Blender V2.61 - r43446
Public Attributes

StrandBuffer Struct Reference

#include <render_types.h>

List of all members.

Public Attributes

struct StrandBuffernext
struct StrandBufferprev
struct StrandVertvert
struct StrandBoundbound
int totvert
int totbound
struct ObjectRenobr
struct Materialma
struct StrandSurfacesurface
unsigned int lay
int overrideuv
int flag
int maxdepth
float adaptcos
float minwidth
float widthfade
float maxwidth
float winmat [4][4]
int winx
int winy

Detailed Description

Definition at line 429 of file render_types.h.


Member Data Documentation

unsigned int StrandBuffer::lay

Definition at line 440 of file render_types.h.

Referenced by render_new_particle_system(), and strand_segment_recursive().

Definition at line 443 of file render_types.h.

Referenced by finalize_render_object(), and zbuffer_strands_abuf().

Definition at line 441 of file render_types.h.

Referenced by render_new_particle_system(), and strand_eval_point().

Definition at line 430 of file render_types.h.

Definition at line 439 of file render_types.h.

Referenced by render_new_particle_system(), and shade_input_set_strand_texco().

Definition at line 430 of file render_types.h.

Definition at line 433 of file render_types.h.

Referenced by RE_addStrandBuffer().

Definition at line 441 of file render_types.h.

Referenced by render_new_particle_system(), and strand_shade_segment().

float StrandBuffer::winmat[4][4]

The documentation for this struct was generated from the following file: