Blender V2.61 - r43446

texture.c

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #include <stdio.h>
00034 #include <stdlib.h>
00035 #include <string.h>
00036 #include <math.h>
00037 
00038 #include "MEM_guardedalloc.h"
00039 
00040 #include "BLI_blenlib.h"
00041 #include "BLI_dynlib.h"
00042 #include "BLI_math.h"
00043 #include "BLI_kdopbvh.h"
00044 #include "BLI_utildefines.h"
00045 #include "BLI_bpath.h"
00046 
00047 #include "DNA_key_types.h"
00048 #include "DNA_object_types.h"
00049 #include "DNA_lamp_types.h"
00050 #include "DNA_material_types.h"
00051 #include "DNA_world_types.h"
00052 #include "DNA_brush_types.h"
00053 #include "DNA_node_types.h"
00054 #include "DNA_color_types.h"
00055 #include "DNA_particle_types.h"
00056 
00057 #include "IMB_imbuf.h"
00058 
00059 #include "BKE_plugin_types.h"
00060 #include "BKE_utildefines.h"
00061 #include "BKE_global.h"
00062 #include "BKE_main.h"
00063 #include "BKE_ocean.h"
00064 
00065 #include "BKE_library.h"
00066 #include "BKE_image.h"
00067 #include "BKE_material.h"
00068 #include "BKE_texture.h"
00069 #include "BKE_key.h"
00070 #include "BKE_icons.h"
00071 #include "BKE_node.h"
00072 #include "BKE_animsys.h"
00073 #include "BKE_colortools.h"
00074 
00075 
00076 /* ------------------------------------------------------------------------- */
00077 
00078 /* All support for plugin textures: */
00079 int test_dlerr(const char *name, const char *symbol)
00080 {
00081     char *err;
00082     
00083     err= BLI_dynlib_get_error_as_string(NULL);
00084     if(err) {
00085         printf("var1: %s, var2: %s, var3: %s\n", name, symbol, err);
00086         return 1;
00087     }
00088     
00089     return 0;
00090 }
00091 
00092 /* ------------------------------------------------------------------------- */
00093 
00094 void open_plugin_tex(PluginTex *pit)
00095 {
00096     int (*version)(void);
00097     
00098     /* init all the happy variables */
00099     pit->doit= NULL;
00100     pit->pname= NULL;
00101     pit->stnames= NULL;
00102     pit->varstr= NULL;
00103     pit->result= NULL;
00104     pit->cfra= NULL;
00105     pit->version= 0;
00106     pit->instance_init= NULL;
00107     
00108     /* clear the error list */
00109     BLI_dynlib_get_error_as_string(NULL);
00110 
00111     /* no BLI_dynlib_close! multiple opened plugins... */
00112     /* if(pit->handle) BLI_dynlib_close(pit->handle); */
00113     /* pit->handle= 0; */
00114 
00115     /* open the needed object */
00116     pit->handle= BLI_dynlib_open(pit->name);
00117     if(test_dlerr(pit->name, pit->name)) return;
00118 
00119     if (pit->handle != NULL) {
00120         /* find the address of the version function */
00121         version= (int (*)(void)) BLI_dynlib_find_symbol(pit->handle, "plugin_tex_getversion");
00122         if (test_dlerr(pit->name, "plugin_tex_getversion")) return;
00123         
00124         if (version != NULL) {
00125             pit->version= version();
00126             if( pit->version >= 2 && pit->version <=6) {
00127                 int (*info_func)(PluginInfo *);
00128                 PluginInfo *info= (PluginInfo*) MEM_mallocN(sizeof(PluginInfo), "plugin_info"); 
00129 
00130                 info_func= (int (*)(PluginInfo *))BLI_dynlib_find_symbol(pit->handle, "plugin_getinfo");
00131                 if (!test_dlerr(pit->name, "plugin_getinfo")) {
00132                     info->instance_init = NULL;
00133 
00134                     info_func(info);
00135 
00136                     pit->doit= (int(*)(void)) info->tex_doit;
00137                     pit->callback= (void(*)(unsigned short)) info->callback;
00138                     pit->stypes= info->stypes;
00139                     pit->vars= info->nvars;
00140                     pit->pname= info->name;
00141                     pit->stnames= info->snames;
00142                     pit->varstr= info->varstr;
00143                     pit->result= info->result;
00144                     pit->cfra= info->cfra;
00145                     pit->instance_init = info->instance_init;
00146                     if (info->init) info->init();
00147                 }
00148                 MEM_freeN(info);
00149             } else {
00150                 printf ("Plugin returned unrecognized version number\n");
00151                 return;
00152             }
00153         }
00154     }
00155 }
00156 
00157 /* ------------------------------------------------------------------------- */
00158 
00159 /* very badlevel define to bypass linking with BIF_interface.h */
00160 #define INT 96
00161 #define FLO 128
00162 
00163 PluginTex *add_plugin_tex(char *str)
00164 {
00165     PluginTex *pit;
00166     VarStruct *varstr;
00167     int a;
00168     
00169     pit= MEM_callocN(sizeof(PluginTex), "plugintex");
00170     
00171     BLI_strncpy(pit->name, str, sizeof(pit->name));
00172     open_plugin_tex(pit);
00173     
00174     if(pit->doit==NULL) {
00175         if(pit->handle==NULL) {;} //XXX error("no plugin: %s", str);
00176         else {;} //XXX error("in plugin: %s", str);
00177         MEM_freeN(pit);
00178         return NULL;
00179     }
00180     
00181     varstr= pit->varstr;
00182     for(a=0; a<pit->vars; a++, varstr++) {
00183         if( (varstr->type & FLO)==FLO)
00184             pit->data[a]= varstr->def;
00185         else if( (varstr->type & INT)==INT)
00186             *((int *)(pit->data+a))= (int) varstr->def;
00187     }
00188 
00189     if (pit->instance_init)
00190         pit->instance_init((void *) pit->data);
00191 
00192     return pit;
00193 }
00194 
00195 /* ------------------------------------------------------------------------- */
00196 
00197 void free_plugin_tex(PluginTex *pit)
00198 {
00199     if(pit==NULL) return;
00200         
00201     /* no BLI_dynlib_close: same plugin can be opened multiple times, 1 handle */
00202     MEM_freeN(pit); 
00203 }
00204 
00205 /* ****************** Mapping ******************* */
00206 
00207 TexMapping *add_tex_mapping(void)
