Blender V2.61 - r43446
|
00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2004 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): Joshua Leung 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00032 #include <string.h> 00033 #include <stdlib.h> 00034 00035 #include "MEM_guardedalloc.h" 00036 00037 #include "DNA_anim_types.h" 00038 #include "DNA_armature_types.h" 00039 #include "DNA_camera_types.h" 00040 #include "DNA_group_types.h" 00041 #include "DNA_key_types.h" 00042 #include "DNA_lamp_types.h" 00043 #include "DNA_material_types.h" 00044 #include "DNA_mesh_types.h" 00045 #include "DNA_meta_types.h" 00046 #include "DNA_particle_types.h" 00047 #include "DNA_scene_types.h" 00048 #include "DNA_world_types.h" 00049 #include "DNA_sequence_types.h" 00050 #include "DNA_object_types.h" 00051 00052 #include "BLI_blenlib.h" 00053 #include "BLI_utildefines.h" 00054 00055 #include "BKE_animsys.h" 00056 #include "BKE_context.h" 00057 #include "BKE_deform.h" 00058 #include "BKE_depsgraph.h" 00059 #include "BKE_fcurve.h" 00060 #include "BKE_global.h" 00061 #include "BKE_group.h" 00062 #include "BKE_library.h" 00063 #include "BKE_main.h" 00064 #include "BKE_modifier.h" 00065 #include "BKE_report.h" 00066 #include "BKE_scene.h" 00067 #include "BKE_sequencer.h" 00068 00069 #include "BLI_ghash.h" 00070 00071 #include "ED_armature.h" 00072 #include "ED_object.h" 00073 #include "ED_screen.h" 00074 #include "ED_util.h" 00075 00076 #include "WM_api.h" 00077 #include "WM_types.h" 00078 00079 #include "BIF_gl.h" 00080 #include "BIF_glutil.h" 00081 00082 #include "UI_interface.h" 00083 #include "UI_interface_icons.h" 00084 #include "UI_resources.h" 00085 #include "UI_view2d.h" 00086 00087 #include "RNA_access.h" 00088 #include "RNA_define.h" 00089 00090 #include "outliner_intern.h" 00091 00092 /* ****************************************************** */ 00093 /* Tree Size Functions */ 00094 00095 static void outliner_height(SpaceOops *soops, ListBase *lb, int *h) 00096 { 00097 TreeElement *te= lb->first; 00098 while(te) { 00099 TreeStoreElem *tselem= TREESTORE(te); 00100 if(TSELEM_OPEN(tselem,soops)) 00101 outliner_height(soops, &te->subtree, h); 00102 (*h) += UI_UNIT_Y; 00103 te= te->next; 00104 } 00105 } 00106 00107 #if 0 // XXX this is currently disabled until te->xend is set correctly 00108 static void outliner_width(SpaceOops *soops, ListBase *lb, int *w) 00109 { 00110 TreeElement *te= lb->first; 00111 while(te) { 00112 // TreeStoreElem *tselem= TREESTORE(te); 00113 00114 // XXX fixme... te->xend is not set yet 00115 if(!TSELEM_OPEN(tselem,soops)) { 00116 if (te->xend > *w) 00117 *w = te->xend; 00118 } 00119 outliner_width(soops, &te->subtree, w); 00120 te= te->next; 00121 } 00122 } 00123 #endif 00124 00125 static void outliner_rna_width(SpaceOops *soops, ListBase *lb, int *w, int startx) 00126 { 00127 TreeElement *te= lb->first; 00128 while(te) { 00129 TreeStoreElem *tselem= TREESTORE(te); 00130 // XXX fixme... (currently, we're using a fixed length of 100)! 00131 /*if(te->xend) { 00132 if(te->xend > *w) 00133 *w = te->xend; 00134 }*/ 00135 if(startx+100 > *w) 00136 *w = startx+100; 00137 00138 if(TSELEM_OPEN(tselem,soops)) 00139 outliner_rna_width(soops, &te->subtree, w, startx+UI_UNIT_X); 00140 te= te->next; 00141 } 00142 } 00143 00144 /* ****************************************************** */ 00145 00146 static void restrictbutton_view_cb(bContext *C, void *poin, void *poin2) 00147 { 00148 Scene *scene = (Scene *)poin; 00149 Object *ob = (Object *)poin2; 00150 00151 if(!common_restrict_check(C, ob)) return; 00152 00153 /* deselect objects that are invisible */ 00154 if (ob->restrictflag & OB_RESTRICT_VIEW) { 00155 /* Ouch! There is no backwards pointer from Object to Base, 00156 * so have to do loop to find it. */ 00157 ED_base_object_select(object_in_scene(ob, scene), BA_DESELECT); 00158 } 00159 WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene); 00160 00161 } 00162 00163 static void restrictbutton_sel_cb(bContext *C, void *poin, void *poin2) 00164 { 00165 Scene *scene = (Scene *)poin; 00166 Object *ob = (Object *)poin2; 00167 00168 if(!common_restrict_check(C, ob)) return; 00169 00170 /* if select restriction has just been turned on */ 00171 if (ob->restrictflag & OB_RESTRICT_SELECT) { 00172 /* Ouch! There is no backwards pointer from Object to Base, 00173 * so have to do loop to find it. */ 00174 ED_base_object_select(object_in_scene(ob, scene), BA_DESELECT); 00175 } 00176 WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene); 00177 00178 } 00179 00180 static void restrictbutton_rend_cb(bContext *C, void *poin, void *UNUSED(poin2)) 00181 { 00182 WM_event_add_notifier(C, NC_SCENE|ND_OB_RENDER, poin); 00183 } 00184 00185 static void restrictbutton_r_lay_cb(bContext *C, void *poin, void *UNUSED(poin2)) 00186 { 00187 WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, poin); 00188 } 00189 00190 static void restrictbutton_modifier_cb(bContext *C, void *UNUSED(poin), void *poin2) 00191 { 00192 Object *ob = (Object *)poin2; 00193 00194 DAG_id_tag_update(&ob->id, OB_RECALC_DATA); 00195 00196 WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob); 00197 } 00198 00199 static void restrictbutton_bone_cb(bContext *C, void *UNUSED(poin), void *poin2) 00200 { 00201 Bone *bone= (Bone *)poin2; 00202 if(bone && (bone->flag & BONE_HIDDEN_P)) 00203 bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); 00204 WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL); 00205 } 00206 00207 static void restrictbutton_ebone_cb(bContext *C, void *UNUSED(poin), void *poin2) 00208 { 00209 EditBone *ebone= (EditBone *)poin2; 00210 if(ebone && (ebone->flag & BONE_HIDDEN_A)) 00211 ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); 00212 00213 WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL); 00214 } 00215 00216 static int group_restrict_flag(Group *gr, int flag) 00217 { 00218 GroupObject *gob; 00219 00220 for(gob= gr->gobject.first; gob; gob= gob->next) { 00221 if((gob->ob->restrictflag & flag) == 0) 00222 return 0; 00223 } 00224 00225 return 1; 00226 } 00227 00228 static int group_select_flag(Group *gr) 00229 { 00230 GroupObject *gob; 00231 00232 for(gob= gr->gobject.first; gob; gob= gob->next) 00233 if((gob->ob->flag & SELECT)) 00234 return 1; 00235 00236 return 0; 00237 } 00238 00239 void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag) 00240 { 00241 Scene *scene = (Scene *)poin; 00242 GroupObject *gob; 00243 Group *gr = (Group *)poin2; 00244 00245 if(group_restrict_flag(gr, flag)) { 00246 for(gob= gr->gobject.first; gob; gob= gob->next) { 00247 gob->ob->restrictflag &= ~flag; 00248 00249 if(flag==OB_RESTRICT_VIEW) 00250 if(gob->ob->flag & SELECT) 00251 ED_base_object_select(object_in_scene(gob->ob, scene), BA_DESELECT); 00252 } 00253 } 00254 else { 00255 for(gob= gr->gobject.first; gob; gob= gob->next) { 00256 /* not in editmode */ 00257 if(scene->obedit!