Blender V2.61 - r43446
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#include <render_types.h>
Public Attributes | |
struct StrandBuffer * | next |
struct StrandBuffer * | prev |
struct StrandVert * | vert |
struct StrandBound * | bound |
int | totvert |
int | totbound |
struct ObjectRen * | obr |
struct Material * | ma |
struct StrandSurface * | surface |
unsigned int | lay |
int | overrideuv |
int | flag |
int | maxdepth |
float | adaptcos |
float | minwidth |
float | widthfade |
float | maxwidth |
float | winmat [4][4] |
int | winx |
int | winy |
Definition at line 429 of file render_types.h.
float StrandBuffer::adaptcos |
Definition at line 441 of file render_types.h.
Referenced by render_new_particle_system(), zbuffer_shadow(), and zbuffer_strands_abuf().
struct StrandBound* StrandBuffer::bound |
Definition at line 432 of file render_types.h.
Referenced by finalize_render_object(), free_renderdata_tables(), render_new_particle_system(), zbuffer_shadow(), and zbuffer_strands_abuf().
Definition at line 440 of file render_types.h.
Referenced by finalize_render_object(), render_new_particle_system(), and strand_eval_point().
unsigned int StrandBuffer::lay |
Definition at line 438 of file render_types.h.
Referenced by render_new_particle_system(), zbuffer_shadow(), and zbuffer_strands_abuf().
struct Material* StrandBuffer::ma |
Definition at line 436 of file render_types.h.
Referenced by deep_alpha(), finalize_render_object(), render_new_particle_system(), shade_input_set_strand(), strand_eval_point(), strand_shade_point(), zbuffer_shadow(), and zbuffer_strands_abuf().
Definition at line 440 of file render_types.h.
Referenced by render_new_particle_system(), and strand_segment_recursive().
float StrandBuffer::maxwidth |
Definition at line 443 of file render_types.h.
Referenced by finalize_render_object(), and zbuffer_strands_abuf().
float StrandBuffer::minwidth |
Definition at line 441 of file render_types.h.
Referenced by render_new_particle_system(), and strand_eval_point().
struct StrandBuffer* StrandBuffer::next |
Definition at line 430 of file render_types.h.
struct ObjectRen* StrandBuffer::obr |
Definition at line 435 of file render_types.h.
Referenced by RE_addStrandBuffer(), shade_input_set_strand_texco(), and strand_eval_point().
Definition at line 439 of file render_types.h.
Referenced by render_new_particle_system(), and shade_input_set_strand_texco().
struct StrandBuffer * StrandBuffer::prev |
Definition at line 430 of file render_types.h.
struct StrandSurface* StrandBuffer::surface |
Definition at line 437 of file render_types.h.
Referenced by calculate_speedvectors(), render_new_particle_system(), and sample_occ_surface().
Definition at line 433 of file render_types.h.
Referenced by finalize_render_object(), render_new_particle_system(), zbuffer_shadow(), and zbuffer_strands_abuf().
Definition at line 433 of file render_types.h.
Referenced by RE_addStrandBuffer().
struct StrandVert* StrandBuffer::vert |
Definition at line 431 of file render_types.h.
Referenced by free_renderdata_tables(), RE_addStrandBuffer(), and render_new_particle_system().
float StrandBuffer::widthfade |
Definition at line 441 of file render_types.h.
Referenced by render_new_particle_system(), and strand_shade_segment().
float StrandBuffer::winmat[4][4] |
Definition at line 445 of file render_types.h.
Referenced by render_new_particle_system(), render_strand_segment(), strand_eval_point(), and strand_segment_recursive().
Definition at line 446 of file render_types.h.
Referenced by render_new_particle_system(), render_strand_segment(), strand_eval_point(), and strand_segment_recursive().
Definition at line 446 of file render_types.h.
Referenced by render_new_particle_system(), render_strand_segment(), strand_eval_point(), and strand_segment_recursive().