00208 {
00209     TexMapping *texmap= MEM_callocN(sizeof(TexMapping), "TexMapping");
00210     
00211     default_tex_mapping(texmap);
00212     
00213     return texmap;
00214 }
00215 
00216 void default_tex_mapping(TexMapping *texmap)
00217 {
00218     memset(texmap, 0, sizeof(TexMapping));
00219 
00220     texmap->size[0]= texmap->size[1]= texmap->size[2]= 1.0f;
00221     texmap->max[0]= texmap->max[1]= texmap->max[2]= 1.0f;
00222     unit_m4(texmap->mat);
00223 
00224     texmap->projx= PROJ_X;
00225     texmap->projy= PROJ_Y;
00226     texmap->projz= PROJ_Z;
00227     texmap->mapping= MTEX_FLAT;
00228 }
00229 
00230 void init_tex_mapping(TexMapping *texmap)
00231 {
00232     float smat[3][3], rmat[3][3], mat[3][3], proj[3][3];
00233 
00234     if(texmap->projx == PROJ_X && texmap->projy == PROJ_Y && texmap->projz == PROJ_Z &&
00235        is_zero_v3(texmap->loc) && is_zero_v3(texmap->rot) && is_one_v3(texmap->size)) {
00236         unit_m4(texmap->mat);
00237 
00238         texmap->flag |= TEXMAP_UNIT_MATRIX;
00239     }
00240     else {
00241         /* axis projection */
00242         zero_m3(proj);
00243 
00244         if(texmap->projx != PROJ_N)
00245             proj[texmap->projx-1][0]= 1.0f;
00246         if(texmap->projy != PROJ_N)
00247             proj[texmap->projy-1][1]= 1.0f;
00248         if(texmap->projz != PROJ_N)
00249             proj[texmap->projz-1][2]= 1.0f;
00250 
00251         /* scale */
00252         size_to_mat3(smat, texmap->size);
00253         
00254         /* rotation */
00255         /* TexMapping rotation are now in radians. */
00256         eul_to_mat3(rmat, texmap->rot);
00257         
00258         /* compose it all */
00259         mul_m3_m3m3(mat, rmat, smat);
00260         mul_m3_m3m3(mat, proj, mat);
00261         
00262         /* translation */
00263         copy_m4_m3(texmap->mat, mat);
00264         copy_v3_v3(texmap->mat[3], texmap->loc);
00265 
00266         texmap->flag &= ~TEXMAP_UNIT_MATRIX;
00267     }
00268 }
00269 
00270 ColorMapping *add_color_mapping(void)
00271 {
00272     ColorMapping *colormap= MEM_callocN(sizeof(ColorMapping), "ColorMapping");
00273     
00274     default_color_mapping(colormap);
00275     
00276     return colormap;
00277 }
00278 
00279 void default_color_mapping(ColorMapping *colormap)
00280 {
00281     memset(colormap, 0, sizeof(ColorMapping));
00282 
00283     init_colorband(&colormap->coba, 1);
00284 
00285     colormap->bright= 1.0;
00286     colormap->contrast= 1.0;
00287     colormap->saturation= 1.0;
00288 
00289     colormap->blend_color[0]= 0.8f;
00290     colormap->blend_color[1]= 0.8f;
00291     colormap->blend_color[2]= 0.8f;
00292     colormap->blend_type= MA_RAMP_BLEND;
00293     colormap->blend_factor= 0.0f;
00294 }
00295 
00296 /* ****************** COLORBAND ******************* */
00297 
00298 void init_colorband(ColorBand *coba, int rangetype)
00299 {
00300     int a;
00301     
00302     coba->data[0].pos= 0.0;
00303     coba->data[1].pos= 1.0;
00304     
00305     if(rangetype==0) {
00306         coba->data[0].r= 0.0;
00307         coba->data[0].g= 0.0;
00308         coba->data[0].b= 0.0;
00309         coba->data[0].a= 0.0;
00310         
00311         coba->data[1].r= 1.0;
00312         coba->data[1].g= 1.0;
00313         coba->data[1].b= 1.0;
00314         coba->data[1].a= 1.0;
00315     }
00316     else {
00317         coba->data[0].r= 0.0;
00318         coba->data[0].g= 0.0;
00319         coba->data[0].b= 0.0;
00320         coba->data[0].a= 1.0;
00321         
00322         coba->data[1].r= 1.0;
00323         coba->data[1].g= 1.0;
00324         coba->data[1].b= 1.0;
00325         coba->data[1].a= 1.0;
00326     }
00327     
00328     for(a=2; a<MAXCOLORBAND; a++) {
00329         coba->data[a].r= 0.5;
00330         coba->data[a].g= 0.5;
00331         coba->data[a].b= 0.5;
00332         coba->data[a].a= 1.0;
00333         coba->data[a].pos= 0.5;
00334     }
00335     
00336     coba->tot= 2;
00337     
00338 }
00339 
00340 ColorBand *add_colorband(int rangetype)
00341 {
00342     ColorBand *coba;
00343     
00344     coba= MEM_callocN( sizeof(ColorBand), "colorband");
00345     init_colorband(coba, rangetype);
00346     
00347     return coba;
00348 }
00349 
00350 /* ------------------------------------------------------------------------- */
00351 
00352 int do_colorband(const ColorBand *coba, float in, float out[4])
00353 {
00354     const CBData *cbd1, *cbd2, *cbd0, *cbd3;
00355     float fac, mfac, t[4];
00356     int a;
00357     
00358     if(coba==NULL || coba->tot==0) return 0;
00359     
00360     cbd1= coba->data;
00361     if(coba->tot==1) {
00362         out[0]= cbd1->r;
00363         out[1]= cbd1->g;
00364         out[2]= cbd1->b;
00365         out[3]= cbd1->a;
00366     }
00367     else {
00368         if(in <= cbd1->pos && coba->ipotype<2) {
00369             out[0]= cbd1->r;
00370             out[1]= cbd1->g;
00371             out[2]= cbd1->b;
00372             out[3]= cbd1->a;
00373         }
00374         else {
00375             CBData left, right;
00376             
00377             /* we're looking for first pos > in */
00378             for(a=0; a<coba->tot; a++, cbd1++) if(cbd1->pos > in) break;
00379                 
00380             if(a==coba->tot) {
00381                 cbd2= cbd1-1;
00382                 right= *cbd2;
00383                 right.pos= 1.0f;
00384                 cbd1= &right;
00385             }
00386             else if(a==0) {
00387                 left= *cbd1;
00388                 left.pos= 0.0f;
00389                 cbd2= &left;
00390             }
00391             else cbd2= cbd1-1;
00392             
00393             if(in >= cbd1->pos && coba->ipotype<2) {
00394                 out[0]= cbd1->r;
00395                 out[1]= cbd1->g;
00396                 out[2]= cbd1->b;
00397                 out[3]= cbd1->a;
00398             }
00399             else {
00400         
00401                 if(cbd2->pos!=cbd1->pos)
