Blender V2.61 - r43446
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#include <DNA_scene_types.h>
Public Attributes | |
struct RenderProfile * | next |
struct RenderProfile * | prev |
char | name [32] |
short | particle_perc |
short | subsurf_max |
short | shadbufsample_max |
short | pad1 |
float | ao_error |
float | pad2 |
Definition at line 523 of file DNA_scene_types.h.
float RenderProfile::ao_error |
Definition at line 532 of file DNA_scene_types.h.
char RenderProfile::name[32] |
Definition at line 525 of file DNA_scene_types.h.
struct RenderProfile* RenderProfile::next |
Definition at line 524 of file DNA_scene_types.h.
short RenderProfile::pad1 |
Definition at line 530 of file DNA_scene_types.h.
float RenderProfile::pad2 |
Definition at line 532 of file DNA_scene_types.h.
Definition at line 527 of file DNA_scene_types.h.
struct RenderProfile * RenderProfile::prev |
Definition at line 524 of file DNA_scene_types.h.
Definition at line 529 of file DNA_scene_types.h.
Definition at line 528 of file DNA_scene_types.h.