Blender V2.61 - r43446
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#include <zbuf.h>
Public Attributes | |
unsigned short | mask [4] |
int | z [4] |
int | p [4] |
int | obi [4] |
int | seg [4] |
float | u [4] |
float | v [4] |
struct APixstrand * | next |
unsigned short APixstrand::mask[4] |
Definition at line 74 of file zbuf.h.
Referenced by compress_deepshadowbuf(), and zbuffer_transp_shade().
struct APixstrand* APixstrand::next |
Definition at line 80 of file zbuf.h.
Referenced by compress_deepshadowbuf(), do_strand_fillac(), and zbuffer_transp_shade().
int APixstrand::obi[4] |
Definition at line 77 of file zbuf.h.
Referenced by compress_deepshadowbuf(), and zbuffer_transp_shade().
int APixstrand::p[4] |
Definition at line 76 of file zbuf.h.
Referenced by compress_deepshadowbuf(), and zbuffer_transp_shade().
int APixstrand::seg[4] |
Definition at line 78 of file zbuf.h.
Referenced by zbuffer_transp_shade().
float APixstrand::u[4] |
Definition at line 79 of file zbuf.h.
Referenced by zbuffer_transp_shade().
float APixstrand::v[4] |
Definition at line 79 of file zbuf.h.
Referenced by zbuffer_transp_shade().
int APixstrand::z[4] |
Definition at line 75 of file zbuf.h.
Referenced by compress_deepshadowbuf(), and zbuffer_transp_shade().