Blender V2.61 - r43446
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#include <DNA_lamp_types.h>
Definition at line 48 of file DNA_lamp_types.h.
float Lamp::adapt_thresh |
Definition at line 77 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
Definition at line 50 of file DNA_lamp_types.h.
Referenced by acf_dslam_setting_ptr(), BL_ConvertLampIpos(), direct_link_lamp(), expand_lamp(), lib_link_lamp(), make_new_animlistelem(), outliner_add_id_contents(), AnimationImporter::translate_Animations(), and write_lamps().
short Lamp::area_shape |
Definition at line 75 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), and drawlamp().
float Lamp::area_size |
Definition at line 76 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), do_versions(), and drawlamp().
float Lamp::area_sizey |
Definition at line 76 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), do_versions(), and drawlamp().
float Lamp::area_sizez |
Definition at line 76 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
Definition at line 96 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
Definition at line 95 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
Definition at line 94 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
float Lamp::atm_turbidity |
Definition at line 93 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
float Lamp::att1 |
Definition at line 63 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), gamelight_from_blamp(), gpu_lamp_from_blender(), and GPU_scene_object_lights().
float Lamp::att2 |
Definition at line 63 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), gamelight_from_blamp(), gpu_lamp_from_blender(), and GPU_scene_object_lights().
float Lamp::b |
Definition at line 56 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), BL_CreateLampIPO(), gamelight_from_blamp(), gpu_lamp_from_blender(), gpu_render_lamp_update(), and LightsExporter::operator()().
Definition at line 91 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
float Lamp::bias |
Definition at line 69 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and gpu_lamp_from_blender().
short Lamp::buffers |
Definition at line 70 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
char Lamp::bufflag |
Definition at line 71 of file DNA_lamp_types.h.
Referenced by add_render_lamp().
short Lamp::bufsize |
Definition at line 70 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and gpu_lamp_from_blender().
char Lamp::buftype |
Definition at line 71 of file DNA_lamp_types.h.
Referenced by add_lamp(), and add_render_lamp().
float Lamp::clipend |
Definition at line 68 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), camera_params_from_object(), drawshadbuflimits(), and gpu_lamp_from_blender().
float Lamp::clipsta |
Definition at line 68 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), camera_params_from_object(), drawlamp(), drawshadbuflimits(), and gpu_lamp_from_blender().
short Lamp::colormodel |
Definition at line 55 of file DNA_lamp_types.h.
float Lamp::compressthresh |
Definition at line 69 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
struct CurveMapping* Lamp::curfalloff |
Definition at line 64 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), copy_lamp(), direct_link_lamp(), do_versions(), gpu_lamp_from_blender(), localize_lamp(), and write_lamps().
float Lamp::dist |
Definition at line 59 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), BL_CreateLampIPO(), drawlamp(), gamelight_from_blamp(), gpu_lamp_from_blender(), GPU_scene_object_lights(), and LightsExporter::operator()().
struct Ipo* ipo Lamp::DNA_DEPRECATED |
Definition at line 102 of file DNA_lamp_types.h.
float Lamp::energy |
Definition at line 59 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), BL_CreateLampIPO(), gamelight_from_blamp(), gpu_lamp_from_blender(), gpu_render_lamp_update(), GPU_scene_object_lights(), and LightsExporter::operator()().
short Lamp::falloff_type |
Definition at line 65 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), do_versions(), gpu_lamp_from_blender(), and LightsExporter::operator()().
short Lamp::filtertype |
Definition at line 70 of file DNA_lamp_types.h.
Referenced by add_render_lamp().
short Lamp::flag |
Definition at line 52 of file DNA_lamp_types.h.
Referenced by acf_dslam_setting_ptr().
float Lamp::g |
Definition at line 56 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), BL_CreateLampIPO(), gamelight_from_blamp(), gpu_lamp_from_blender(), gpu_render_lamp_update(), and LightsExporter::operator()().
float Lamp::haint |
Definition at line 60 of file DNA_lamp_types.h.
Referenced by add_lamp(), and add_render_lamp().
float Lamp::horizon_brightness |
Definition at line 87 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
Definition at line 49 of file DNA_lamp_types.h.
Referenced by buttons_context(), buttons_texture_users_from_context(), copy_lamp(), copy_object_set_idnew(), DocumentImporter::create_lamp_object(), do_versions(), do_versions_ipos_to_animato(), foreach_nodetree(), lamp_changed(), lib_link_lamp(), localize_lamp(), make_local_lamp(), make_local_texture(), object_lamp_add_exec(), paste_mtex_exec(), single_tex_users_expand(), texture_changed(), AnimationImporter::translate_Animations(), and write_lamps().
float Lamp::k |
Definition at line 56 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), do_versions(), and gpu_lamp_from_blender().
int Lamp::mode |
Definition at line 53 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), do_versions(), draw_spot_cone(), drawlamp(), gamelight_from_blamp(), GPU_lamp_from_blender(), and gpu_lamp_from_blender().
struct MTex* Lamp::mtex[18] |
Definition at line 103 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), animdata_filter_ds_textures(), buttons_context(), copy_lamp(), direct_link_lamp(), do_versions(), expand_lamp(), free_lamp(), give_current_lamp_texture(), lib_link_lamp(), localize_lamp(), make_local_exec(), make_local_texture(), outliner_add_id_contents(), set_current_lamp_texture(), single_obdata_users(), single_tex_users_expand(), texture_changed(), unlink_texture_cb(), and write_lamps().
struct bNodeTree* Lamp::nodetree |
Definition at line 111 of file DNA_lamp_types.h.