00402                     fac= (in-cbd1->pos)/(cbd2->pos-cbd1->pos);
00403                 else {
00404                     /* was setting to 0.0 in 2.56 & previous, but this
00405                      * is incorrect for the last element, see [#26732] */
00406                     fac= (a != coba->tot) ? 0.0f : 1.0f;
00407                 }
00408                 
00409                 if (coba->ipotype==4) {
00410                     /* constant */
00411                     out[0]= cbd2->r;
00412                     out[1]= cbd2->g;
00413                     out[2]= cbd2->b;
00414                     out[3]= cbd2->a;
00415                     return 1;
00416                 }
00417                 
00418                 if(coba->ipotype>=2) {
00419                     /* ipo from right to left: 3 2 1 0 */
00420                     
00421                     if(a>=coba->tot-1) cbd0= cbd1;
00422                     else cbd0= cbd1+1;
00423                     if(a<2) cbd3= cbd2;
00424                     else cbd3= cbd2-1;
00425                     
00426                     CLAMP(fac, 0.0f, 1.0f);
00427                     
00428                     if(coba->ipotype==3)
00429                         key_curve_position_weights(fac, t, KEY_CARDINAL);
00430                     else
00431                         key_curve_position_weights(fac, t, KEY_BSPLINE);
00432 
00433                     out[0]= t[3]*cbd3->r +t[2]*cbd2->r +t[1]*cbd1->r +t[0]*cbd0->r;
00434                     out[1]= t[3]*cbd3->g +t[2]*cbd2->g +t[1]*cbd1->g +t[0]*cbd0->g;
00435                     out[2]= t[3]*cbd3->b +t[2]*cbd2->b +t[1]*cbd1->b +t[0]*cbd0->b;
00436                     out[3]= t[3]*cbd3->a +t[2]*cbd2->a +t[1]*cbd1->a +t[0]*cbd0->a;
00437                     CLAMP(out[0], 0.0f, 1.0f);
00438                     CLAMP(out[1], 0.0f, 1.0f);
00439                     CLAMP(out[2], 0.0f, 1.0f);
00440                     CLAMP(out[3], 0.0f, 1.0f);
00441                 }
00442                 else {
00443                 
00444                     if(coba->ipotype==1) {  /* EASE */
00445                         mfac= fac*fac;
00446                         fac= 3.0f*mfac-2.0f*mfac*fac;
00447                     }
00448                     mfac= 1.0f-fac;
00449                     
00450                     out[0]= mfac*cbd1->r + fac*cbd2->r;
00451                     out[1]= mfac*cbd1->g + fac*cbd2->g;
00452                     out[2]= mfac*cbd1->b + fac*cbd2->b;
00453                     out[3]= mfac*cbd1->a + fac*cbd2->a;
00454                 }
00455             }
00456         }
00457     }
00458     return 1;   /* OK */
00459 }
00460 
00461 void colorband_table_RGBA(ColorBand *coba, float **array, int *size)
00462 {
00463     int a;
00464     
00465     *size = CM_TABLE+1;
00466     *array = MEM_callocN(sizeof(float)*(*size)*4, "ColorBand");
00467 
00468     for(a=0; a<*size; a++)
00469         do_colorband(coba, (float)a/(float)CM_TABLE, &(*array)[a*4]);
00470 }
00471 
00472 int vergcband(const void *a1, const void *a2)
00473 {
00474     const CBData *x1=a1, *x2=a2;
00475 
00476     if( x1->pos > x2->pos ) return 1;
00477     else if( x1->pos < x2->pos) return -1;
00478     return 0;
00479 }
00480 
00481 CBData *colorband_element_add(struct ColorBand *coba, float position)
00482 {
00483     int a;
00484 
00485     if(coba->tot==MAXCOLORBAND) {
00486         return NULL;
00487     }
00488     else if(coba->tot > 0) {
00489         CBData *xnew;
00490         float col[4];
00491 
00492         do_colorband(coba, position, col);
00493 
00494         xnew = &coba->data[coba->tot];
00495         xnew->pos = position;
00496 
00497         xnew->r = col[0];
00498         xnew->g = col[1];
00499         xnew->b = col[2];
00500         xnew->a = col[3];
00501     }
00502 
00503     coba->tot++;
00504     coba->cur = coba->tot-1;
00505 
00506     for(a = 0; a < coba->tot; a++)
00507         coba->data[a].cur = a;
00508 
00509     qsort(coba->data, coba->tot, sizeof(CBData), vergcband);
00510 
00511     for(a = 0; a < coba->tot; a++) {
00512         if(coba->data[a].cur == coba->cur) {
00513             coba->cur = a;
00514             break;
00515         }
00516     }
00517 
00518     return coba->data + coba->cur;
00519 }
00520 
00521 int colorband_element_remove(struct ColorBand *coba, int index)
00522 {
00523     int a;
00524 
00525     if(coba->tot < 2)
00526         return 0;
00527 
00528     if(index < 0 || index >= coba->tot)
00529         return 0;
00530 
00531     for(a = index; a < coba->tot; a++) {
00532         coba->data[a] = coba->data[a + 1];
00533     }
00534     if(coba->cur) coba->cur--;
00535     coba->tot--;
00536     return 1;
00537 }
00538 
00539 /* ******************* TEX ************************ */
00540 
00541 void free_texture(Tex *tex)
00542 {
00543     free_plugin_tex(tex->plugin);
00544     
00545     if(tex->coba) MEM_freeN(tex->coba);
00546     if(tex->env) BKE_free_envmap(tex->env);
00547     if(tex->pd) BKE_free_pointdensity(tex->pd);
00548     if(tex->vd) BKE_free_voxeldata(tex->vd);
00549     if(tex->ot) BKE_free_oceantex(tex->ot);
00550     BKE_free_animdata((struct ID *)tex);
00551     
00552     BKE_previewimg_free(&tex->preview);
00553     BKE_icon_delete((struct ID*)tex);
00554     tex->id.icon_id = 0;
00555     
00556     if(tex->nodetree) {
00557         ntreeFreeTree(tex->nodetree);
00558         MEM_freeN(tex->nodetree);
00559     }
00560 }
00561 
00562 /* ------------------------------------------------------------------------- */
00563 
00564 void default_tex(Tex *tex)
00565 {
00566     PluginTex *pit;
00567     VarStruct *varstr;
00568     int a;
00569 
00570     tex->type= TEX_CLOUDS;
00571     tex->stype= 0;
00572     tex->flag= TEX_CHECKER_ODD;
00573     tex->imaflag= TEX_INTERPOL|TEX_MIPMAP|TEX_USEALPHA;
00574     tex->extend= TEX_REPEAT;
00575     tex->cropxmin= tex->cropymin= 0.0;
00576     tex->cropxmax= tex->cropymax= 1.0;
00577     tex->texfilter = TXF_EWA;
00578     tex->afmax = 8;
