Blender V2.61 - r43446
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#include <DNA_scene_types.h>
Public Attributes | |
float | gravity [3] |
int | flag |
int | quick_cache_step |
int | rt |
Definition at line 1007 of file DNA_scene_types.h.
Definition at line 1009 of file DNA_scene_types.h.
Referenced by _softbody_calc_forces_slice_in_a_thread(), add_scene(), cloth_calc_force(), do_versions(), dynamicPaint_prepareEffectStep(), psys_uses_gravity(), reset_particle(), and softbody_calc_forces().
float PhysicsSettings::gravity[3] |
Definition at line 1008 of file DNA_scene_types.h.
Referenced by _softbody_calc_forces_slice_in_a_thread(), add_scene(), basic_integrate(), boid_body(), boid_brain(), cloth_calc_force(), do_versions(), dynamicPaint_prepareEffectStep(), reset_particle(), rule_average_speed(), softbody_calc_forces(), and sph_solver_init().
Definition at line 1009 of file DNA_scene_types.h.
Referenced by BKE_ptcache_quick_cache_all(), object_handle_update(), and scene_update_tagged().
Definition at line 1009 of file DNA_scene_types.h.