Blender V2.61 - r43446
Defines | Functions | Variables

rna_nodetree_types.h File Reference
RNA | RNA | RNA

Go to the source code of this file.

Defines

#define DefNode(Category, ID, DefFunc, EnumName, StructName, UIName, UIDesc)
#define DefNode(Category, ID, DefFunc, EnumName, StructName, UIName, UIDesc)
#define DefNode(Category, ID, DefFunc, EnumName, StructName, UIName, UIDesc)

Functions

 DefNode (ShaderNode, SH_NODE_OUTPUT, 0,"OUTPUT", Output,"Output","") DefNode(ShaderNode
 DefNode (ShaderNode, SH_NODE_RGB, 0,"RGB", RGB,"RGB","") DefNode(ShaderNode
 DefNode (ShaderNode, SH_NODE_MIX_RGB, def_mix_rgb,"MIX_RGB", MixRGB,"MixRGB","") DefNode(ShaderNode
Value to DefNode (ShaderNode, SH_NODE_RGBTOBW, 0,"RGBTOBW", RGBToBW,"RGB to BW","") DefNode(ShaderNode
Value to DefNode (ShaderNode, SH_NODE_NORMAL, 0,"NORMAL", Normal,"Normal","") DefNode(ShaderNode
Value to DefNode (ShaderNode, SH_NODE_GEOMETRY, def_sh_geometry,"GEOMETRY", Geometry,"Geometry","") DefNode(ShaderNode
Value to DefNode (ShaderNode, SH_NODE_CURVE_VEC, def_vector_curve,"CURVE_VEC", VectorCurve,"Vector Curve","") DefNode(ShaderNode
Value to RGB DefNode (ShaderNode, SH_NODE_CAMERA, 0,"CAMERA", CameraData,"Camera Data","") DefNode(ShaderNode
Value to RGB DefNode (ShaderNode, SH_NODE_VECT_MATH, def_vector_math,"VECT_MATH", VectorMath,"Vector Math","") DefNode(ShaderNode
Value to RGB DefNode (ShaderNode, SH_NODE_MATERIAL_EXT, def_sh_material,"MATERIAL_EXT", ExtendedMaterial,"Extended Material","") DefNode(ShaderNode
Value to RGB DefNode (ShaderNode, SH_NODE_SEPRGB, 0,"SEPRGB", SeparateRGB,"Separate RGB","") DefNode(ShaderNode
Value to RGB Combine DefNode (ShaderNode, SH_NODE_HUE_SAT, 0,"HUE_SAT", HueSaturation,"Hue/Saturation","") DefNode(ShaderNode
Value to RGB Combine Material DefNode (ShaderNode, SH_NODE_OUTPUT_LAMP, 0,"OUTPUT_LAMP", OutputLamp,"Lamp Output","") DefNode(ShaderNode
Value to RGB Combine Material World DefNode (ShaderNode, SH_NODE_FRESNEL, 0,"FRESNEL", Fresnel,"Fresnel","") DefNode(ShaderNode
Value to RGB Combine Material World DefNode (ShaderNode, SH_NODE_MIX_SHADER, 0,"MIX_SHADER", MixShader,"Mix Shader","") DefNode(ShaderNode
Value to RGB Combine Material
World Add 
DefNode (ShaderNode, SH_NODE_ATTRIBUTE, def_sh_attribute,"ATTRIBUTE", Attribute,"Attribute","") DefNode(ShaderNode
Value to RGB Combine Material
World Add 
DefNode (ShaderNode, SH_NODE_HOLDOUT, 0,"HOLDOUT", Holdout,"Holdout","") DefNode(ShaderNode
Value to RGB Combine Material
World Add Diffuse 
DefNode (ShaderNode, SH_NODE_BSDF_GLOSSY, def_glossy,"BSDF_GLOSSY", BsdfGlossy,"Glossy Bsdf","") DefNode(ShaderNode
Value to RGB Combine Material
World Add Diffuse Glass 
DefNode (ShaderNode, SH_NODE_BSDF_TRANSLUCENT, 0,"BSDF_TRANSLUCENT", BsdfTranslucent,"Translucent Bsdf","") DefNode(ShaderNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent 
DefNode (ShaderNode, SH_NODE_BSDF_VELVET, 0,"BSDF_VELVET", BsdfVelvet,"Velvet Bsdf","") DefNode(ShaderNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent 
DefNode (ShaderNode, SH_NODE_VOLUME_ISOTROPIC, 0,"VOLUME_ISOTROPIC", VolumeIsotropic,"Isotropic Volume","") DefNode(ShaderNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent 
DefNode (ShaderNode, SH_NODE_NEW_GEOMETRY, 0,"NEW_GEOMETRY", NewGeometry,"Geometry","") DefNode(ShaderNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light 
DefNode (ShaderNode, SH_NODE_TEX_IMAGE, def_sh_tex_image,"TEX_IMAGE", TexImage,"Image Texture","") DefNode(ShaderNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment 
DefNode (ShaderNode, SH_NODE_TEX_SKY, def_sh_tex_sky,"TEX_SKY", TexSky,"Sky Texture","") DefNode(ShaderNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient 
DefNode (ShaderNode, SH_NODE_TEX_NOISE, def_sh_tex_noise,"TEX_NOISE", TexNoise,"Noise Texture","") DefNode(ShaderNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic 
DefNode (ShaderNode, SH_NODE_TEX_WAVE, def_sh_tex_wave,"TEX_WAVE", TexWave,"Wave Texture","") DefNode(ShaderNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave 
DefNode (ShaderNode, SH_NODE_TEX_VORONOI, def_sh_tex_voronoi,"TEX_VORONOI", TexVoronoi,"Voronoi Texture","") DefNode(ShaderNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker 
DefNode (ShaderNode, SH_NODE_TEX_COORD, 0,"TEX_COORD", TexCoord,"Texture Coordinate","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker 
DefNode (CompositorNode, CMP_NODE_RGB, 0,"RGB", RGB,"RGB","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker 
DefNode (CompositorNode, CMP_NODE_MIX_RGB, def_mix_rgb,"MIX_RGB", MixRGB,"Mix RGB","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to 
DefNode (CompositorNode, CMP_NODE_RGBTOBW, 0,"RGBTOBW", RGBToBW,"RGB to BW","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to 
DefNode (CompositorNode, CMP_NODE_CURVE_VEC, def_vector_curve,"CURVE_VEC", CurveVec,"Vector Curve","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB 
DefNode (CompositorNode, CMP_NODE_ALPHAOVER, def_cmp_alpha_over,"ALPHAOVER", AlphaOver,"Alpha Over","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB 
DefNode (CompositorNode, CMP_NODE_FILTER, def_cmp_filter,"FILTER", Filter,"Filter","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map 
DefNode (CompositorNode, CMP_NODE_TIME, def_time,"TIME", Time,"Time","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector 
DefNode (CompositorNode, CMP_NODE_SEPRGBA, 0,"SEPRGBA", SepRGBA,"Separate RGBA","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate 