00579     tex->xrepeat= tex->yrepeat= 1;
00580     tex->fie_ima= 2;
00581     tex->sfra= 1;
00582     tex->frames= 0;
00583     tex->offset= 0;
00584     tex->noisesize= 0.25;
00585     tex->noisedepth= 2;
00586     tex->turbul= 5.0;
00587     tex->nabla= 0.025;  // also in do_versions
00588     tex->bright= 1.0;
00589     tex->contrast= 1.0;
00590     tex->saturation= 1.0;
00591     tex->filtersize= 1.0;
00592     tex->rfac= 1.0;
00593     tex->gfac= 1.0;
00594     tex->bfac= 1.0;
00595     /* newnoise: init. */
00596     tex->noisebasis = 0;
00597     tex->noisebasis2 = 0;
00598     /* musgrave */
00599     tex->mg_H = 1.0;
00600     tex->mg_lacunarity = 2.0;
00601     tex->mg_octaves = 2.0;
00602     tex->mg_offset = 1.0;
00603     tex->mg_gain = 1.0;
00604     tex->ns_outscale = 1.0;
00605     /* distnoise */
00606     tex->dist_amount = 1.0;
00607     /* voronoi */
00608     tex->vn_w1 = 1.0;
00609     tex->vn_w2 = tex->vn_w3 = tex->vn_w4 = 0.0;
00610     tex->vn_mexp = 2.5;
00611     tex->vn_distm = 0;
00612     tex->vn_coltype = 0;
00613 
00614     if (tex->env) {
00615         tex->env->stype=ENV_ANIM;
00616         tex->env->clipsta=0.1;
00617         tex->env->clipend=100;
00618         tex->env->cuberes=600;
00619         tex->env->depth=0;
00620     }
00621 
00622     if (tex->pd) {
00623         tex->pd->radius = 0.3f;
00624         tex->pd->falloff_type = TEX_PD_FALLOFF_STD;
00625     }
00626     
00627     if (tex->vd) {
00628         tex->vd->resol[0] = tex->vd->resol[1] = tex->vd->resol[2] = 0;
00629         tex->vd->interp_type=TEX_VD_LINEAR;
00630         tex->vd->file_format=TEX_VD_SMOKE;
00631     }
00632     
00633     if (tex->ot) {
00634         tex->ot->output = TEX_OCN_DISPLACEMENT;
00635         tex->ot->object = NULL;
00636     }
00637     pit = tex->plugin;
00638     if (pit) {
00639         varstr= pit->varstr;
00640         if(varstr) {
00641             for(a=0; a<pit->vars; a++, varstr++) {
00642                 pit->data[a] = varstr->def;
00643             }
00644         }
00645     }
00646     
00647     tex->iuser.fie_ima= 2;
00648     tex->iuser.ok= 1;
00649     tex->iuser.frames= 100;
00650     tex->iuser.sfra= 1;
00651     
00652     tex->preview = NULL;
00653 }
00654 
00655 void tex_set_type(Tex *tex, int type)
00656 {
00657     switch(type) {
00658             
00659         case TEX_VOXELDATA:
00660             if (tex->vd == NULL)
00661                 tex->vd = BKE_add_voxeldata();
00662             break;
00663         case TEX_POINTDENSITY:
00664             if (tex->pd == NULL)
00665                 tex->pd = BKE_add_pointdensity();
00666             break;
00667         case TEX_ENVMAP:
00668             if (tex->env == NULL)
00669                 tex->env = BKE_add_envmap();
00670             break;
00671         case TEX_OCEAN:
00672             if (tex->ot == NULL)
00673                 tex->ot = BKE_add_oceantex();
00674             break;
00675     }
00676     
00677     tex->type = type;
00678 }
00679 
00680 /* ------------------------------------------------------------------------- */
00681 
00682 Tex *add_texture(const char *name)
00683 {
00684     Main *bmain= G.main;
00685     Tex *tex;
00686 
00687     tex= alloc_libblock(&bmain->tex, ID_TE, name);
00688     
00689     default_tex(tex);
00690     
00691     return tex;
00692 }
00693 
00694 /* ------------------------------------------------------------------------- */
00695 
00696 void default_mtex(MTex *mtex)
00697 {
00698     mtex->texco= TEXCO_ORCO;
00699     mtex->mapto= MAP_COL;
00700     mtex->object= NULL;
00701     mtex->projx= PROJ_X;
00702     mtex->projy= PROJ_Y;
00703     mtex->projz= PROJ_Z;
00704     mtex->mapping= MTEX_FLAT;
00705     mtex->ofs[0]= 0.0;
00706     mtex->ofs[1]= 0.0;
00707     mtex->ofs[2]= 0.0;
00708     mtex->size[0]= 1.0;
00709     mtex->size[1]= 1.0;
00710     mtex->size[2]= 1.0;
00711     mtex->tex= NULL;
00712     mtex->texflag= MTEX_3TAP_BUMP | MTEX_BUMP_OBJECTSPACE;
00713     mtex->colormodel= 0;
00714     mtex->r= 1.0;
00715     mtex->g= 0.0;
00716     mtex->b= 1.0;
00717     mtex->k= 1.0;
00718     mtex->def_var= 1.0;
00719     mtex->blendtype= MTEX_BLEND;
00720     mtex->colfac= 1.0;
00721     mtex->norfac= 1.0;
00722     mtex->varfac= 1.0;
00723     mtex->dispfac=0.2;
00724     mtex->colspecfac= 1.0f;
00725     mtex->mirrfac= 1.0f;
00726     mtex->alphafac= 1.0f;
00727     mtex->difffac= 1.0f;
00728     mtex->specfac= 1.0f;
00729     mtex->emitfac= 1.0f;
00730     mtex->hardfac= 1.0f;
00731     mtex->raymirrfac= 1.0f;
00732     mtex->translfac= 1.0f;
00733     mtex->ambfac= 1.0f;
00734     mtex->colemitfac= 1.0f;
00735     mtex->colreflfac= 1.0f;
00736     mtex->coltransfac= 1.0f;
00737     mtex->densfac= 1.0f;
00738     mtex->scatterfac= 1.0f;
00739     mtex->reflfac= 1.0f;
00740     mtex->shadowfac= 1.0f;
00741     mtex->zenupfac= 1.0f;
00742     mtex->zendownfac= 1.0f;
00743     mtex->blendfac= 1.0f;
00744     mtex->timefac= 1.0f;
00745     mtex->lengthfac= 1.0f;
00746     mtex->clumpfac= 1.0f;
00747     mtex->kinkfac= 1.0f;
00748     mtex->roughfac= 1.0f;
00749     mtex->padensfac= 1.0f;
00750     mtex->lifefac= 1.0f;
00751     mtex->sizefac= 1.0f;
00752     mtex->ivelfac= 1.0f;
00753     mtex->dampfac= 1.0f;
00754     mtex->gravityfac= 1.0f;
00755     mtex->fieldfac= 1.0f;
00756     mtex->normapspace= MTEX_NSPACE_TANGENT;
00757 }
00758 
00759 
00760 /* ------------------------------------------------------------------------- */
00761 
00762 MTex *add_mtex(void)
00763 {
00764     MTex *mtex;
00765     
00766     mtex= MEM_callocN(sizeof(MTex), "add_mtex");
00767     
00768     default_mtex(mtex);
00769     
00770     return mtex;
00771 }
00772 
00773 /* slot -1 for first free ID */
00774 MTex *add_mtex_id(ID *id, int slot)
00775 {
00776     MTex **mtex_ar;
00777     short act;
00778 
00779     give_active_mtex(id, &mtex_ar, &act);
00780 
00781     if(mtex_ar==NULL) {
00782         return NULL;
00783     }
00784     
00785     if(slot==-1) {
00786         /* find first free */
00787         int i;      
00788         for (i= 0; i < MAX_MTEX; i++) {
00789             if (!mtex_ar[i]) {
00790                 slot= i;
00791                 break;
00792             }
00793         }
00794         if(slot == -1) {
00795             return NULL;
00796         }
00797     }
00798     else {
00799         /* make sure slot is valid */
00800         if(slot < 0 || slot >= MAX_MTEX) {
00801             return NULL;
00802         }
00803     }
00804 
00805     if (mtex_ar[slot]) {
00806         id_us_min((ID *)mtex_ar[slot]->tex);
00807         MEM_freeN(mtex_ar[slot]);
00808         mtex_ar[slot]= NULL;
00809     }
00810 
00811     mtex_ar[slot]= add_mtex();
00812 
00813     return mtex_ar[slot];
00814 }
00815 
00816 /* ------------------------------------------------------------------------- */
00817 
00818 Tex *copy_texture(Tex *tex)
00819 {
00820     Tex *texn;
00821     
00822     texn= copy_libblock(&tex->id);
00823     if(texn->type==TEX_IMAGE) id_us_plus((ID *)texn->ima);
00824     else texn->ima= NULL;
00825     
00826     if(texn->plugin) {
00827         texn->plugin= MEM_dupallocN(texn->plugin);
00828         open_plugin_tex(texn->plugin);
00829     }
00830     
00831     if(texn->coba) texn->coba= MEM_dupallocN(texn->coba);
00832     if(texn->env) texn->env= BKE_copy_envmap(texn->env);
00833     if(texn->pd) texn->pd= BKE_copy_pointdensity(texn->pd);
00834     if(texn->vd) texn->vd= MEM_dupallocN(texn->vd);
00835     if(texn->ot) texn->ot= BKE_copy_oceantex(texn->ot);
00836     if(tex->preview) texn->preview = BKE_previewimg_copy(tex->preview);
00837 
00838     if(tex->nodetree) {
00839         if (tex->nodetree->execdata) {
00840             ntreeTexEndExecTree(tex->nodetree->execdata, 1);
00841         }
00842         texn->nodetree= ntreeCopyTree(tex->nodetree); 
00843     }
00844     
00845     return texn;
00846 }
00847 
00848 /* texture copy without adding to main dbase */
00849 Tex *localize_texture(Tex *tex)
00850 {
00851     Tex *texn;
00852     
00853     texn= copy_libblock(&tex->id);
00854     BLI_remlink(&G.main->tex, texn);
00855     
00856     /* image texture: free_texture also doesn't decrease */
00857     
00858     if(texn->plugin) {
00859         texn->plugin= MEM_dupallocN(texn->plugin);
00860         open_plugin_tex(texn->plugin);
00861     }
00862     
00863     if(texn->coba) texn->coba= MEM_dupallocN(texn->coba);
00864     if(texn->env) {
00865         texn->env= BKE_copy_envmap(texn->env);
00866         id_us_min(&texn->env->ima->id);
00867     }
00868     if(texn->pd) texn->pd= BKE_copy_pointdensity(texn->pd);
00869     if(texn->vd) {
00870         texn->vd= MEM_dupallocN(texn->vd);
00871         if(texn->vd->dataset)
00872             texn->vd->dataset= MEM_dupallocN(texn->vd->dataset);
00873     }
00874     if(texn->ot) {
00875         texn->ot= BKE_copy_oceantex(tex->ot);
00876     }
00877     
00878     texn->preview = NULL;
00879     
00880     if(tex->nodetree) {
00881         texn->nodetree= ntreeLocalize(tex->nodetree);
00882     }
00883     
00884     return texn;
00885 }
00886 
00887 
00888 /* ------------------------------------------------------------------------- */
00889 
00890 static void extern_local_texture(Tex *tex)
00891 {
00892     id_lib_extern((ID *)tex->ima);
00893 }
00894 
00895 void make_local_texture(Tex *tex)
00896 {
00897     Main *bmain= G.main;
00898     Material *ma;
00899     World *wrld;
00900     Lamp *la;
00901     Brush *br;
00902     ParticleSettings *pa;
00903     int a, is_local= FALSE, is_lib= FALSE;
00904 
00905     /* - only lib users: do nothing
00906         * - only local users: set flag
00907         * - mixed: make copy
00908         */
00909     
00910     if(tex->id.lib==NULL) return;
00911 
00912     if(tex->id.us==1) {
00913         id_clear_lib_data(bmain, &tex->id);
00914         extern_local_texture(tex);
00915         return;
00916     }
00917     
00918     ma= bmain->mat.first;
00919     while(ma) {
00920         for(a=0; a<MAX_MTEX; a++) {
00921             if(ma->mtex[a] && ma->mtex[a]->tex==tex) {
00922                 if(ma->id.lib) is_lib= TRUE;
00923                 else is_local= TRUE;
00924             }
00925         }
00926         ma= ma->id.next;
00927     }
00928     la= bmain->lamp.first;
00929     while(la) {
00930         for(a=0; a<MAX_MTEX; a++) {
00931             if(la->mtex[a] && la->mtex[a]->tex==tex) {
00932                 if(la->id.lib) is_lib= TRUE;
00933                 else is_local= TRUE;
00934             }
00935         }
00936         la= la->id.next;
00937     }
00938     wrld= bmain->world.first;
00939     while(wrld) {
00940         for(a=0; a<MAX_MTEX; a++) {
00941             if(wrld->mtex[a] && wrld->mtex[a]->tex==tex) {
00942                 if(wrld->id.lib) is_lib= TRUE;
00943                 else is_local= TRUE;
00944             }
00945         }
00946         wrld= wrld->id.next;
00947     }
00948     br= bmain->brush.first;
00949     while(br) {
00950         if(br->mtex.tex==tex) {
00951             if(br->id.lib) is_lib= TRUE;
00952             else is_local= TRUE;
00953         }
00954         br= br->id.next;
00955     }
00956     pa= bmain->particle.first;
00957     while(pa) {
00958         for(a=0; a<MAX_MTEX; a++) {
00959             if(pa->mtex[a] && pa->mtex[a]->tex==tex) {
00960                 if(pa->id.lib) is_lib= TRUE;
00961                 else is_local= TRUE;
00962             }
00963         }
00964         pa= pa->id.next;
00965     }
00966     
00967     if(is_local && is_lib == FALSE) {
00968         id_clear_lib_data(bmain, &tex->id);
00969         extern_local_texture(tex);
00970     }
00971     else if(is_local && is_lib) {
00972         Tex *tex_new= copy_texture(tex);
00973 
00974         tex_new->id.us= 0;
00975 
00976         /* Remap paths of new ID using old library as base. */
00977         BKE_id_lib_local_paths(bmain, tex->id.lib, &tex_new->id);
00978         
00979         ma= bmain->mat.first;
00980         while(ma) {
00981             for(a=0; a<MAX_MTEX; a++) {
00982                 if(ma->mtex[a] && ma->mtex[a]->tex==tex) {
00983                     if(ma->id.lib==NULL) {
00984                         ma->mtex[a]->tex= tex_new;
00985                         tex_new->id.us++;
00986                         tex->id.us--;
00987                     }
00988                 }
00989             }
00990             ma= ma->id.next;
00991         }
00992         la= bmain->lamp.first;
00993         while(la) {
00994             for(a=0; a<MAX_MTEX; a++) {
00995                 if(la->mtex[a] && la->mtex[a]->tex==tex) {
00996                     if(la->id.lib==NULL) {
00997                         la->mtex[a]->tex= tex_new;
00998                         tex_new->id.us++;
00999                         tex->id.us--;
01000                     }
01001                 }
01002             }
01003             la= la->id.next;
01004         }
01005         wrld= bmain->world.first;
01006         while(wrld) {
01007             for(a=0; a<MAX_MTEX; a++) {
01008                 if(wrld->mtex[a] && wrld->mtex[a]->tex==tex) {
01009                     if(wrld->id.lib==NULL) {
01010                         wrld->mtex[a]->tex= tex_new;
01011                         tex_new->id.us++;
01012                         tex->id.us--;
01013                     }
01014                 }
01015             }
01016             wrld= wrld->id.next;
01017         }
01018         br= bmain->brush.first;
01019         while(br) {
01020             if(br->mtex.tex==tex) {
01021                 if(br->id.lib==NULL) {
01022                     br->mtex.tex= tex_new;
01023                     tex_new->id.us++;
01024                     tex->id.us--;
01025                 }
01026             }
01027             br= br->id.next;
01028         }
01029         pa= bmain->particle.first;
01030         while(pa) {
01031             for(a=0; a<MAX_MTEX; a++) {
01032                 if(pa->mtex[a] && pa->mtex[a]->tex==tex) {
01033                     if(pa->id.lib==NULL) {
01034                         pa->mtex[a]->tex= tex_new;
01035                         tex_new->id.us++;
01036                         tex->id.us--;
01037                     }
01038                 }
01039             }
01040             pa= pa->id.next;
01041         }
01042     }
01043 }
01044 
01045 /* ------------------------------------------------------------------------- */
01046 
01047 void autotexname(Tex *tex)
01048 {
01049     Main *bmain= G.main;
01050     char texstr[20][15]= {"None"  , "Clouds" , "Wood", "Marble", "Magic"  , "Blend",
01051         "Stucci", "Noise"  , "Image", "Plugin", "EnvMap" , "Musgrave",
01052         "Voronoi", "DistNoise", "Point Density", "Voxel Data", "Ocean", "", "", ""};
01053     Image *ima;
01054     char di[FILE_MAXDIR], fi[FILE_MAXFILE];
01055     
01056     if(tex) {
01057         if(tex->use_nodes) {
01058             new_id(&bmain->tex, (ID *)tex, "Noddy");
01059         }
01060         else
01061         if(tex->type==TEX_IMAGE) {
01062             ima= tex->ima;
01063             if(ima) {
01064                 BLI_strncpy(di, ima->name, sizeof(di));
01065                 BLI_splitdirstring(di, fi);
01066                 strcpy(di, "I.");
01067                 strcat(di, fi);
01068                 new_id(&bmain->tex, (ID *)tex, di);
01069             }
01070             else new_id(&bmain->tex, (ID *)tex, texstr[tex->type]);
01071         }
01072         else if(tex->type==TEX_PLUGIN && tex->plugin) new_id(&bmain->tex, (ID *)tex, tex->plugin->pname);
01073         else new_id(&bmain->tex, (ID *)tex, texstr[tex->type]);
01074     }
01075 }
01076 
01077 /* ------------------------------------------------------------------------- */
01078 
01079 Tex *give_current_object_texture(Object *ob)
01080 {
01081     Material *ma, *node_ma;
01082     Tex *tex= NULL;
01083     
01084     if(ob==NULL) return NULL;
01085     if(ob->totcol==0 && !(ob->type==OB_LAMP)) return NULL;
01086     
01087     if(ob->type==OB_LAMP) {
01088         tex= give_current_lamp_texture(ob->data);
01089     } else {
01090         ma= give_current_material(ob, ob->actcol);
01091 
01092         if((node_ma=give_node_material(ma)))
01093             ma= node_ma;
01094 
01095         tex= give_current_material_texture(ma);
01096     }
01097     
01098     return tex;
01099 }
01100 
01101 Tex *give_current_lamp_texture(Lamp *la)
01102 {
01103     MTex *mtex= NULL;
01104     Tex *tex= NULL;
01105 
01106     if(la) {
01107         mtex= la->mtex[(int)(la->texact)];
01108         if(mtex) tex= mtex->tex;
01109     }
01110 
01111     return tex;
01112 }
01113 
01114 void set_current_lamp_texture(Lamp *la, Tex *newtex)
01115 {
01116     int act= la->texact;
01117 
01118     if(la->mtex[act] && la->mtex[act]->tex)
01119         id_us_min(&la->mtex[act]->tex->id);
01120 
01121     if(newtex) {
01122         if(!la->mtex[act]) {
01123             la->mtex[act]= add_mtex();
01124             la->mtex[act]->texco= TEXCO_GLOB;
01125         }
01126         
01127         la->mtex[act]->tex= newtex;
01128         id_us_plus(&newtex->id);
01129     }
01130     else if(la->mtex[act]) {
01131         MEM_freeN(la->mtex[act]);
01132         la->mtex[act]= NULL;
01133     }
01134 }
01135 
01136 bNode *give_current_material_texture_node(Material *ma)
01137 {
01138     if(ma && ma->use_nodes && ma->nodetree)
01139         return nodeGetActiveID(ma->nodetree, ID_TE);
01140     
01141     return NULL;
01142 }
01143 
01144 Tex *give_current_material_texture(Material *ma)
01145 {
01146     MTex *mtex= NULL;
01147     Tex *tex= NULL;
01148     bNode *node;
01149     
01150     if(ma && ma->use_nodes && ma->nodetree) {
01151         /* first check texture, then material, this works together
01152            with a hack that clears the active ID flag for textures on
01153            making a material node active */
01154         node= nodeGetActiveID(ma->nodetree, ID_TE);
01155 
01156         if(node) {
01157             tex= (Tex *)node->id;
01158             ma= NULL;
01159         }
01160     }
01161 
01162     if(ma) {
01163         mtex= ma->mtex[(int)(ma->texact)];
01164         if(mtex) tex= mtex->tex;
01165     }
01166     
01167     return tex;
01168 }
01169 
01170 int give_active_mtex(ID *id, MTex ***mtex_ar, short *act)
01171 {
01172     switch(GS(id->name)) {
01173     case ID_MA:
01174         *mtex_ar=       ((Material *)id)->mtex;
01175         if(act) *act=   (((Material *)id)->texact);
01176         break;
01177     case ID_WO:
01178         *mtex_ar=       ((World *)id)->mtex;
01179         if(act) *act=   (((World *)id)->texact);
01180         break;
01181     case ID_LA:
01182         *mtex_ar=       ((Lamp *)id)->mtex;
01183         if(act) *act=   (((Lamp *)id)->texact);
01184         break;
01185     case ID_PA:
01186         *mtex_ar=       ((ParticleSettings *)id)->mtex;
01187         if(act) *act=   (((ParticleSettings *)id)->texact);
01188         break;
01189     default:
01190         *mtex_ar = NULL;
01191         if(act) *act=   0;
01192         return FALSE;
01193     }
01194 
01195     return TRUE;
01196 }
01197 
01198 void set_active_mtex(ID *id, short act)
01199 {
01200     if(act<0)               act= 0;
01201     else if(act>=MAX_MTEX)  act= MAX_MTEX-1;
01202 
01203     switch(GS(id->name)) {
01204     case ID_MA:
01205         ((Material *)id)->texact= act;
01206         break;
01207     case ID_WO:
01208         ((World *)id)->texact= act;
01209         break;
01210     case ID_LA:
01211         ((Lamp *)id)->texact= act;
01212         break;
01213     case ID_PA:
01214         ((ParticleSettings *)id)->texact= act;
01215         break;
01216     }
01217 }
01218 
01219 void set_current_material_texture(Material *ma, Tex *newtex)
01220 {
01221     Tex *tex= NULL;
01222     bNode *node;
01223     
01224     if(ma && ma->use_nodes && ma->nodetree) {
01225         node= nodeGetActiveID(ma->nodetree, ID_TE);
01226 
01227         if(node) {
01228             tex= (Tex *)node->id;
01229             id_us_min(&tex->id);
01230             node->id= &newtex->id;
01231             id_us_plus(&newtex->id);
01232             ma= NULL;
01233         }
01234     }
01235     if(ma) {
01236         int act= (int)ma->texact;
01237 
01238         tex= (ma->mtex[act])? ma->mtex[act]->tex: NULL;
01239         id_us_min(&tex->id);
01240 
01241         if(newtex) {
01242             if(!ma->mtex[act])
01243                 ma->mtex[act]= add_mtex();
01244             
01245             ma->mtex[act]->tex= newtex;
01246             id_us_plus(&newtex->id);
01247         }
01248         else if(ma->mtex[act]) {
01249             MEM_freeN(ma->mtex[act]);
01250             ma->mtex[act]= NULL;
01251         }
01252     }
01253 }
01254 
01255 int has_current_material_texture(Material *ma)
01256 {
01257     bNode *node;
01258 
01259     if(ma && ma->use_nodes && ma->nodetree) {
01260         node= nodeGetActiveID(ma->nodetree, ID_TE);
01261 
01262         if(node)
01263             return 1;
01264     }
01265 
01266     return (ma != NULL);
01267 }
01268 
01269 Tex *give_current_world_texture(World *world)
01270 {
01271     MTex *mtex= NULL;
01272     Tex *tex= NULL;
01273     
01274     if(!world) return NULL;
01275     
01276     mtex= world->mtex[(int)(world->texact)];
01277     if(mtex) tex= mtex->tex;
01278     
01279     return tex;
01280 }
01281 
01282 void set_current_world_texture(World *wo, Tex *newtex)
01283 {
01284     int act= wo->texact;
01285 
01286     if(wo->mtex[act] && wo->mtex[act]->tex)
01287         id_us_min(&wo->mtex[act]->tex->id);
01288 
01289     if(newtex) {
01290         if(!wo->mtex[act]) {
01291             wo->mtex[act]= add_mtex();
01292             wo->mtex[act]->texco= TEXCO_VIEW;
01293         }
01294         
01295         wo->mtex[act]->tex= newtex;
01296         id_us_plus(&newtex->id);
01297     }
01298     else if(wo->mtex[act]) {
01299         MEM_freeN(wo->mtex[act]);
01300         wo->mtex[act]= NULL;
01301     }
01302 }
01303 
01304 Tex *give_current_brush_texture(Brush *br)
01305 {
01306     return br->mtex.tex;
01307 }
01308 
01309 void set_current_brush_texture(Brush *br, Tex *newtex)
01310 {
01311     if(br->mtex.tex)
01312         id_us_min(&br->mtex.tex->id);
01313 
01314     if(newtex) {
01315         br->mtex.tex= newtex;
01316         id_us_plus(&newtex->id);
01317     }
01318 }
01319 
01320 Tex *give_current_particle_texture(ParticleSettings *part)
01321 {
01322     MTex *mtex= NULL;
01323     Tex *tex= NULL;
01324     
01325     if(!part) return NULL;
01326     
01327     mtex= part->mtex[(int)(part->texact)];
01328     if(mtex) tex= mtex->tex;
01329     
01330     return tex;
01331 }
01332 
01333 void set_current_particle_texture(ParticleSettings *part, Tex *newtex)
01334 {
01335     int act= part->texact;
01336 
01337     if(part->mtex[act] && part->mtex[act]->tex)
01338         id_us_min(&part->mtex[act]->tex->id);
01339 
01340     if(newtex) {
01341         if(!part->mtex[act]) {
01342             part->mtex[act]= add_mtex();
01343             part->mtex[act]->texco= TEXCO_ORCO;
01344             part->mtex[act]->blendtype= MTEX_MUL;
01345         }
01346         
01347         part->mtex[act]->tex= newtex;
01348         id_us_plus(&newtex->id);
01349     }
01350     else if(part->mtex[act]) {
01351         MEM_freeN(part->mtex[act]);
01352         part->mtex[act]= NULL;
01353     }
01354 }
01355 
01356 /* ------------------------------------------------------------------------- */
01357 
01358 EnvMap *BKE_add_envmap(void)
01359 {
01360     EnvMap *env;
01361     
01362     env= MEM_callocN(sizeof(EnvMap), "envmap");
01363     env->type= ENV_CUBE;
01364     env->stype= ENV_ANIM;
01365     env->clipsta= 0.1;
01366     env->clipend= 100.0;
01367     env->cuberes= 600;
01368     env->viewscale = 0.5;
01369     
01370     return env;
01371 } 
01372 
