Blender V2.61 - r43446
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#include <DNA_action_types.h>
Public Attributes | |
ListBase | chanbase |
struct GHash * | chanhash |
short | flag |
short | pad |
unsigned int | proxy_layer |
int | pad1 |
float | ctime |
float | stride_offset [3] |
float | cyclic_offset [3] |
ListBase | agroups |
int | active_group |
int | iksolver |
void * | ikdata |
void * | ikparam |
bAnimVizSettings | avs |
char | proxy_act_bone [64] |
Definition at line 327 of file DNA_action_types.h.
Definition at line 342 of file DNA_action_types.h.
Referenced by group_move_exec(), group_sort_exec(), pose_add_group(), pose_group_assign_exec(), pose_group_select(), pose_groups_menu_invoke(), pose_proxy_synchronize(), pose_remove_group(), and tree_element_active_posegroup().
Definition at line 340 of file DNA_action_types.h.
Referenced by copy_pose(), direct_link_pose(), free_pose(), game_copy_pose(), group_move_exec(), group_sort_exec(), namebutton_cb(), outliner_add_object_contents(), pose_add_group(), pose_groups_menu_invoke(), pose_proxy_synchronize(), pose_remove_group(), set_pchan_colorset(), and write_pose().
Definition at line 347 of file DNA_action_types.h.
Referenced by animviz_calc_motionpaths(), animviz_get_object_motionpaths(), animviz_verify_motionpaths(), armature_rebuild_pose(), autokeyframe_pose_cb_func(), do_versions(), draw_pose_paths(), ED_pose_clear_paths(), ED_pose_recalculate_paths(), pose_clear_transform_generic_exec(), and poseAnim_mapping_autoKeyframe().
Definition at line 328 of file DNA_action_types.h.
Referenced by animviz_get_object_motionpaths(), apply_armature_pose2bones_exec(), apply_targetless_ik(), armature_deform_verts(), armature_delete_selected_exec(), armature_rebuild_pose(), armature_set_id_extern(), build_dag_object(), calc_manipulator_stats(), check_armature_bone_constraint(), copy_object_pose(), copy_pose(), copy_pose_result(), count_set_pose_transflags(), create_scene(), createTransPose(), DAG_pose_sort(), direct_link_pose(), do_lasso_select_pose(), do_versions(), do_versions_ipos_to_animato(), draw_armature(), draw_pose_bones(), draw_pose_dofs(), draw_pose_paths(), ED_armature_bone_rename(), ED_pose_clear_paths(), ED_pose_deselectall(), ed_screen_context(), expand_pose(), extract_pose_from_pose(), KX_ArmatureSensor::FindConstraint(), framechange_poses_clear_unkeyed(), free_pose_channels(), free_posebuf(), game_blend_poses(), game_copy_pose(), get_active_posechannel(), get_active_posechannel2(), get_constraint_lb(), get_indexed_bone(), getTransformOrientation(), ghost_poses_tag_unselected(), group_move_exec(), group_sort_exec(), iksolver_initialize_tree(), itasc_initialize_tree(), joined_armature_fix_links(), lib_link_pose(), BL_ArmatureObject::LoadChannels(), BL_ArmatureObject::LoadConstraints(), make_pose_channels_hash(), minmax_object(), object_relink(), object_test_constraints(), outliner_add_object_contents(), pose_circle_select(), pose_clear_user_transforms_exec(), pose_grab_with_ik(), pose_grab_with_ik_clear(), pose_paste_exec(), pose_proxy_synchronize(), pose_remove_group(), BL_ArmatureConstraint::ReParent(), rest_pose(), RIG_reconnectControlBones(), separate_armature_bones(), separated_armature_fix_links(), set_pose_keys(), snap_curs_to_sel(), snapArmature(), special_aftertrans_update(), splineik_init_tree(), stats_object_pose(), text_refresh_pyconstraints_exec(), transform_autoik_update(), unlink_object(), unlink_text(), update_pose_constraint_flags(), verify_pose_channel(), viewselected_exec(), where_is_pose(), wpaint_make_validmap(), and write_pose().
struct GHash* bPose::chanhash |
Definition at line 329 of file DNA_action_types.h.
Referenced by direct_link_pose(), ED_armature_bone_rename(), free_pose_channels_hash(), game_copy_pose(), get_pose_channel(), and make_pose_channels_hash().
float bPose::ctime |
Definition at line 335 of file DNA_action_types.h.
Referenced by BL_ArmatureObject::ApplyPose(), game_blend_poses(), and itasc_execute_tree().
float bPose::cyclic_offset[3] |
Definition at line 337 of file DNA_action_types.h.
Referenced by rest_pose(), and where_is_pose_bone().
short bPose::flag |
Definition at line 331 of file DNA_action_types.h.
Referenced by armature_rebuild_pose(), constraint_add_exec(), convert_tree(), dag_object_time_update_flags(), do_constraint_panels(), do_versions(), do_view3d_region_buttons(), draw_ghost_poses_keys(), ED_object_constraint_dependency_update(), game_copy_pose(), iksolver_initialize_tree(), itasc_execute_tree(), itasc_initialize_tree(), lib_link_pose(), object_add_duplicate_internal(), object_handle_update(), pose_slide_init(), poselib_preview_init_data(), BL_ArmatureConstraint::SetConstraintFlag(), update_pose_constraint_flags(), and where_is_pose().
void* bPose::ikdata |
Definition at line 344 of file DNA_action_types.h.
Referenced by copy_pose(), direct_link_pose(), game_copy_pose(), get_ikdata(), init_scene(), itasc_clear_cache(), itasc_clear_data(), itasc_execute_tree(), itasc_initialize_tree(), and itasc_update_param().
void* bPose::ikparam |
Definition at line 345 of file DNA_action_types.h.
Referenced by convert_tree(), copy_pose(), copypose_callback(), direct_link_pose(), distance_callback(), free_pose(), game_copy_pose(), game_free_pose(), init_pose_ikparam(), itasc_execute_tree(), itasc_update_param(), joint_callback(), and write_pose().
int bPose::iksolver |
Definition at line 343 of file DNA_action_types.h.
Referenced by copy_pose(), get_ikparam_name(), get_plugin(), and init_pose_ikparam().
short bPose::pad |
Definition at line 331 of file DNA_action_types.h.
int bPose::pad1 |
Definition at line 333 of file DNA_action_types.h.
char bPose::proxy_act_bone[64] |
Definition at line 348 of file DNA_action_types.h.
Referenced by lib_link_pose(), and write_objects().
unsigned int bPose::proxy_layer |
Definition at line 332 of file DNA_action_types.h.
Referenced by lib_link_pose().
float bPose::stride_offset[3] |
Definition at line 336 of file DNA_action_types.h.
Referenced by rest_pose().