
Definition at line 1107 of file DNA_scene_types.h.
Referenced by initparts(), make_pixelstructs(), RE_is_rendering_allowed(), rna_def_scene_render_data(), zbufshade_tile(), and zbufshadeDA_tile().
#define R_ENVMAP 0x0010 |
Definition at line 1106 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), init_render_texture(), make_envmaps(), and rna_def_scene_render_data().
#define R_EXR_TILE_FILE 0x0400 |
Definition at line 1180 of file DNA_scene_types.h.
Referenced by initparts(), RE_InitState(), RE_is_rendering_allowed(), rna_def_scene_render_data(), threaded_tile_processor(), and validate_render_settings().
#define R_EXTENSION 0x0010 |
Definition at line 1174 of file DNA_scene_types.h.
Referenced by add_scene(), do_write_image_or_movie(), envmap_save_exec(), node_composit_exec_output_file(), RE_BlenderAnim(), RE_BlenderFrame(), rna_def_scene_render_data(), screen_opengl_render_anim_step(), screen_opengl_render_apply(), screenshot_exec(), screenshot_startjob(), and set_extension().
#define R_FIELDS 0x0040 |
Definition at line 1108 of file DNA_scene_types.h.
Referenced by do_render_fields_blur_3d(), imagewraposa(), imagewraposa_aniso(), RE_SetCamera(), rna_def_scene_render_data(), and seq_render_effect_strip_impl().
#define R_FIELDSTILL 0x0080 |
Definition at line 1109 of file DNA_scene_types.h.
Referenced by do_render_fields_3d(), and rna_def_scene_render_data().
#define R_FILTER_BOX 0 |
Definition at line 1147 of file DNA_scene_types.h.
Referenced by calc_weight(), def_cmp_blur(), RE_filter_value(), and rna_def_scene_render_data().
#define R_FILTER_CATROM 4 |
Definition at line 1151 of file DNA_scene_types.h.
Referenced by calc_weight(), def_cmp_blur(), RE_filter_value(), and rna_def_scene_render_data().
#define R_FILTER_CUBIC 3 |
Definition at line 1150 of file DNA_scene_types.h.
Referenced by calc_weight(), def_cmp_blur(), RE_filter_value(), and rna_def_scene_render_data().
#define R_FILTER_FAST_GAUSS 7 |
Definition at line 1154 of file DNA_scene_types.h.
Referenced by def_cmp_blur(), node_composit_buts_blur(), and node_composit_exec_blur().
#define R_FILTER_GAUSS 5 |
Definition at line 1152 of file DNA_scene_types.h.
Referenced by calc_weight(), def_cmp_blur(), do_versions(), make_jitter_weight_tab(), RE_filter_value(), and rna_def_scene_render_data().
#define R_FILTER_MITCH 6 |
Definition at line 1153 of file DNA_scene_types.h.
Referenced by add_scene(), calc_weight(), def_cmp_blur(), RE_filter_value(), and rna_def_scene_render_data().
#define R_FILTER_QUAD 2 |
Definition at line 1149 of file DNA_scene_types.h.
Referenced by calc_weight(), def_cmp_blur(), ntree_version_241(), RE_filter_value(), and rna_def_scene_render_data().
#define R_FILTER_TENT 1 |
Definition at line 1148 of file DNA_scene_types.h.
Referenced by calc_weight(), def_cmp_blur(), RE_filter_value(), and rna_def_scene_render_data().
#define R_FIXED_THREADS 0x80000 |
Definition at line 1126 of file DNA_scene_types.h.
Referenced by project_paint_begin(), psys_threads_create(), RE_init_threadcount(), rna_def_scene_render_data(), sb_cf_threads_run(), and sb_sfesf_threads_run().
#define R_FREE_IMAGE 0x0100 |
Definition at line 1178 of file DNA_scene_types.h.
Referenced by RE_Database_Free(), and rna_def_scene_render_data().
#define R_FULL_SAMPLE 0x8000 |
Definition at line 1185 of file DNA_scene_types.h.
Referenced by do_merge_fullsample(), do_part_thread(), do_render_composite_fields_blur_3d(), do_render_fields_3d(), do_render_fields_blur_3d(), initparts(), node_composit_exec_idmask(), node_composit_exec_zcombine(), RE_InitState(), RE_is_rendering_allowed(), rna_def_scene_render_data(), threaded_tile_processor(), and validate_render_settings().
#define R_GAMMA 0x0004 |
Definition at line 1104 of file DNA_scene_types.h.
Referenced by add_scene(), and do_versions().
#define R_GAUSS 0x20000 |
Definition at line 1120 of file DNA_scene_types.h.
Referenced by do_versions().
#define R_IMF_CHAN_DEPTH_1 (1<<0) |
Definition at line 304 of file DNA_scene_types.h.
Referenced by uiTemplateImageSettings().
#define R_IMF_CHAN_DEPTH_12 (1<<2) |
Definition at line 306 of file DNA_scene_types.h.
Referenced by BKE_imtype_valid_depths(), BKE_write_ibuf(), do_versions_image_settings_2_60(), imtype_best_depth(), render_result_rect_to_ibuf(), and uiTemplateImageSettings().
#define R_IMF_CHAN_DEPTH_16 (1<<3) |
Definition at line 307 of file DNA_scene_types.h.
Referenced by BKE_imtype_valid_depths(), BKE_write_ibuf(), do_versions_image_settings_2_60(), imtype_best_depth(), render_result_rect_to_ibuf(), and uiTemplateImageSettings().
#define R_IMF_CHAN_DEPTH_24 (1<<4) |
Definition at line 308 of file DNA_scene_types.h.
Referenced by imtype_best_depth(), render_result_rect_to_ibuf(), and uiTemplateImageSettings().
#define R_IMF_CHAN_DEPTH_32 (1<<5) |
Definition at line 309 of file DNA_scene_types.h.
Referenced by BKE_imtype_valid_depths(), do_versions_image_settings_2_60(), imtype_best_depth(), render_result_rect_to_ibuf(), and uiTemplateImageSettings().
#define R_IMF_CHAN_DEPTH_8 (1<<1) |
Definition at line 305 of file DNA_scene_types.h.
Referenced by BKE_imtype_valid_depths(), do_versions_image_settings_2_60(), imtype_best_depth(), screen_opengl_render_apply(), and uiTemplateImageSettings().
#define R_IMF_CINEON_FLAG_LOG (1<<0) |
Definition at line 329 of file DNA_scene_types.h.
Referenced by do_versions_image_settings_2_60().
#define R_IMF_EXR_CODEC_NONE 0 |
Definition at line 317 of file DNA_scene_types.h.
Referenced by rna_def_scene_image_format_data().
#define R_IMF_EXR_CODEC_PIZ 3 |
Definition at line 320 of file DNA_scene_types.h.
Referenced by rna_def_scene_image_format_data().
#define R_IMF_EXR_CODEC_PXR24 1 |
Definition at line 318 of file DNA_scene_types.h.
Referenced by rna_def_scene_image_format_data().
#define R_IMF_EXR_CODEC_RLE 4 |
Definition at line 321 of file DNA_scene_types.h.
Referenced by rna_def_scene_image_format_data().
#define R_IMF_EXR_CODEC_ZIP 2 |
Definition at line 319 of file DNA_scene_types.h.
Referenced by rna_def_scene_image_format_data().
#define R_IMF_FLAG_PREVIEW_JPG (1<<1) |
Definition at line 301 of file DNA_scene_types.h.
Referenced by do_versions_image_settings_2_60(), do_write_image_or_movie(), and rna_def_scene_image_format_data().
#define R_IMF_FLAG_ZBUF (1<<0) |
Definition at line 300 of file DNA_scene_types.h.
Referenced by BKE_write_ibuf(), do_versions_image_settings_2_60(), node_composit_exec_output_file(), and rna_def_scene_image_format_data().
#define R_IMF_IMTYPE_AVICODEC 18 |
Definition at line 280 of file DNA_scene_types.h.
Referenced by BKE_get_movie_handle(), BKE_imtype_from_arg(), and BKE_imtype_is_movie().
#define R_IMF_IMTYPE_AVIJPEG 16 |
Definition at line 278 of file DNA_scene_types.h.
Referenced by BKE_imtype_from_arg(), BKE_imtype_is_movie(), BKE_imtype_supports_quality(), and start_avi().
#define R_IMF_IMTYPE_AVIRAW 15 |
Definition at line 277 of file DNA_scene_types.h.
Referenced by BKE_imtype_from_arg(), and BKE_imtype_is_movie().
#define R_IMF_IMTYPE_BMP 20 |
Definition at line 282 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_from_arg(), BKE_imtype_to_ftype(), and BKE_write_ibuf().
#define R_IMF_IMTYPE_CINEON 26 |
Definition at line 288 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_from_arg(), BKE_imtype_to_ftype(), BKE_imtype_valid_depths(), BKE_write_ibuf(), do_versions_image_settings_2_60(), and uiTemplateImageSettings().
#define R_IMF_IMTYPE_DDS 29 |
Definition at line 291 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_from_arg(), BKE_imtype_to_ftype(), BKE_imtype_valid_channels(), and BKE_write_ibuf().
#define R_IMF_IMTYPE_DPX 27 |
Definition at line 289 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_from_arg(), BKE_imtype_to_ftype(), BKE_imtype_valid_depths(), BKE_write_ibuf(), and do_versions_image_settings_2_60().
#define R_IMF_IMTYPE_FFMPEG 24 |
Definition at line 286 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_get_movie_handle(), BKE_imtype_from_arg(), BKE_imtype_is_movie(), and BKE_write_ibuf().
#define R_IMF_IMTYPE_FRAMESERVER 25 |
Definition at line 287 of file DNA_scene_types.h.
Referenced by BKE_get_movie_handle(), BKE_imtype_from_arg(), and BKE_imtype_is_movie().
#define R_IMF_IMTYPE_H264 31 |
Definition at line 293 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_get_movie_handle(), BKE_imtype_is_movie(), and BKE_write_ibuf().
#define R_IMF_IMTYPE_INVALID 255 |
Definition at line 297 of file DNA_scene_types.h.
Referenced by BKE_imtype_from_arg(), and set_image_type().
#define R_IMF_IMTYPE_IRIS 1 |
Definition at line 270 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_from_arg(), BKE_imtype_to_ftype(), BKE_imtype_valid_channels(), and BKE_write_ibuf().
#define R_IMF_IMTYPE_IRIZ 7 |
Definition at line 275 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_imtype_from_arg(), and BKE_imtype_supports_zbuf().
#define R_IMF_IMTYPE_JP2 30 |
Definition at line 292 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_from_arg(), BKE_imtype_supports_quality(), BKE_imtype_to_ftype(), BKE_imtype_valid_channels(), BKE_imtype_valid_depths(), BKE_write_ibuf(), do_versions_image_settings_2_60(), and uiTemplateImageSettings().
#define R_IMF_IMTYPE_JPEG90 4 |
Definition at line 273 of file DNA_scene_types.h.
Referenced by BKE_ftype_to_imtype(), BKE_imtype_from_arg(), BKE_imtype_supports_quality(), BKE_imtype_valid_channels(), and do_write_image_or_movie().
#define R_IMF_IMTYPE_MULTILAYER 28 |
Definition at line 290 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_imtype_from_arg(), BKE_imtype_to_ftype(), BKE_imtype_valid_channels(), BKE_imtype_valid_depths(), BKE_write_ibuf(), do_write_image_or_movie(), save_image_doit(), and uiTemplateImageSettings().
#define R_IMF_IMTYPE_OPENEXR 23 |
Definition at line 285 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_from_arg(), BKE_imtype_supports_zbuf(), BKE_imtype_to_ftype(), BKE_imtype_valid_channels(), BKE_imtype_valid_depths(), BKE_write_ibuf(), do_versions_image_settings_2_60(), do_write_image_or_movie(), dynamicPaint_outputSurfaceImage(), node_composit_init_output_file(), and uiTemplateImageSettings().
#define R_IMF_IMTYPE_PNG 17 |
Definition at line 279 of file DNA_scene_types.h.
Referenced by add_scene(), BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_from_arg(), BKE_imtype_supports_compress(), BKE_imtype_to_ftype(), BKE_imtype_valid_channels(), BKE_write_ibuf(), BL_MakeScreenShot(), dynamicPaint_outputSurfaceImage(), save_image_options_defaults(), and save_image_options_init().
#define R_IMF_IMTYPE_QUICKTIME 19 |
Definition at line 281 of file DNA_scene_types.h.
Referenced by BKE_get_movie_handle(), BKE_imtype_from_arg(), BKE_imtype_is_movie(), and BKE_imtype_valid_channels().
#define R_IMF_IMTYPE_RADHDR 21 |
Definition at line 283 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_from_arg(), BKE_imtype_to_ftype(), BKE_imtype_valid_channels(), BKE_imtype_valid_depths(), and BKE_write_ibuf().
#define R_IMF_IMTYPE_RAWTGA 14 |
Definition at line 276 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_from_arg(), BKE_imtype_to_ftype(), BKE_imtype_valid_channels(), and BKE_write_ibuf().
#define R_IMF_IMTYPE_TARGA 0 |
Definition at line 269 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_from_arg(), BKE_imtype_to_ftype(), BKE_imtype_valid_channels(), and BKE_write_ibuf().
#define R_IMF_IMTYPE_THEORA 33 |
Definition at line 295 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_get_movie_handle(), BKE_imtype_is_movie(), and BKE_write_ibuf().
#define R_IMF_IMTYPE_TIFF 22 |
Definition at line 284 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_from_arg(), BKE_imtype_to_ftype(), BKE_imtype_valid_channels(), BKE_imtype_valid_depths(), BKE_write_ibuf(), and do_versions_image_settings_2_60().
#define R_IMF_IMTYPE_XVID 32 |
Definition at line 294 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_get_movie_handle(), BKE_imtype_is_movie(), and BKE_write_ibuf().
#define R_IMF_JP2_FLAG_CINE_48 (1<<2) |
Definition at line 326 of file DNA_scene_types.h.
Referenced by BKE_write_ibuf(), do_versions_image_settings_2_60(), and rna_def_scene_image_format_data().
#define R_IMF_JP2_FLAG_CINE_PRESET (1<<1) |
Definition at line 325 of file DNA_scene_types.h.
Referenced by BKE_write_ibuf(), do_versions_image_settings_2_60(), and rna_def_scene_image_format_data().
#define R_IMF_JP2_FLAG_YCC (1<<0) /* when disabled use RGB */ |
Definition at line 324 of file DNA_scene_types.h.
Referenced by BKE_write_ibuf(), do_versions_image_settings_2_60(), and rna_def_scene_image_format_data().
#define R_IMF_PLANES_BW 8 |
Definition at line 314 of file DNA_scene_types.h.
Referenced by render_result_rect_to_ibuf(), save_image_options_init(), and screen_opengl_render_anim_step().
#define R_IMF_PLANES_RGB 24 |
Definition at line 312 of file DNA_scene_types.h.
Referenced by add_scene(), save_image_doit(), save_image_options_defaults(), and save_image_options_init().
#define R_IMF_PLANES_RGBA 32 |
Definition at line 313 of file DNA_scene_types.h.
Referenced by BKE_image_memorypack(), clear_images(), get_next_bake_face(), image_info(), RE_bake_ibuf_filter(), save_image_doit(), and save_image_options_init().
#define R_JPEG2K_12BIT 32 /* Jpeg2000 */ |
Definition at line 1223 of file DNA_scene_types.h.
Referenced by do_versions_image_settings_2_60().
#define R_JPEG2K_16BIT 64 |
Definition at line 1224 of file DNA_scene_types.h.
Referenced by do_versions_image_settings_2_60().
#define R_JPEG2K_CINE_48FPS 512 |
Definition at line 1227 of file DNA_scene_types.h.
Referenced by do_versions_image_settings_2_60().
#define R_JPEG2K_CINE_PRESET 256 |
Definition at line 1226 of file DNA_scene_types.h.
Referenced by do_versions_image_settings_2_60().
#define R_JPEG2K_YCC 128 /* when disabled use RGB */ |
Definition at line 1225 of file DNA_scene_types.h.
