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Blender V2.61 - r43446
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#include <DNA_scene_types.h>
Public Attributes | |
| float | col [3] |
| char | type |
| char | pad1 |
| char | pad2 |
| char | pad3 |
Definition at line 556 of file DNA_scene_types.h.
| float GameFraming::col[3] |
Definition at line 557 of file DNA_scene_types.h.
Referenced by BL_ConvertBlenderObjects(), and StartKetsjiShell().
| char GameFraming::pad1 |
Definition at line 558 of file DNA_scene_types.h.
| char GameFraming::pad2 |
Definition at line 558 of file DNA_scene_types.h.
| char GameFraming::pad3 |
Definition at line 558 of file DNA_scene_types.h.
| char GameFraming::type |
Definition at line 558 of file DNA_scene_types.h.
Referenced by BL_ConvertBlenderObjects(), game_engine_exec(), and StartKetsjiShell().