Blender V2.61 - r43446
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Definition in file DNA_lamp_types.h.
#define LA_AREA 4 |
Definition at line 128 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), do_versions(), drawlamp(), ED_node_shader_default(), get_lamp_defname(), lamp_get_visibility(), OBJECT_OT_lamp_add(), shade_one_light(), and tselem_draw_icon().
#define LA_AREA_BOX 3 |
Definition at line 190 of file DNA_lamp_types.h.
Referenced by add_render_lamp().
#define LA_AREA_CUBE 2 |
Definition at line 189 of file DNA_lamp_types.h.
Referenced by add_render_lamp().
#define LA_AREA_RECT 1 |
Definition at line 188 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), drawlamp(), and rna_def_area_lamp().
#define LA_AREA_SQUARE 0 |
Definition at line 187 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), drawlamp(), and rna_def_area_lamp().
#define LA_DS_EXPAND 1 |
Definition at line 117 of file DNA_lamp_types.h.
Referenced by acf_dslam_setting_flag().
#define LA_DS_SHOW_TEXS 4 |
Definition at line 121 of file DNA_lamp_types.h.
#define LA_FALLOFF_CONSTANT 0 |
Definition at line 164 of file DNA_lamp_types.h.
Referenced by lamp_get_visibility(), and rna_def_lamp_falloff().
#define LA_FALLOFF_CURVE 3 |
Definition at line 167 of file DNA_lamp_types.h.
Referenced by lamp_get_visibility(), and rna_def_lamp_falloff().
#define LA_FALLOFF_INVLINEAR 1 |
Definition at line 165 of file DNA_lamp_types.h.
Referenced by do_versions(), lamp_get_visibility(), LightsExporter::operator()(), rna_def_lamp_falloff(), and DocumentImporter::writeLight().
#define LA_FALLOFF_INVSQUARE 2 |
Definition at line 166 of file DNA_lamp_types.h.
Referenced by add_lamp(), lamp_get_visibility(), rna_def_lamp_falloff(), and DocumentImporter::writeLight().
#define LA_FALLOFF_SLIDERS 4 |
Definition at line 168 of file DNA_lamp_types.h.
Referenced by do_versions(), lamp_get_visibility(), and rna_def_lamp_falloff().
#define LA_HALO 2 |
Definition at line 134 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), gpu_lamp_from_blender(), renderspothalo(), and rna_def_spot_lamp().
#define LA_HEMI 3 |
Definition at line 127 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), drawlamp(), get_lamp_defname(), lamp_get_visibility(), OBJECT_OT_lamp_add(), LightsExporter::operator()(), ray_shadow(), render_lighting_halo(), shade_one_light(), tselem_draw_icon(), vol_get_shadow(), vol_shade_one_lamp(), and DocumentImporter::writeLight().
#define LA_LAYER 4 |
Definition at line 135 of file DNA_lamp_types.h.
Referenced by GPU_lamp_shadow_layer(), GPU_material_bind(), isb_bsp_fillfaces(), ray_shadow(), render_lighting_halo(), renderspothalo(), rna_def_lamp(), shade_lamp_loop(), shade_lamp_loop_only_shadow(), shadowbuf_autoclip(), vol_get_shadow(), vol_shade_one_lamp(), zbuffer_abuf_shadow(), and zbuffer_shadow().
#define LA_LAYER_SHADOW 32768 |
Definition at line 150 of file DNA_lamp_types.h.
Referenced by GPU_lamp_shadow_layer(), isb_bsp_fillfaces(), ray_shadow(), rna_def_lamp_shadow(), shadowbuf_autoclip(), vol_get_shadow(), and zbuffer_shadow().
#define LA_LAYER_SHADOW_BOTH 0 |
Definition at line 155 of file DNA_lamp_types.h.
#define LA_LAYER_SHADOW_CAST 1 |
Definition at line 156 of file DNA_lamp_types.h.
#define LA_LAYER_SHADOW_RECEIVE 2 |
Definition at line 157 of file DNA_lamp_types.h.
#define LA_LOCAL 0 |
Definition at line 124 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), drawlamp(), ED_node_shader_default(), get_lamp_defname(), OBJECT_OT_lamp_add(), LightsExporter::operator()(), ray_shadow_qmc(), tselem_draw_icon(), and DocumentImporter::writeLight().
#define LA_NEG 16 |
Definition at line 137 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), gamelight_from_blamp(), gpu_lamp_from_blender(), GPU_lamp_update_colors(), and rna_def_lamp().
#define LA_NO_DIFF 2048 |
Definition at line 144 of file DNA_lamp_types.h.
Referenced by gamelight_from_blamp(), rna_def_lamp(), and shade_one_light().
#define LA_NO_SPEC 4096 |
Definition at line 145 of file DNA_lamp_types.h.
Referenced by gamelight_from_blamp(), rna_def_lamp(), shade_one_light(), and DocumentImporter::writeLight().
#define LA_ONLYSHADOW 32 |
Definition at line 138 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), render_lighting_halo(), rna_def_lamp_shadow(), and shade_one_light().
#define LA_OSATEX 512 |
Definition at line 142 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), and shade_one_light().
#define LA_QUAD 8 |
Definition at line 136 of file DNA_lamp_types.h.
Referenced by do_versions(), gamelight_from_blamp(), and render_lighting_halo().
#define LA_SAMP_CONSTANT 0 |
Definition at line 193 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), do_versions(), and rna_def_lamp_shadow().
#define LA_SAMP_DITHER 4 |
Definition at line 201 of file DNA_lamp_types.h.
Referenced by give_jitter_plane(), and rna_def_area_lamp().
#define LA_SAMP_HALTON 1 |
Definition at line 194 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), do_versions(), ray_shadow(), ray_shadow_qmc(), and rna_def_lamp_shadow().
#define LA_SAMP_HAMMERSLEY 2 |
Definition at line 195 of file DNA_lamp_types.h.
Referenced by ray_shadow(), ray_shadow_qmc(), and rna_def_lamp_shadow().
#define LA_SAMP_JITTER 8 |
Definition at line 202 of file DNA_lamp_types.h.
Referenced by give_jitter_plane(), and rna_def_area_lamp().
#define LA_SAMP_ROUND 1 |
Definition at line 199 of file DNA_lamp_types.h.
#define LA_SAMP_UMBRA 2 |
Definition at line 200 of file DNA_lamp_types.h.
Referenced by ray_shadow_jitter(), and rna_def_area_lamp().
#define LA_SHAD_BUF 1 |
Definition at line 133 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), drawlamp(), GPU_lamp_from_blender(), and rna_def_lamp_shadow().
#define LA_SHAD_RAY 8192 |
Definition at line 146 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), drawlamp(), lamp_get_shadow(), rna_def_lamp_shadow(), shade_lamp_loop_only_shadow(), shade_one_light(), and vol_get_shadow().
#define LA_SHAD_TEX (1<<16) |
Definition at line 151 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), do_lamp_tex(), and shade_one_light().
#define LA_SHADBUF_AUTO_END 2 |
Definition at line 179 of file DNA_lamp_types.h.
Referenced by makeshadowbuf(), rna_def_spot_lamp(), and shadowbuf_autoclip().
#define LA_SHADBUF_AUTO_START 1 |
Definition at line 178 of file DNA_lamp_types.h.
Referenced by makeshadowbuf(), rna_def_spot_lamp(), and shadowbuf_autoclip().
#define LA_SHADBUF_BOX 0 |
Definition at line 182 of file DNA_lamp_types.h.
Referenced by rna_def_spot_lamp().
#define LA_SHADBUF_DEEP 3 |
Definition at line 175 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), initshadowbuf(), makeshadowbuf(), renderspothalo(), and rna_def_spot_lamp().
#define LA_SHADBUF_GAUSS 2 |
Definition at line 184 of file DNA_lamp_types.h.
Referenced by make_jitter_weight_tab(), and rna_def_spot_lamp().
#define LA_SHADBUF_HALFWAY 2 |
Definition at line 174 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), initshadowbuf(), makeshadowbuf(), rna_def_spot_lamp(), and zbuffer_shadow().
#define LA_SHADBUF_IRREGULAR 1 |
Definition at line 173 of file DNA_lamp_types.h.
Referenced by ISB_create(), ISB_free(), lamp_get_shadow(), makeshadowbuf(), and rna_def_spot_lamp().
#define LA_SHADBUF_REGULAR 0 |
Definition at line 172 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), makeshadowbuf(), and rna_def_spot_lamp().
#define LA_SHADBUF_TENT 1 |
Definition at line 183 of file DNA_lamp_types.h.
Referenced by make_jitter_weight_tab(), and rna_def_spot_lamp().
#define LA_SHOW_CONE (1<<17) |
Definition at line 152 of file DNA_lamp_types.h.
Referenced by drawlamp(), and rna_def_spot_lamp().
#define LA_SPHERE 64 |
Definition at line 139 of file DNA_lamp_types.h.
Referenced by drawlamp(), lamp_get_visibility(), render_lighting_halo(), and rna_def_lamp_falloff().
#define LA_SPOT 2 |
Definition at line 126 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), do_lamp_tex(), drawlamp(), ED_node_shader_default(), gamelight_from_blamp(), get_lamp_defname(), GPU_lamp_from_blender(), GPU_scene_object_lights(), ISB_create(), ISB_free(), lamp_get_visibility(), OBJECT_OT_lamp_add(), LightsExporter::operator()(), render_lighting_halo(), renderspothalo(), shade_one_light(), tselem_draw_icon(), and DocumentImporter::writeLight().
#define LA_SQUARE 128 |
Definition at line 140 of file DNA_lamp_types.h.
Referenced by draw_spot_cone(), drawlamp(), lamp_get_visibility(), makeflatshadowbuf(), render_lighting_halo(), and rna_def_spot_lamp().
#define LA_SUN 1 |
Definition at line 125 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), atm_tile(), drawlamp(), gamelight_from_blamp(), get_lamp_defname(), GPU_scene_object_lights(), lamp_get_visibility(), OBJECT_OT_lamp_add(), LightsExporter::operator()(), preview_prepare_scene(), ray_shadow(), render_lighting_halo(), shadeSunView(), tselem_draw_icon(), vol_get_shadow(), vol_shade_one_lamp(), and DocumentImporter::writeLight().
#define LA_SUN_EFFECT_AP 2 |
Definition at line 161 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), atm_tile(), and rna_def_lamp_sky_settings().
#define LA_SUN_EFFECT_SKY 1 |
Definition at line 160 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), preview_prepare_scene(), rna_def_lamp_sky_settings(), and shadeSunView().
#define LA_TEXTURE 256 |
Definition at line 141 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), do_lamp_tex(), render_lighting_halo(), shade_one_light(), and vol_shade_one_lamp().
#define LA_YF_PHOTON 5 |
Definition at line 130 of file DNA_lamp_types.h.
Referenced by drawlamp(), shade_lamp_loop(), and shade_lamp_loop_only_shadow().
#define LAMAP_COL 1 |
Definition at line 205 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), do_lamp_tex(), do_version_mtex_factor_2_50(), and rna_def_lamp_mtex().
#define LAMAP_SHAD 2 |
Definition at line 206 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), do_lamp_tex(), do_version_mtex_factor_2_50(), and rna_def_lamp_mtex().
#define MAX_MTEX 18 |
Definition at line 39 of file DNA_lamp_types.h.
Referenced by add_mtex_id(), add_render_lamp(), alphasort_version_246(), animdata_filter_ds_textures(), buttons_texture_users_from_context(), check_material_mapto(), copy_lamp(), copy_matcopybuf(), copy_material(), copy_object_set_idnew(), copy_world(), dag_id_flush_update(), direct_link_lamp(), direct_link_material(), direct_link_particlesettings(), direct_link_world(), do_init_render_material(), do_lamp_tex(), do_material_tex(), do_sky_tex(), do_version_mtex_factor_2_50(), do_versions(), do_volume_tex(), expand_lamp(), expand_local_particlesettings(), expand_material(), expand_particlesettings(), expand_world(), extern_local_material(), free_lamp(), free_matcopybuf(), free_material(), free_world(), get_cpa_texture(), getImageFromMaterial(), image_aspect(), init_render_mesh(), init_render_world(), lib_link_lamp(), lib_link_material(), lib_link_particlesettings(), lib_link_world(), localize_lamp(), localize_material(), localize_world(), make_local_exec(), make_local_makelocalmaterial(), make_local_texture(), nodes_use_tex(), object_select_linked_exec(), ImagesExporter::operator()(), EffectsExporter::operator()(), outliner_add_id_contents(), paste_matcopybuf(), psys_copy_settings(), psys_free_settings(), psys_get_texture(), RE_free_sample_material(), RE_init_sample_material(), RE_inithalo_particle(), requiredDataMask(), set_active_mtex(), shader_preview_free(), single_mat_users(), single_mat_users_expand(), single_obdata_users(), single_tex_users_expand(), texture_changed(), texture_slot_move(), unlink_object(), unlink_texture_cb(), write_lamps(), write_materials(), write_particlesettings(), and write_worlds().