Referenced by do_versions_image_settings_2_60().
#define R_MATNODE_PREVIEW 0x0020 |
Definition at line 1175 of file DNA_scene_types.h.
Referenced by shade_input_initialize(), and shader_preview_render().
#define R_MBLUR 0x4000 |
Definition at line 1116 of file DNA_scene_types.h.
Referenced by do_render_fields_3d(), do_render_fields_blur_3d(), envmap_render_copy(), and rna_def_scene_render_data().
#define R_NO_FRAME_UPDATE 0x4000 |
Definition at line 1184 of file DNA_scene_types.h.
Referenced by node_render_changed_exec(), RE_Database_FromScene(), RE_engine_render(), and render_endjob().
#define R_NO_IMAGE_LOAD 0x1000 |
Definition at line 1182 of file DNA_scene_types.h.
Referenced by imagewrap(), imagewraposa(), imagewraposa_aniso(), and shader_preview_render().
#define R_NO_OVERWRITE 0x400000 |
Definition at line 1130 of file DNA_scene_types.h.
Referenced by RE_BlenderAnim(), and rna_def_scene_render_data().
#define R_NO_TEX 0x2000 |
Definition at line 1183 of file DNA_scene_types.h.
Referenced by do_halo_tex(), do_lamp_tex(), do_material_tex(), do_sky_tex(), do_volume_tex(), render_realtime_texture(), and rna_def_scene_render_data().
#define R_ODDFIELD 0x2000 |
Definition at line 1115 of file DNA_scene_types.h.
Referenced by do_render_fields_3d(), RE_SetCamera(), renderflare(), and rna_def_scene_render_data().
#define R_OPENEXR_HALF 1 |
Definition at line 1217 of file DNA_scene_types.h.
Referenced by do_versions_image_settings_2_60().
#define R_OPENEXR_ZBUF 2 |
Definition at line 1218 of file DNA_scene_types.h.
Referenced by do_versions_image_settings_2_60().
#define R_ORTHO 0x0008 |
Definition at line 1105 of file DNA_scene_types.h.
Referenced by calc_view_vector(), envmap_render_copy(), haloZtoDist(), lamphalo_tile(), object_camera_mode(), RE_is_rendering_allowed(), RE_SetOrtho(), RE_SetWindow(), shade_input_calc_viewco(), shade_input_do_shade(), spothalo(), and viewpixel_to_lampbuf().
#define R_OSA 0x0001 |
Definition at line 1102 of file DNA_scene_types.h.
Referenced by add_scene(), do_init_render_material(), input_preprocess(), make_envmaps(), ntreeShaderGetTexcoMode(), preview_prepare_scene(), ray_ao_spheresamp(), ray_shadow_jitter(), ray_shadow_qmc(), RE_InitState(), RE_MergeFullSample(), render_envmap(), rna_def_scene_render_data(), screen_opengl_render_apply(), shader_preview_render(), and sss_create_tree_mat().
#define R_OUTPUT_AREA 1 |
Definition at line 1141 of file DNA_scene_types.h.
Referenced by add_scene(), and rna_def_scene_render_data().
#define R_OUTPUT_NONE 3 |
Definition at line 1143 of file DNA_scene_types.h.
Referenced by render_view_open(), and rna_def_scene_render_data().
#define R_OUTPUT_SCREEN 0 |
Definition at line 1140 of file DNA_scene_types.h.
Referenced by render_view_open(), and rna_def_scene_render_data().
#define R_OUTPUT_WINDOW 2 |
Definition at line 1142 of file DNA_scene_types.h.
Referenced by render_view_open(), and rna_def_scene_render_data().
#define R_PANORAMA 0x0400 |
Definition at line 1112 of file DNA_scene_types.h.
Referenced by add_halo_flare(), calc_view_vector(), database_fromscene_vectors(), do_versions(), envmap_render_copy(), find_next_part(), initparts(), object_camera_mode(), RE_Database_FromScene(), RE_is_rendering_allowed(), speedvector_project(), threaded_tile_processor(), and zbuf_make_winmat().
#define R_PASSEPARTOUT 0x0004 |
Definition at line 1172 of file DNA_scene_types.h.
Referenced by do_versions().
#define R_PREVIEW_JPG 4 |
Definition at line 1219 of file DNA_scene_types.h.
Referenced by do_versions_image_settings_2_60().
#define R_PREVIEWBUTS 0x0008 |
Definition at line 1173 of file DNA_scene_types.h.
Referenced by do_part_thread(), free_pointdensities(), get_lights(), make_pointdensities(), preview_prepare_scene(), RE_Database_Free(), RE_Database_FromScene(), RE_engine_end_result(), RE_engine_render(), RE_InitState(), render_display_draw_enabled(), set_material_lightgroups(), sss_create_tree_mat(), threaded_tile_processor(), and zbufshade_sss_tile().
#define R_RADIO 0x0100 |
Definition at line 1110 of file DNA_scene_types.h.
Referenced by rna_def_scene_render_data().
#define R_RAYSTRUCTURE_AUTO 0 |
Definition at line 1157 of file DNA_scene_types.h.
Referenced by RE_rayobject_create(), and rna_def_scene_render_data().
#define R_RAYSTRUCTURE_BLIBVH 2 |
Definition at line 1159 of file DNA_scene_types.h.
Referenced by RE_rayobject_create(), and rna_def_scene_render_data().
#define R_RAYSTRUCTURE_OCTREE 1 |
Definition at line 1158 of file DNA_scene_types.h.
Referenced by makeraytree(), RE_rayobject_create(), and rna_def_scene_render_data().
#define R_RAYSTRUCTURE_SIMD_QBVH 5 |
Definition at line 1162 of file DNA_scene_types.h.
Referenced by RE_rayobject_create(), and rna_def_scene_render_data().
#define R_RAYSTRUCTURE_SIMD_SVBVH 4 |
Definition at line 1161 of file DNA_scene_types.h.
Referenced by RE_rayobject_create(), and rna_def_scene_render_data().
#define R_RAYSTRUCTURE_VBVH 3 |
Definition at line 1160 of file DNA_scene_types.h.
Referenced by RE_rayobject_create(), and rna_def_scene_render_data().
#define R_RAYTRACE 0x10000 |
Definition at line 1118 of file DNA_scene_types.h.
Referenced by add_render_lamp(), add_scene(), ambient_occlusion(), ambient_occlusion_apply(), do_init_render_material(), environment_lighting_apply(), finalize_render_object(), finish_bake_internal(), indirect_lighting_apply(), init_bake_internal(), init_render_world(), make_envmaps(), preview_prepare_scene(), RE_Database_Baking(), RE_Database_Free(), RE_Database_FromScene(), rna_def_scene_render_data(), set_fullsample_trace_flag(), shade_input_do_shade(), shade_material_loop(), and shade_samples_do_AO().
#define R_RAYTRACE_USE_INSTANCES 0x0002 |
Definition at line 1166 of file DNA_scene_types.h.
Referenced by add_scene(), has_special_rayobject(), makeraytree(), and rna_def_scene_render_data().
#define R_RAYTRACE_USE_LOCAL_COORDS 0x0001 |
Definition at line 1165 of file DNA_scene_types.h.
Referenced by makeraytree(), makeraytree_object(), makeraytree_single(), and rna_def_scene_render_data().
#define R_SEQ_GL_PREV 1 |
Definition at line 1135 of file DNA_scene_types.h.
Referenced by add_scene(), and rna_def_scene_render_data().
#define R_SEQ_GL_REND 2 |
Definition at line 1136 of file DNA_scene_types.h.
Referenced by rna_def_scene_render_data().
#define R_SHADOW 0x0002 |
Definition at line 1103 of file DNA_scene_types.h.
Referenced by add_render_lamp(), add_scene(), finalize_render_object(), preview_prepare_scene(), RE_Database_Baking(), RE_Database_FromScene(), rna_def_scene_render_data(), shade_input_set_strand(), shade_input_set_viewco(), shade_lamp_loop(), shade_lamp_loop_only_shadow(), shade_one_light(), shade_samples_do_AO(), shadeDA_tile(), zbuffer_transp_shade(), zbufshade_sss_tile(), and zbufshade_tile().