Referenced by buttons_texture_users_from_context(), copy_lamp(), direct_link_lamp(), do_versions(), ED_node_shader_default(), expand_lamp(), foreach_nodetree(), lib_link_lamp(), localize_lamp(), preview_prepare_scene(), shader_preview_updatejob(), texture_changed(), and write_lamps().
short Lamp::pad1 |
Definition at line 79 of file DNA_lamp_types.h.
short Lamp::pad2 |
Definition at line 66 of file DNA_lamp_types.h.
char Lamp::pad4[6] |
Definition at line 100 of file DNA_lamp_types.h.
float Lamp::pad5[3] |
Definition at line 69 of file DNA_lamp_types.h.
char Lamp::pad6[4] |
Definition at line 105 of file DNA_lamp_types.h.
short Lamp::pr_texture |
Definition at line 104 of file DNA_lamp_types.h.
struct PreviewImage* Lamp::preview |
Definition at line 108 of file DNA_lamp_types.h.
Referenced by add_lamp(), BKE_previewimg_free_id(), BKE_previewimg_get(), copy_lamp(), direct_link_lamp(), localize_lamp(), and write_lamps().
float Lamp::r |
Definition at line 56 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), BL_CreateLampIPO(), ED_node_shader_default(), gamelight_from_blamp(), gpu_lamp_from_blender(), gpu_render_lamp_update(), GPU_scene_object_lights(), and LightsExporter::operator()().
short Lamp::ray_samp |
Definition at line 73 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
short Lamp::ray_samp_method |
Definition at line 78 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
short Lamp::ray_samp_type |
Definition at line 74 of file DNA_lamp_types.h.
Referenced by add_render_lamp().
short Lamp::ray_sampy |
Definition at line 73 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
short Lamp::ray_sampz |
Definition at line 73 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
short Lamp::samp |
Definition at line 70 of file DNA_lamp_types.h.
Referenced by add_lamp(), and add_render_lamp().
short Lamp::shadhalostep |
Definition at line 82 of file DNA_lamp_types.h.
Referenced by add_render_lamp().
float Lamp::shadspotsize |
Definition at line 68 of file DNA_lamp_types.h.
Referenced by add_lamp().
float Lamp::shdwb |
Definition at line 57 of file DNA_lamp_types.h.
Referenced by add_render_lamp().
float Lamp::shdwg |
Definition at line 57 of file DNA_lamp_types.h.
Referenced by add_render_lamp().
float Lamp::shdwpad |
Definition at line 57 of file DNA_lamp_types.h.
float Lamp::shdwr |
Definition at line 57 of file DNA_lamp_types.h.
Referenced by add_render_lamp().
short Lamp::sky_colorspace |
Definition at line 99 of file DNA_lamp_types.h.
Referenced by add_lamp(), and add_render_lamp().
float Lamp::sky_exposure |
Definition at line 98 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
float Lamp::skyblendfac |
Definition at line 97 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
short Lamp::skyblendtype |
Definition at line 86 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
float Lamp::soft |
Definition at line 69 of file DNA_lamp_types.h.
Referenced by add_lamp(), and add_render_lamp().
float Lamp::spotblend |
Definition at line 59 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), drawlamp(), gamelight_from_blamp(), gpu_lamp_from_blender(), GPU_scene_object_lights(), and LightsExporter::operator()().
float Lamp::spotsize |
Definition at line 59 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), camera_params_from_object(), drawlamp(), gamelight_from_blamp(), gpu_lamp_from_blender(), GPU_scene_object_lights(), and LightsExporter::operator()().
float Lamp::spread |
Definition at line 88 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
float Lamp::sun_brightness |
Definition at line 89 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
short Lamp::sun_effect_type |
Definition at line 85 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), do_versions(), and preview_prepare_scene().
float Lamp::sun_intensity |
Definition at line 92 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
float Lamp::sun_size |
Definition at line 90 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
short Lamp::texact |
Definition at line 82 of file DNA_lamp_types.h.
Referenced by buttons_context(), give_current_lamp_texture(), set_current_lamp_texture(), and tree_element_active_texture().
short Lamp::totex |
Definition at line 55 of file DNA_lamp_types.h.
short Lamp::type |
Definition at line 52 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), do_versions(), drawlamp(), ED_node_shader_default(), gamelight_from_blamp(), GPU_lamp_from_blender(), gpu_lamp_from_blender(), GPU_scene_object_lights(), object_lamp_add_exec(), LightsExporter::operator()(), preview_prepare_scene(), and tselem_draw_icon().
short Lamp::use_nodes |
Definition at line 104 of file DNA_lamp_types.h.
Referenced by node_area_refresh(), and object_lamp_add_exec().