DefNode (CompositorNode, CMP_NODE_SETALPHA, 0,"SETALPHA", SetAlpha,"Set Alpha","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue 
DefNode (CompositorNode, CMP_NODE_IMAGE, def_cmp_image,"IMAGE", Image,"Image","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render 
DefNode (CompositorNode, CMP_NODE_COMPOSITE, 0,"COMPOSITE", Composite,"Composite","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output 
DefNode (CompositorNode, CMP_NODE_TEXTURE, def_texture,"TEXTURE", Texture,"Texture","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output 
DefNode (CompositorNode, CMP_NODE_ZCOMBINE, def_cmp_zcombine,"ZCOMBINE", Zcombine,"Z Combine","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine 
DefNode (CompositorNode, CMP_NODE_DILATEERODE, def_cmp_dilate_erode,"DILATEERODE", DilateErode,"Dilate/Erode","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine 
DefNode (CompositorNode, CMP_NODE_SCALE, def_cmp_scale,"SCALE", Scale,"Scale","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate 
DefNode (CompositorNode, CMP_NODE_COMBYCCA, def_cmp_ycc,"COMBYCCA", CombYCCA,"Combine YCCA","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate 
DefNode (CompositorNode, CMP_NODE_COMBYUVA, 0,"COMBYUVA", CombYUVA,"Combine YUVA","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference 
DefNode (CompositorNode, CMP_NODE_COLOR_SPILL, def_cmp_color_spill,"COLOR_SPILL", ColorSpill,"Color Spill","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma 
DefNode (CompositorNode, CMP_NODE_CHANNEL_MATTE, def_cmp_channel_matte,"CHANNEL_MATTE", ChannelMatte,"Channel Key","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma 
DefNode (CompositorNode, CMP_NODE_SPLITVIEWER, def_cmp_splitviewer,"SPLITVIEWER", SplitViewer,"Split Viewer","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map 
DefNode (CompositorNode, CMP_NODE_ID_MASK, def_cmp_id_mask,"ID_MASK", IDMask,"ID Mask","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge 
DefNode (CompositorNode, CMP_NODE_DEFOCUS, def_cmp_defocus,"DEFOCUS", Defocus,"Defocus","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge 
DefNode (CompositorNode, CMP_NODE_COMBHSVA, 0,"COMBHSVA", CombHSVA,"Combine HSVA","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge 
DefNode (CompositorNode, CMP_NODE_LUMA_MATTE, def_cmp_luma_matte,"LUMA_MATTE", LumaMatte,"Luma Matte","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright 
DefNode (CompositorNode, CMP_NODE_GAMMA, 0,"GAMMA", Gamma,"Gamma","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright 
DefNode (CompositorNode, CMP_NODE_NORMALIZE, 0,"NORMALIZE", Normalize,"Normalize","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright 
DefNode (CompositorNode, CMP_NODE_DBLUR, def_cmp_dblur,"DBLUR", DBlur,"Directional Blur","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral 
DefNode (CompositorNode, CMP_NODE_PREMULKEY, def_cmp_premul_key,"PREMULKEY", PremulKey,"Premul Key","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral 
DefNode (CompositorNode, CMP_NODE_TONEMAP, def_cmp_tonemap,"TONEMAP", Tonemap,"Tonemap","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral 
DefNode (CompositorNode, CMP_NODE_VIEW_LEVELS, def_cmp_levels,"LEVELS", Levels,"Levels","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color 
DefNode (CompositorNode, CMP_NODE_DIST_MATTE, def_cmp_distance_matte,"DISTANCE_MATTE", DistanceMatte,"Distance Matte","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
DefNode (CompositorNode, CMP_NODE_HUECORRECT, def_cmp_huecorrect,"HUECORRECT", HueCorrect,"Hue Correct","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
DefNode (CompositorNode, CMP_NODE_TRANSFORM, dev_cmd_transform,"TRANSFORM", Transform,"Transform","") DefNode(CompositorNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
DefNode (CompositorNode, CMP_NODE_MOVIEDISTORTION, def_cmp_moviedistortion,"MOVIEDISTORTION", MovieDistortion,"Movie Distortion","") DefNode(TextureNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
DefNode (TextureNode, TEX_NODE_CHECKER, 0,"CHECKER", Checker,"Checker","") DefNode(TextureNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
DefNode (TextureNode, TEX_NODE_BRICKS, def_tex_bricks,"BRICKS", Bricks,"Bricks","") DefNode(TextureNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
DefNode (TextureNode, TEX_NODE_MIX_RGB, def_mix_rgb,"MIX_RGB", MixRGB,"Mix RGB","") DefNode(TextureNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to 
DefNode (TextureNode, TEX_NODE_VALTORGB, def_colorramp,"VALTORGB", ValToRGB,"Value to RGB","") DefNode(TextureNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to 
DefNode (TextureNode, TEX_NODE_CURVE_RGB, def_rgb_curve,"CURVE_RGB", CurveRGB,"RGB Curve","") DefNode(TextureNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to 
DefNode (TextureNode, TEX_NODE_HUE_SAT, 0,"HUE_SAT", HueSaturation,"Hue/Saturation","") DefNode(TextureNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to Curve 
DefNode (TextureNode, TEX_NODE_ROTATE, 0,"ROTATE", Rotate,"Rotate","") DefNode(TextureNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to Curve 
DefNode (TextureNode, TEX_NODE_TRANSLATE, 0,"TRANSLATE", Translate,"Translate","") DefNode(TextureNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to Curve 
DefNode (TextureNode, TEX_NODE_DISTANCE, 0,"DISTANCE", Distance,"Distance","") DefNode(TextureNode
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to Curve 
DefNode (TextureNode, TEX_NODE_DECOMPOSE, 0,"DECOMPOSE", Decompose,"Decompose","") DefNode(TextureNode

