Blender V2.61 - r43446
Public Attributes

StrandBuffer Struct Reference

#include <render_types.h>

List of all members.

Public Attributes

struct StrandBuffer * next
struct StrandBuffer * prev
struct StrandVert * vert
struct StrandBound * bound
int totvert
int totbound
struct ObjectRen * obr
struct Material * ma
struct StrandSurface * surface
unsigned int lay
int overrideuv
int flag
int maxdepth
float adaptcos
float minwidth
float widthfade
float maxwidth
float winmat [4][4]
int winx
int winy

Detailed Description

Definition at line 429 of file render_types.h.


Member Data Documentation

unsigned int StrandBuffer::lay

Definition at line 440 of file render_types.h.

Referenced by render_new_particle_system(), and strand_segment_recursive().

Definition at line 443 of file render_types.h.

Referenced by finalize_render_object(), and zbuffer_strands_abuf().

Definition at line 441 of file render_types.h.

Referenced by render_new_particle_system(), and strand_eval_point().

Definition at line 430 of file render_types.h.

Definition at line 439 of file render_types.h.

Referenced by render_new_particle_system(), and shade_input_set_strand_texco().

Definition at line 430 of file render_types.h.

Definition at line 433 of file render_types.h.

Referenced by RE_addStrandBuffer().

Definition at line 441 of file render_types.h.

Referenced by render_new_particle_system(), and strand_shade_segment().

float StrandBuffer::winmat[4][4]

The documentation for this struct was generated from the following file: