Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: none of this file. 00022 * 00023 * Contributors: Brecht Van Lommel. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #include <math.h> 00034 #include <string.h> 00035 #include <stdlib.h> 00036 00037 #include "MEM_guardedalloc.h" 00038 00039 #include "DNA_key_types.h" 00040 #include "DNA_material_types.h" 00041 #include "DNA_meshdata_types.h" 00042 00043 #include "BLI_math.h" 00044 #include "BLI_blenlib.h" 00045 #include "BLI_utildefines.h" 00046 #include "BLI_ghash.h" 00047 #include "BLI_memarena.h" 00048 #include "BLI_rand.h" 00049 00050 #include "BKE_DerivedMesh.h" 00051 #include "BKE_key.h" 00052 00053 00054 #include "render_types.h" 00055 #include "initrender.h" 00056 #include "rendercore.h" 00057 #include "renderdatabase.h" 00058 #include "renderpipeline.h" 00059 #include "pixelblending.h" 00060 #include "shading.h" 00061 #include "strand.h" 00062 #include "zbuf.h" 00063 00064 /* to be removed */ 00065 void hoco_to_zco(ZSpan *zspan, float *zco, float *hoco); 00066 void zspan_scanconvert_strand(ZSpan *zspan, void *handle, float *v1, float *v2, float *v3, void (*func)(void *, int, int, float, float, float) ); 00067 void zbufsinglewire(ZSpan *zspan, int obi, int zvlnr, float *ho1, float *ho2); 00068 00069 /* *************** */ 00070 00071 static float strand_eval_width(Material *ma, float strandco) 00072 { 00073 float fac; 00074 00075 strandco= 0.5f*(strandco + 1.0f); 00076 00077 if(ma->strand_ease!=0.0f) { 00078 if(ma->strand_ease<0.0f) 00079 fac= pow(strandco, 1.0f+ma->strand_ease); 00080 else 00081 fac= pow(strandco, 1.0f/(1.0f-ma->strand_ease)); 00082 } 00083 else fac= strandco; 00084 00085 return ((1.0f-fac)*ma->strand_sta + (fac)*ma->strand_end); 00086 } 00087 00088 void strand_eval_point(StrandSegment *sseg, StrandPoint *spoint) 00089 { 00090 Material *ma; 00091 StrandBuffer *strandbuf; 00092 float *simplify; 00093 float p[4][3], data[4], cross[3], w, dx, dy, t; 00094 int type; 00095 00096 strandbuf= sseg->buffer; 00097 ma= sseg->buffer->ma; 00098 t= spoint->t; 00099 type= (strandbuf->flag & R_STRAND_BSPLINE)? KEY_BSPLINE: KEY_CARDINAL; 00100 00101 copy_v3_v3(p[0], sseg->v[0]->co); 00102 copy_v3_v3(p[1], sseg->v[1]->co); 00103 copy_v3_v3(p[2], sseg->v[2]->co); 00104 copy_v3_v3(p[3], sseg->v[3]->co); 00105 00106 if(sseg->obi->flag & R_TRANSFORMED) { 00107 mul_m4_v3(sseg->obi->mat, p[0]); 00108 mul_m4_v3(sseg->obi->mat, p[1]); 00109 mul_m4_v3(sseg->obi->mat, p[2]); 00110 mul_m4_v3(sseg->obi->mat, p[3]); 00111 } 00112 00113 if(t == 0.0f) { 00114 copy_v3_v3(spoint->co, p[1]); 00115 spoint->strandco= sseg->v[1]->strandco; 00116 00117 spoint->dtstrandco= (sseg->v[2]->strandco - sseg->v[0]->strandco); 00118 if(sseg->v[0] != sseg->v[1]) 00119 spoint->dtstrandco *= 0.5f; 00120 } 00121 else if(t == 1.0f) { 00122 copy_v3_v3(spoint->co, p[2]); 00123 spoint->strandco= sseg->v[2]->strandco; 00124 00125 spoint->dtstrandco= (sseg->v[3]->strandco - sseg->v[1]->strandco); 00126 if(sseg->v[3] != sseg->v[2]) 00127 spoint->dtstrandco *= 0.5f; 00128 } 00129 else { 00130 key_curve_position_weights(t, data, type); 00131 spoint->co[0]= data[0]*p[0][0] + data[1]*p[1][0] + data[2]*p[2][0] + data[3]*p[3][0]; 00132 spoint->co[1]= data[0]*p[0][1] + data[1]*p[1][1] + data[2]*p[2][1] + data[3]*p[3][1]; 00133 spoint->co[2]= data[0]*p[0][2] + data[1]*p[1][2] + data[2]*p[2][2] + data[3]*p[3][2]; 00134 spoint->strandco= (1.0f-t)*sseg->v[1]->strandco + t*sseg->v[2]->strandco; 00135 } 00136 00137 key_curve_tangent_weights(t, data, type); 00138 spoint->dtco[0]= data[0]*p[0][0] + data[1]*p[1][0] + data[2]*p[2][0] + data[3]*p[3][0]; 00139 spoint->dtco[1]= data[0]*p[0][1] + data[1]*p[1][1] + data[2]*p[2][1] + data[3]*p[3][1]; 00140 spoint->dtco[2]= data[0]*p[0][2] + data[1]*p[1][2] + data[2]*p[2][2] + data[3]*p[3][2]; 00141 00142 normalize_v3_v3(spoint->tan, spoint->dtco); 00143 normalize_v3_v3(spoint->nor, spoint->co); 00144 negate_v3(spoint->nor); 00145 00146 spoint->width= strand_eval_width(ma, spoint->strandco); 00147 00148 /* simplification */ 00149 simplify= RE_strandren_get_simplify(strandbuf->obr, sseg->strand, 0); 00150 spoint->alpha= (simplify)? simplify[1]: 1.0f; 00151 00152 /* outer points */ 00153 cross_v3_v3v3(cross, spoint->co, spoint->tan); 00154 00155 w= spoint->co[2]*strandbuf->winmat[2][3] + strandbuf->winmat[3][3]; 00156 dx= strandbuf->winx*cross[0]*strandbuf->winmat[0][0]/w; 00157 dy= strandbuf->winy*cross[1]*strandbuf->winmat[1][1]/w; 00158 w= sqrt(dx*dx + dy*dy); 00159 00160 if(w > 0.0f) { 00161 if(strandbuf->flag & R_STRAND_B_UNITS) { 00162 const float crosslen= len_v3(cross); 00163 w= 2.0f*crosslen*strandbuf->minwidth/w; 00164 00165 if(spoint->width < w) { 00166 spoint->alpha= spoint->width/w; 00167 spoint->width= w; 00168 } 00169 00170 if(simplify) 00171 /* squared because we only change width, not length */ 00172 spoint->width *= simplify[0]*simplify[0]; 00173 00174 mul_v3_fl(cross, spoint->width*0.5f/crosslen); 00175 } 00176 else 00177 mul_v3_fl(cross, spoint->width/w); 00178 } 00179 00180 sub_v3_v3v3(spoint->co1, spoint->co, cross); 00181 add_v3_v3v3(spoint->co2, spoint->co, cross); 00182 00183 copy_v3_v3(spoint->dsco, cross); 00184 } 00185 00186 /* *************** */ 00187 00188 static void interpolate_vec1(float *v1, float *v2, float t, float negt, float *v) 00189 { 00190 v[0]= negt*v1[0] + t*v2[0]; 00191 } 00192 00193 static void interpolate_vec3(float *v1, float *v2, float t, float negt, float *v) 00194 { 00195 v[0]= negt*v1[0] + t*v2[0]; 00196 v[1]= negt*v1[1] + t*v2[1]; 00197 v[2]= negt*v1[2] + t*v2[2]; 00198 } 00199 00200 static void interpolate_vec4(float *v1, float *v2, float t, float negt, float *v) 00201 { 00202 v[0]= negt*v1[0] + t*v2[0]; 00203 v[1]= negt*v1[1] + t*v2[1]; 00204 v[2]= negt*v1[2] + t*v2[2]; 00205 v[3]= negt*v1[3] + t*v2[3]; 00206 } 00207 00208 static void interpolate_shade_result(ShadeResult *shr1, ShadeResult *shr2, float t, ShadeResult *shr, int addpassflag) 00209 { 00210 float negt= 1.0f - t; 00211 00212 interpolate_vec4(shr1->combined, shr2->combined, t, negt, shr->combined); 00213 00214 if(addpassflag & SCE_PASS_VECTOR) { 00215 interpolate_vec4(shr1->winspeed, shr2->winspeed, t, negt, shr->winspeed); 00216 } 00217 /* optim... */ 00218 if(addpassflag & ~(SCE_PASS_VECTOR)) { 00219 if(addpassflag & SCE_PASS_Z) 00220 interpolate_vec1(&shr1->z, &shr2->z, t, negt, &shr->z); 00221 if(addpassflag & SCE_PASS_RGBA) 00222 interpolate_vec4(shr1->col, shr2->col, t, negt, shr->col); 00223 if(addpassflag & SCE_PASS_NORMAL) { 00224 interpolate_vec3(shr1->nor, shr2->nor, t, negt, shr->nor); 00225 normalize_v3(shr->nor); 00226 } 00227 if(addpassflag & SCE_PASS_EMIT) 00228 interpolate_vec3(shr1->emit, shr2->emit, t, negt, shr->emit); 00229 if(addpassflag & SCE_PASS_DIFFUSE) 00230 interpolate_vec3(shr1->diff, shr2->diff, t, negt, shr->diff); 00231 if(addpassflag & SCE_PASS_SPEC) 00232 interpolate_vec3(shr1->spec, shr2->spec, t, negt, shr->spec); 00233 if(addpassflag & SCE_PASS_SHADOW) 00234 interpolate_vec3(shr1->shad, shr2->shad, t, negt, shr->shad); 00235 if(addpassflag & SCE_PASS_AO) 00236 interpolate_vec3(shr1->ao, shr2->ao, t, negt, shr->ao); 00237 if(addpassflag & SCE_PASS_ENVIRONMENT) 00238 interpolate_vec3(shr1->env, shr2->env, t, negt, shr->env); 00239 if(addpassflag & SCE_PASS_INDIRECT) 00240 interpolate_vec3(shr1->indirect, shr2->indirect, t, negt, shr->indirect); 00241 if(addpassflag & SCE_PASS_REFLECT) 00242 interpolate_vec3(shr1->refl, shr2->refl, t, negt, shr->refl); 00243 if(addpassflag & SCE_PASS_REFRACT) 00244 interpolate_vec3(shr1->refr, shr2->refr, t, negt, shr->refr); 00245 if(addpassflag & SCE_PASS_MIST) 00246 interpolate_vec1(&shr1->mist, &shr2->mist, t, negt, &shr->mist); 00247 } 00248 } 00249 00250 static void strand_apply_shaderesult_alpha(ShadeResult *shr, float alpha) 00251 { 00252 if(alpha < 1.0f) { 00253 shr->combined[0] *= alpha; 00254 shr->combined[1] *= alpha; 00255 shr->combined[2] *= alpha; 00256 shr->combined[3] *= alpha; 00257 00258 shr->col[0] *= alpha; 00259 shr->col[1] *= alpha; 00260 shr->col[2] *= alpha; 00261 shr->col[3] *= alpha; 00262 00263 shr->alpha *= alpha; 00264 } 00265 } 00266 00267 static void strand_shade_point(Render *re, ShadeSample *ssamp, StrandSegment *sseg, StrandVert *svert, StrandPoint *spoint) 00268 { 00269 ShadeInput *shi= ssamp->shi; 00270 ShadeResult *shr= ssamp->shr; 00271 VlakRen vlr; 