Variables

 SH_NODE_MATERIAL
 def_sh_material
 MATERIAL
 Material
 SH_NODE_VALUE
 VALUE
 Value
 SH_NODE_VALTORGB
 def_colorramp
 VALTORGB
 ValToRGB
Value to RGB
Value to SH_NODE_TEXTURE
Value to def_texture
Value to TEXTURE
Value to Texture
Value to SH_NODE_GAMMA
Value to GAMMA
Value to Gamma
Value to SH_NODE_MAPPING
Value to def_sh_mapping
Value to MAPPING
Value to Mapping
Value to SH_NODE_CURVE_RGB
Value to def_rgb_curve
Value to CURVE_RGB
Value to RGBCurve
Value to RGB Curve
Value to RGB SH_NODE_MATH
Value to RGB def_math
Value to RGB MATH
Value to RGB Math
Value to RGB SH_NODE_SQUEEZE
Value to RGB SQUEEZE
Value to RGB Squeeze
Value to RGB SH_NODE_INVERT
Value to RGB INVERT
Value to RGB Invert
Value to RGB SH_NODE_COMBRGB
Value to RGB COMBRGB
Value to RGB CombineRGB
Value to RGB Combine SH_NODE_OUTPUT_MATERIAL
Value to RGB Combine OUTPUT_MATERIAL
Value to RGB Combine OutputMaterial
Value to RGB Combine Material Output
Value to RGB Combine Material SH_NODE_OUTPUT_WORLD
Value to RGB Combine Material OUTPUT_WORLD
Value to RGB Combine Material OutputWorld
Value to RGB Combine Material World SH_NODE_LAYER_WEIGHT
Value to RGB Combine Material World LAYER_WEIGHT
Value to RGB Combine Material World LayerWeight
Value to RGB Combine Material World SH_NODE_ADD_SHADER
Value to RGB Combine Material World ADD_SHADER
Value to RGB Combine Material World AddShader
Value to RGB Combine Material
World Add 
Shader
Value to RGB Combine Material
World Add 
SH_NODE_BACKGROUND
Value to RGB Combine Material
World Add 
BACKGROUND
Value to RGB Combine Material
World Add 
Background
Value to RGB Combine Material
World Add 
SH_NODE_BSDF_DIFFUSE
Value to RGB Combine Material
World Add 
BSDF_DIFFUSE
Value to RGB Combine Material
World Add 
BsdfDiffuse
Value to RGB Combine Material
World Add Diffuse 
Bsdf
Value to RGB Combine Material
World Add Diffuse 
SH_NODE_BSDF_GLASS
Value to RGB Combine Material
World Add Diffuse 
def_glossy
Value to RGB Combine Material
World Add Diffuse 
BSDF_GLASS
Value to RGB Combine Material
World Add Diffuse 
BsdfGlass
Value to RGB Combine Material
World Add Diffuse Glass 
SH_NODE_BSDF_TRANSPARENT
Value to RGB Combine Material
World Add Diffuse Glass 
BSDF_TRANSPARENT
Value to RGB Combine Material
World Add Diffuse Glass 
BsdfTransparent
Value to RGB Combine Material
World Add Diffuse Glass
Transparent 
SH_NODE_VOLUME_TRANSPARENT
Value to RGB Combine Material
World Add Diffuse Glass
Transparent 
VOLUME_TRANSPARENT
Value to RGB Combine Material
World Add Diffuse Glass
Transparent 
VolumeTransparent
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent 
Volume
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent 
SH_NODE_EMISSION
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent 
EMISSION
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent 
Emission
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent 
SH_NODE_LIGHT_PATH
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent 
LIGHT_PATH
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent 
Light_path
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light 
Path
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light 
SH_NODE_TEX_ENVIRONMENT
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light 
def_sh_tex_environment
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light 
TEX_ENVIRONMENT
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light 
TexEnvironment
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment 
SH_NODE_TEX_GRADIENT
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment 
def_sh_tex_gradient
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment 
TEX_GRADIENT
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment 
TexGradient
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient 
SH_NODE_TEX_MAGIC
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient 
def_sh_tex_magic
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient 
TEX_MAGIC
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient 
TexMagic
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic 
SH_NODE_TEX_MUSGRAVE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic 
def_sh_tex_musgrave
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic 
TEX_MUSGRAVE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic 
TexMusgrave
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave 
SH_NODE_TEX_CHECKER
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave 
def_sh_tex_checker
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave 
TEX_CHECKER
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave 
TexChecker
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker 
CMP_NODE_VIEWER
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker 
VIEWER
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker 
Viewer
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker 
CMP_NODE_VALUE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker 
CMP_NODE_VALTORGB
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to 
CMP_NODE_NORMAL
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to 
NORMAL
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to 
Normal
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to 
CMP_NODE_CURVE_RGB
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to 
CurveRGB
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB 
CMP_NODE_BLUR
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB 
def_cmp_blur
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB 
BLUR
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB 
Blur
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB 
CMP_NODE_MAP_VALUE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB 
def_cmp_map_value
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB 
MAP_VALUE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB 
MapValue
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map 
CMP_NODE_VECBLUR
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map 
def_cmp_vector_blur
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map 
VECBLUR
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map 
VecBlur
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector 
CMP_NODE_SEPHSVA
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector 
SEPHSVA
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector 
SepHSVA
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate 
HSVA
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate 
CMP_NODE_HUE_SAT
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate 
def_cmp_hue_saturation
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate 
HUE_SAT
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate 
HueSat
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue 
Saturation
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue 
CMP_NODE_R_LAYERS
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue 
def_cmp_render_layers
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue 
R_LAYERS
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue 
RLayers
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render 
Layers
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render 
CMP_NODE_OUTPUT_FILE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render 
def_cmp_output_file
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render 
OUTPUT_FILE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render 
OutputFile
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output 
File
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output 
CMP_NODE_TRANSLATE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output 
TRANSLATE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output 
Translate
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output 
CMP_NODE_COMBRGBA
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output 
COMBRGBA
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output 
CombRGBA
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine 
RGBA
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine 
CMP_NODE_ROTATE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine 
def_cmp_rotate
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine 
ROTATE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine 
Rotate
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine 
CMP_NODE_SEPYCCA
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine 
def_cmp_ycc
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine 
SEPYCCA
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine 
SepYCCA
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate 
YCCA
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate 
CMP_NODE_SEPYUVA
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate 
SEPYUVA
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate 
SepYUVA
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate 
YUVA
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate 
CMP_NODE_DIFF_MATTE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate 
def_cmp_diff_matte
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate 
DIFF_MATTE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate 
DiffMatte
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference 
Key
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference 
CMP_NODE_CHROMA_MATTE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference 
def_cmp_chroma_matte
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference 
CHROMA_MATTE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference 
ChromaMatte
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma 
CMP_NODE_FLIP
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma 
def_cmp_flip
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma 
FLIP
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma 
Flip
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma 
CMP_NODE_MAP_UV
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma 
def_cmp_map_uv
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma 
MAP_UV
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma 
MapUV
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map 
UV
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map 
CMP_NODE_DOUBLEEDGEMASK
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map 
def_cmp_double_edge_mask
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map 
DOUBLEEDGEMASK
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map 
DoubleEdgeMask
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge 
Mask
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge 
CMP_NODE_DISPLACE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge 
DISPLACE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge 
Displace
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge 
CMP_NODE_MATH
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge 
CMP_NODE_BRIGHTCONTRAST
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge 
BRIGHTCONTRAST
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge 
BrightContrast
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright 
Contrast
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright 
CMP_NODE_INVERT
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright 
def_cmp_invert
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright 
CMP_NODE_CROP
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright 
def_cmp_crop
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright 
CROP
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright 
Crop
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright 
CMP_NODE_BILATERALBLUR
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright 
def_cmp_bilateral_blur
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright 
BILATERALBLUR
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright 
Bilateralblur
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral 
CMP_NODE_GLARE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral 
def_cmp_glare
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral 
GLARE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral 
Glare
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral 
CMP_NODE_LENSDIST
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral 
def_cmp_lensdist
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral 
LENSDIST
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral 
Lensdist
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral 
CMP_NODE_COLOR_MATTE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral 
def_cmp_color_matte
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral 
COLOR_MATTE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral 
ColorMatte
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color 
Matte
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color 
CMP_NODE_COLORBALANCE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color 
def_cmp_colorbalance
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color 
COLORBALANCE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color 
ColorBalance
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
Balance
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
CMP_NODE_MOVIECLIP
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
def_cmp_movieclip
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
MOVIECLIP
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
MovieClip
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
CMP_NODE_STABILIZE2D
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
def_cmp_stabilize2d
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
STABILIZE2D
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
Stabilize
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
TEX_NODE_OUTPUT
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
def_tex_output
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
OUTPUT
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
TEX_NODE_TEXTURE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
TEX_NODE_MATH
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
TEX_NODE_RGBTOBW
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
RGBTOBW
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color 
RGBToBW
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to 
BW
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to 
TEX_NODE_IMAGE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to 
def_tex_image
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to 
IMAGE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to 
Image
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to 
TEX_NODE_INVERT
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to 
TEX_NODE_CURVE_TIME
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to 
def_time
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to 
CURVE_TIME
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to 
CurveTime
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to Curve 
Time
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to Curve 
TEX_NODE_VIEWER
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to Curve 
TEX_NODE_COORD
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to Curve 
COORD
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to Curve 
Coordinates
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to Curve 
TEX_NODE_COMPOSE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to Curve 
COMPOSE
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to Curve 
Compose
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to Curve 
TEX_NODE_VALTONOR
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to Curve 
VALTONOR
Value to RGB Combine Material
World Add Diffuse Glass
Transparent Transparent Light
Environment Gradient Magic
Musgrave Checker Value to RGB
Map Vector Separate Hue Render
Output Combine Separate
Separate Difference Chroma Map
Double Edge Bright Bilateral
Color Color RGB to Curve 
ValToNor