#define R_SIMPLE_NO_TRIANGULATE 1 |
Definition at line 1245 of file DNA_scene_types.h.
Referenced by finalize_render_object(), and rna_def_scene_render_data().
#define R_SIMPLIFY 0x1000000 |
Definition at line 1132 of file DNA_scene_types.h.
Referenced by finalize_render_object(), get_render_aosss_error(), get_render_child_particle_number(), get_render_shadow_samples(), get_render_subsurf_level(), and rna_def_scene_render_data().
#define R_SINGLE_LAYER 0x0200 |
Definition at line 1179 of file DNA_scene_types.h.
Referenced by do_render_composite_fields_blur_3d(), make_renderinfo_string(), RE_InitState(), RE_is_rendering_allowed(), render_initialize_from_main(), render_result_new(), and rna_def_scene_render_data().
#define R_SPEED 0x100000 |
Definition at line 1128 of file DNA_scene_types.h.
Referenced by give_render_material(), RE_Database_FromScene_Vectors(), render_new_particle_system(), shade_input_set_shade_texco(), and shade_input_set_strand_texco().
#define R_SSS 0x200000 |
Definition at line 1129 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), preview_prepare_scene(), RE_Database_FromScene(), rna_def_scene_render_data(), and sss_pass_done().
#define R_STAMP_ALL |
(R_STAMP_TIME|R_STAMP_FRAME|R_STAMP_DATE|R_STAMP_CAMERA|R_STAMP_SCENE| \ R_STAMP_NOTE|R_STAMP_MARKER|R_STAMP_FILENAME|R_STAMP_SEQSTRIP| \ R_STAMP_RENDERTIME|R_STAMP_CAMERALENS)
Definition at line 1203 of file DNA_scene_types.h.
Referenced by BKE_write_ibuf_stamp(), do_render_all_options(), and screen_opengl_render_apply().
#define R_STAMP_CAMERA 0x0008 |
Definition at line 1194 of file DNA_scene_types.h.
Referenced by add_scene(), rna_def_scene_render_data(), and stampdata().
#define R_STAMP_CAMERALENS 0x0800 |
Definition at line 1202 of file DNA_scene_types.h.
Referenced by rna_def_scene_render_data(), and stampdata().
#define R_STAMP_DATE 0x0004 |
Definition at line 1193 of file DNA_scene_types.h.
Referenced by add_scene(), rna_def_scene_render_data(), and stampdata().
#define R_STAMP_DRAW 0x0040 |
Definition at line 1197 of file DNA_scene_types.h.
Referenced by do_render_all_options(), rna_def_scene_render_data(), and screen_opengl_render_apply().
#define R_STAMP_FILENAME 0x0100 |
Definition at line 1199 of file DNA_scene_types.h.
Referenced by add_scene(), rna_def_scene_render_data(), and stampdata().
#define R_STAMP_FRAME 0x0002 |
Definition at line 1192 of file DNA_scene_types.h.
Referenced by add_scene(), rna_def_scene_render_data(), and stampdata().
#define R_STAMP_MARKER 0x0080 |
Definition at line 1198 of file DNA_scene_types.h.
Referenced by rna_def_scene_render_data(), and stampdata().
#define R_STAMP_NOTE 0x0020 |
Definition at line 1196 of file DNA_scene_types.h.
Referenced by rna_def_scene_render_data(), and stampdata().
#define R_STAMP_RENDERTIME 0x0400 |
Definition at line 1201 of file DNA_scene_types.h.
Referenced by add_scene(), rna_def_scene_render_data(), and stampdata().
#define R_STAMP_SCENE 0x0010 |
Definition at line 1195 of file DNA_scene_types.h.
Referenced by add_scene(), rna_def_scene_render_data(), and stampdata().
#define R_STAMP_SEQSTRIP 0x0200 |
Definition at line 1200 of file DNA_scene_types.h.
Referenced by rna_def_scene_render_data(), and stampdata().
#define R_STAMP_TIME 0x0001 |
Definition at line 1191 of file DNA_scene_types.h.
Referenced by add_scene(), rna_def_scene_render_data(), and stampdata().
#define R_TEXNODE_PREVIEW 0x40000 |
Definition at line 1188 of file DNA_scene_types.h.
Referenced by multitex(), multitex_mtex(), and shader_preview_render().
#define R_THREADS 0x80000 |
Definition at line 1124 of file DNA_scene_types.h.
Referenced by do_versions().
#define R_TIFF_16BIT 16 |
Definition at line 1221 of file DNA_scene_types.h.
Referenced by do_versions_image_settings_2_60().
#define R_TOUCH 0x800000 |
Definition at line 1131 of file DNA_scene_types.h.
Referenced by RE_BlenderAnim(), and rna_def_scene_render_data().
#define RAD_PHASE_FACES 2 |
Definition at line 1312 of file DNA_scene_types.h.
#define RAD_PHASE_PATCHES 1 |
Definition at line 1311 of file DNA_scene_types.h.
#define SCE_DS_COLLAPSED (1<<1) |
Definition at line 1364 of file DNA_scene_types.h.
Referenced by acf_scene_setting_flag().
#define SCE_DS_SELECTED (1<<0) |
Definition at line 1363 of file DNA_scene_types.h.
Referenced by acf_scene_setting_flag(), ANIM_deselect_anim_channels(), animdata_filter_dopesheet_scene(), mouse_anim_channels(), and mouse_nla_channels().
#define SCE_FRAME_DROP (1<<3) |
Definition at line 1366 of file DNA_scene_types.h.
Referenced by RNA_def_scene(), and screen_animation_step().
#define SCE_GAMEFRAMING_BARS 0 |
Definition at line 561 of file DNA_scene_types.h.
Referenced by BL_ConvertBlenderObjects(), game_engine_exec(), rna_def_scene_game_data(), and StartKetsjiShell().
#define SCE_GAMEFRAMING_EXTEND 1 |
Definition at line 562 of file DNA_scene_types.h.
Referenced by BL_ConvertBlenderObjects(), and rna_def_scene_game_data().
#define SCE_GAMEFRAMING_SCALE 2 |
Definition at line 563 of file DNA_scene_types.h.
Referenced by rna_def_scene_game_data().
#define SCE_LAY_ALL_Z 0x8000 |
Definition at line 198 of file DNA_scene_types.h.
Referenced by rna_def_render_layer_common(), and zbuffer_solid().
#define SCE_LAY_DISABLE 0x20000 |
Definition at line 200 of file DNA_scene_types.h.
Referenced by outliner_draw_restrictbuts(), RE_is_rendering_allowed(), render_result_new(), render_scene_needs_vector(), and rna_def_render_layer_common().
#define SCE_LAY_EDGE 8 |
Definition at line 193 of file DNA_scene_types.h.
Referenced by make_pixelstructs(), rna_def_render_layer_common(), zbufshade_tile(), and zbufshadeDA_tile().
#define SCE_LAY_HALO 4 |
Definition at line 192 of file DNA_scene_types.h.
Referenced by add_halo_flare(), rna_def_render_layer_common(), shade_tra_samples(), strand_shade_point(), zbufshade_tile(), and zbufshadeDA_tile().
#define SCE_LAY_NEG_ZMASK 0x80000 |
Definition at line 202 of file DNA_scene_types.h.
Referenced by rna_def_render_layer_common(), zbuffer_abuf_render(), zbuffer_solid(), zbufshade_tile(), and zbufshadeDA_tile().
#define SCE_LAY_SKY 16 |
Definition at line 194 of file DNA_scene_types.h.
Referenced by do_versions(), rna_def_render_layer_common(), shade_material_loop(), zbufshade_tile(), and zbufshadeDA_tile().
#define SCE_LAY_SOLID 1 |
Definition at line 190 of file DNA_scene_types.h.
Referenced by do_versions(), rna_def_render_layer_common(), zbuffer_transp_shade(), zbufshade_tile(), and zbufshadeDA_tile().
#define SCE_LAY_STRAND 32 |
Definition at line 195 of file DNA_scene_types.h.
Referenced by rna_def_render_layer_common(), zbuffer_abuf_render(), zbuffer_transp_shade(), zbufshade_tile(), and zbufshadeDA_tile().
#define SCE_LAY_XOR 0x10000 |
Definition at line 199 of file DNA_scene_types.h.
#define SCE_LAY_ZMASK 0x40000 |
Definition at line 201 of file DNA_scene_types.h.
Referenced by rna_def_render_layer_common(), zbuffer_abuf_render(), zbuffer_solid(), zbufshade_tile(), and zbufshadeDA_tile().
#define SCE_LAY_ZTRA 2 |
Definition at line 191 of file DNA_scene_types.h.
Referenced by rna_def_render_layer_common(), zbuffer_abuf_render(), zbufshade_tile(), and zbufshadeDA_tile().
#define SCE_NLA_EDIT_ON (1<<2) |
Definition at line 1365 of file DNA_scene_types.h.
Referenced by animedit_poll_channels_nla_tweakmode_off(), mouse_nla_strips(), nlaedit_disable_tweakmode_exec(), nlaedit_enable_tweakmode_exec(), nlaedit_is_tweakmode_on(), nlaedit_select_leftright(), nlaop_poll_tweakmode_off(), nlaop_poll_tweakmode_on(), and RNA_def_scene().
#define SCE_PASS_AO (1<<6) |
Definition at line 211 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), node_composit_rlayers_out(), outliner_add_passes(), outliner_draw_restrictbuts(), outputs_multilayer_get(), passtype_from_name(), render_result_new(), rna_def_render_layer_common(), rna_def_render_pass(), shade_lamp_loop(), and shade_samples_do_AO().
#define SCE_PASS_COMBINED (1<<0) |
Definition at line 205 of file DNA_scene_types.h.
Referenced by compbuf_from_pass(), do_versions(), get_pass_name(), node_composit_exec_image(), outliner_add_passes(), passtype_from_name(), ray_trace_shadow_tra(), RE_bake_shade_all_selected(), RE_WriteRenderResult(), render_result_exr_file_read_path(), render_result_new(), rna_def_render_layer_common(), rna_def_render_pass(), save_render_result_tile(), scene_add_render_layer(), shade_intersection(), shade_lamp_loop(), shade_one_light(), shade_samples_do_AO(), traceray(), zbuffer_transp_shade(), and zbufshade_sss_tile().
#define SCE_PASS_DIFFUSE (1<<3) |
Definition at line 208 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), node_composit_rlayers_out(), occ_build_shade(), outliner_add_passes(), outputs_multilayer_get(), passtype_from_name(), render_result_new(), rna_def_render_layer_common(), rna_def_render_pass(), shade_lamp_loop(), shade_material_loop(), and shade_one_light().
#define SCE_PASS_EMIT (1<<16) |
Definition at line 221 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), node_composit_rlayers_out(), outliner_add_passes(), outliner_draw_restrictbuts(), outputs_multilayer_get(), passtype_from_name(), render_result_new(), rna_def_render_layer_common(), rna_def_render_pass(), and shade_lamp_loop().
#define SCE_PASS_ENVIRONMENT (1<<17) |
Definition at line 222 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), node_composit_rlayers_out(), outliner_add_passes(), outliner_draw_restrictbuts(), outputs_multilayer_get(), passtype_from_name(), render_result_new(), rna_def_render_layer_common(), rna_def_render_pass(), shade_lamp_loop(), and shade_samples_do_AO().
#define SCE_PASS_INDEXMA (1<<18) |
Definition at line 223 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_obindex(), compbuf_from_pass(), force_hidden_passes(), get_pass_name(), node_composit_rlayers_out(), outliner_add_passes(), outputs_multilayer_get(), passtype_from_name(), render_result_new(), rna_def_render_layer_common(), rna_def_render_pass(), shade_samples(), shade_tra_samples(), and zbuffer_transp_shade().
#define SCE_PASS_INDEXOB (1<<11) |
Definition at line 216 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_obindex(), compbuf_from_pass(), force_hidden_passes(), get_pass_name(), node_composit_rlayers_out(), outliner_add_passes(), outputs_multilayer_get(), passtype_from_name(), render_result_new(), rna_def_render_layer_common(), rna_def_render_pass(), shade_samples(), shade_tra_samples(), and zbuffer_transp_shade().
#define SCE_PASS_INDIRECT (1<<13) |
Definition at line 218 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), node_composit_rlayers_out(), outliner_add_passes(), outliner_draw_restrictbuts(), outputs_multilayer_get(), passtype_from_name(), render_result_new(), rna_def_render_layer_common(), shade_lamp_loop(), and shade_samples_do_AO().
#define SCE_PASS_MIST (1<<14) |
Definition at line 219 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), compbuf_from_pass(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), node_composit_rlayers_out(), outliner_add_passes(), outputs_multilayer_get(), passtype_from_name(), render_result_new(), rna_def_render_layer_common(), rna_def_render_pass(), and shade_input_do_shade().
#define SCE_PASS_NORMAL (1<<8) |
Definition at line 213 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), do_versions(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), node_composit_rlayers_out(), outliner_add_passes(), outputs_multilayer_get(), passtype_from_name(), render_result_new(), rna_def_render_layer_common(), rna_def_render_pass(), and shade_input_do_shade().
#define SCE_PASS_RAYHITS (1<<15) |
Definition at line 220 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), get_pass_name(), passtype_from_name(), and render_result_new().
#define SCE_PASS_REFLECT (1<<7) |
Definition at line 212 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), node_composit_rlayers_out(), outliner_add_passes(), outliner_draw_restrictbuts(), outputs_multilayer_get(), passtype_from_name(), ray_trace(), render_result_new(), rna_def_render_layer_common(), rna_def_render_pass(), and shade_lamp_loop().
#define SCE_PASS_REFRACT (1<<10) |
Definition at line 215 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), node_composit_rlayers_out(), outliner_add_passes(), outliner_draw_restrictbuts(), outputs_multilayer_get(), passtype_from_name(), ray_trace(), render_result_new(), rna_def_render_layer_common(), and rna_def_render_pass().
#define SCE_PASS_RGBA (1<<2) |
Definition at line 207 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), compbuf_from_pass(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), node_composit_rlayers_out(), occ_build_shade(), outliner_add_passes(), outputs_multilayer_get(), passtype_from_name(), render_result_new(), rna_def_render_layer_common(), rna_def_render_pass(), shade_lamp_loop(), and zbufshade_sss_tile().
#define SCE_PASS_SHADOW (1<<5) |
Definition at line 210 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), node_composit_rlayers_out(), outliner_add_passes(), outliner_draw_restrictbuts(), outputs_multilayer_get(), passtype_from_name(), RE_bake_shade_all_selected(), render_result_new(), rna_def_render_layer_common(), rna_def_render_pass(), shade_lamp_loop(), shade_material_loop(), and shade_one_light().
#define SCE_PASS_SPEC (1<<4) |
Definition at line 209 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), node_composit_rlayers_out(), occ_build_shade(), outliner_add_passes(), outliner_draw_restrictbuts(), outputs_multilayer_get(), passtype_from_name(), ray_trace(), RE_bake_shade_all_selected(), render_result_new(), rna_def_render_layer_common(), rna_def_render_pass(), shade_lamp_loop(), shade_material_loop(), shade_one_light(), and zbufshade_sss_tile().
#define SCE_PASS_UV (1<<12) |
Definition at line 217 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), force_hidden_passes(), get_pass_name(), node_composit_rlayers_out(), outliner_add_passes(), outputs_multilayer_get(), passtype_from_name(), render_result_new(), rna_def_render_layer_common(), rna_def_render_pass(), shade_input_set_shade_texco(), and shade_input_set_uv().
#define SCE_PASS_VECTOR (1<<9) |
Definition at line 214 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_speed(), addtosamp_shr(), compbuf_from_pass(), do_versions(), force_hidden_passes(), get_pass_name(), get_vector_renderlayers(), interpolate_shade_result(), merge_transp_passes(), node_composit_rlayers_out(), outliner_add_passes(), outputs_multilayer_get(), passtype_from_name(), render_layer_add_pass(), render_result_new(), render_scene_needs_vector(), reset_sky_speed(), reset_sky_speedvectors(), rna_def_render_layer_common(), rna_def_render_pass(), shade_input_do_shade(), zbuffer_transp_shade(), zbufshade_tile(), and zbufshadeDA_tile().
#define SCE_PASS_Z (1<<1) |
Definition at line 206 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), atm_tile(), compbuf_from_pass(), do_versions(), force_hidden_passes(), get_pass_name(), image_get_render_result(), interpolate_shade_result(), merge_transp_passes(), node_composit_rlayers_out(), outliner_add_passes(), outputs_multilayer_get(), passtype_from_name(), RE_AcquireResultImage(), render_layer_add_pass(), render_result_new(), rna_def_render_layer_common(), rna_def_render_pass(), scene_add_render_layer(), shade_samples(), and shade_tra_samples().
#define SCE_PRV_CHANGED 1 |
Definition at line 1345 of file DNA_scene_types.h.
Referenced by DAG_scene_sort().
#define SCE_SELECT_EDGE 2 |
Definition at line 1336 of file DNA_scene_types.h.
Referenced by addedgeface_mesh(), BME_bmesh_to_editmesh(), calc_manipulator_stats(), createTransEditVerts(), deselect_nth_active(), do_lasso_select_mesh(), do_mesh_box_select(), do_view3d_header_buttons(), draw_em_fancy_edges(), draw_em_indices(), ElementResize(), ElementRotation(), EM_convertsel(), EM_hide_mesh(), EM_reveal_mesh(), EM_select_less(), EM_select_more(), EM_select_swap(), EM_selectmode_flush(), EM_selectmode_set(), EM_set_flag_all_selectmode(), EM_strip_selections(), hide_exec(), make_editMesh(), make_trans_verts(), mesh_circle_select(), mesh_extrude_itemf(), mesh_shortest_path_select_poll(), mouse_mesh_loop(), mouse_select(), region_to_loop(), ringsel_finish(), select_similar_type_itemf(), selectrandom_mesh(), stats_string(), uiTemplateEditModeSelection(), unified_findnearest(), uvedit_edge_deselect(), uvedit_edge_select(), uvedit_edge_selected(), and VertsToTransData().
#define SCE_SELECT_END 4 |
Definition at line 1342 of file DNA_scene_types.h.
Referenced by count_selected_keys(), draw_ptcache_edit(), for_mouse_hit_keys(), foreach_mouse_hit_key(), foreach_mouse_hit_point(), PE_lasso_select(), and rna_def_particle_edit().
#define SCE_SELECT_FACE 4 |
Definition at line 1337 of file DNA_scene_types.h.
Referenced by Align(), border_select_exec(), check_ob_drawface_dot(), deselect_nth_active(), do_lasso_select_mesh(), do_mesh_box_select(), do_view3d_header_buttons(), draw_em_fancy_edges(), draw_em_indices(), draw_object_backbufsel(), draw_uvs_face_check(), ElementResize(), ElementRotation(), EM_convertsel(), EM_hide_mesh(), EM_selectmode_flush(), EM_selectmode_set(), EM_set_flag_all_selectmode(), EM_strip_selections(), findnearestface(), hide_exec(), initTransInfo(), linked_limit_default(), mesh_circle_select(), mouse_mesh_loop(), mouse_select(), reveal_exec(), ringsel_finish(), ringsel_invoke(), select_by_number_vertices_exec(), select_linked_flat_faces(), select_non_manifold(), select_sharp_edges_exec(), select_similar_type_itemf(), uiTemplateEditModeSelection(), unified_findnearest(), uvedit_edge_deselect(), uvedit_edge_select(), uvedit_edge_selected(), uvedit_uv_deselect(), uvedit_uv_select(), uvedit_uv_selected(), VertsToTransData(), and wpaint_fill().
#define SCE_SELECT_PATH 1 |
Definition at line 1340 of file DNA_scene_types.h.
Referenced by add_scene(), createTransParticleVerts(), do_versions(), draw_ptcache_edit(), for_mouse_hit_keys(), foreach_mouse_hit_key(), foreach_mouse_hit_point(), and rna_def_particle_edit().
#define SCE_SELECT_POINT 2 |
Definition at line 1341 of file DNA_scene_types.h.
Referenced by count_selected_keys(), draw_ptcache_edit(), PE_hide_keys_time(), PE_lasso_select(), and rna_def_particle_edit().
#define SCE_SELECT_VERTEX 1 |
Definition at line 1335 of file DNA_scene_types.h.
Referenced by add_scene(), calc_manipulator_stats(), createTransEditVerts(), deselect_nth_active(), do_lasso_select_mesh(), do_mesh_box_select(), do_versions(), do_view3d_header_buttons(), draw_dm_bweights(), draw_em_fancy_edges(), draw_em_fancy_verts(), draw_em_indices(), draw_object_backbufsel(), draw_uvs(), dupli_extrude_cursor(), edgeloop_select(), edgering_select(), EM_convertsel(), EM_hide_mesh(), EM_reveal_mesh(), EM_select_swap(), EM_selectmode_flush(), EM_selectmode_set(), EM_set_flag_all_selectmode(), EM_strip_selections(), esubdivideflag(), extrudeflag(), hide_exec(), make_trans_verts(), merge_type_itemf(), mesh_circle_select(), mesh_extrude_itemf(), mouse_mesh_loop(), ringsel_finish(), select_non_manifold(), select_similar_type_itemf(), selectrandom_mesh(), stats_string(), uiTemplateEditModeSelection(), unified_findnearest(), vgroup_object_in_wpaint_vert_select(), and wpaint_fill().
#define SCE_SNAP 1 |
Definition at line 1317 of file DNA_scene_types.h.
Referenced by dupli_extrude_cursor(), handleSnapping(), initSnapping(), rna_def_tool_settings(), and saveTransform().
#define SCE_SNAP_MODE_EDGE 2 |
Definition at line 1330 of file DNA_scene_types.h.
Referenced by snapArmature(), and snapDerivedMesh().
#define SCE_SNAP_MODE_FACE 3 |
Definition at line 1331 of file DNA_scene_types.h.
Referenced by dupli_extrude_cursor(), initSnappingMode(), and snapDerivedMesh().
#define SCE_SNAP_MODE_INCREMENT 0 |
Definition at line 1328 of file DNA_scene_types.h.
Referenced by applyAxisConstraintVec(), applySnapping(), initSnappingMode(), and snapGrid().
#define SCE_SNAP_MODE_VERTEX 1 |
Definition at line 1329 of file DNA_scene_types.h.
Referenced by snapArmature(), and snapDerivedMesh().
#define SCE_SNAP_MODE_VOLUME 4 |
Definition at line 1332 of file DNA_scene_types.h.
Referenced by CalcSnapGeometry(), and sk_getStrokeSnapPoint().
#define SCE_SNAP_NO_SELF 16 |
Definition at line 1321 of file DNA_scene_types.h.
Referenced by initSnapping(), and rna_def_tool_settings().
#define SCE_SNAP_PEEL_OBJECT 4 |
Definition at line 1319 of file DNA_scene_types.h.
Referenced by CalcSnapGeometry(), rna_def_tool_settings(), and sk_getStrokeSnapPoint().
#define SCE_SNAP_PROJECT 8 |
Definition at line 1320 of file DNA_scene_types.h.
Referenced by initSnapping(), and rna_def_tool_settings().
#define SCE_SNAP_ROTATE 2 |
Definition at line 1318 of file DNA_scene_types.h.
Referenced by initSnapping(), and rna_def_tool_settings().
#define SCE_SNAP_TARGET_ACTIVE 3 |
Definition at line 1326 of file DNA_scene_types.h.
Referenced by setSnappingCallback().
#define SCE_SNAP_TARGET_CENTER 1 |
Definition at line 1324 of file DNA_scene_types.h.
Referenced by setSnappingCallback().
#define SCE_SNAP_TARGET_CLOSEST 0 |
Definition at line 1323 of file DNA_scene_types.h.
Referenced by ApplySnapResize(), ApplySnapRotation(), and setSnappingCallback().
#define SCE_SNAP_TARGET_MEDIAN 2 |
Definition at line 1325 of file DNA_scene_types.h.
Referenced by setSnappingCallback(), and TargetSnapActive().
#define SCER_PRV_RANGE (1<<0) |
Definition at line 1099 of file DNA_scene_types.h.
Referenced by actkeys_previewrange_exec(), graphkeys_previewrange_exec(), previewrange_clear_exec(), previewrange_define_exec(), and RNA_def_scene().
#define SFRA (scene->r.sfra) |
Definition at line 1302 of file DNA_scene_types.h.
Referenced by draw_movieclip_cache(), frame_from_event(), frame_jump_exec(), nla_new(), proxy_startjob(), screen_opengl_render_anim_step(), sound_mixdown_exec(), time_listener(), time_new(), track_markers_exec(), and track_markers_initjob().
#define SK_CONVERT_CUT_ADAPTATIVE 2 |
Definition at line 1511 of file DNA_scene_types.h.
Referenced by rna_def_tool_settings(), sk_convertStroke(), and sk_drawStrokeSubdivision().
#define SK_CONVERT_CUT_FIXED 0 |
Definition at line 1509 of file DNA_scene_types.h.
Referenced by rna_def_tool_settings(), sk_convertStroke(), and sk_drawStrokeSubdivision().
#define SK_CONVERT_CUT_LENGTH 1 |
Definition at line 1510 of file DNA_scene_types.h.
Referenced by rna_def_tool_settings(), sk_convertStroke(), and sk_drawStrokeSubdivision().
#define SK_CONVERT_RETARGET 3 |
Definition at line 1512 of file DNA_scene_types.h.
Referenced by rna_def_tool_settings(), sk_convert(), sk_drawStrokeSubdivision(), and sk_finish_stroke().
#define SK_RETARGET_AUTONAME 1 |
Definition at line 1515 of file DNA_scene_types.h.
Referenced by rna_def_tool_settings(), and sk_autoname().
#define SK_RETARGET_ROLL_JOINT 2 |
Definition at line 1520 of file DNA_scene_types.h.
Referenced by repositionBone(), and rna_def_tool_settings().
#define SK_RETARGET_ROLL_NONE 0 |
Definition at line 1518 of file DNA_scene_types.h.
Referenced by rna_def_tool_settings().
#define SK_RETARGET_ROLL_VIEW 1 |
Definition at line 1519 of file DNA_scene_types.h.
Referenced by do_versions(), repositionBone(), and rna_def_tool_settings().
#define SKGEN_ADAPTIVE_DISTANCE (1 << 8) |
Definition at line 1485 of file DNA_scene_types.h.
#define SKGEN_AVERAGE 1 |
Definition at line 1500 of file DNA_scene_types.h.
Referenced by postprocessGraph().
#define SKGEN_CUT_ANGLE (1 << 4) |
Definition at line 1481 of file DNA_scene_types.h.
#define SKGEN_CUT_CORRELATION (1 << 5) |
Definition at line 1482 of file DNA_scene_types.h.
#define SKGEN_CUT_LENGTH (1 << 3) |
Definition at line 1480 of file DNA_scene_types.h.
#define SKGEN_DISP_EMBED (1 << 13) |
Definition at line 1490 of file DNA_scene_types.h.
#define SKGEN_DISP_INDEX (1 << 14) |
Definition at line 1491 of file DNA_scene_types.h.
#define SKGEN_DISP_LENGTH (1 << 10) |
Definition at line 1487 of file DNA_scene_types.h.
#define SKGEN_DISP_ORIG (1 << 12) |
Definition at line 1489 of file DNA_scene_types.h.
#define SKGEN_DISP_WEIGHT (1 << 11) |
Definition at line 1488 of file DNA_scene_types.h.
#define SKGEN_FILTER_EXTERNAL (1 << 1) |
Definition at line 1478 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and filterGraph().
#define SKGEN_FILTER_INTERNAL (1 << 0) |
Definition at line 1477 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and filterGraph().
#define SKGEN_FILTER_SMART (1 << 9) |
Definition at line 1486 of file DNA_scene_types.h.
Referenced by add_scene(), BIF_ReebGraphMultiFromEditMesh(), do_versions(), and filterGraph().
#define SKGEN_HARMONIC (1 << 6) |
Definition at line 1483 of file DNA_scene_types.h.
Referenced by add_scene(), BIF_ReebGraphMultiFromEditMesh(), and do_versions().
#define SKGEN_SHARPEN 2 |
Definition at line 1501 of file DNA_scene_types.h.
Referenced by postprocessGraph().
#define SKGEN_SMOOTH 0 |
Definition at line 1499 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and postprocessGraph().
#define SKGEN_STICK_TO_EMBEDDING (1 << 7) |
Definition at line 1484 of file DNA_scene_types.h.
Referenced by add_scene().
#define SKGEN_SUB_ANGLE 1 |
Definition at line 1494 of file DNA_scene_types.h.
Referenced by add_scene(), and do_versions().
#define SKGEN_SUB_CORRELATION 2 |
Definition at line 1495 of file DNA_scene_types.h.
Referenced by add_scene(), and do_versions().
#define SKGEN_SUB_LENGTH 0 |
Definition at line 1493 of file DNA_scene_types.h.
Referenced by add_scene(), and do_versions().
#define SKGEN_SUB_TOTAL 3 |
Definition at line 1496 of file DNA_scene_types.h.
#define SKGEN_SYMMETRY (1 << 2) |
Definition at line 1479 of file DNA_scene_types.h.
#define STEREO_ABOVEBELOW 3 |
Definition at line 625 of file DNA_scene_types.h.
Referenced by rna_def_scene_game_data().
#define STEREO_ANAGLYPH 5 |
Definition at line 627 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and rna_def_scene_game_data().
#define STEREO_DOME 3 |
Definition at line 621 of file DNA_scene_types.h.
Referenced by do_versions(), game_engine_exec(), main(), rna_def_scene_game_data(), GPG_Application::startEngine(), and StartKetsjiShell().
#define STEREO_ENABLED 2 |
Definition at line 620 of file DNA_scene_types.h.
Referenced by do_versions(), main(), rna_def_scene_game_data(), and StartKetsjiShell().
#define STEREO_INTERLACED 4 |
Definition at line 626 of file DNA_scene_types.h.
Referenced by rna_def_scene_game_data().
#define STEREO_NOSTEREO 1 |
Definition at line 619 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), main(), and rna_def_scene_game_data().
#define STEREO_QUADBUFFERED 2 |
Definition at line 624 of file DNA_scene_types.h.
Referenced by rna_def_scene_game_data().
#define STEREO_SIDEBYSIDE 6 |
Definition at line 628 of file DNA_scene_types.h.
Referenced by rna_def_scene_game_data().
#define STEREO_VINTERLACE 7 |
Definition at line 629 of file DNA_scene_types.h.
Referenced by rna_def_scene_game_data().
#define SUBFRA (scene->r.subframe) |
Definition at line 1301 of file DNA_scene_types.h.
Referenced by actkeys_framejump_exec(), change_frame_apply(), graphkeys_framejump_exec(), and graphview_cursor_apply().
#define TESTBASE | ( | v3d, | |
base | |||
) |
( \ ((base)->flag & SELECT) && \ ((base)->lay & v3d->lay) && \ (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0) )
Definition at line 1264 of file DNA_scene_types.h.
Referenced by initlocalview(), and viewselected_exec().
#define TESTBASELIB | ( | v3d, | |
base | |||
) |
( \ ((base)->flag & SELECT) && \ ((base)->lay & v3d->lay) && \ ((base)->object->id.lib==NULL) && \ (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0) )
Definition at line 1268 of file DNA_scene_types.h.
Referenced by calc_manipulator_stats(), copy_attr(), copymenu_logicbricks(), copymenu_properties(), getTransformOrientation(), image_aspect(), RE_make_sticky(), and viewselected_exec().
#define TESTBASELIB_BGMODE | ( | v3d, | |
scene, | |||
base | |||
) |
( \ ((base)->flag & SELECT) && \ ((base)->lay & (v3d ? v3d->lay : scene->lay)) && \ ((base)->object->id.lib==NULL) && \ (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0) )
Definition at line 1273 of file DNA_scene_types.h.
