Blender V2.61 - r43446
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#include <render_types.h>
Public Attributes | |
struct VertRen * | v1 |
struct VertRen * | v2 |
struct VertRen * | v3 |
struct VertRen * | v4 |
float | n [3] |
struct Material * | mat |
char | puno |
char | flag |
char | ec |
int | index |
Definition at line 378 of file render_types.h.
char VlakRen::ec |
Definition at line 383 of file render_types.h.
Referenced by dl_surf_to_renderdata(), init_render_curve(), init_render_dm(), init_render_mball(), init_render_mesh(), isb_bsp_fillfaces(), particle_billboard(), static_particle_strand(), static_particle_wire(), zbuffer_abuf(), zbuffer_shadow(), and zbuffer_solid().
char VlakRen::flag |
Definition at line 383 of file render_types.h.
Referenced by calc_R_ref(), calc_vertexnormals(), check_non_flat_quads(), displace_render_face(), dl_surf_to_renderdata(), env_hideobject(), env_layerflags(), env_showobjects(), init_render_curve(), init_render_dm(), init_render_mball(), init_render_mesh(), is_raytraceable_vlr(), isb_bsp_fillfaces(), ray_ao_qmc(), ray_ao_spheresamp(), ray_shadow_qmc(), set_fullsample_trace_flag(), set_phong_threshold(), shade_input_set_normals(), shade_input_set_shade_texco(), shade_input_set_triangle_i(), shade_input_set_uv(), shade_input_set_vertex_normals(), shade_one_light(), shade_samples_fill_with_ps(), shade_tra_samples_fill(), split_quads(), static_particle_strand(), strand_shade_point(), trace_reflect(), trace_refract(), vlr_check_intersect(), vlr_set_uv_indices(), zbuffer_abuf(), zbuffer_shadow(), and zbuffer_solid().
int VlakRen::index |
Definition at line 384 of file render_types.h.
Referenced by cache_occ_samples(), init_render_mball(), RE_vlakren_copy(), RE_vlakren_get_mcol(), RE_vlakren_get_nmap_tangent(), RE_vlakren_get_radface(), RE_vlakren_get_surfnor(), RE_vlakren_get_tface(), and sample_occ().
struct Material* VlakRen::mat |
Definition at line 381 of file render_types.h.
Referenced by bake_shade(), check_non_flat_quads(), deep_alpha(), displace_render_face(), dl_surf_to_renderdata(), init_render_curve(), init_render_dm(), init_render_mball(), init_render_mesh(), is_raytraceable_vlr(), isb_bsp_fillfaces(), occ_tree_build(), particle_billboard(), set_fullsample_trace_flag(), shade_input_set_triangle_i(), shadowbuf_autoclip(), split_quads(), static_particle_strand(), static_particle_wire(), vlr_check_intersect(), vlr_check_intersect_solid(), vol_shade_one_lamp(), volume_trace(), zbuffer_abuf(), zbuffer_shadow(), zbuffer_solid(), and zbuffer_sss().
float VlakRen::n[3] |
Definition at line 380 of file render_types.h.
Referenced by as_findvertex(), as_testvertex(), autosmooth(), calc_tangent_vector(), calc_vertexnormals(), check_non_flat_quads(), displace_render_face(), dl_surf_to_renderdata(), init_render_curve(), init_render_dm(), init_render_mball(), init_render_mesh(), occ_face(), particle_billboard(), RE_vlakren_get_normal(), set_phong_threshold(), split_quads(), static_particle_strand(), and static_particle_wire().
char VlakRen::puno |
Definition at line 382 of file render_types.h.
Referenced by cubemap().
struct VertRen* VlakRen::v1 |
Definition at line 379 of file render_types.h.
Referenced by autosmooth(), bake_set_vlr_dxyco(), calc_edge_stress(), calc_tangent_vector(), calc_vertexnormals(), check_non_flat_quads(), cubemap(), displace_render_face(), dl_surf_to_renderdata(), do_bake_shade(), init_render_curve(), init_render_dm(), init_render_mball(), init_render_mesh(), intersect_rayface(), isb_bsp_fillfaces(), occ_face(), occ_form_factor(), occ_shade(), particle_billboard(), rayface_from_vlak(), RE_rayface_from_vlak(), set_phong_threshold(), shade_input_set_triangle_i(), shadowbuf_autoclip(), split_quads(), split_v_renderfaces(), static_particle_strand(), static_particle_wire(), viewpixel_to_lampbuf(), zbuffer_abuf(), zbuffer_shadow(), zbuffer_solid(), and zbuffer_sss().
struct VertRen * VlakRen::v2 |
Definition at line 379 of file render_types.h.
Referenced by autosmooth(), bake_set_vlr_dxyco(), calc_edge_stress(), calc_tangent_vector(), calc_vertexnormals(), check_non_flat_quads(), cubemap(), displace_render_face(), dl_surf_to_renderdata(), do_bake_shade(), init_render_curve(), init_render_dm(), init_render_mball(), init_render_mesh(), intersect_rayface(), isb_bsp_fillfaces(), occ_face(), occ_form_factor(), occ_shade(), particle_billboard(), rayface_from_vlak(), RE_rayface_from_vlak(), set_phong_threshold(), shade_input_set_uv(), shadowbuf_autoclip(), split_quads(), split_v_renderfaces(), static_particle_strand(), static_particle_wire(), zbuffer_abuf(), zbuffer_shadow(), zbuffer_solid(), and zbuffer_sss().
struct VertRen * VlakRen::v3 |
Definition at line 379 of file render_types.h.
Referenced by autosmooth(), bake_set_vlr_dxyco(), calc_edge_stress(), calc_tangent_vector(), calc_vertexnormals(), check_non_flat_quads(), cubemap(), displace_render_face(), dl_surf_to_renderdata(), do_bake_shade(), init_render_curve(), init_render_dm(), init_render_mball(), init_render_mesh(), intersect_rayface(), isb_bsp_fillfaces(), occ_face(), occ_form_factor(), occ_shade(), particle_billboard(), rayface_from_vlak(), RE_rayface_from_vlak(), set_phong_threshold(), shade_input_set_uv(), shadowbuf_autoclip(), split_quads(), static_particle_strand(), static_particle_wire(), zbuffer_abuf(), zbuffer_shadow(), zbuffer_solid(), and zbuffer_sss().
struct VertRen * VlakRen::v4 |
Definition at line 379 of file render_types.h.
Referenced by autosmooth(), bake_set_vlr_dxyco(), calc_edge_stress(), calc_tangent_vector(), calc_vertexnormals(), check_non_flat_quads(), displace_render_face(), dl_surf_to_renderdata(), do_bake_shade(), GetNumVertsOfFace(), init_render_curve(), init_render_dm(), init_render_mball(), init_render_mesh(), intersect_rayface(), isb_bsp_fillfaces(), occ_face(), occ_form_factor(), occ_shade(), particle_billboard(), rayface_from_vlak(), RE_rayface_from_vlak(), set_phong_threshold(), shade_tface(), shadowbuf_autoclip(), split_quads(), static_particle_strand(), static_particle_wire(), zbuffer_abuf(), zbuffer_shadow(), zbuffer_solid(), and zbuffer_sss().