=gob->ob) { 00258 gob->ob->restrictflag |= flag; 00259 00260 if(flag==OB_RESTRICT_VIEW) 00261 if((gob->ob->flag & SELECT) == 0) 00262 ED_base_object_select(object_in_scene(gob->ob, scene), BA_SELECT); 00263 } 00264 } 00265 } 00266 } 00267 00268 static void restrictbutton_gr_restrict_view(bContext *C, void *poin, void *poin2) 00269 { 00270 restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_VIEW); 00271 WM_event_add_notifier(C, NC_GROUP, NULL); 00272 } 00273 static void restrictbutton_gr_restrict_select(bContext *C, void *poin, void *poin2) 00274 { 00275 restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_SELECT); 00276 WM_event_add_notifier(C, NC_GROUP, NULL); 00277 } 00278 static void restrictbutton_gr_restrict_render(bContext *C, void *poin, void *poin2) 00279 { 00280 restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_RENDER); 00281 WM_event_add_notifier(C, NC_GROUP, NULL); 00282 } 00283 00284 00285 static void namebutton_cb(bContext *C, void *tsep, char *oldname) 00286 { 00287 SpaceOops *soops= CTX_wm_space_outliner(C); 00288 Scene *scene= CTX_data_scene(C); 00289 Object *obedit= CTX_data_edit_object(C); 00290 TreeStore *ts= soops->treestore; 00291 TreeStoreElem *tselem= tsep; 00292 00293 if(ts && tselem) { 00294 TreeElement *te= outliner_find_tse(soops, tselem); 00295 00296 if(tselem->type==0) { 00297 test_idbutton(tselem->id->name+2); // library.c, unique name and alpha sort 00298 00299 switch(GS(tselem->id->name)) { 00300 case ID_MA: 00301 WM_event_add_notifier(C, NC_MATERIAL, NULL); break; 00302 case ID_TE: 00303 WM_event_add_notifier(C, NC_TEXTURE, NULL); break; 00304 case ID_IM: 00305 WM_event_add_notifier(C, NC_IMAGE, NULL); break; 00306 case ID_SCE: 00307 WM_event_add_notifier(C, NC_SCENE, NULL); break; 00308 default: 00309 WM_event_add_notifier(C, NC_ID|NA_RENAME, NULL); break; 00310 } 00311 /* Check the library target exists */ 00312 if (te->idcode == ID_LI) { 00313 Library *lib= (Library *)tselem->id; 00314 char expanded[FILE_MAX]; 00315 00316 BKE_library_filepath_set(lib, lib->name); 00317 00318 BLI_strncpy(expanded, lib->name, sizeof(expanded)); 00319 BLI_path_abs(expanded, G.main->name); 00320 if (!BLI_exists(expanded)) { 00321 BKE_reportf(CTX_wm_reports(C), RPT_ERROR, "Library path '%s' does not exist, correct this before saving", expanded); 00322 } 00323 } 00324 } 00325 else { 00326 switch(tselem->type) { 00327 case TSE_DEFGROUP: 00328 defgroup_unique_name(te->directdata, (Object *)tselem->id); // id = object 00329 break; 00330 case TSE_NLA_ACTION: 00331 test_idbutton(tselem->id->name+2); 00332 break; 00333 case TSE_EBONE: 00334 { 00335 bArmature *arm= (bArmature *)tselem->id; 00336 if(arm->edbo) { 00337 EditBone *ebone= te->directdata; 00338 char newname[sizeof(ebone->name)]; 00339 00340 /* restore bone name */ 00341 BLI_strncpy(newname, ebone->name, sizeof(ebone->name)); 00342 BLI_strncpy(ebone->name, oldname, sizeof(ebone->name)); 00343 ED_armature_bone_rename(obedit->data, oldname, newname); 00344 WM_event_add_notifier(C, NC_OBJECT|ND_POSE, OBACT); 00345 } 00346 } 00347 break; 00348 00349 case TSE_BONE: 00350 { 00351 Bone *bone= te->directdata; 00352 Object *ob; 00353 char newname[sizeof(bone->name)]; 00354 00355 // always make current object active 00356 tree_element_active(C, scene, soops, te, 1); // was set_active_object() 00357 ob= OBACT; 00358 00359 /* restore bone name */ 00360 BLI_strncpy(newname, bone->name, sizeof(bone->name)); 00361 BLI_strncpy(bone->name, oldname, sizeof(bone->name)); 00362 ED_armature_bone_rename(ob->data, oldname, newname); 00363 WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); 00364 } 00365 break; 00366 case TSE_POSE_CHANNEL: 00367 { 00368 bPoseChannel *pchan= te->directdata; 00369 Object *ob; 00370 char newname[sizeof(pchan->name)]; 00371 00372 // always make current object active 00373 tree_element_active(C, scene, soops, te, 1); // was set_active_object() 00374 ob= OBACT; 00375 00376 /* restore bone name */ 00377 BLI_strncpy(newname, pchan->name, sizeof(pchan->name)); 00378 BLI_strncpy(pchan->name, oldname, sizeof(pchan->name)); 00379 ED_armature_bone_rename(ob->data, oldname, newname); 00380 WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); 00381 } 00382 break; 00383 case TSE_POSEGRP: 00384 { 00385 Object *ob= (Object *)tselem->id; // id = object 00386 bActionGroup *grp= te->directdata; 00387 00388 BLI_uniquename(&ob->pose->agroups, grp, "Group", '.', offsetof(bActionGroup, name), sizeof(grp->name)); 00389 WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); 00390 } 00391 break; 00392 case TSE_R_LAYER: 00393 break; 00394 } 00395 } 00396 tselem->flag &= ~TSE_TEXTBUT; 00397 } 00398 } 00399 00400 static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, ListBase *lb) 00401 { 00402 uiBut *bt; 00403 TreeElement *te; 00404 TreeStoreElem *tselem; 00405 Object *ob = NULL; 00406 Group *gr = NULL; 00407 00408 for(te= lb->first; te; te= te->next) { 00409 tselem= TREESTORE(te); 00410 if(te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) { 00411 /* objects have toggle-able restriction flags */ 00412 if(tselem->type==0 && te->idcode==ID_OB) { 00413 PointerRNA ptr; 00414 00415 ob = (Object *)tselem->id; 00416 RNA_pointer_create((ID *)ob, &RNA_Object, ob, &ptr); 00417 00418 uiBlockSetEmboss(block, UI_EMBOSSN); 00419 bt= uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_VIEW_OFF, 00420 (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, 00421 &ptr, "hide", -1, 0, 0, -1, -1, NULL); 00422 uiButSetFunc(bt, restrictbutton_view_cb, scene, ob); 00423 00424 bt= uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_SELECT_OFF, 00425 (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, 00426 &ptr, "hide_select", -1, 0, 0, -1, -1, NULL); 00427 uiButSetFunc(bt, restrictbutton_sel_cb, scene, ob); 00428 00429 bt= uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_RENDER_OFF, 00430 (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, 00431 &ptr, "hide_render", -1, 0, 0, -1, -1, NULL); 00432 uiButSetFunc(bt, restrictbutton_rend_cb, scene, ob); 00433 00434 uiBlockSetEmboss(block, UI_EMBOSS); 00435 00436 } 00437 if(tselem->type==0 && te->idcode==ID_GR){ 00438 int restrict_bool; 00439 gr = (Group *)tselem->id; 00440 00441 uiBlockSetEmboss(block, UI_EMBOSSN); 00442 00443 restrict_bool= group_restrict_flag(gr, OB_RESTRICT_VIEW); 00444 bt = uiDefIconBut(block, BUT, 0, restrict_bool ? ICON_RESTRICT_VIEW_ON : ICON_RESTRICT_VIEW_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, NULL, 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); 00445 uiButSetFunc(bt, restrictbutton_gr_restrict_view, scene, gr); 00446 00447 restrict_bool= group_restrict_flag(gr, OB_RESTRICT_SELECT); 00448 bt = uiDefIconBut(block, BUT, 0, restrict_bool ? ICON_RESTRICT_SELECT_ON : ICON_RESTRICT_SELECT_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, NULL, 0, 0, 0, 0, "Restrict/Allow selection in the 3D View"); 00449 uiButSetFunc(bt, restrictbutton_gr_restrict_select, scene, gr); 00450 00451 restrict_bool= group_restrict_flag(gr, OB_RESTRICT_RENDER); 00452 bt = uiDefIconBut(block, BUT, 0, restrict_bool ? ICON_RESTRICT_RENDER_ON : ICON_RESTRICT_RENDER_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, NULL, 0, 0, 0, 0, "Restrict/Allow renderability"); 00453 uiButSetFunc(bt, restrictbutton_gr_restrict_render, scene, gr); 00454 00455 uiBlockSetEmboss(block, UI_EMBOSS); 00456 } 00457 /* scene render layers and passes have toggle-able flags too! */ 00458 else if(tselem->type==TSE_R_LAYER) { 00459 uiBlockSetEmboss(block, UI_EMBOSSN); 00460 00461 bt= uiDefIconButBitI(block, ICONTOGN, SCE_LAY_DISABLE, 0, ICON_CHECKBOX_HLT-1, 