00272 int seed; 00273 00274 memset(&vlr, 0, sizeof(vlr)); 00275 vlr.flag= R_SMOOTH; 00276 if(sseg->buffer->ma->mode & MA_TANGENT_STR) 00277 vlr.flag |= R_TANGENT; 00278 00279 shi->vlr= &vlr; 00280 shi->v1= NULL; 00281 shi->v2= NULL; 00282 shi->v3= NULL; 00283 shi->strand= sseg->strand; 00284 shi->obi= sseg->obi; 00285 shi->obr= sseg->obi->obr; 00286 00287 /* cache for shadow */ 00288 shi->samplenr= re->shadowsamplenr[shi->thread]++; 00289 00290 /* all samples */ 00291 shi->mask= 0xFFFF; 00292 00293 /* seed RNG for consistent results across tiles */ 00294 seed = shi->strand->index + (svert - shi->strand->vert); 00295 BLI_thread_srandom(shi->thread, seed); 00296 00297 shade_input_set_strand(shi, sseg->strand, spoint); 00298 shade_input_set_strand_texco(shi, sseg->strand, sseg->v[1], spoint); 00299 00300 /* init material vars */ 00301 shade_input_init_material(shi); 00302 00303 /* shade */ 00304 shade_samples_do_AO(ssamp); 00305 shade_input_do_shade(shi, shr); 00306 00307 /* apply simplification */ 00308 strand_apply_shaderesult_alpha(shr, spoint->alpha); 00309 00310 /* include lamphalos for strand, since halo layer was added already */ 00311 if(re->flag & R_LAMPHALO) 00312 if(shi->layflag & SCE_LAY_HALO) 00313 renderspothalo(shi, shr->combined, shr->combined[3]); 00314 00315 shi->strand= NULL; 00316 } 00317 00318 /* *************** */ 00319 00320 struct StrandShadeCache { 00321 GHash *resulthash; 00322 GHash *refcounthash; 00323 MemArena *memarena; 00324 }; 00325 00326 StrandShadeCache *strand_shade_cache_create(void) 00327 { 00328 StrandShadeCache *cache; 00329 00330 cache= MEM_callocN(sizeof(StrandShadeCache), "StrandShadeCache"); 00331 cache->resulthash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "strand_shade_cache_create1 gh"); 00332 cache->refcounthash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "strand_shade_cache_create2 gh"); 00333 cache->memarena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "strand shade cache arena"); 00334 00335 return cache; 00336 } 00337 00338 void strand_shade_cache_free(StrandShadeCache *cache) 00339 { 00340 BLI_ghash_free(cache->refcounthash, NULL, NULL); 00341 BLI_ghash_free(cache->resulthash, NULL, (GHashValFreeFP)MEM_freeN); 00342 BLI_memarena_free(cache->memarena); 00343 MEM_freeN(cache); 00344 } 00345 00346 static void strand_shade_get(Render *re, StrandShadeCache *cache, ShadeSample *ssamp, StrandSegment *sseg, StrandVert *svert) 00347 { 00348 ShadeResult *hashshr; 00349 StrandPoint p; 00350 int *refcount; 00351 00352 hashshr= BLI_ghash_lookup(cache->resulthash, svert); 00353 refcount= BLI_ghash_lookup(cache->refcounthash, svert); 00354 00355 if(!hashshr) { 00356 /* not shaded yet, shade and insert into hash */ 00357 p.t= (sseg->v[1] == svert)? 0.0f: 1.0f; 00358 strand_eval_point(sseg, &p); 00359 strand_shade_point(re, ssamp, sseg, svert, &p); 00360 00361 hashshr= MEM_callocN(sizeof(ShadeResult), "HashShadeResult"); 00362 *hashshr= ssamp->shr[0]; 00363 BLI_ghash_insert(cache->resulthash, svert, hashshr); 00364 } 00365 else 00366 /* already shaded, just copy previous result from hash */ 00367 ssamp->shr[0]= *hashshr; 00368 00369 /* lower reference count and remove if not needed anymore by any samples */ 00370 (*refcount)--; 00371 if(*refcount == 0) { 00372 BLI_ghash_remove(cache->resulthash, svert, NULL, (GHashValFreeFP)MEM_freeN); 00373 BLI_ghash_remove(cache->refcounthash, svert, NULL, NULL); 00374 } 00375 } 00376 00377 void strand_shade_segment(Render *re, StrandShadeCache *cache, StrandSegment *sseg, ShadeSample *ssamp, float t, float s, int addpassflag) 00378 { 00379 ShadeResult shr1, shr2; 00380 00381 /* get shading for two endpoints and interpolate */ 00382 strand_shade_get(re, cache, ssamp, sseg, sseg->v[1]); 00383 shr1= ssamp->shr[0]; 00384 strand_shade_get(re, cache, ssamp, sseg, sseg->v[2]); 00385 shr2= ssamp->shr[0]; 00386 00387 interpolate_shade_result(&shr1, &shr2, t, ssamp->shr, addpassflag); 00388 00389 /* apply alpha along width */ 00390 if(sseg->buffer->widthfade != 0.0f) { 00391 s = 1.0f - pow(fabs(s), sseg->buffer->widthfade); 00392 00393 strand_apply_shaderesult_alpha(ssamp->shr, s); 00394 } 00395 } 00396 00397 void strand_shade_unref(StrandShadeCache *cache, StrandVert *svert) 00398 { 00399 int *refcount; 00400 00401 /* lower reference count and remove if not needed anymore by any samples */ 00402 refcount= BLI_ghash_lookup(cache->refcounthash, svert); 00403 00404 (*refcount)--; 00405 if(*refcount == 0) { 00406 BLI_ghash_remove(cache->resulthash, svert, NULL, (GHashValFreeFP)MEM_freeN); 00407 BLI_ghash_remove(cache->refcounthash, svert, NULL, NULL); 00408 } 00409 } 00410 00411 static void strand_shade_refcount(StrandShadeCache *cache, StrandVert *svert) 00412 { 00413 int *refcount= BLI_ghash_lookup(cache->refcounthash, svert); 00414 00415 if(!refcount) { 00416 refcount= BLI_memarena_alloc(cache->memarena, sizeof(int)); 00417 *refcount= 1; 00418 BLI_ghash_insert(cache->refcounthash, svert, refcount); 00419 } 00420 else 00421 (*refcount)++; 00422 } 00423 00424 /* *************** */ 00425 00426 typedef struct StrandPart { 00427 Render *re; 00428 ZSpan *zspan; 00429 00430 APixstrand *apixbuf; 00431 int *totapixbuf; 00432 int *rectz; 00433 int *rectmask; 00434 intptr_t *rectdaps; 00435 int rectx, recty; 00436 int sample; 00437 int shadow; 00438 float (*jit)[2]; 00439 00440 StrandSegment *segment; 00441 float t[3], s[3]; 00442 00443 StrandShadeCache *cache; 00444 } StrandPart; 00445 00446 typedef struct StrandSortSegment { 00447 struct StrandSortSegment *next; 00448 int obi, strand, segment; 00449 float z; 00450 } StrandSortSegment; 00451 00452 static int compare_strand_segment(const void *poin1, const void *poin2) 00453 { 00454 const StrandSortSegment *seg1= (const StrandSortSegment*)poin1; 00455 const StrandSortSegment *seg2= (const StrandSortSegment*)poin2; 00456 00457 if(seg1->z < seg2->z) 00458 return -1; 00459 else if(seg1->z == seg2->z) 00460 return 0; 00461 else 00462 return 1; 00463 } 00464 00465 static void do_strand_point_project(float winmat[][4], ZSpan *zspan, float *co, float *hoco, float *zco) 00466 { 00467 projectvert(co, winmat, hoco); 00468 hoco_to_zco(zspan, zco, hoco); 00469 } 00470 00471 static void strand_project_point(float winmat[][4], float winx, float winy, StrandPoint *spoint) 00472 { 00473 float div; 00474 00475 projectvert(spoint->co, winmat, spoint->hoco); 00476 00477 div= 1.0f/spoint->hoco[3]; 00478 spoint->x= spoint->hoco[0]*div*winx*0.5f; 00479 spoint->y= spoint->hoco[1]*div*winy*0.5f; 00480 } 00481 00482 static APixstrand *addpsmainAstrand(ListBase *lb) 00483 { 00484 APixstrMain *psm; 00485 00486 psm= MEM_mallocN(sizeof(APixstrMain), "addpsmainA"); 00487 BLI_addtail(lb, psm); 00488 psm->ps= MEM_callocN(4096*sizeof(APixstrand),"pixstr"); 00489 00490 return psm->ps; 00491 } 00492 00493 static APixstrand *addpsAstrand(ZSpan *zspan) 00494 { 00495 /* make new PS */ 00496 if(zspan->apstrandmcounter==0) { 00497 zspan->curpstrand= addpsmainAstrand(zspan->apsmbase); 00498 zspan->apstrandmcounter= 4095; 00499 } 00500 else { 00501 zspan->curpstrand++; 00502 zspan->apstrandmcounter--; 00503 } 00504 return zspan->curpstrand; 00505 } 00506 00507 #define MAX_ZROW 2000 00508 00509 static void do_strand_fillac(void *handle, int x, int y, float u, float v, float z) 00510 { 00511 StrandPart *spart= (StrandPart*)handle; 00512 StrandShadeCache *cache= spart->cache; 00513 StrandSegment *sseg= spart->segment; 00514 APixstrand *apn, *apnew; 00515 float t, s; 00516 int offset, mask, obi, strnr, seg, zverg, bufferz, maskz=0; 00517 00518 offset = y*spart->rectx + x; 00519 obi= sseg->obi - spart->re->objectinstance; 00520 strnr= sseg->strand->index + 1; 00521 seg= sseg->v[1] - sseg->strand->vert; 00522 mask= (1<<spart->sample); 00523 00524 /* check against solid z-buffer */ 00525 zverg= (int)z; 00526 00527 if(spart->rectdaps) { 00528 /* find the z of the sample */ 00529 PixStr *ps; 00530 intptr_t *rd= spart->rectdaps + offset; 00531 00532 bufferz= 0x7FFFFFFF; 00533 if(spart->rectmask) maskz= 0x7FFFFFFF; 00534 00535 if(*rd) { 00536 for(ps= (PixStr *)(*rd); ps; ps= ps->next) { 00537 if(mask & ps->mask) { 00538 bufferz= ps->z; 00539 if(spart->rectmask) 00540 maskz= ps->maskz; 00541 break; 00542 } 00543 } 00544 } 00545 } 00546 else { 00547 bufferz= (spart->rectz)? spart->rectz[offset]: 0x7FFFFFFF; 00548 if(spart->rectmask) 00549 maskz= spart->rectmask[offset]; 00550 } 00551 00552 #define CHECK_ADD(n) \ 00553 if(apn->p[n]==strnr && apn->obi[n]==obi && apn->seg[n]==seg) \ 00554 { if(!(apn->mask[n] & mask)) { apn->mask[n] |= mask; apn->v[n] += t; apn->u[n] += s; } break; } 00555 #define CHECK_ASSIGN(n) \ 00556 if(apn->p[n]==0) \ 00557 {apn->obi[n]= obi; apn->p[n]= strnr; apn->z[n]= zverg; apn->mask[n]= mask; apn->v[n]= t; apn->u[n]= s; apn->seg[n]= seg; break; } 00558 00559 /* add to pixel list */ 00560 if(zverg < bufferz && (spart->totapixbuf[offset] < MAX_ZROW)) { 00561 if(!spart->rectmask || zverg > maskz) { 00562 t = u*spart->t[0] + v*spart->t[1] + (1.0f-u-v)*spart->t[2]; 00563 s = fabs(u*spart->s[0] + v*spart->s[1] + (1.0f-u-v)*spart->s[2]); 00564 00565 apn= spart->apixbuf + offset; 00566 while(apn) { 00567 CHECK_ADD(0); 00568 CHECK_ADD(1); 00569 CHECK_ADD(2); 00570 CHECK_ADD(3); 00571 CHECK_ASSIGN(0); 00572 CHECK_ASSIGN(1); 00573 CHECK_ASSIGN(2); 00574 CHECK_ASSIGN(3); 00575 00576 apnew= addpsAstrand(spart->zspan); 00577 SWAP(APixstrand, *apnew, *apn); 00578 apn->next= apnew; 00579 CHECK_ASSIGN(0); 00580 } 00581 00582 if(cache) { 00583 strand_shade_refcount(cache, sseg->v[1]); 00584 strand_shade_refcount(cache, sseg->v[2]); 00585 } 00586 spart->totapixbuf[offset]++; 00587 } 00588 } 00589 } 00590 00591 /* width is calculated in hoco space, to ensure strands are visible */ 00592 static int strand_test_clip(float winmat[][4], ZSpan *UNUSED(zspan), float *bounds, float *co, float *zcomp, float widthx, float widthy) 00593 { 00594 float hoco[4]; 00595 int clipflag= 0; 00596 00597 projectvert(co, winmat, hoco); 00598 00599 /* we compare z without perspective division for segment sorting */ 00600 *zcomp= hoco[2]; 00601 00602 if(hoco[0]+widthx < bounds[0]*hoco[3]) clipflag |= 1; 00603 else if(hoco[0]-widthx > bounds[1]*hoco[3]) clipflag |= 2; 00604 00605 if(hoco[1]-widthy > bounds[3]*hoco[3]) clipflag |= 4; 00606 else if(hoco[1]+widthy < bounds[2]*hoco[3]) clipflag |= 8; 00607 00608 clipflag |= testclip(hoco); 00609 00610 return clipflag; 00611 } 00612 00613 static void do_scanconvert_strand(Render *UNUSED(re), StrandPart *spart, ZSpan *zspan, float t, float dt, float *co1, float *co2, float *co3, float *co4, int sample) 00614 { 00615 float jco1[3], jco2[3], jco3[3], jco4[3], jx, jy; 00616 00617 copy_v3_v3(jco1, co1); 00618 copy_v3_v3(jco2, co2); 00619 copy_v3_v3(jco3, co3); 00620 copy_v3_v3(jco4, co4); 00621 00622 if(spart->jit) { 00623 jx= -spart->jit[sample][0]; 00624 jy= -spart->jit[sample][1]; 00625 00626 jco1[0] += jx; jco1[1] += jy; 00627 jco2[0] += jx; jco2[1] += jy; 00628 jco3[0] += jx; jco3[1] += jy; 00629 jco4[0] += jx; jco4[1] += jy; 00630 00631 /* XXX mblur? */ 00632 } 00633 00634 spart->sample= sample; 00635 00636 spart->t[0]= t-dt; 00637 spart->s[0]= -1.0f; 00638 spart->t[1]= t-dt; 00639 spart->s[1]= 1.0f; 00640 spart->t[2]= t; 00641 spart->s[2]= 1.0f; 00642 zspan_scanconvert_strand(zspan, spart, jco1, jco2, jco3, do_strand_fillac); 00643 spart->t[0]= t-dt; 00644 spart->s[0]= -1.0f; 00645 spart->t[1]= t; 00646 spart->s[1]= 1.0f; 00647 spart->t[2]= t; 00648 spart->s[2]= -1.0f; 00649 zspan_scanconvert_strand(zspan, spart, jco1, jco3, jco4, do_strand_fillac); 00650 } 00651 00652 static void strand_render(Render *re, StrandSegment *sseg, float winmat[][4], StrandPart *spart, ZSpan *zspan, int totzspan, StrandPoint *p1, StrandPoint *p2) 00653 { 00654 if(spart) { 00655 float t= p2->t; 00656 float dt= p2->t - p1->t; 00657 int a; 00658 00659 if(re->osa) { 00660 for(a=0; a<re->osa; a++) 00661 do_scanconvert_strand(re, spart, zspan, t, dt, p1->zco2, p1->zco1, p2->zco1, p2->zco2, a); 00662 } 00663 else 00664 do_scanconvert_strand(re, spart, zspan, t, dt, p1->zco2, p1->zco1, p2->zco1, p2->zco2, 0); 00665 } 00666 else { 00667 float hoco1[4], hoco2[4]; 00668 int a, obi, index; 00669 00670 obi= sseg->obi - re->objectinstance; 00671 index= sseg->strand->index; 00672 00673 projectvert(p1->co, winmat, hoco1); 00674 projectvert(p2->co, winmat, hoco2); 00675 00676 00677 for(a=0; a<totzspan; a++) { 00678 #if 0 00679 /* render both strand and single pixel wire to counter aliasing */ 00680 zbufclip4(re, &zspan[a], obi, index, p1->hoco2, p1->hoco1, p2->hoco1, p2->hoco2, p1->clip2, p1->clip1, p2->clip1, p2->clip2); 00681 #endif 00682 /* only render a line for now, which makes the shadow map more 00683 similiar across frames, and so reduces flicker */ 00684 zbufsinglewire(&zspan[a], obi, index, hoco1, hoco2); 00685 } 00686 } 00687 } 00688 00689 static int strand_segment_recursive(Render *re, float winmat[][4], StrandPart *spart, ZSpan *zspan, int totzspan, StrandSegment *sseg, StrandPoint *p1, StrandPoint *p2, int depth) 00690 { 00691 StrandPoint p; 00692 StrandBuffer *buffer= sseg->buffer; 00693 float dot, d1[2], d2[2], len1, len2; 00694 00695 if(depth == buffer->maxdepth) 00696 return 0; 00697 00698 p.t= (p1->t + p2->t)*0.5f; 00699 strand_eval_point(sseg, &p); 00700 strand_project_point(buffer->winmat, buffer->winx, buffer->winy, &p); 00701 00702 d1[0]= (p.x - p1->x); 00703 d1[1]= (p.y - p1->y); 00704 len1= d1[0]*d1[0] + d1[1]*d1[1]; 00705 00706 d2[0]= (p2->x - p.x); 00707 d2[1]= (p2->y - p.y); 00708 len2= d2[0]*d2[0] + d2[1]*d2[1]; 00709 00710 if(len1 == 0.0f || len2 == 0.0f) 00711 return 0; 00712 00713 dot= d1[0]*d2[0] + d1[1]*d2[1]; 00714 if(dot*dot > sseg->sqadaptcos*len1*len2) 00715 return 0; 00716 00717 if(spart) { 00718 do_strand_point_project(winmat, zspan, p.co1, p.hoco1, p.zco1); 00719 do_strand_point_project(winmat, zspan, p.co2, p.hoco2, p.zco2); 00720 } 00721 else { 00722 #if 0 00723 projectvert(p.co1, winmat, p.hoco1); 00724 projectvert(p.co2, winmat, p.hoco2); 00725 p.clip1= testclip(p.hoco1); 00726 p.clip2= testclip(p.hoco2); 00727 #endif 00728 } 00729 00730 if(!strand_segment_recursive(re, winmat, spart, zspan, totzspan, sseg, p1, &p, depth+1)) 00731 strand_render(re, sseg, winmat, spart, zspan, totzspan, p1, &p); 00732 if(!strand_segment_recursive(re, winmat, spart, zspan, totzspan, sseg, &p, p2, depth+1)) 00733 strand_render(re, sseg, winmat, spart, zspan, totzspan, &p, p2); 00734 00735 return 1; 00736 } 00737 00738 void render_strand_segment(Render *re, float winmat[][4], StrandPart *spart, ZSpan *zspan, int totzspan, StrandSegment *sseg) 00739 { 00740 StrandBuffer *buffer= sseg->buffer; 00741 StrandPoint *p1= &sseg->point1; 00742 StrandPoint *p2= &sseg->point2; 00743 00744 p1->t= 0.0f; 00745 p2->t= 1.0f; 00746 00747 strand_eval_point(sseg, p1); 00748 strand_project_point(buffer->winmat, buffer->winx, buffer->winy, p1); 00749 strand_eval_point(sseg, p2); 00750 strand_project_point(buffer->winmat, buffer->winx, buffer->winy, p2); 00751 00752 if(spart) { 00753 do_strand_point_project(winmat, zspan, p1->co1, p1->hoco1, p1->zco1); 00754 do_strand_point_project(winmat, zspan, p1->co2, p1->hoco2, p1->zco2); 00755 do_strand_point_project(winmat, zspan, p2->co1, p2->hoco1, p2->zco1); 00756 do_strand_point_project(winmat, zspan, p2->co2, p2->hoco2, p2->zco2); 00757 } 00758 else { 00759 #if 0 00760 projectvert(p1->co1, winmat, p1->hoco1); 00761 projectvert(p1->co2, winmat, p1->hoco2); 00762 projectvert(p2->co1, winmat, p2->hoco1); 00763 projectvert(p2->co2, winmat, p2->hoco2); 00764 p1->clip1= testclip(p1->hoco1); 00765 p1->clip2= testclip(p1->hoco2); 00766 p2->clip1= testclip(p2->hoco1); 00767 p2->clip2= testclip(p2->hoco2); 00768 #endif 00769 } 00770 00771 if(!strand_segment_recursive(re, winmat, spart, zspan, totzspan, sseg, p1, p2, 0)) 00772 strand_render(re, sseg, winmat, spart, zspan, totzspan, p1, p2); 00773 } 00774 00775 /* render call to fill in strands */ 00776 int zbuffer_strands_abuf(Render *re, RenderPart *pa, APixstrand *apixbuf, ListBase *apsmbase, unsigned int lay, int UNUSED(negzmask), float winmat[][4], int winx, int winy, int UNUSED(sample), float (*jit)[2], float clipcrop, int shadow, StrandShadeCache *cache) 00777 { 00778 ObjectRen *obr; 00779 ObjectInstanceRen *obi; 00780 ZSpan zspan; 00781 StrandRen *strand=0; 00782 StrandVert *svert; 00783 StrandBound *sbound; 00784 StrandPart spart; 00785 StrandSegment sseg; 00786 StrandSortSegment *sortsegments = NULL, *sortseg, *firstseg; 00787 MemArena *memarena; 00788 float z[4], bounds[4], obwinmat[4][4]; 00789 int a, b, c, i, totsegment, clip[4]; 00790 00791 if(re->test_break(re->tbh)) 00792 return 0; 00793 if(re->totstrand == 0) 00794 return 0; 00795 00796 /* setup StrandPart */ 00797 memset(&spart, 0, sizeof(spart)); 00798 00799 spart.re= re; 00800 spart.rectx= pa->rectx; 00801 spart.recty= pa->recty; 00802 spart.apixbuf= apixbuf; 00803 spart.zspan= &zspan; 00804 spart.rectdaps= pa->rectdaps; 00805 spart.rectz= pa->rectz; 00806 spart.rectmask= pa->rectmask; 00807 spart.cache= cache; 00808 spart.shadow= shadow; 00809 spart.jit= jit; 00810 00811 zbuf_alloc_span(&zspan, pa->rectx, pa->recty, clipcrop); 00812 00813 /* needed for transform from hoco to zbuffer co */ 00814 zspan.zmulx= ((float)winx)/2.0f; 00815 zspan.zmuly= ((float)winy)/2.0f; 00816 00817 zspan.zofsx= -pa->disprect.xmin; 00818 zspan.zofsy= -pa->disprect.ymin; 00819 00820 /* to center the sample position */ 00821 if(!shadow) { 00822 zspan.zofsx -= 0.5f; 00823 zspan.zofsy -= 0.5f; 00824 } 00825 00826 zspan.apsmbase= apsmbase; 00827 00828 /* clipping setup */ 00829 bounds[0]= (2*pa->disprect.xmin - winx-1)/(float)winx; 00830 bounds[1]= (2*pa->disprect.xmax - winx+1)/(float)winx; 00831 bounds[2]= (2*pa->disprect.ymin - winy-1)/(float)winy; 00832 bounds[3]= (2*pa->disprect.ymax - winy+1)/(float)winy; 00833 00834 memarena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "strand sort arena"); 00835 firstseg= NULL; 00836 totsegment= 0; 00837 00838 /* for all object instances */ 00839 for(obi=re->instancetable.first, i=0; obi; obi=obi->next, i++) { 00840 Material *ma; 00841 float widthx, widthy; 00842 00843 obr= obi->obr; 00844 00845 if(!obr->strandbuf || !(obr->strandbuf->lay & lay)) 00846 continue; 00847 00848 /* compute matrix and try clipping whole object */ 00849 if(obi->flag & R_TRANSFORMED) 00850 mult_m4_m4m4(obwinmat, winmat, obi->mat); 00851 else 00852 copy_m4_m4(obwinmat, winmat); 00853 00854 /* test if we should skip it */ 00855 ma = obr->strandbuf->ma; 00856 00857 if(shadow && !(ma->mode & MA_SHADBUF)) 00858 continue; 00859 else if(!shadow && (ma->mode & MA_ONLYCAST)) 00860 continue; 00861 00862 if(clip_render_object(obi->obr->boundbox, bounds, obwinmat)) 00863 continue; 00864 00865 widthx= obr->strandbuf->maxwidth*obwinmat[0][0]; 00866 widthy= obr->strandbuf->maxwidth*obwinmat[1][1]; 00867 00868 /* for each bounding box containing a number of strands */ 00869 sbound= obr->strandbuf->bound; 00870 for(c=0; c<obr->strandbuf->totbound; c++, sbound++) { 00871 if(clip_render_object(sbound->boundbox, bounds, obwinmat)) 00872 continue; 00873 00874 /* for each strand in this bounding box */ 00875 for(a=sbound->start; a<sbound->end; a++) { 00876 strand= RE_findOrAddStrand(obr, a); 00877 svert= strand->vert; 00878 00879 /* keep clipping and z depth for 4 control points */ 00880 clip[1]= strand_test_clip(obwinmat, &zspan, bounds, svert->co, &z[1], widthx, widthy); 00881 clip[2]= strand_test_clip(obwinmat, &zspan, bounds, (svert+1)->co, &z[2], widthx, widthy); 00882 clip[0]= clip[1]; z[0]= z[1]; 00883 00884 for(b=0; b<strand->totvert-1; b++, svert++) { 00885 /* compute 4th point clipping and z depth */ 00886 if(b < strand->totvert-2) { 00887 clip[3]= strand_test_clip(obwinmat, &zspan, bounds, (svert+2)->co, &z[3], widthx, widthy); 00888 } 00889 else { 00890 clip[3]= clip[2]; z[3]= z[2]; 00891 } 00892 00893 /* check clipping and add to sortsegments buffer */ 00894 if(!(clip[0] & clip[1] & clip[2] & clip[3])) { 00895 sortseg= BLI_memarena_alloc(memarena, sizeof(StrandSortSegment)); 00896 sortseg->obi= i; 00897 sortseg->strand= strand->index; 00898 sortseg->segment= b; 00899 00900 sortseg->z= 0.5f*(z[1] + z[2]); 00901 00902 sortseg->next= firstseg; 00903 firstseg= sortseg; 00904 totsegment++; 00905 } 00906 00907 /* shift clipping and z depth */ 00908 clip[0]= clip[1]; z[0]= z[1]; 00909 clip[1]= clip[2]; z[1]= z[2]; 00910 clip[2]= clip[3]; z[2]= z[3]; 00911 } 00912 } 00913 } 00914 } 00915 00916 if(!re->test_break(re->tbh)) { 00917 /* convert list to array and sort */ 00918 sortsegments= MEM_mallocN(sizeof(StrandSortSegment)*totsegment, "StrandSortSegment"); 00919 for(a=0, sortseg=firstseg; a<totsegment; a++, sortseg=sortseg->next) 00920 sortsegments[a]= *sortseg; 00921 qsort(sortsegments, totsegment, sizeof(StrandSortSegment), compare_strand_segment); 00922 } 00923 00924 BLI_memarena_free(memarena); 00925 00926 