Detailed Description

Definition in file rna_nodetree_types.h.


Define Documentation

#define DefNode (   Category,
  ID,
  DefFunc,
  EnumName,
  StructName,
  UIName,
  UIDesc 
)
#define DefNode (   Category,
  ID,
  DefFunc,
  EnumName,
  StructName,
  UIName,
  UIDesc 
)

Definition at line 30 of file rna_nodetree_types.h.

#define DefNode (   Category,
  ID,
  DefFunc,
  EnumName,
  StructName,
  UIName,
  UIDesc 
)

Function Documentation

DefNode ( ShaderNode  ,
SH_NODE_OUTPUT  ,
,
"OUTPUT"  ,
Output  ,
"Output"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve DefNode ( TextureNode  ,
TEX_NODE_DECOMPOSE  ,
,
"DECOMPOSE"  ,
Decompose  ,
"Decompose"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve DefNode ( TextureNode  ,
TEX_NODE_DISTANCE  ,
,
"DISTANCE"  ,
Distance  ,
"Distance"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve DefNode ( TextureNode  ,
TEX_NODE_TRANSLATE  ,
,
"TRANSLATE"  ,
Translate  ,
"Translate"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve DefNode ( TextureNode  ,
TEX_NODE_ROTATE  ,
,
"ROTATE"  ,
Rotate  ,
"Rotate"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to DefNode ( TextureNode  ,
TEX_NODE_HUE_SAT  ,
,
"HUE_SAT"  ,
HueSaturation  ,
"Hue/Saturation ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to DefNode ( TextureNode  ,
TEX_NODE_CURVE_RGB  ,
def_rgb_curve  ,
"CURVE_RGB"  ,
CurveRGB  ,
"RGB Curve ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to DefNode ( TextureNode  ,
TEX_NODE_VALTORGB  ,
def_colorramp  ,
"VALTORGB"  ,
ValToRGB  ,
"Value to RGB ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color DefNode ( TextureNode  ,
TEX_NODE_MIX_RGB  ,
def_mix_rgb  ,
"MIX_RGB"  ,
MixRGB  ,
"Mix RGB ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color DefNode ( TextureNode  ,
TEX_NODE_BRICKS  ,
def_tex_bricks  ,
"BRICKS"  ,
Bricks  ,
"Bricks"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color DefNode ( TextureNode  ,
TEX_NODE_CHECKER  ,
,
"CHECKER"  ,
Checker  ,
"Checker"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color DefNode ( CompositorNode  ,
CMP_NODE_MOVIEDISTORTION  ,
def_cmp_moviedistortion  ,
"MOVIEDISTORTION"  ,
MovieDistortion  ,
"Movie Distortion"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color DefNode ( CompositorNode  ,
CMP_NODE_TRANSFORM  ,
dev_cmd_transform  ,
"TRANSFORM"  ,
Transform  ,
"Transform"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color DefNode ( CompositorNode  ,
CMP_NODE_HUECORRECT  ,
def_cmp_huecorrect  ,
"HUECORRECT"  ,
HueCorrect  ,
"Hue Correct"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color DefNode ( CompositorNode  ,
CMP_NODE_DIST_MATTE  ,
def_cmp_distance_matte  ,
"DISTANCE_MATTE"  ,
DistanceMatte  ,
"Distance Matte ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral DefNode ( CompositorNode  ,
CMP_NODE_VIEW_LEVELS  ,
def_cmp_levels  ,
"LEVELS"  ,
Levels  ,
"Levels"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral DefNode ( CompositorNode  ,
CMP_NODE_TONEMAP  ,
def_cmp_tonemap  ,
"TONEMAP"  ,
Tonemap  ,
"Tonemap"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral DefNode ( CompositorNode  ,
CMP_NODE_PREMULKEY  ,
def_cmp_premul_key  ,
"PREMULKEY"  ,
PremulKey  ,
"Premul Key ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright DefNode ( CompositorNode  ,
CMP_NODE_DBLUR  ,
def_cmp_dblur  ,
"DBLUR"  ,
DBlur  ,
"Directional Blur ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright DefNode ( CompositorNode  ,
CMP_NODE_NORMALIZE  ,
,
"NORMALIZE"  ,
Normalize  ,
"Normalize"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright DefNode ( CompositorNode  ,
CMP_NODE_GAMMA  ,
,
"GAMMA"  ,
Gamma  ,
"Gamma"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge DefNode ( CompositorNode  ,
CMP_NODE_LUMA_MATTE  ,
def_cmp_luma_matte  ,
"LUMA_MATTE"  ,
LumaMatte  ,
"Luma Matte ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge DefNode ( CompositorNode  ,
CMP_NODE_COMBHSVA  ,
,
"COMBHSVA"  ,
CombHSVA  ,
"Combine HSVA ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge DefNode ( CompositorNode  ,
CMP_NODE_DEFOCUS  ,
def_cmp_defocus  ,
"DEFOCUS"  ,
Defocus  ,
"Defocus"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map DefNode ( CompositorNode  ,
CMP_NODE_ID_MASK  ,
def_cmp_id_mask  ,
"ID_MASK"  ,
IDMask  ,
"ID Mask ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma DefNode ( CompositorNode  ,
CMP_NODE_SPLITVIEWER  ,
def_cmp_splitviewer  ,
"SPLITVIEWER"  ,
SplitViewer  ,
"Split Viewer ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma DefNode ( CompositorNode  ,
CMP_NODE_CHANNEL_MATTE  ,
def_cmp_channel_matte  ,
"CHANNEL_MATTE"  ,
ChannelMatte  ,
"Channel Key ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference DefNode ( CompositorNode  ,
CMP_NODE_COLOR_SPILL  ,
def_cmp_color_spill  ,
"COLOR_SPILL"  ,
ColorSpill  ,
"Color Spill"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate DefNode ( CompositorNode  ,
CMP_NODE_COMBYUVA  ,
,
"COMBYUVA"  ,
CombYUVA  ,
"Combine YUVA ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate DefNode ( CompositorNode  ,
CMP_NODE_COMBYCCA  ,
def_cmp_ycc  ,
"COMBYCCA"  ,
CombYCCA  ,
"Combine YCCA ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine DefNode ( CompositorNode  ,
CMP_NODE_SCALE  ,
def_cmp_scale  ,
"SCALE"  ,
Scale  ,
"Scale"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine DefNode ( CompositorNode  ,
CMP_NODE_DILATEERODE  ,
def_cmp_dilate_erode  ,
"DILATEERODE"  ,
DilateErode  ,
"Dilate/Erode"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output DefNode ( CompositorNode  ,
CMP_NODE_ZCOMBINE  ,
def_cmp_zcombine  ,
"ZCOMBINE"  ,
Zcombine  ,
"Z Combine"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output DefNode ( CompositorNode  ,
CMP_NODE_TEXTURE  ,
def_texture  ,
"TEXTURE"  ,
Texture  ,
"Texture"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render DefNode ( CompositorNode  ,
CMP_NODE_COMPOSITE  ,
,
"COMPOSITE"  ,
Composite  ,
"Composite"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue DefNode ( CompositorNode  ,
CMP_NODE_IMAGE  ,
def_cmp_image  ,
"IMAGE"  ,
Image  ,
"Image"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate DefNode ( CompositorNode  ,
CMP_NODE_SETALPHA  ,
,
"SETALPHA"  ,
SetAlpha  ,
"Set Alpha"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector DefNode ( CompositorNode  ,
CMP_NODE_SEPRGBA  ,
,
"SEPRGBA"  ,
SepRGBA  ,
"Separate RGBA ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map DefNode ( CompositorNode  ,
CMP_NODE_TIME  ,
def_time  ,
"TIME"  ,
Time  ,
"Time"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB DefNode ( CompositorNode  ,
CMP_NODE_FILTER  ,
def_cmp_filter  ,
"FILTER"  ,
Filter  ,
"Filter"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB DefNode ( CompositorNode  ,
CMP_NODE_ALPHAOVER  ,
def_cmp_alpha_over  ,
"ALPHAOVER"  ,
AlphaOver  ,
"Alpha Over"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to DefNode ( CompositorNode  ,
CMP_NODE_CURVE_VEC  ,
def_vector_curve  ,
"CURVE_VEC"  ,
CurveVec  ,
"Vector Curve ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to DefNode ( CompositorNode  ,
CMP_NODE_RGBTOBW  ,
,
"RGBTOBW"  ,
RGBToBW  ,
"RGB to BW ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker DefNode ( CompositorNode  ,
CMP_NODE_MIX_RGB  ,
def_mix_rgb  ,
"MIX_RGB"  ,
MixRGB  ,
"Mix RGB ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker DefNode ( CompositorNode  ,
CMP_NODE_RGB  ,
,
"RGB"  ,
RGB  ,
"RGB"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker DefNode ( ShaderNode  ,
SH_NODE_TEX_COORD  ,
,
"TEX_COORD"  ,
TexCoord  ,
"Texture Coordinate"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave DefNode ( ShaderNode  ,
SH_NODE_TEX_VORONOI  ,
def_sh_tex_voronoi  ,
"TEX_VORONOI"  ,
TexVoronoi  ,
"Voronoi Texture ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic DefNode ( ShaderNode  ,
SH_NODE_TEX_WAVE  ,
def_sh_tex_wave  ,
"TEX_WAVE"  ,
TexWave  ,
"Wave Texture ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient DefNode ( ShaderNode  ,
SH_NODE_TEX_NOISE  ,
def_sh_tex_noise  ,
"TEX_NOISE"  ,
TexNoise  ,
"Noise Texture ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment DefNode ( ShaderNode  ,
SH_NODE_TEX_SKY  ,
def_sh_tex_sky  ,
"TEX_SKY"  ,
TexSky  ,
"Sky Texture ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light DefNode ( ShaderNode  ,
SH_NODE_TEX_IMAGE  ,
def_sh_tex_image  ,
"TEX_IMAGE"  ,
TexImage  ,
"Image Texture ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent DefNode ( ShaderNode  ,
SH_NODE_NEW_GEOMETRY  ,
,
"NEW_GEOMETRY"  ,
NewGeometry  ,
"Geometry"  ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent DefNode ( ShaderNode  ,
SH_NODE_VOLUME_ISOTROPIC  ,
,
"VOLUME_ISOTROPIC"  ,
VolumeIsotropic  ,
"Isotropic Volume ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass Transparent DefNode ( ShaderNode  ,
SH_NODE_BSDF_VELVET  ,
,
"BSDF_VELVET"  ,
BsdfVelvet  ,
"Velvet Bsdf ,
""   
)
Value to RGB Combine Material World Add Diffuse Glass DefNode ( ShaderNode  ,
SH_NODE_BSDF_TRANSLUCENT  ,
,
"BSDF_TRANSLUCENT"  ,
BsdfTranslucent  ,
"Translucent Bsdf ,
""   
)
Value to RGB Combine Material World Add Diffuse DefNode ( ShaderNode  ,
SH_NODE_BSDF_GLOSSY  ,
def_glossy  ,
"BSDF_GLOSSY"  ,
BsdfGlossy  ,
"Glossy Bsdf ,
""   
)
Value to RGB Combine Material World Add DefNode ( ShaderNode  ,
SH_NODE_HOLDOUT  ,
,
"HOLDOUT"  ,
Holdout  ,
"Holdout"  ,
""   
)
Value to RGB Combine Material World Add DefNode ( ShaderNode  ,
SH_NODE_ATTRIBUTE  ,
def_sh_attribute  ,
"ATTRIBUTE"  ,
Attribute  ,
"Attribute"  ,
""   
)
Value to RGB Combine Material World DefNode ( ShaderNode  ,
SH_NODE_MIX_SHADER  ,
,
"MIX_SHADER"  ,
MixShader  ,
"Mix Shader ,
""   
)
Value to RGB Combine Material World DefNode ( ShaderNode  ,
SH_NODE_FRESNEL  ,
,
"FRESNEL"  ,
Fresnel  ,
"Fresnel"  ,
""   
)
Value to RGB Combine Material DefNode ( ShaderNode  ,
SH_NODE_OUTPUT_LAMP  ,
,
"OUTPUT_LAMP"  ,
OutputLamp  ,
"Lamp Output ,
""   
)
Value to RGB Combine DefNode ( ShaderNode  ,
SH_NODE_HUE_SAT  ,
,
"HUE_SAT"  ,
HueSaturation  ,
"Hue/Saturation ,
""   
)
Value to RGB DefNode ( ShaderNode  ,
SH_NODE_SEPRGB  ,
,
"SEPRGB"  ,
SeparateRGB  ,
"Separate RGB ,
""   
)
Value to RGB DefNode ( ShaderNode  ,
SH_NODE_MATERIAL_EXT  ,
def_sh_material  ,
"MATERIAL_EXT"  ,
ExtendedMaterial  ,
"Extended Material ,
""   
)
Value to RGB DefNode ( ShaderNode  ,
SH_NODE_VECT_MATH  ,
def_vector_math  ,
"VECT_MATH"  ,
VectorMath  ,
"Vector Math ,
""   
)
Value to RGB DefNode ( ShaderNode  ,
SH_NODE_CAMERA  ,
,
"CAMERA"  ,
CameraData  ,
"Camera Data"  ,
""   
)
Value to DefNode ( ShaderNode  ,
SH_NODE_CURVE_VEC  ,
def_vector_curve  ,
"CURVE_VEC"  ,
VectorCurve  ,
"Vector Curve ,
""   
)
Value to DefNode ( ShaderNode  ,
SH_NODE_GEOMETRY  ,
def_sh_geometry  ,
"GEOMETRY"  ,
Geometry  ,
"Geometry"  ,
""   
)
Value to DefNode ( ShaderNode  ,
SH_NODE_NORMAL  ,
,
"NORMAL"  ,
Normal  ,
"Normal"  ,
""   
)
Value to DefNode ( ShaderNode  ,
SH_NODE_RGBTOBW  ,
,
"RGBTOBW"  ,
RGBToBW  ,
"RGB to BW ,
""   
)
DefNode ( ShaderNode  ,
SH_NODE_MIX_RGB  ,
def_mix_rgb  ,
"MIX_RGB"  ,
MixRGB  ,
"MixRGB"  ,
""   
)
DefNode ( ShaderNode  ,
SH_NODE_RGB  ,
,
"RGB"  ,
RGB  ,
"RGB"  ,
""   
)