00462 (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, te->directdata, 0, 0, 0, 0, "Render this RenderLayer"); 00463 uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL); 00464 00465 uiBlockSetEmboss(block, UI_EMBOSS); 00466 } 00467 else if(tselem->type==TSE_R_PASS) { 00468 int *layflag= te->directdata; 00469 int passflag= 1<<tselem->nr; 00470 00471 uiBlockSetEmboss(block, UI_EMBOSSN); 00472 00473 00474 bt= uiDefIconButBitI(block, ICONTOG, passflag, 0, ICON_CHECKBOX_HLT-1, 00475 (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, layflag, 0, 0, 0, 0, "Render this Pass"); 00476 uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL); 00477 00478 layflag++; /* is lay_xor */ 00479 if(ELEM8(passflag, SCE_PASS_SPEC, SCE_PASS_SHADOW, SCE_PASS_AO, SCE_PASS_REFLECT, SCE_PASS_REFRACT, SCE_PASS_INDIRECT, SCE_PASS_EMIT, SCE_PASS_ENVIRONMENT)) 00480 bt= uiDefIconButBitI(block, TOG, passflag, 0, (*layflag & passflag)?ICON_DOT:ICON_BLANK1, 00481 (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, layflag, 0, 0, 0, 0, "Exclude this Pass from Combined"); 00482 uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL); 00483 00484 uiBlockSetEmboss(block, UI_EMBOSS); 00485 } 00486 else if(tselem->type==TSE_MODIFIER) { 00487 ModifierData *md= (ModifierData *)te->directdata; 00488 ob = (Object *)tselem->id; 00489 00490 uiBlockSetEmboss(block, UI_EMBOSSN); 00491 bt= uiDefIconButBitI(block, ICONTOGN, eModifierMode_Realtime, 0, ICON_RESTRICT_VIEW_OFF, 00492 (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); 00493 uiButSetFunc(bt, restrictbutton_modifier_cb, scene, ob); 00494 00495 bt= uiDefIconButBitI(block, ICONTOGN, eModifierMode_Render, 0, ICON_RESTRICT_RENDER_OFF, 00496 (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow renderability"); 00497 uiButSetFunc(bt, restrictbutton_modifier_cb, scene, ob); 00498 } 00499 else if(tselem->type==TSE_POSE_CHANNEL) { 00500 bPoseChannel *pchan= (bPoseChannel *)te->directdata; 00501 Bone *bone = pchan->bone; 00502 00503 uiBlockSetEmboss(block, UI_EMBOSSN); 00504 bt= uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_P, 0, ICON_RESTRICT_VIEW_OFF, 00505 (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); 00506 uiButSetFunc(bt, restrictbutton_bone_cb, NULL, bone); 00507 00508 bt= uiDefIconButBitI(block, ICONTOG, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF, 00509 (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View"); 00510 uiButSetFunc(bt, restrictbutton_bone_cb, NULL, NULL); 00511 } 00512 else if(tselem->type==TSE_EBONE) { 00513 EditBone *ebone= (EditBone *)te->directdata; 00514 00515 uiBlockSetEmboss(block, UI_EMBOSSN); 00516 bt= uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_A, 0, ICON_RESTRICT_VIEW_OFF, 00517 (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); 00518 uiButSetFunc(bt, restrictbutton_ebone_cb, NULL, ebone); 00519 00520 bt= uiDefIconButBitI(block, ICONTOG, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF, 00521 (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View"); 00522 uiButSetFunc(bt, restrictbutton_ebone_cb, NULL, NULL); 00523 } 00524 } 00525 00526 if(TSELEM_OPEN(tselem,soops)) outliner_draw_restrictbuts(block, scene, ar, soops, &te->subtree); 00527 } 00528 } 00529 00530 static void outliner_draw_rnacols(ARegion *ar, int sizex) 00531 { 00532 View2D *v2d= &ar->v2d; 00533 00534 float miny = v2d->cur.ymin-V2D_SCROLL_HEIGHT; 00535 if(miny<v2d->tot.ymin) miny = v2d->tot.ymin; 00536 00537 UI_ThemeColorShadeAlpha(TH_BACK, -15, -200); 00538 00539 /* draw column separator lines */ 00540 fdrawline((float)sizex, 00541 v2d->cur.ymax, 00542 (float)sizex, 00543 miny); 00544 00545 fdrawline((float)sizex+OL_RNA_COL_SIZEX, 00546 v2d->cur.ymax, 00547 (float)sizex+OL_RNA_COL_SIZEX, 00548 miny); 00549 } 00550 00551 static void outliner_draw_rnabuts(uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, int sizex, ListBase *lb) 00552 { 00553 TreeElement *te; 00554 TreeStoreElem *tselem; 00555 PointerRNA *ptr; 00556 PropertyRNA *prop; 00557 00558 uiBlockSetEmboss(block, UI_EMBOSST); 00559 00560 for(te= lb->first; te; te= te->next) { 00561 tselem= TREESTORE(te); 00562 if(te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) { 00563 if(tselem->type == TSE_RNA_PROPERTY) { 00564 ptr= &te->rnaptr; 00565 prop= te->directdata; 00566 00567 if(!(RNA_property_type(prop) == PROP_POINTER && (TSELEM_OPEN(tselem,soops))) ) 00568 uiDefAutoButR(block, ptr, prop, -1, "", ICON_NONE, sizex, (int)te->ys, OL_RNA_COL_SIZEX, UI_UNIT_Y-1); 00569 } 00570 else if(tselem->type == TSE_RNA_ARRAY_ELEM) { 00571 ptr= &te->rnaptr; 00572 prop= te->directdata; 00573 00574 uiDefAutoButR(block, ptr, prop, te->index, "", ICON_NONE, sizex, (int)te->ys, OL_RNA_COL_SIZEX, UI_UNIT_Y-1); 00575 } 00576 } 00577 00578 if(TSELEM_OPEN(tselem,soops)) outliner_draw_rnabuts(block, scene, ar, soops, sizex, &te->subtree); 00579 } 00580 } 00581 00582 static void operator_call_cb(struct bContext *UNUSED(C), void *arg_kmi, void *arg2) 00583 { 00584 wmOperatorType *ot= arg2; 00585 wmKeyMapItem *kmi= arg_kmi; 00586 00587 if(ot) 00588 BLI_strncpy(kmi->idname, ot->idname, OP_MAX_TYPENAME); 00589 } 00590 00591 static void operator_search_cb(const struct bContext *UNUSED(C), void *UNUSED(arg_kmi), const char *str, uiSearchItems *items) 00592 { 00593 GHashIterator *iter= WM_operatortype_iter(); 00594 00595 for( ; !BLI_ghashIterator_isDone(iter); BLI_ghashIterator_step(iter)) { 00596 wmOperatorType *ot= BLI_ghashIterator_getValue(iter); 00597 00598 if(BLI_strcasestr(ot->idname, str)) { 00599 char name[OP_MAX_TYPENAME]; 00600 00601 /* display name for menu */ 00602 WM_operator_py_idname(name, ot->idname); 00603 00604 if(0==uiSearchItemAdd(items, name, ot, 0)) 00605 break; 00606 } 00607 } 00608 BLI_ghashIterator_free(iter); 00609 } 00610 00611 /* operator Search browse menu, open */ 00612 static uiBlock *operator_search_menu(bContext *C, ARegion *ar, void *arg_kmi) 00613 { 00614 static char search[OP_MAX_TYPENAME]; 00615 wmEvent event; 00616 wmWindow *win= CTX_wm_window(C); 00617 wmKeyMapItem *kmi= arg_kmi; 00618 wmOperatorType *ot= WM_operatortype_find(kmi->idname, 0); 00619 uiBlock *block; 00620 uiBut *but; 00621 00622 /* clear initial search string, then all items show */ 00623 search[0]= 0; 00624 00625 block= uiBeginBlock(C, ar, "_popup", UI_EMBOSS); 00626 uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1); 00627 00628 /* fake button, it holds space for search items */ 00629 uiDefBut(block, LABEL, 0, "", 10, 15, 150, uiSearchBoxhHeight(), NULL, 0, 0, 0, 0, NULL); 00630 00631 but= uiDefSearchBut(block, search, 0, ICON_VIEWZOOM, sizeof(search), 10, 0, 150, UI_UNIT_Y, 0, 0, ""); 00632 uiButSetSearchFunc(but, operator_search_cb, arg_kmi, operator_call_cb, ot); 00633 00634 uiBoundsBlock(block, 6); 00635 uiBlockSetDirection(block, UI_DOWN); 00636 uiEndBlock(C, block); 00637 00638 event= *(win->eventstate); /* XXX huh huh? make api call */ 00639 event.type= EVT_BUT_OPEN; 00640 event.val= KM_PRESS; 00641 event.customdata= but; 00642 event.customdatafree= FALSE; 00643 wm_event_add(win, &event); 00644 00645 return block; 00646 } 00647 00648 #define OL_KM_KEYBOARD 0 00649 #define OL_KM_MOUSE 1 00650 #define OL_KM_TWEAK 2 00651 #define OL_KM_SPECIALS 3 00652 00653 static short keymap_menu_type(short type) 00654 { 00655 if(ISKEYBOARD(type)) return OL_KM_KEYBOARD; 00656 if(ISTWEAK(type)) return OL_KM_TWEAK; 00657 if(ISMOUSE(type)) return OL_KM_MOUSE; 00658 // return OL_KM_SPECIALS; 00659 return 0; 00660 } 00661 00662 static const char *keymap_type_menu(void) 00663 { 00664 static const char string[]= 00665 "Event Type%t" 00666 "|Keyboard%x" STRINGIFY(OL_KM_KEYBOARD) 00667 "|Mouse%x" STRINGIFY(OL_KM_MOUSE) 00668 "|Tweak%x" STRINGIFY(OL_KM_TWEAK) 00669 // "|Specials%x" STRINGIFY(OL_KM_SPECIALS) 00670 ; 00671 00672 return string; 00673 } 00674 00675 static const char *keymap_mouse_menu(void) 00676 { 00677 static const char string[]= 00678 "Mouse Event%t" 00679 "|Left Mouse%x" STRINGIFY(LEFTMOUSE) 00680 "|Middle Mouse%x" STRINGIFY(MIDDLEMOUSE) 00681 "|Right Mouse%x" STRINGIFY(RIGHTMOUSE) 00682 "|Middle Mouse%x" STRINGIFY(MIDDLEMOUSE) 00683 "|Right Mouse%x" STRINGIFY(RIGHTMOUSE) 00684 "|Button4 Mouse%x" STRINGIFY(BUTTON4MOUSE) 00685 "|Button5 Mouse%x" STRINGIFY(BUTTON5MOUSE) 00686 "|Action Mouse%x" STRINGIFY(ACTIONMOUSE) 00687 "|Select Mouse%x" STRINGIFY(SELECTMOUSE) 00688 "|Mouse Move%x" STRINGIFY(MOUSEMOVE) 00689 "|Wheel Up%x" STRINGIFY(WHEELUPMOUSE) 00690 "|Wheel Down%x" STRINGIFY(WHEELDOWNMOUSE) 00691 "|Wheel In%x" STRINGIFY(WHEELINMOUSE) 00692 "|Wheel Out%x" STRINGIFY(WHEELOUTMOUSE) 00693 "|Mouse/Trackpad Pan%x" STRINGIFY(MOUSEPAN) 00694 "|Mouse/Trackpad Zoom%x" STRINGIFY(MOUSEZOOM) 00695 "|Mouse/Trackpad Rotate%x" STRINGIFY(MOUSEROTATE) 00696 ; 00697 00698 return string; 00699 } 00700 00701 static const char *keymap_tweak_menu(void) 00702 { 00703 static const char string[]= 00704 "Tweak Event%t" 00705 "|Left Mouse%x" STRINGIFY(EVT_TWEAK_L) 00706 "|Middle Mouse%x" STRINGIFY(EVT_TWEAK_M) 00707 "|Right Mouse%x" STRINGIFY(EVT_TWEAK_R) 00708 "|Action Mouse%x" STRINGIFY(EVT_TWEAK_A) 00709 "|Select Mouse%x" STRINGIFY(EVT_TWEAK_S) 00710 ; 00711 00712 return string; 00713 } 00714 00715 static const char *keymap_tweak_dir_menu(void) 00716 { 00717 static const char string[]= 00718 "Tweak Direction%t" 00719 "|Any%x" STRINGIFY(KM_ANY) 00720 "|North%x" STRINGIFY(EVT_GESTURE_N) 00721 "|North-East%x" STRINGIFY(EVT_GESTURE_NE) 00722 "|East%x" STRINGIFY(EVT_GESTURE_E) 00723 "|Sout-East%x" STRINGIFY(EVT_GESTURE_SE) 00724 "|South%x" STRINGIFY(EVT_GESTURE_S) 00725 "|South-West%x" STRINGIFY(EVT_GESTURE_SW) 00726 "|West%x" STRINGIFY(EVT_GESTURE_W) 00727 "|North-West%x" STRINGIFY(EVT_GESTURE_NW) 00728 ; 00729 00730 return string; 00731 } 00732 00733 00734 static void keymap_type_cb(bContext *C, void *kmi_v, void *UNUSED(arg_v)) 00735 { 00736 wmKeyMapItem *kmi= kmi_v; 00737 short maptype= keymap_menu_type(kmi->type); 00738 00739 if(maptype!=kmi->maptype) { 00740 switch(kmi->maptype) { 00741 case OL_KM_KEYBOARD: 00742 kmi->type= AKEY; 00743 kmi->val= KM_PRESS; 00744 break; 00745 case OL_KM_MOUSE: 00746 kmi->type= LEFTMOUSE; 00747 kmi->val= KM_PRESS; 00748 break; 00749 case OL_KM_TWEAK: 00750 kmi->type= EVT_TWEAK_L; 00751 kmi->val= KM_ANY; 00752 break; 00753 case OL_KM_SPECIALS: 00754 kmi->type= AKEY; 00755 kmi->val= KM_PRESS; 00756 } 00757 ED_region_tag_redraw(CTX_wm_region(C)); 00758 } 00759 } 00760 00761 static void outliner_draw_keymapbuts(uiBlock *block, ARegion *ar, SpaceOops *soops, ListBase *lb) 00762 { 00763 TreeElement *te; 00764 TreeStoreElem *tselem; 00765 00766 uiBlockSetEmboss(block, UI_EMBOSST); 00767 00768 for(te= lb->first; te; te= te->next) { 00769 tselem= TREESTORE(te); 00770 if(te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) { 00771 uiBut *but; 00772 const char *str; 00773 int xstart= 240; 00774 int butw1= UI_UNIT_X; /* operator */ 00775 int butw2= 90; /* event type, menus */ 00776 int butw3= 43; /* modifiers */ 00777 00778 if(tselem->type == TSE_KEYMAP_ITEM) { 00779 wmKeyMapItem *kmi= te->directdata; 00780 00781 /* modal map? */ 00782 if(kmi->propvalue); 00783 else { 00784 uiDefBlockBut(block, operator_search_menu, kmi, "", xstart, (int)te->ys+1, butw1, UI_UNIT_Y-1, "Assign new Operator"); 00785 } 00786 xstart+= butw1+10; 00787 00788 /* map type button */ 00789 kmi->maptype= keymap_menu_type(kmi->type); 00790 00791 str= keymap_type_menu(); 00792 but= uiDefButS(block, MENU, 0, str, xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->maptype, 0, 0, 0, 0, "Event type"); 00793 uiButSetFunc(but, keymap_type_cb, kmi, NULL); 00794 xstart+= butw2+5; 00795 00796 /* edit actual event */ 00797 switch(kmi->maptype) { 00798 case OL_KM_KEYBOARD: 00799 uiDefKeyevtButS(block, 0, "", xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->type, "Key code"); 00800 xstart+= butw2+5; 00801 break; 00802 case OL_KM_MOUSE: 00803 str= keymap_mouse_menu(); 00804 uiDefButS(block, MENU, 0, str, xstart,(int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->type, 0, 0, 0, 0, "Mouse button"); 00805 xstart+= butw2+5; 00806 break; 00807 case OL_KM_TWEAK: 00808 str= keymap_tweak_menu(); 00809 uiDefButS(block, MENU, 0, str, xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->type, 0, 0, 0, 0, "Tweak gesture"); 00810 xstart+= butw2+5; 00811 str= keymap_tweak_dir_menu(); 00812 uiDefButS(block, MENU, 0, str, xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->val, 0, 0, 0, 0, "Tweak gesture direction"); 00813 xstart+= butw2+5; 00814 break; 00815 } 00816 00817 /* modifiers */ 00818 uiDefButS(block, OPTION, 0, "Shift", xstart, (int)te->ys+1, butw3+5, UI_UNIT_Y-1, &kmi->shift, 0, 0, 0, 0, "Modifier"); xstart+= butw3+5; 00819 uiDefButS(block, OPTION, 0, "Ctrl", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->ctrl, 0, 0, 0, 0, "Modifier"); xstart+= butw3; 00820 uiDefButS(block, OPTION, 0, "Alt", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->alt, 0, 0, 0, 0, "Modifier"); xstart+= butw3; 00821 uiDefButS(block, OPTION, 0, "OS", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->oskey, 0, 0, 0, 0, "Modifier"); xstart+= butw3; 00822 xstart+= 5; 00823 uiDefKeyevtButS(block, 0, "", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->keymodifier, "Key Modifier code"); 00824 xstart+= butw3+5; 00825 00826 /* rna property */ 00827 if(kmi->ptr && kmi->ptr->data) { 00828 uiDefBut(block, LABEL, 0, "(RNA property)", xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->oskey, 0, 0, 0, 0, ""); xstart+= butw2; 00829 } 00830 00831 (void)xstart; 00832 } 00833 } 00834 00835 if(TSELEM_OPEN(tselem,soops)) outliner_draw_keymapbuts(block, ar, soops, &te->subtree); 00836 } 00837 } 00838 00839 00840 static void outliner_buttons(const bContext *C, uiBlock *block, ARegion *ar, SpaceOops *soops, ListBase *lb) 00841 { 00842 uiBut *bt; 00843 TreeElement *te; 00844 TreeStoreElem *tselem; 00845 int spx, dx, len; 00846 00847 for(te= lb->first; te; te= te->next) { 00848 tselem= TREESTORE(te); 00849 if(te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) { 00850 00851 if(tselem->flag & TSE_TEXTBUT) { 00852 00853 /* If we add support to rename Sequence. 