Referenced by count_proportional_objects(), and set_trans_object_base_flags().
#define TIME2FRA | ( | a | ) | ((((double) scene->r.frs_sec) * (double)(a)) / (double)scene->r.frs_sec_base) |
Definition at line 1308 of file DNA_scene_types.h.
#define USER_UNIT_IMPERIAL 2 |
Definition at line 1530 of file DNA_scene_types.h.
Referenced by DocumentExporter::exportCurrentScene(), DocumentImporter::finish(), and rna_def_unit_settings().
#define USER_UNIT_METRIC 1 |
Definition at line 1529 of file DNA_scene_types.h.
Referenced by DocumentExporter::exportCurrentScene(), DocumentImporter::finish(), and rna_def_unit_settings().
#define USER_UNIT_NONE 0 |
Definition at line 1528 of file DNA_scene_types.h.
Referenced by DocumentExporter::exportCurrentScene(), DocumentImporter::finish(), rna_def_unit_settings(), and ui_is_but_unit().
#define USER_UNIT_OPT_SPLIT 1 |
Definition at line 1532 of file DNA_scene_types.h.
Referenced by draw_em_measure_stats(), headerTranslation(), rna_def_unit_settings(), and ui_get_but_string_unit().
#define USER_UNIT_ROT_RADIANS 2 |
Definition at line 1533 of file DNA_scene_types.h.
Referenced by ANIM_unit_mapping_get_factor(), rna_def_unit_settings(), and ui_is_but_unit().
#define UV_SELECT_EDGE 2 |
Definition at line 1431 of file DNA_scene_types.h.
Referenced by mouse_select(), and rna_def_tool_settings().
#define UV_SELECT_FACE 4 |
Definition at line 1432 of file DNA_scene_types.h.
Referenced by border_select_exec(), draw_uvs_face_check(), mouse_select(), and rna_def_tool_settings().
#define UV_SELECT_ISLAND 8 |
Definition at line 1433 of file DNA_scene_types.h.
Referenced by mouse_select(), and rna_def_tool_settings().
#define UV_SELECT_VERTEX 1 |
Definition at line 1430 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), draw_uvs(), mouse_select(), and rna_def_tool_settings().
#define UV_SHOW_SAME_IMAGE 2 |
Definition at line 1427 of file DNA_scene_types.h.
Referenced by rna_def_tool_settings(), and uvedit_face_visible().
#define UV_SYNC_SELECTION 1 |
Definition at line 1426 of file DNA_scene_types.h.
Referenced by border_select_exec(), draw_uvs(), draw_uvs_face_check(), hide_exec(), mouse_select(), reveal_exec(), rna_def_tool_settings(), select_all_perform(), select_linked_internal(), unlink_selection_exec(), uv_faces_do_sticky(), uvedit_edge_deselect(), uvedit_edge_select(), uvedit_edge_selected(), uvedit_face_deselect(), uvedit_face_select(), uvedit_face_selected(), uvedit_face_visible_nolocal(), uvedit_have_selection(), uvedit_uv_deselect(), uvedit_uv_select(), and uvedit_uv_selected().
#define UVCALC_FILLHOLES 1 |
Definition at line 1421 of file DNA_scene_types.h.
Referenced by do_versions(), ED_unwrap_lscm(), ED_uvedit_live_unwrap_begin(), and unwrap_exec().
#define UVCALC_NO_ASPECT_CORRECT 2 |
Definition at line 1422 of file DNA_scene_types.h.
Referenced by ED_unwrap_lscm(), and unwrap_exec().
#define UVCALC_TRANSFORM_CORRECT 4 |
Definition at line 1423 of file DNA_scene_types.h.
Referenced by createSlideVerts(), and initTransInfo().
#define V3D_CAMERA_LOCAL | ( | v3d | ) | ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : NULL) |
Definition at line 1294 of file DNA_scene_types.h.
Referenced by RE_make_sticky(), screen_render_exec(), and screen_render_invoke().
#define V3D_CAMERA_SCENE | ( | scene, | |
v3d | |||
) | ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : (scene)->camera) |
Definition at line 1295 of file DNA_scene_types.h.
Referenced by view3d_setobjectascamera_exec().
#define VP_AREA 2 |
Definition at line 800 of file DNA_scene_types.h.
Referenced by new_vpaint(), rna_def_vertex_paint(), vpaint_stroke_update_step(), and wpaint_stroke_update_step().
#define VP_COLINDEX 1 |
Definition at line 799 of file DNA_scene_types.h.
Referenced by vpaint_paint_face(), and wpaint_stroke_update_step().
#define VP_NORMALS 8 |
Definition at line 802 of file DNA_scene_types.h.
Referenced by calc_vp_alpha_dl(), and rna_def_vertex_paint().
#define VP_ONLYVGROUP 128 |
Definition at line 805 of file DNA_scene_types.h.
Referenced by do_weight_paint_vertex(), rna_def_vertex_paint(), and wpaint_stroke_update_step().
#define VP_SPRAY 16 |
Definition at line 803 of file DNA_scene_types.h.
Referenced by new_vpaint(), rna_def_vertex_paint(), vpaint_blend(), and wpaint_blend().
#define WOPHY_BULLET 5 |
Definition at line 638 of file DNA_scene_types.h.
Referenced by add_scene(), KX_BlenderSceneConverter::ConvertScene(), do_versions(), and rna_def_scene_game_data().
#define WOPHY_DYNAMO 3 |
Definition at line 636 of file DNA_scene_types.h.
Referenced by KX_BlenderSceneConverter::ConvertScene().
#define WOPHY_ENJI 1 |
Definition at line 634 of file DNA_scene_types.h.
#define WOPHY_NONE 0 |
Definition at line 633 of file DNA_scene_types.h.
Referenced by KX_BlenderSceneConverter::ConvertScene(), and rna_def_scene_game_data().
#define WOPHY_ODE 4 |
Definition at line 637 of file DNA_scene_types.h.
Referenced by KX_BlenderSceneConverter::ConvertScene().
#define WOPHY_SUMO 2 |
Definition at line 635 of file DNA_scene_types.h.
Referenced by KX_BlenderSceneConverter::ConvertScene().
typedef struct AviCodecData AviCodecData |
typedef struct FFMpegCodecData FFMpegCodecData |
typedef struct GameFraming GameFraming |
typedef struct ImageFormatData ImageFormatData |
typedef struct ImagePaintSettings ImagePaintSettings |
typedef struct ParticleBrushData ParticleBrushData |
typedef struct ParticleEditSettings ParticleEditSettings |
typedef struct PhysicsSettings PhysicsSettings |
typedef struct QuicktimeCodecData QuicktimeCodecData |
typedef struct QuicktimeCodecSettings QuicktimeCodecSettings |
typedef struct RecastData RecastData |
typedef struct RenderData RenderData |
typedef struct RenderProfile RenderProfile |
Definition at line 68 of file ConstraintSet.hpp.
typedef struct SceneRenderLayer SceneRenderLayer |
typedef enum SculptFlags SculptFlags |
typedef struct TimeMarker TimeMarker |
typedef struct ToolSettings ToolSettings |
typedef struct TransformOrientation TransformOrientation |
typedef struct UnifiedPaintSettings UnifiedPaintSettings |
typedef struct UnitSettings UnitSettings |
enum PaintFlags |
Definition at line 1386 of file DNA_scene_types.h.
enum SculptFlags |
SCULPT_SYMM_X | |
SCULPT_SYMM_Y | |
SCULPT_SYMM_Z | |
SCULPT_LOCK_X | |
SCULPT_LOCK_Y | |
SCULPT_LOCK_Z | |
SCULPT_SYMMETRY_FEATHER | |
SCULPT_USE_OPENMP | |
SCULPT_ONLY_DEFORM |
Definition at line 1394 of file DNA_scene_types.h.
UNIFIED_PAINT_SIZE | |
UNIFIED_PAINT_ALPHA | |
UNIFIED_PAINT_BRUSH_LOCK_SIZE | |
UNIFIED_PAINT_BRUSH_SIZE_PRESSURE | |
UNIFIED_PAINT_BRUSH_ALPHA_PRESSURE |
Definition at line 837 of file DNA_scene_types.h.