Variable Documentation

Definition at line 64 of file rna_nodetree_types.h.

Definition at line 64 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add BACKGROUND

Definition at line 66 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Background
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color Balance

Definition at line 153 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateralblur

Definition at line 145 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright BILATERALBLUR

Definition at line 145 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB BLUR

Definition at line 101 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Blur

Definition at line 101 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge BRIGHTCONTRAST

Definition at line 139 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge BrightContrast

Definition at line 139 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Bsdf

Definition at line 68 of file rna_nodetree_types.h.

Definition at line 68 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse BSDF_GLASS

Definition at line 70 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass BSDF_TRANSPARENT

Definition at line 72 of file rna_nodetree_types.h.

Definition at line 68 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse BsdfGlass

Definition at line 70 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass BsdfTransparent

Definition at line 72 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to BW

Definition at line 166 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference CHROMA_MATTE

Definition at line 127 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference ChromaMatte

Definition at line 127 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright CMP_NODE_BILATERALBLUR
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB CMP_NODE_BLUR
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge CMP_NODE_BRIGHTCONTRAST

Definition at line 139 of file rna_nodetree_types.h.

Referenced by register_node_type_cmp_brightcontrast().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference CMP_NODE_CHROMA_MATTE
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral CMP_NODE_COLOR_MATTE
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color CMP_NODE_COLORBALANCE
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output CMP_NODE_COMBRGBA

Definition at line 117 of file rna_nodetree_types.h.

Referenced by register_node_type_cmp_combrgba().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright CMP_NODE_CROP

Definition at line 143 of file rna_nodetree_types.h.

Referenced by node_composit_set_butfunc(), and register_node_type_cmp_crop().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to CMP_NODE_CURVE_RGB
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate CMP_NODE_DIFF_MATTE
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge CMP_NODE_DISPLACE

Definition at line 135 of file rna_nodetree_types.h.