00854 * need change this. 00855 */ 00856 if(tselem->type == TSE_POSE_BASE) continue; // prevent crash when trying to rename 'pose' entry of armature 00857 00858 if(tselem->type==TSE_EBONE) len = sizeof(((EditBone*) 0)->name); 00859 else if (tselem->type==TSE_MODIFIER) len = sizeof(((ModifierData*) 0)->name); 00860 else if(tselem->id && GS(tselem->id->name)==ID_LI) len = sizeof(((Library*) 0)->name); 00861 else len= MAX_ID_NAME-2; 00862 00863 00864 dx= (int)UI_GetStringWidth(te->name); 00865 if(dx<100) dx= 100; 00866 spx=te->xs+2*UI_UNIT_X-4; 00867 if(spx+dx+10>ar->v2d.cur.xmax) dx = ar->v2d.cur.xmax-spx-10; 00868 00869 bt= uiDefBut(block, TEX, OL_NAMEBUTTON, "", spx, (int)te->ys, dx+10, UI_UNIT_Y-1, (void *)te->name, 1.0, (float)len, 0, 0, ""); 00870 uiButSetRenameFunc(bt, namebutton_cb, tselem); 00871 00872 /* returns false if button got removed */ 00873 if( 0 == uiButActiveOnly(C, block, bt) ) 00874 tselem->flag &= ~TSE_TEXTBUT; 00875 } 00876 } 00877 00878 if(TSELEM_OPEN(tselem,soops)) outliner_buttons(C, block, ar, soops, &te->subtree); 00879 } 00880 } 00881 00882 /* ****************************************************** */ 00883 /* Normal Drawing... */ 00884 00885 /* make function calls a bit compacter */ 00886 struct DrawIconArg { 00887 uiBlock *block; 00888 ID *id; 00889 int xmax, x, y; 00890 float alpha; 00891 }; 00892 00893 static void tselem_draw_icon_uibut(struct DrawIconArg *arg, int icon) 00894 { 00895 /* restrict collumn clip... it has been coded by simply overdrawing, doesnt work for buttons */ 00896 if(arg->x >= arg->xmax) { 00897 glEnable(GL_BLEND); 00898 UI_icon_draw_aspect(arg->x, arg->y, icon, 1.0f, arg->alpha); 00899 glDisable(GL_BLEND); 00900 } else { 00901 /* XXX investigate: button placement of icons is way different than UI_icon_draw? */ 00902 float ufac= UI_UNIT_X/20.0f; 00903 uiBut *but= uiDefIconBut(arg->block, LABEL, 0, icon, arg->x-3.0f*ufac, arg->y, UI_UNIT_X-4.0f*ufac, UI_UNIT_Y-4.0f*ufac, NULL, 0.0, 0.0, 1.0, arg->alpha, (arg->id && arg->id->lib) ? arg->id->lib->name : ""); 00904 00905 if(arg->id) 00906 uiButSetDragID(but, arg->id); 00907 } 00908 00909 } 00910 00911 static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeStoreElem *tselem, TreeElement *te, float alpha) 00912 { 00913 struct DrawIconArg arg; 00914 00915 /* make function calls a bit compacter */ 00916 arg.block= block; 00917 arg.id= tselem->id; 00918 arg.xmax= xmax; 00919 arg.x= x; 00920 arg.y= y; 00921 arg.alpha= alpha; 00922 00923 if(tselem->type) { 00924 switch( tselem->type) { 00925 case TSE_ANIM_DATA: 00926 UI_icon_draw(x, y, ICON_ANIM_DATA); break; // xxx 00927 case TSE_NLA: 00928 UI_icon_draw(x, y, ICON_NLA); break; 00929 case TSE_NLA_TRACK: 00930 UI_icon_draw(x, y, ICON_NLA); break; // XXX 00931 case TSE_NLA_ACTION: 00932 UI_icon_draw(x, y, ICON_ACTION); break; 00933 case TSE_DRIVER_BASE: 00934 UI_icon_draw(x, y, ICON_DRIVER); break; 00935 case TSE_DEFGROUP_BASE: 00936 UI_icon_draw(x, y, ICON_GROUP_VERTEX); break; 00937 case TSE_BONE: 00938 case TSE_EBONE: 00939 UI_icon_draw(x, y, ICON_BONE_DATA); break; 00940 case TSE_CONSTRAINT_BASE: 00941 UI_icon_draw(x, y, ICON_CONSTRAINT); break; 00942 case TSE_MODIFIER_BASE: 00943 UI_icon_draw(x, y, ICON_MODIFIER); break; 00944 case TSE_LINKED_OB: 00945 UI_icon_draw(x, y, ICON_OBJECT_DATA); break; 00946 case TSE_LINKED_PSYS: 00947 UI_icon_draw(x, y, ICON_PARTICLES); break; 00948 case TSE_MODIFIER: 00949 { 00950 Object *ob= (Object *)tselem->id; 00951 ModifierData *md= BLI_findlink(&ob->modifiers, tselem->nr); 00952 switch(md->type) { 00953 case eModifierType_Subsurf: 00954 UI_icon_draw(x, y, ICON_MOD_SUBSURF); break; 00955 case eModifierType_Armature: 00956 UI_icon_draw(x, y, ICON_MOD_ARMATURE); break; 00957 case eModifierType_Lattice: 00958 UI_icon_draw(x, y, ICON_MOD_LATTICE); break; 00959 case eModifierType_Curve: 00960 UI_icon_draw(x, y, ICON_MOD_CURVE); break; 00961 case eModifierType_Build: 00962 UI_icon_draw(x, y, ICON_MOD_BUILD); break; 00963 case eModifierType_Mirror: 00964 UI_icon_draw(x, y, ICON_MOD_MIRROR); break; 00965 case eModifierType_Decimate: 00966 UI_icon_draw(x, y, ICON_MOD_DECIM); break; 00967 case eModifierType_Wave: 00968 UI_icon_draw(x, y, ICON_MOD_WAVE); break; 00969 case eModifierType_Hook: 00970 UI_icon_draw(x, y, ICON_HOOK); break; 00971 case eModifierType_Softbody: 00972 UI_icon_draw(x, y, ICON_MOD_SOFT); break; 00973 case eModifierType_Boolean: 00974 UI_icon_draw(x, y, ICON_MOD_BOOLEAN); break; 00975 case eModifierType_ParticleSystem: 00976 UI_icon_draw(x, y, ICON_MOD_PARTICLES); break; 00977 case eModifierType_ParticleInstance: 00978 UI_icon_draw(x, y, ICON_MOD_PARTICLES); break; 00979 case eModifierType_EdgeSplit: 00980 UI_icon_draw(x, y, ICON_MOD_EDGESPLIT); break; 00981 case eModifierType_Array: 00982 UI_icon_draw(x, y, ICON_MOD_ARRAY); break; 00983 case eModifierType_UVProject: 00984 UI_icon_draw(x, y, ICON_MOD_UVPROJECT); break; 00985 case eModifierType_Displace: 00986 UI_icon_draw(x, y, ICON_MOD_DISPLACE); break; 00987 case eModifierType_Shrinkwrap: 00988 UI_icon_draw(x, y, ICON_MOD_SHRINKWRAP); break; 00989 case eModifierType_Cast: 00990 UI_icon_draw(x, y, ICON_MOD_CAST); break; 00991 case eModifierType_MeshDeform: 00992 UI_icon_draw(x, y, ICON_MOD_MESHDEFORM); break; 00993 case eModifierType_Bevel: 00994 UI_icon_draw(x, y, ICON_MOD_BEVEL); break; 00995 case eModifierType_Smooth: 00996 UI_icon_draw(x, y, ICON_MOD_SMOOTH); break; 00997 case eModifierType_SimpleDeform: 00998 UI_icon_draw(x, y, ICON_MOD_SIMPLEDEFORM); break; 00999 case eModifierType_Mask: 01000 UI_icon_draw(x, y, ICON_MOD_MASK); break; 01001 case eModifierType_Cloth: 01002 UI_icon_draw(x, y, ICON_MOD_CLOTH); break; 01003 case eModifierType_Explode: 01004 UI_icon_draw(x, y, ICON_MOD_EXPLODE); break; 01005 case eModifierType_Collision: 01006 UI_icon_draw(x, y, ICON_MOD_PHYSICS); break; 01007 case eModifierType_Fluidsim: 01008 UI_icon_draw(x, y, ICON_MOD_FLUIDSIM); break; 01009 case eModifierType_Multires: 01010 UI_icon_draw(x, y, ICON_MOD_MULTIRES); break; 01011 case eModifierType_Smoke: 01012 UI_icon_draw(x, y, ICON_MOD_SMOKE); break; 01013 case eModifierType_Solidify: 01014 UI_icon_draw(x, y, ICON_MOD_SOLIDIFY); break; 01015 case eModifierType_Screw: 01016 UI_icon_draw(x, y, ICON_MOD_SCREW); break; 01017 case eModifierType_Remesh: 01018 UI_icon_draw(x, y, ICON_MOD_REMESH); break; 01019 case eModifierType_WeightVGEdit: 01020 case eModifierType_WeightVGMix: 01021 case eModifierType_WeightVGProximity: 01022 UI_icon_draw(x, y, ICON_MOD_VERTEX_WEIGHT); break; 01023 case eModifierType_DynamicPaint: 01024 UI_icon_draw(x, y, ICON_MOD_DYNAMICPAINT); break; 01025 default: 01026 UI_icon_draw(x, y, ICON_DOT); break; 01027 } 01028 break; 01029 } 01030 case TSE_SCRIPT_BASE: 01031 UI_icon_draw(x, y, ICON_TEXT); break; 01032 case TSE_POSE_BASE: 01033 UI_icon_draw(x, y, ICON_ARMATURE_DATA); break; 01034 case TSE_POSE_CHANNEL: 01035 UI_icon_draw(x, y, ICON_BONE_DATA); break; 01036 case TSE_PROXY: 01037 UI_icon_draw(x, y, ICON_GHOST); break; 01038 case TSE_R_LAYER_BASE: 01039 UI_icon_draw(x, y, ICON_RENDERLAYERS); break; 01040 case TSE_R_LAYER: 01041 UI_icon_draw(x, y, ICON_RENDERLAYERS); break; 01042 case TSE_LINKED_LAMP: 01043 UI_icon_draw(x, y, ICON_LAMP_DATA); break; 01044 case TSE_LINKED_MAT: 01045 UI_icon_draw(x, y, ICON_MATERIAL_DATA); break; 01046 case TSE_POSEGRP_BASE: 01047 UI_icon_draw(x, y, ICON_VERTEXSEL); break; 01048 case TSE_SEQUENCE: 01049 if(te->idcode==SEQ_MOVIE) 01050 UI_icon_draw(x, y, ICON_SEQUENCE); 01051 else if(te->idcode==SEQ_META) 01052 UI_icon_draw(x, y, ICON_DOT); 01053 else if(te->idcode==SEQ_SCENE) 01054 UI_icon_draw(x, y, ICON_SCENE); 01055 else if(te->idcode==SEQ_SOUND) 01056 