spart.totapixbuf= MEM_callocN(sizeof(int)*pa->rectx*pa->recty, "totapixbuf"); 00927 00928 if(!re->test_break(re->tbh)) { 00929 /* render segments in sorted order */ 00930 sortseg= sortsegments; 00931 for(a=0; a<totsegment; a++, sortseg++) { 00932 if(re->test_break(re->tbh)) 00933 break; 00934 00935 obi= &re->objectinstance[sortseg->obi]; 00936 obr= obi->obr; 00937 00938 sseg.obi= obi; 00939 sseg.strand= RE_findOrAddStrand(obr, sortseg->strand); 00940 sseg.buffer= sseg.strand->buffer; 00941 sseg.sqadaptcos= sseg.buffer->adaptcos; 00942 sseg.sqadaptcos *= sseg.sqadaptcos; 00943 00944 svert= sseg.strand->vert + sortseg->segment; 00945 sseg.v[0]= (sortseg->segment > 0)? (svert-1): svert; 00946 sseg.v[1]= svert; 00947 sseg.v[2]= svert+1; 00948 sseg.v[3]= (sortseg->segment < sseg.strand->totvert-2)? svert+2: svert+1; 00949 sseg.shaded= 0; 00950 00951 spart.segment= &sseg; 00952 00953 render_strand_segment(re, winmat, &spart, &zspan, 1, &sseg); 00954 } 00955 } 00956 00957 if(sortsegments) 00958 MEM_freeN(sortsegments); 00959 MEM_freeN(spart.totapixbuf); 00960 00961 zbuf_free_span(&zspan); 00962 00963 return totsegment; 00964 } 00965 00966 /* *************** */ 00967 00968 StrandSurface *cache_strand_surface(Render *re, ObjectRen *obr, DerivedMesh *dm, float mat[][4], int timeoffset) 00969 { 00970 StrandSurface *mesh; 00971 MFace *mface; 00972 MVert *mvert; 00973 float (*co)[3]; 00974 int a, totvert, totface; 00975 00976 totvert= dm->getNumVerts(dm); 00977 totface= dm->getNumFaces(dm); 00978 00979 for(mesh=re->strandsurface.first; mesh; mesh=mesh->next) 00980 if(mesh->obr.ob == obr->ob && mesh->obr.par == obr->par 00981 && mesh->obr.index == obr->index && mesh->totvert==totvert && mesh->totface==totface) 00982 break; 00983 00984 if(!mesh) { 00985 mesh= MEM_callocN(sizeof(StrandSurface), "StrandSurface"); 00986 mesh->obr= *obr; 00987 mesh->totvert= totvert; 00988 mesh->totface= totface; 00989 mesh->face= MEM_callocN(sizeof(int)*4*mesh->totface, "StrandSurfFaces"); 00990 mesh->ao= MEM_callocN(sizeof(float)*3*mesh->totvert, "StrandSurfAO"); 00991 mesh->env= MEM_callocN(sizeof(float)*3*mesh->totvert, "StrandSurfEnv"); 00992 mesh->indirect= MEM_callocN(sizeof(float)*3*mesh->totvert, "StrandSurfIndirect"); 00993 BLI_addtail(&re->strandsurface, mesh); 00994 } 00995 00996 if(timeoffset == -1 && !mesh->prevco) 00997 mesh->prevco= co= MEM_callocN(sizeof(float)*3*mesh->totvert, "StrandSurfCo"); 00998 else if(timeoffset == 0 && !mesh->co) 00999 mesh->co= co= MEM_callocN(sizeof(float)*3*mesh->totvert, "StrandSurfCo"); 01000 else if(timeoffset == 1 && !mesh->nextco) 01001 mesh->nextco= co= MEM_callocN(sizeof(float)*3*mesh->totvert, "StrandSurfCo"); 01002 else 01003 return mesh; 01004 01005 mvert= dm->getVertArray(dm); 01006 for(a=0; a<mesh->totvert; a++, mvert++) { 01007 copy_v3_v3(co[a], mvert->co); 01008 mul_m4_v3(mat, co[a]); 01009 } 01010 01011 mface= dm->getFaceArray(dm); 01012 for(a=0; a<mesh->totface; a++, mface++) { 01013 mesh->face[a][0]= mface->v1; 01014 mesh->face[a][1]= mface->v2; 01015 mesh->face[a][2]= mface->v3; 01016 mesh->face[a][3]= mface->v4; 01017 } 01018 01019 return mesh; 01020 } 01021 01022 void free_strand_surface(Render *re) 01023 { 01024 StrandSurface *mesh; 01025 01026 for(mesh=re->strandsurface.first; mesh; mesh=mesh->next) { 01027 if(mesh->co) MEM_freeN(mesh->co); 01028 if(mesh->prevco) MEM_freeN(mesh->prevco); 01029 if(mesh->nextco) MEM_freeN(mesh->nextco); 01030 if(mesh->ao) MEM_freeN(mesh->ao); 01031 if(mesh->env) MEM_freeN(mesh->env); 01032 if(mesh->indirect) MEM_freeN(mesh->indirect); 01033 if(mesh->face) MEM_freeN(mesh->face); 01034 } 01035 01036 BLI_freelistN(&re->strandsurface); 01037 } 01038 01039 void strand_minmax(StrandRen *strand, float *min, float *max, float width) 01040 { 01041 StrandVert *svert; 01042 float vec[3], width2= 2.0f*width; 01043 int a; 01044 01045 for(a=0, svert=strand->vert; a<strand->totvert; a++, svert++) { 01046 copy_v3_v3(vec, svert->co); 01047 DO_MINMAX(vec, min, max); 01048 01049 if(width!=0.0f) { 01050 vec[0]+= width; vec[1]+= width; vec[2]+= width; 01051 DO_MINMAX(vec, min, max); 01052 vec[0]-= width2; vec[1]-= width2; vec[2]-= width2; 01053 DO_MINMAX(vec, min, max); 01054 } 01055 } 01056 } 01057