Referenced by register_node_type_cmp_displace().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map CMP_NODE_DOUBLEEDGEMASK
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma CMP_NODE_FLIP

Definition at line 129 of file rna_nodetree_types.h.

Referenced by node_composit_set_butfunc(), and register_node_type_cmp_flip().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral CMP_NODE_GLARE
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate CMP_NODE_HUE_SAT
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright CMP_NODE_INVERT
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral CMP_NODE_LENSDIST
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma CMP_NODE_MAP_UV
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB CMP_NODE_MAP_VALUE
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge CMP_NODE_MATH

Definition at line 137 of file rna_nodetree_types.h.

Referenced by node_composit_set_butfunc(), and register_node_type_cmp_math().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color CMP_NODE_MOVIECLIP
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to CMP_NODE_NORMAL
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render CMP_NODE_OUTPUT_FILE
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue CMP_NODE_R_LAYERS
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine CMP_NODE_ROTATE
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector CMP_NODE_SEPHSVA

Definition at line 107 of file rna_nodetree_types.h.

Referenced by register_node_type_cmp_sephsva().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine CMP_NODE_SEPYCCA
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate CMP_NODE_SEPYUVA

Definition at line 123 of file rna_nodetree_types.h.

Referenced by register_node_type_cmp_sepyuva().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color CMP_NODE_STABILIZE2D
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output CMP_NODE_TRANSLATE

Definition at line 115 of file rna_nodetree_types.h.

Referenced by register_node_type_cmp_translate().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker CMP_NODE_VALTORGB
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker CMP_NODE_VALUE
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map CMP_NODE_VECBLUR
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker CMP_NODE_VIEWER
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral COLOR_MATTE

Definition at line 151 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color COLORBALANCE

Definition at line 153 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color ColorBalance

Definition at line 153 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral ColorMatte

Definition at line 151 of file rna_nodetree_types.h.

Definition at line 55 of file rna_nodetree_types.h.

Definition at line 55 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output CombRGBA

Definition at line 117 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output COMBRGBA

Definition at line 117 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve COMPOSE

Definition at line 178 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve Compose

Definition at line 178 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Contrast

Definition at line 139 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve COORD

Definition at line 176 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve Coordinates

Definition at line 176 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright CROP

Definition at line 143 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Crop

Definition at line 143 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Curve

Definition at line 47 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to CURVE_RGB

Definition at line 47 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to CURVE_TIME

Definition at line 172 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to CurveRGB

Definition at line 99 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to CurveTime

Definition at line 172 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright def_cmp_bilateral_blur

Definition at line 145 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB def_cmp_blur

Definition at line 101 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference def_cmp_chroma_matte

Definition at line 127 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral def_cmp_color_matte

Definition at line 151 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color def_cmp_colorbalance

Definition at line 153 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright def_cmp_crop

Definition at line 143 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate def_cmp_diff_matte

Definition at line 125 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map def_cmp_double_edge_mask

Definition at line 133 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma def_cmp_flip

Definition at line 129 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral def_cmp_glare

Definition at line 147 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate def_cmp_hue_saturation

Definition at line 109 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright def_cmp_invert

Definition at line 141 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral def_cmp_lensdist

Definition at line 149 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma def_cmp_map_uv

Definition at line 131 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB def_cmp_map_value

Definition at line 103 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color def_cmp_movieclip

Definition at line 155 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render def_cmp_output_file

Definition at line 113 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue def_cmp_render_layers

Definition at line 111 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine def_cmp_rotate

Definition at line 119 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color def_cmp_stabilize2d

Definition at line 157 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map def_cmp_vector_blur

Definition at line 105 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine def_cmp_ycc

Definition at line 121 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker def_colorramp

Definition at line 39 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse def_glossy

Definition at line 70 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color def_math

Definition at line 49 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to def_rgb_curve

Definition at line 47 of file rna_nodetree_types.h.

Value to def_sh_mapping

Definition at line 45 of file rna_nodetree_types.h.

def_sh_material

Definition at line 35 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave def_sh_tex_checker

Definition at line 88 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light def_sh_tex_environment

Definition at line 80 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment def_sh_tex_gradient

Definition at line 82 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient def_sh_tex_magic

Definition at line 84 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic def_sh_tex_musgrave

Definition at line 86 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to def_tex_image

Definition at line 168 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color def_tex_output

Definition at line 160 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color def_texture

Definition at line 41 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to def_time

Definition at line 172 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate DIFF_MATTE

Definition at line 125 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate DiffMatte

Definition at line 125 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge DISPLACE

Definition at line 135 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Displace

Definition at line 135 of file rna_nodetree_types.h.

Referenced by modifier_type_init().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map DOUBLEEDGEMASK

Definition at line 133 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map DoubleEdgeMask

Definition at line 133 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent EMISSION

Definition at line 76 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Emission

Definition at line 76 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output File

Definition at line 113 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma FLIP

Definition at line 129 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Flip

Definition at line 129 of file rna_nodetree_types.h.

Definition at line 43 of file rna_nodetree_types.h.

Definition at line 43 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral GLARE

Definition at line 147 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Glare

Definition at line 147 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate HSVA

Definition at line 107 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate HUE_SAT

Definition at line 109 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate HueSat

Definition at line 109 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Image

Definition at line 168 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to IMAGE

Definition at line 168 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to INVERT

Definition at line 53 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Invert

Definition at line 53 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Key

Definition at line 125 of file rna_nodetree_types.h.

Definition at line 62 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Layers

Definition at line 111 of file rna_nodetree_types.h.

Definition at line 62 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Lensdist

Definition at line 149 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral LENSDIST

Definition at line 149 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent LIGHT_PATH

Definition at line 78 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light_path

Definition at line 78 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma MAP_UV

Definition at line 131 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB MAP_VALUE

Definition at line 103 of file rna_nodetree_types.h.

Definition at line 45 of file rna_nodetree_types.h.

Definition at line 45 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma MapUV

Definition at line 131 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB MapValue

Definition at line 103 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Mask

Definition at line 133 of file rna_nodetree_types.h.

Referenced by modifier_type_init().

Definition at line 35 of file rna_nodetree_types.h.

Definition at line 35 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color Math

Definition at line 49 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color MATH

Definition at line 49 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Matte

Definition at line 151 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color MovieClip

Definition at line 155 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color MOVIECLIP

Definition at line 155 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to NORMAL
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve Value to Normal
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color Output

Definition at line 58 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color OUTPUT
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render OUTPUT_FILE

Definition at line 113 of file rna_nodetree_types.h.