UI_icon_draw(x, y, ICON_SOUND); 01057 else if(te->idcode==SEQ_IMAGE) 01058 UI_icon_draw(x, y, ICON_IMAGE_COL); 01059 else 01060 UI_icon_draw(x, y, ICON_PARTICLES); 01061 break; 01062 case TSE_SEQ_STRIP: 01063 UI_icon_draw(x, y, ICON_LIBRARY_DATA_DIRECT); 01064 break; 01065 case TSE_SEQUENCE_DUP: 01066 UI_icon_draw(x, y, ICON_OBJECT_DATA); 01067 break; 01068 case TSE_RNA_STRUCT: 01069 if(RNA_struct_is_ID(te->rnaptr.type)) { 01070 arg.id= (ID *)te->rnaptr.data; 01071 tselem_draw_icon_uibut(&arg, RNA_struct_ui_icon(te->rnaptr.type)); 01072 } 01073 else 01074 UI_icon_draw(x, y, RNA_struct_ui_icon(te->rnaptr.type)); 01075 break; 01076 default: 01077 UI_icon_draw(x, y, ICON_DOT); break; 01078 } 01079 } 01080 else if (GS(tselem->id->name) == ID_OB) { 01081 Object *ob= (Object *)tselem->id; 01082 switch (ob->type) { 01083 case OB_LAMP: 01084 tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_LAMP); break; 01085 case OB_MESH: 01086 tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_MESH); break; 01087 case OB_CAMERA: 01088 tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_CAMERA); break; 01089 case OB_CURVE: 01090 tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_CURVE); break; 01091 case OB_MBALL: 01092 tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_META); break; 01093 case OB_LATTICE: 01094 tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_LATTICE); break; 01095 case OB_ARMATURE: 01096 tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_ARMATURE); break; 01097 case OB_FONT: 01098 tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_FONT); break; 01099 case OB_SURF: 01100 tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_SURFACE); break; 01101 case OB_SPEAKER: 01102 tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_SPEAKER); break; 01103 case OB_EMPTY: 01104 tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_EMPTY); break; 01105 01106 } 01107 } 01108 else { 01109 switch( GS(tselem->id->name)) { 01110 case ID_SCE: 01111 tselem_draw_icon_uibut(&arg, ICON_SCENE_DATA); break; 01112 case ID_ME: 01113 tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_MESH); break; 01114 case ID_CU: 01115 tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_CURVE); break; 01116 case ID_MB: 01117 tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_META); break; 01118 case ID_LT: 01119 tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_LATTICE); break; 01120 case ID_LA: 01121 { 01122 Lamp *la= (Lamp *)tselem->id; 01123 01124 switch(la->type) { 01125 case LA_LOCAL: 01126 tselem_draw_icon_uibut(&arg, ICON_LAMP_POINT); break; 01127 case LA_SUN: 01128 tselem_draw_icon_uibut(&arg, ICON_LAMP_SUN); break; 01129 case LA_SPOT: 01130 tselem_draw_icon_uibut(&arg, ICON_LAMP_SPOT); break; 01131 case LA_HEMI: 01132 tselem_draw_icon_uibut(&arg, ICON_LAMP_HEMI); break; 01133 case LA_AREA: 01134 tselem_draw_icon_uibut(&arg, ICON_LAMP_AREA); break; 01135 default: 01136 tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_LAMP); break; 01137 } 01138 break; 01139 } 01140 case ID_MA: 01141 tselem_draw_icon_uibut(&arg, ICON_MATERIAL_DATA); break; 01142 case ID_TE: 01143 tselem_draw_icon_uibut(&arg, ICON_TEXTURE_DATA); break; 01144 case ID_IM: 01145 tselem_draw_icon_uibut(&arg, ICON_IMAGE_DATA); break; 01146 case ID_SPK: 01147 case ID_SO: 01148 tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_SPEAKER); break; 01149 case ID_AR: 01150 tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_ARMATURE); break; 01151 case ID_CA: 01152 tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_CAMERA); break; 01153 case ID_KE: 01154 tselem_draw_icon_uibut(&arg, ICON_SHAPEKEY_DATA); break; 01155 case ID_WO: 01156 tselem_draw_icon_uibut(&arg, ICON_WORLD_DATA); break; 01157 case ID_AC: 01158 tselem_draw_icon_uibut(&arg, ICON_ACTION); break; 01159 case ID_NLA: 01160 tselem_draw_icon_uibut(&arg, ICON_NLA); break; 01161 case ID_TXT: 01162 tselem_draw_icon_uibut(&arg, ICON_SCRIPT); break; 01163 case ID_GR: 01164 tselem_draw_icon_uibut(&arg, ICON_GROUP); break; 01165 case ID_LI: 01166 tselem_draw_icon_uibut(&arg, ICON_LIBRARY_DATA_DIRECT); break; 01167 } 01168 } 01169 } 01170 01171 static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, SpaceOops *soops, ListBase *lb, int level, int xmax, int *offsx, int ys) 01172 { 01173 TreeElement *te; 01174 TreeStoreElem *tselem; 01175 int active; 01176 01177 for(te= lb->first; te; te= te->next) { 01178 01179 /* exit drawing early */ 01180 if((*offsx) - UI_UNIT_X > xmax) 01181 break; 01182 01183 tselem= TREESTORE(te); 01184 01185 /* object hierarchy always, further constrained on level */ 01186 if(level<1 || (tselem->type==0 && te->idcode==ID_OB)) { 01187 01188 /* active blocks get white circle */ 01189 if(tselem->type==0) { 01190 if(te->idcode==ID_OB) active= (OBACT==(Object *)tselem->id); 01191 else if(scene->obedit && scene->obedit->data==tselem->id) active= 1; // XXX use context? 01192 else active= tree_element_active(C, scene, soops, te, 0); 01193 } 01194 else active= tree_element_type_active(NULL, scene, soops, te, tselem, 0); 01195 01196 if(active) { 01197 float ufac= UI_UNIT_X/20.0f; 01198 01199 uiSetRoundBox(UI_CNR_ALL); 01200 glColor4ub(255, 255, 255, 100); 01201 uiRoundBox( (float)*offsx-0.5f*ufac, (float)ys-1.0f*ufac, (float)*offsx+UI_UNIT_Y-3.0f*ufac, (float)ys+UI_UNIT_Y-3.0f*ufac, UI_UNIT_Y/2.0f-2.0f*ufac); 01202 glEnable(GL_BLEND); /* roundbox disables */ 01203 } 01204 01205 tselem_draw_icon(block, xmax, (float)*offsx, (float)ys, tselem, te, 0.5f); 01206 te->xs= (float)*offsx; 01207 te->ys= (float)ys; 01208 te->xend= (short)*offsx+UI_UNIT_X; 01209 te->flag |= TE_ICONROW; // for click 01210 01211 (*offsx) += UI_UNIT_X; 01212 } 01213 01214 /* this tree element always has same amount of branches, so dont draw */ 01215 if(tselem->type!=TSE_R_LAYER) 01216 outliner_draw_iconrow(C, block, scene, soops, &te->subtree, level+1, xmax, offsx, ys); 01217 } 01218 01219 } 01220 01221 /* closed tree element */ 01222 static void outliner_set_coord_tree_element(SpaceOops *soops, TreeElement *te, int startx, int *starty) 01223 { 01224 TreeElement *ten; 01225 01226 /* store coord and continue, we need coordinates for elements outside view too */ 01227 te->xs= (float)startx; 01228 te->ys= (float)(*starty); 01229 01230 for(ten= te->subtree.first; ten; ten= ten->next) { 01231 outliner_set_coord_tree_element(soops, ten, startx+UI_UNIT_X, starty); 01232 } 01233 } 01234 01235 01236 static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int startx, int *starty) 01237 { 01238 TreeElement *ten; 01239 TreeStoreElem *tselem; 01240 float ufac= UI_UNIT_X/20.0f; 01241 int offsx= 0, active=0; // active=1 active obj, else active data 01242 01243 tselem= TREESTORE(te); 01244 01245 if(*starty+2*UI_UNIT_Y >= ar->v2d.cur.ymin && *starty<= ar->v2d.cur.ymax) { 01246 int xmax= ar->v2d.cur.xmax; 01247 01248 /* icons can be ui buts, we dont want it to overlap with restrict */ 01249 if((soops->flag & SO_HIDE_RESTRICTCOLS)==0) 01250 xmax-= OL_TOGW+UI_UNIT_X; 01251 01252 glEnable(GL_BLEND); 01253 01254 /* start by highlighting search matches 01255 * we don't expand items when searching in the datablocks but we 01256 * still want to highlight any filter matches. 01257 */ 01258 if ( (SEARCHING_OUTLINER(soops) || (soops->outlinevis==SO_DATABLOCKS && soops->search_string[0]!