01373 /* ------------------------------------------------------------------------- */
01374 
01375 EnvMap *BKE_copy_envmap(EnvMap *env)
01376 {
01377     EnvMap *envn;
01378     int a;
01379     
01380     envn= MEM_dupallocN(env);
01381     envn->ok= 0;
01382     for(a=0; a<6; a++) envn->cube[a]= NULL;
01383     if(envn->ima) id_us_plus((ID *)envn->ima);
01384     
01385     return envn;
01386 }
01387 
01388 /* ------------------------------------------------------------------------- */
01389 
01390 void BKE_free_envmapdata(EnvMap *env)
01391 {
01392     unsigned int part;
01393     
01394     for(part=0; part<6; part++) {
01395         if(env->cube[part])
01396             IMB_freeImBuf(env->cube[part]);
01397         env->cube[part]= NULL;
01398     }
01399     env->ok= 0;
01400 }
01401 
01402 /* ------------------------------------------------------------------------- */
01403 
01404 void BKE_free_envmap(EnvMap *env)
01405 {
01406     
01407     BKE_free_envmapdata(env);
01408     MEM_freeN(env);
01409     
01410 }
01411 
01412 /* ------------------------------------------------------------------------- */
01413 
01414 PointDensity *BKE_add_pointdensity(void)
01415 {
01416     PointDensity *pd;
01417     
01418     pd= MEM_callocN(sizeof(PointDensity), "pointdensity");
01419     pd->flag = 0;
01420     pd->radius = 0.3f;
01421     pd->falloff_type = TEX_PD_FALLOFF_STD;
01422     pd->falloff_softness = 2.0;
01423     pd->source = TEX_PD_PSYS;
01424     pd->point_tree = NULL;
01425     pd->point_data = NULL;
01426     pd->noise_size = 0.5f;
01427     pd->noise_depth = 1;
01428     pd->noise_fac = 1.0f;
01429     pd->noise_influence = TEX_PD_NOISE_STATIC;
01430     pd->coba = add_colorband(1);
01431     pd->speed_scale = 1.0f;
01432     pd->totpoints = 0;
01433     pd->object = NULL;
01434     pd->psys = 0;
01435     pd->psys_cache_space= TEX_PD_WORLDSPACE;
01436     pd->falloff_curve = curvemapping_add(1, 0, 0, 1, 1);
01437 
01438     pd->falloff_curve->preset = CURVE_PRESET_LINE;
01439     pd->falloff_curve->cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
01440     curvemap_reset(pd->falloff_curve->cm, &pd->falloff_curve->clipr, pd->falloff_curve->preset, CURVEMAP_SLOPE_POSITIVE);
01441     curvemapping_changed(pd->falloff_curve, 0);
01442 
01443     return pd;
01444 } 
01445 
01446 PointDensity *BKE_copy_pointdensity(PointDensity *pd)
01447 {
01448     PointDensity *pdn;
01449 
01450     pdn= MEM_dupallocN(pd);
01451     pdn->point_tree = NULL;
01452     pdn->point_data = NULL;
01453     if(pdn->coba) pdn->coba= MEM_dupallocN(pdn->coba);
01454     pdn->falloff_curve = curvemapping_copy(pdn->falloff_curve); /* can be NULL */
01455     return pdn;
01456 }
01457 
01458 void BKE_free_pointdensitydata(PointDensity *pd)
01459 {
01460     if (pd->point_tree) {
01461         BLI_bvhtree_free(pd->point_tree);
01462         pd->point_tree = NULL;
01463     }
01464     if (pd->point_data) {
01465         MEM_freeN(pd->point_data);
01466         pd->point_data = NULL;
01467     }
01468     if(pd->coba) {
01469         MEM_freeN(pd->coba);
01470         pd->coba = NULL;
01471     }
01472 
01473     curvemapping_free(pd->falloff_curve); /* can be NULL */
01474 }
01475 
01476 void BKE_free_pointdensity(PointDensity *pd)
01477 {
01478     BKE_free_pointdensitydata(pd);
01479     MEM_freeN(pd);
01480 }
01481 
01482 /* ------------------------------------------------------------------------- */
01483 
01484 void BKE_free_voxeldatadata(struct VoxelData *vd)
01485 {
01486     if (vd->dataset) {
01487         MEM_freeN(vd->dataset);
01488         vd->dataset = NULL;
01489     }
01490 
01491 }
01492  
01493 void BKE_free_voxeldata(struct VoxelData *vd)
01494 {
01495     BKE_free_voxeldatadata(vd);
01496     MEM_freeN(vd);
01497 }
01498  
01499 struct VoxelData *BKE_add_voxeldata(void)
01500 {
01501     VoxelData *vd;
01502 
01503     vd= MEM_callocN(sizeof(struct VoxelData), "voxeldata");
01504     vd->dataset = NULL;
01505     vd->resol[0] = vd->resol[1] = vd->resol[2] = 1;
01506     vd->interp_type= TEX_VD_LINEAR;
01507     vd->file_format= TEX_VD_SMOKE;
01508     vd->int_multiplier = 1.0;
01509     vd->extend = TEX_CLIP;
01510     vd->object = NULL;
01511     vd->cachedframe = -1;
01512     vd->ok = 0;
01513     
01514     return vd;
01515  }
01516  
01517 struct VoxelData *BKE_copy_voxeldata(struct VoxelData *vd)
01518 {
01519     VoxelData *vdn;
01520 
01521     vdn= MEM_dupallocN(vd); 
01522     vdn->dataset = NULL;
01523 
01524     return vdn;
01525 }
01526 
01527 /* ------------------------------------------------------------------------- */
01528 
01529 struct OceanTex *BKE_add_oceantex(void)
01530 {
01531     OceanTex *ot;
01532     
01533     ot= MEM_callocN(sizeof(struct OceanTex), "ocean texture");
01534     ot->output = TEX_OCN_DISPLACEMENT;
01535     ot->object = NULL;
01536     
01537     return ot;
01538 }
01539 
01540 struct OceanTex *BKE_copy_oceantex(struct OceanTex *ot)
01541 {
01542     OceanTex *otn= MEM_dupallocN(ot);
01543     
01544     return otn;
01545 }
01546 
01547 void BKE_free_oceantex(struct OceanTex *ot)
01548 {
01549     MEM_freeN(ot);
01550 }
01551 
01552 
01553 /* ------------------------------------------------------------------------- */
01554 int BKE_texture_dependsOnTime(const struct Tex *texture)
01555 {
01556     if(texture->plugin) {
01557         // assume all plugins depend on time
01558         return 1;
01559     } 
01560     else if(    texture->ima && 
01561             ELEM(texture->ima->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE)) {
01562         return 1;
01563     }
01564     else if(texture->adt) {
01565         // assume anything in adt means the texture is animated
01566         return 1;
01567     }
01568     else if(texture->type == TEX_NOISE) {
01569         // noise always varies with time
01570         return 1;
01571     }
01572     return 0;
01573 }
01574 
01575 /* ------------------------------------------------------------------------- */