Definition at line 58 of file rna_nodetree_types.h.

Definition at line 60 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render OutputFile
Value to RGB Combine OutputMaterial

Definition at line 58 of file rna_nodetree_types.h.

Definition at line 60 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Path

Definition at line 78 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue R_LAYERS

Definition at line 111 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB

Definition at line 39 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine RGBA

Definition at line 117 of file rna_nodetree_types.h.

Definition at line 47 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGBTOBW

Definition at line 166 of file rna_nodetree_types.h.

Referenced by ntap_bump_compute().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGBToBW

Definition at line 166 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue RLayers

Definition at line 111 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine ROTATE
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Rotate
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Saturation

Definition at line 109 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector SepHSVA

Definition at line 107 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector SEPHSVA

Definition at line 107 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine SepYCCA

Definition at line 121 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine SEPYCCA

Definition at line 121 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate SepYUVA

Definition at line 123 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate SEPYUVA

Definition at line 123 of file rna_nodetree_types.h.

Definition at line 64 of file rna_nodetree_types.h.

Referenced by register_node_type_sh_add_shader().

Value to RGB Combine Material World Add Diffuse SH_NODE_BSDF_GLASS
Value to RGB Combine Material World Add Diffuse Glass SH_NODE_BSDF_TRANSPARENT

Definition at line 72 of file rna_nodetree_types.h.

Referenced by register_node_type_sh_bsdf_transparent().

Definition at line 55 of file rna_nodetree_types.h.

Referenced by register_node_type_sh_combrgb().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent SH_NODE_EMISSION

Definition at line 76 of file rna_nodetree_types.h.

Referenced by ED_node_shader_default(), and register_node_type_sh_emission().

Definition at line 43 of file rna_nodetree_types.h.

Referenced by register_node_type_sh_gamma().

Definition at line 53 of file rna_nodetree_types.h.

Referenced by register_node_type_sh_invert().

Definition at line 62 of file rna_nodetree_types.h.

Referenced by register_node_type_sh_layer_weight().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent SH_NODE_LIGHT_PATH

Definition at line 78 of file rna_nodetree_types.h.

Referenced by register_node_type_sh_light_path().

Definition at line 49 of file rna_nodetree_types.h.

Referenced by node_shader_set_butfunc(), and register_node_type_sh_math().

Definition at line 51 of file rna_nodetree_types.h.

Referenced by register_node_type_sh_squeeze().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave SH_NODE_TEX_CHECKER

Definition at line 88 of file rna_nodetree_types.h.

Referenced by register_node_type_sh_tex_checker().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light SH_NODE_TEX_ENVIRONMENT
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment SH_NODE_TEX_GRADIENT
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient SH_NODE_TEX_MAGIC
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic SH_NODE_TEX_MUSGRAVE

Definition at line 39 of file rna_nodetree_types.h.

Referenced by node_shader_set_butfunc(), and register_node_type_sh_valtorgb().

Definition at line 37 of file rna_nodetree_types.h.

Referenced by node_shader_set_butfunc(), and register_node_type_sh_value().

Value to RGB Combine Material World Add Diffuse Glass Transparent SH_NODE_VOLUME_TRANSPARENT

Definition at line 74 of file rna_nodetree_types.h.

Referenced by register_node_type_sh_volume_transparent().

Value to RGB Combine Material World Add Shader

Definition at line 64 of file rna_nodetree_types.h.

Referenced by ShaderManager::add_default(), and xml_read_shader().

Definition at line 51 of file rna_nodetree_types.h.

Definition at line 51 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color Stabilize

Definition at line 157 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color STABILIZE2D

Definition at line 157 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave TEX_CHECKER
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light TEX_ENVIRONMENT

Definition at line 80 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment TEX_GRADIENT

Definition at line 82 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient TEX_MAGIC

Definition at line 84 of file rna_nodetree_types.h.

Referenced by multitex(), and node_texture_buts_proc().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic TEX_MUSGRAVE

Definition at line 86 of file rna_nodetree_types.h.

Referenced by multitex(), and node_texture_buts_proc().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve TEX_NODE_COMPOSE

Definition at line 178 of file rna_nodetree_types.h.

Referenced by register_node_type_tex_compose().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve TEX_NODE_COORD

Definition at line 176 of file rna_nodetree_types.h.

Referenced by register_node_type_tex_coord().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to TEX_NODE_CURVE_TIME
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to TEX_NODE_IMAGE
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to TEX_NODE_INVERT

Definition at line 170 of file rna_nodetree_types.h.

Referenced by register_node_type_tex_invert().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color TEX_NODE_MATH

Definition at line 164 of file rna_nodetree_types.h.

Referenced by node_texture_set_butfunc(), and register_node_type_tex_math().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color TEX_NODE_OUTPUT
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color TEX_NODE_RGBTOBW

Definition at line 166 of file rna_nodetree_types.h.

Referenced by register_node_type_tex_rgbtobw().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color TEX_NODE_TEXTURE
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve TEX_NODE_VALTONOR

Definition at line 180 of file rna_nodetree_types.h.

Referenced by register_node_type_tex_valtonor().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve TEX_NODE_VIEWER

Definition at line 174 of file rna_nodetree_types.h.

Referenced by register_node_type_tex_viewer().

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave TexChecker

Definition at line 88 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light TexEnvironment

Definition at line 80 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment TexGradient

Definition at line 82 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient TexMagic

Definition at line 84 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic TexMusgrave

Definition at line 86 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color TEXTURE

Definition at line 41 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color Texture
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve Time

Definition at line 172 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Translate
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output TRANSLATE
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map UV

Definition at line 131 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve ValToNor

Definition at line 180 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve VALTONOR

Definition at line 180 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker VALTORGB

Definition at line 39 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker ValToRGB

Definition at line 39 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Value

Definition at line 37 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker VALUE

Definition at line 37 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map VecBlur

Definition at line 105 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map VECBLUR

Definition at line 105 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve VIEWER

Definition at line 91 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve Viewer

Definition at line 91 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Volume
Value to RGB Combine Material World Add Diffuse Glass Transparent VOLUME_TRANSPARENT

Definition at line 74 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent VolumeTransparent

Definition at line 74 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate YCCA

Definition at line 121 of file rna_nodetree_types.h.

Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate YUVA

Definition at line 123 of file rna_nodetree_types.h.