=0)) && 01259 (tselem->flag & TSE_SEARCHMATCH)) 01260 { 01261 /* TODO - add search highlight color to theme? */ 01262 glColor4f(0.2f, 0.5f, 0.2f, 0.3f); 01263 glRecti(startx, *starty+1, ar->v2d.cur.xmax, *starty+UI_UNIT_Y-1); 01264 } 01265 01266 /* colors for active/selected data */ 01267 if(tselem->type==0) { 01268 if(te->idcode==ID_SCE) { 01269 if(tselem->id == (ID *)scene) { 01270 glColor4ub(255, 255, 255, 100); 01271 active= 2; 01272 } 01273 } 01274 else if(te->idcode==ID_GR) { 01275 Group *gr = (Group *)tselem->id; 01276 01277 if(group_select_flag(gr)) { 01278 char col[4]; 01279 UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col); 01280 col[3]= 100; 01281 glColor4ubv((GLubyte *)col); 01282 01283 active= 2; 01284 } 01285 } 01286 else if(te->idcode==ID_OB) { 01287 Object *ob= (Object *)tselem->id; 01288 01289 if(ob==OBACT || (ob->flag & SELECT)) { 01290 char col[4]= {0, 0, 0, 0}; 01291 01292 /* outliner active ob: always white text, circle color now similar to view3d */ 01293 01294 active= 2; /* means it draws a color circle */ 01295 if(ob==OBACT) { 01296 if(ob->flag & SELECT) { 01297 UI_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col); 01298 col[3]= 100; 01299 } 01300 01301 active= 1; /* means it draws white text */ 01302 } 01303 else if(ob->flag & SELECT) { 01304 UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col); 01305 col[3]= 100; 01306 } 01307 01308 glColor4ubv((GLubyte *)col); 01309 } 01310 01311 } 01312 else if(scene->obedit && scene->obedit->data==tselem->id) { 01313 glColor4ub(255, 255, 255, 100); 01314 active= 2; 01315 } 01316 else { 01317 if(tree_element_active(C, scene, soops, te, 0)) { 01318 glColor4ub(220, 220, 255, 100); 01319 active= 2; 01320 } 01321 } 01322 } 01323 else { 01324 if( tree_element_type_active(NULL, scene, soops, te, tselem, 0) ) active= 2; 01325 glColor4ub(220, 220, 255, 100); 01326 } 01327 01328 /* active circle */ 01329 if(active) { 01330 uiSetRoundBox(UI_CNR_ALL); 01331 uiRoundBox( (float)startx+UI_UNIT_Y-1.5f*ufac, (float)*starty+2.0f*ufac, (float)startx+2.0f*UI_UNIT_Y-4.0f*ufac, (float)*starty+UI_UNIT_Y-1.0f*ufac, UI_UNIT_Y/2.0f-2.0f*ufac); 01332 glEnable(GL_BLEND); /* roundbox disables it */ 01333 01334 te->flag |= TE_ACTIVE; // for lookup in display hierarchies 01335 } 01336 01337 /* open/close icon, only when sublevels, except for scene */ 01338 if(te->subtree.first || (tselem->type==0 && te->idcode==ID_SCE) || (te->flag & TE_LAZY_CLOSED)) { 01339 int icon_x; 01340 if(tselem->type==0 && ELEM(te->idcode, ID_OB, ID_SCE)) 01341 icon_x = startx; 01342 else 01343 icon_x = startx+5*ufac; 01344 01345 // icons a bit higher 01346 if(TSELEM_OPEN(tselem,soops)) 01347 UI_icon_draw((float)icon_x, (float)*starty+2*ufac, ICON_DISCLOSURE_TRI_DOWN); 01348 else 01349 UI_icon_draw((float)icon_x, (float)*starty+2*ufac, ICON_DISCLOSURE_TRI_RIGHT); 01350 } 01351 offsx+= UI_UNIT_X; 01352 01353 /* datatype icon */ 01354 01355 if(!(ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM))) { 01356 // icons a bit higher 01357 tselem_draw_icon(block, xmax, (float)startx+offsx - 0.5f*ufac, (float)*starty+2.0f*ufac, tselem, te, 1.0f); 01358 01359 offsx+= UI_UNIT_X; 01360 } 01361 else 01362 offsx+= 2*ufac; 01363 01364 if(tselem->type==0 && tselem->id->lib) { 01365 glPixelTransferf(GL_ALPHA_SCALE, 0.5f); 01366 if(tselem->id->flag & LIB_INDIRECT) 01367 UI_icon_draw((float)startx+offsx, (float)*starty+2*ufac, ICON_LIBRARY_DATA_INDIRECT); 01368 else 01369 UI_icon_draw((float)startx+offsx, (float)*starty+2*ufac, ICON_LIBRARY_DATA_DIRECT); 01370 glPixelTransferf(GL_ALPHA_SCALE, 1.0f); 01371 offsx+= UI_UNIT_X; 01372 } 01373 glDisable(GL_BLEND); 01374 01375 /* name */ 01376 if(active==1) UI_ThemeColor(TH_TEXT_HI); 01377 else if(ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.75f); 01378 else UI_ThemeColor(TH_TEXT); 01379 01380 UI_DrawString(startx+offsx, *starty+5*ufac, te->name); 01381 01382 offsx+= (int)(UI_UNIT_X + UI_GetStringWidth(te->name)); 01383 01384 /* closed item, we draw the icons, not when it's a scene, or master-server list though */ 01385 if(!TSELEM_OPEN(tselem,soops)) { 01386 if(te->subtree.first) { 01387 if(tselem->type==0 && te->idcode==ID_SCE); 01388 else if(tselem->type!=TSE_R_LAYER) { /* this tree element always has same amount of branches, so dont draw */ 01389 int tempx= startx+offsx; 01390 01391 // divider 01392 UI_ThemeColorShade(TH_BACK, -40); 01393 glRecti(tempx -10, *starty+4, tempx -8, *starty+UI_UNIT_Y-4); 01394 01395 glEnable(GL_BLEND); 01396 glPixelTransferf(GL_ALPHA_SCALE, 0.5); 01397 01398 outliner_draw_iconrow(C, block, scene, soops, &te->subtree, 0, xmax, &tempx, *starty+2); 01399 01400 glPixelTransferf(GL_ALPHA_SCALE, 1.0); 01401 glDisable(GL_BLEND); 01402 } 01403 } 01404 } 01405 } 01406 /* store coord and continue, we need coordinates for elements outside view too */ 01407 te->xs= (float)startx; 01408 te->ys= (float)*starty; 01409 te->xend= startx+offsx; 01410 01411 if(TSELEM_OPEN(tselem,soops)) { 01412 *starty-= UI_UNIT_Y; 01413 01414 for(ten= te->subtree.first; ten; ten= ten->next) 01415 outliner_draw_tree_element(C, block, scene, ar, soops, ten, startx+UI_UNIT_X, starty); 01416 } 01417 else { 01418 for(ten= te->subtree.first; ten; ten= ten->next) 01419 outliner_set_coord_tree_element(soops, te, startx, starty); 01420 01421 *starty-= UI_UNIT_Y; 01422 } 01423 } 01424 01425 static void outliner_draw_hierarchy(SpaceOops *soops, ListBase *lb, int startx, int *starty) 01426 { 01427 TreeElement *te; 01428 TreeStoreElem *tselem; 01429 int y1, y2; 01430 01431 if(lb->first==NULL) return; 01432 01433 y1=y2= *starty; /* for vertical lines between objects */ 01434 for(te=lb->first; te; te= te->next) { 01435 y2= *starty; 01436 tselem= TREESTORE(te); 01437 01438 /* horizontal line? */ 01439 if(tselem->type==0 && (te->idcode==ID_OB || te->idcode==ID_SCE)) 01440 glRecti(startx, *starty, startx+UI_UNIT_X, *starty-1); 01441 01442 *starty-= UI_UNIT_Y; 01443 01444 if(TSELEM_OPEN(tselem,soops)) 01445 outliner_draw_hierarchy(soops, &te->subtree, startx+UI_UNIT_X, starty); 01446 } 01447 01448 /* vertical line */ 01449 te= lb->last; 01450 if(te->parent || lb->first!=lb->last) { 01451 tselem= TREESTORE(te); 01452 if(tselem->type==0 && te->idcode==ID_OB) { 01453 01454 glRecti(startx, y1+UI_UNIT_Y, startx+1, y2); 01455 } 01456 } 01457 } 01458 01459 static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase *lb, int *starty) 01460 { 01461 TreeElement *te; 01462 TreeStoreElem *tselem; 01463 01464 for(te= lb->first; te; te= te->next) { 01465 tselem= TREESTORE(te); 01466 01467 /* selection status */ 01468 if(TSELEM_OPEN(tselem,soops)) 01469 if(tselem->type == TSE_RNA_STRUCT) 01470 glRecti(0, *starty+1, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, *starty+UI_UNIT_Y-1); 01471 01472 *starty-= UI_UNIT_Y; 01473 if(TSELEM_OPEN(tselem,soops)) { 01474 outliner_draw_struct_marks(ar, soops, &te->subtree, starty); 01475 if(tselem->type == TSE_RNA_STRUCT) 01476 fdrawline(0, (float)*starty+UI_UNIT_Y, ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, (float)*starty+UI_UNIT_Y); 01477 } 01478 } 01479 } 01480 01481 static void outliner_draw_selection(ARegion *ar, SpaceOops *soops, ListBase *lb, int *starty) 01482 { 01483 TreeElement *te; 01484 TreeStoreElem *tselem; 01485 01486 for(te= lb->first; te; te= te->next) { 01487 tselem= TREESTORE(te); 01488 01489 /* selection status */ 01490 if(tselem->flag & TSE_SELECTED) { 01491 glRecti(0, *starty+1, (int)ar->v2d.cur.xmax, *starty+UI_UNIT_Y-1); 01492 } 01493 *starty-= UI_UNIT_Y; 01494 if(TSELEM_OPEN(tselem,soops)) outliner_draw_selection(ar, soops, &te->subtree, starty); 01495 } 01496 } 01497 01498 01499 static void outliner_draw_tree(bContext *C, uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops) 01500 { 01501 TreeElement *te; 01502 int starty, startx; 01503 float col[4]; 01504 01505 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // only once 01506 01507 if (ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) { 01508 /* struct marks */ 01509 UI_ThemeColorShadeAlpha(TH_BACK, -15, -200); 01510 //UI_ThemeColorShade(TH_BACK, -20); 01511 starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y-OL_Y_OFFSET; 01512 outliner_draw_struct_marks(ar, soops, &soops->tree, &starty); 01513 } 01514 01515 /* always draw selection fill before hierarchy */ 01516 UI_GetThemeColor3fv(TH_BACK, col); 01517 glColor3f(col[0]+0.06f, col[1]+0.08f, col[2]+0.10f); 01518 starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y-OL_Y_OFFSET; 01519 outliner_draw_selection(ar, soops, &soops->tree, &starty); 01520 01521 // grey hierarchy lines 01522 UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.4f); 01523 starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y/2-OL_Y_OFFSET; 01524 startx= 6; 01525 outliner_draw_hierarchy(soops, &soops->tree, startx, &starty); 01526 01527 // items themselves 01528 starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y-OL_Y_OFFSET; 01529 startx= 0; 01530 for(te= soops->tree.first; te; te= te->next) { 01531 outliner_draw_tree_element(C, block, scene, ar, soops, te, startx, &starty); 01532 } 01533 } 01534 01535 01536 static void outliner_back(ARegion *ar) 01537 { 01538 int ystart; 01539 01540 UI_ThemeColorShade(TH_BACK, 6); 01541 ystart= (int)ar->v2d.tot.ymax; 01542 ystart= UI_UNIT_Y*(ystart/(UI_UNIT_Y))-OL_Y_OFFSET; 01543 01544 while(ystart+2*UI_UNIT_Y > ar->v2d.cur.ymin) { 01545 glRecti(0, ystart, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, ystart+UI_UNIT_Y); 01546 ystart-= 2*UI_UNIT_Y; 01547 } 01548 } 01549 01550 static void outliner_draw_restrictcols(ARegion *ar) 01551 { 01552 int ystart; 01553 01554 /* background underneath */ 01555 UI_ThemeColor(TH_BACK); 01556 glRecti((int)ar->v2d.cur.xmax-OL_TOGW, (int)ar->v2d.cur.ymin-V2D_SCROLL_HEIGHT-1, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, (int)ar->v2d.cur.ymax); 01557 01558 UI_ThemeColorShade(TH_BACK, 6); 01559 ystart= (int)ar->v2d.tot.ymax; 01560 ystart= UI_UNIT_Y*(ystart/(UI_UNIT_Y))-OL_Y_OFFSET; 01561 01562 while(ystart+2*UI_UNIT_Y > ar->v2d.cur.ymin) { 01563 glRecti((int)ar->v2d.cur.xmax-OL_TOGW, ystart, (int)ar->v2d.cur.xmax, ystart+UI_UNIT_Y); 01564 ystart-= 2*UI_UNIT_Y; 01565 } 01566 01567 UI_ThemeColorShadeAlpha(TH_BACK, -15, -200); 01568 01569 /* view */ 01570 fdrawline(ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, 01571 ar->v2d.cur.ymax, 01572 ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, 01573 ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT); 01574 01575 /* render */ 01576 fdrawline(ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, 01577 ar->v2d.cur.ymax, 01578 ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, 01579 ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT); 01580 01581 /* render */ 01582 fdrawline(ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, 01583 ar->v2d.cur.ymax, 01584 ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, 01585 ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT); 01586 } 01587 01588 /* ****************************************************** */ 01589 /* Main Entrypoint - Draw contents of Outliner editor */ 01590 01591 void draw_outliner(const bContext *C) 01592 { 01593 Main *mainvar= CTX_data_main(C); 01594 Scene *scene= CTX_data_scene(C); 01595 ARegion *ar= CTX_wm_region(C); 01596 View2D *v2d= &ar->v2d; 01597 SpaceOops *soops= CTX_wm_space_outliner(C); 01598 uiBlock *block; 01599 int sizey= 0, sizex= 0, sizex_rna= 0; 01600 01601 outliner_build_tree(mainvar, scene, soops); // always 01602 01603 /* get extents of data */ 01604 outliner_height(soops, &soops->tree, &sizey); 01605 01606 if (ELEM3(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF, SO_KEYMAP)) { 01607 /* RNA has two columns: 01608 * - column 1 is (max_width + OL_RNA_COL_SPACEX) or 01609 * (OL_RNA_COL_X), whichever is wider... 01610 * - column 2 is fixed at OL_RNA_COL_SIZEX 01611 * 01612 * (*) XXX max width for now is a fixed factor of UI_UNIT_X*(max_indention+100) 01613 */ 01614 01615 /* get actual width of column 1 */ 01616 outliner_rna_width(soops, &soops->tree, &sizex_rna, 0); 01617 sizex_rna= MAX2(OL_RNA_COLX, sizex_rna+OL_RNA_COL_SPACEX); 01618 01619 /* get width of data (for setting 'tot' rect, this is column 1 + column 2 + a bit extra) */ 01620 if (soops->outlinevis == SO_KEYMAP) 01621 sizex= sizex_rna + OL_RNA_COL_SIZEX*3 + 50; // XXX this is only really a quick hack to make this wide enough... 01622 else 01623 sizex= sizex_rna + OL_RNA_COL_SIZEX + 50; 01624 } 01625 else { 01626 /* width must take into account restriction columns (if visible) so that entries will still be visible */ 01627 //outliner_width(soops, &soops->tree, &sizex); 01628 outliner_rna_width(soops, &soops->tree, &sizex, 0); // XXX should use outliner_width instead when te->xend will be set correctly... 01629 01630 /* constant offset for restriction columns */ 01631 // XXX this isn't that great yet... 01632 if ((soops->flag & SO_HIDE_RESTRICTCOLS)==0) 01633 sizex += OL_TOGW*3; 01634 } 01635 01636 /* tweak to display last line (when list bigger than window) */ 01637 sizey += V2D_SCROLL_HEIGHT; 01638 01639 /* adds vertical offset */ 01640 sizey += OL_Y_OFFSET; 01641 01642 /* update size of tot-rect (extents of data/viewable area) */ 01643 UI_view2d_totRect_set(v2d, sizex, sizey); 01644 01645 /* force display to pixel coords */ 01646 v2d->flag |= (V2D_PIXELOFS_X|V2D_PIXELOFS_Y); 01647 /* set matrix for 2d-view controls */ 01648 UI_view2d_view_ortho(v2d); 01649 01650 /* draw outliner stuff (background, hierachy lines and names) */ 01651 outliner_back(ar); 01652 block= uiBeginBlock(C, ar, __func__, UI_EMBOSS); 01653 outliner_draw_tree((bContext *)C, block, scene, ar, soops); 01654 01655 if(ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) { 01656 /* draw rna buttons */ 01657 outliner_draw_rnacols(ar, sizex_rna); 01658 outliner_draw_rnabuts(block, scene, ar, soops, sizex_rna, &soops->tree); 01659 } 01660 else if(soops->outlinevis == SO_KEYMAP) { 01661 outliner_draw_keymapbuts(block, ar, soops, &soops->tree); 01662 } 01663 else if (!(soops->flag & SO_HIDE_RESTRICTCOLS)) { 01664 /* draw restriction columns */ 01665 outliner_draw_restrictcols(ar); 01666 outliner_draw_restrictbuts(block, scene, ar, soops, &soops->tree); 01667 } 01668 01669 /* draw edit buttons if nessecery */ 01670 outliner_buttons(C, block, ar, soops, &soops->tree); 01671 01672 uiEndBlock(C, block); 01673 uiDrawBlock(C, block); 01674 01675 /* clear flag that allows quick redraws */ 01676 soops->storeflag &= ~SO_TREESTORE_REDRAW; 01677 }