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Blender V2.61 - r43446
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Go to the source code of this file.
Defines | |
#define | DefNode(Category, ID, DefFunc, EnumName, StructName, UIName, UIDesc) |
#define | DefNode(Category, ID, DefFunc, EnumName, StructName, UIName, UIDesc) |
#define | DefNode(Category, ID, DefFunc, EnumName, StructName, UIName, UIDesc) |
Functions | |
DefNode (ShaderNode, SH_NODE_OUTPUT, 0,"OUTPUT", Output,"Output","") DefNode(ShaderNode | |
DefNode (ShaderNode, SH_NODE_RGB, 0,"RGB", RGB,"RGB","") DefNode(ShaderNode | |
DefNode (ShaderNode, SH_NODE_MIX_RGB, def_mix_rgb,"MIX_RGB", MixRGB,"MixRGB","") DefNode(ShaderNode | |
Value to | DefNode (ShaderNode, SH_NODE_RGBTOBW, 0,"RGBTOBW", RGBToBW,"RGB to BW","") DefNode(ShaderNode |
Value to | DefNode (ShaderNode, SH_NODE_NORMAL, 0,"NORMAL", Normal,"Normal","") DefNode(ShaderNode |
Value to | DefNode (ShaderNode, SH_NODE_GEOMETRY, def_sh_geometry,"GEOMETRY", Geometry,"Geometry","") DefNode(ShaderNode |
Value to | DefNode (ShaderNode, SH_NODE_CURVE_VEC, def_vector_curve,"CURVE_VEC", VectorCurve,"Vector Curve","") DefNode(ShaderNode |
Value to RGB | DefNode (ShaderNode, SH_NODE_CAMERA, 0,"CAMERA", CameraData,"Camera Data","") DefNode(ShaderNode |
Value to RGB | DefNode (ShaderNode, SH_NODE_VECT_MATH, def_vector_math,"VECT_MATH", VectorMath,"Vector Math","") DefNode(ShaderNode |
Value to RGB | DefNode (ShaderNode, SH_NODE_MATERIAL_EXT, def_sh_material,"MATERIAL_EXT", ExtendedMaterial,"Extended Material","") DefNode(ShaderNode |
Value to RGB | DefNode (ShaderNode, SH_NODE_SEPRGB, 0,"SEPRGB", SeparateRGB,"Separate RGB","") DefNode(ShaderNode |
Value to RGB Combine | DefNode (ShaderNode, SH_NODE_HUE_SAT, 0,"HUE_SAT", HueSaturation,"Hue/Saturation","") DefNode(ShaderNode |
Value to RGB Combine Material | DefNode (ShaderNode, SH_NODE_OUTPUT_LAMP, 0,"OUTPUT_LAMP", OutputLamp,"Lamp Output","") DefNode(ShaderNode |
Value to RGB Combine Material World | DefNode (ShaderNode, SH_NODE_FRESNEL, 0,"FRESNEL", Fresnel,"Fresnel","") DefNode(ShaderNode |
Value to RGB Combine Material World | DefNode (ShaderNode, SH_NODE_MIX_SHADER, 0,"MIX_SHADER", MixShader,"Mix Shader","") DefNode(ShaderNode |
Value to RGB Combine Material World Add | DefNode (ShaderNode, SH_NODE_ATTRIBUTE, def_sh_attribute,"ATTRIBUTE", Attribute,"Attribute","") DefNode(ShaderNode |
Value to RGB Combine Material World Add | DefNode (ShaderNode, SH_NODE_HOLDOUT, 0,"HOLDOUT", Holdout,"Holdout","") DefNode(ShaderNode |
Value to RGB Combine Material World Add Diffuse | DefNode (ShaderNode, SH_NODE_BSDF_GLOSSY, def_glossy,"BSDF_GLOSSY", BsdfGlossy,"Glossy Bsdf","") DefNode(ShaderNode |
Value to RGB Combine Material World Add Diffuse Glass | DefNode (ShaderNode, SH_NODE_BSDF_TRANSLUCENT, 0,"BSDF_TRANSLUCENT", BsdfTranslucent,"Translucent Bsdf","") DefNode(ShaderNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent | DefNode (ShaderNode, SH_NODE_BSDF_VELVET, 0,"BSDF_VELVET", BsdfVelvet,"Velvet Bsdf","") DefNode(ShaderNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent | DefNode (ShaderNode, SH_NODE_VOLUME_ISOTROPIC, 0,"VOLUME_ISOTROPIC", VolumeIsotropic,"Isotropic Volume","") DefNode(ShaderNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent | DefNode (ShaderNode, SH_NODE_NEW_GEOMETRY, 0,"NEW_GEOMETRY", NewGeometry,"Geometry","") DefNode(ShaderNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light | DefNode (ShaderNode, SH_NODE_TEX_IMAGE, def_sh_tex_image,"TEX_IMAGE", TexImage,"Image Texture","") DefNode(ShaderNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment | DefNode (ShaderNode, SH_NODE_TEX_SKY, def_sh_tex_sky,"TEX_SKY", TexSky,"Sky Texture","") DefNode(ShaderNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient | DefNode (ShaderNode, SH_NODE_TEX_NOISE, def_sh_tex_noise,"TEX_NOISE", TexNoise,"Noise Texture","") DefNode(ShaderNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic | DefNode (ShaderNode, SH_NODE_TEX_WAVE, def_sh_tex_wave,"TEX_WAVE", TexWave,"Wave Texture","") DefNode(ShaderNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave | DefNode (ShaderNode, SH_NODE_TEX_VORONOI, def_sh_tex_voronoi,"TEX_VORONOI", TexVoronoi,"Voronoi Texture","") DefNode(ShaderNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker | DefNode (ShaderNode, SH_NODE_TEX_COORD, 0,"TEX_COORD", TexCoord,"Texture Coordinate","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker | DefNode (CompositorNode, CMP_NODE_RGB, 0,"RGB", RGB,"RGB","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker | DefNode (CompositorNode, CMP_NODE_MIX_RGB, def_mix_rgb,"MIX_RGB", MixRGB,"Mix RGB","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to | DefNode (CompositorNode, CMP_NODE_RGBTOBW, 0,"RGBTOBW", RGBToBW,"RGB to BW","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to | DefNode (CompositorNode, CMP_NODE_CURVE_VEC, def_vector_curve,"CURVE_VEC", CurveVec,"Vector Curve","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB | DefNode (CompositorNode, CMP_NODE_ALPHAOVER, def_cmp_alpha_over,"ALPHAOVER", AlphaOver,"Alpha Over","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB | DefNode (CompositorNode, CMP_NODE_FILTER, def_cmp_filter,"FILTER", Filter,"Filter","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map | DefNode (CompositorNode, CMP_NODE_TIME, def_time,"TIME", Time,"Time","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector | DefNode (CompositorNode, CMP_NODE_SEPRGBA, 0,"SEPRGBA", SepRGBA,"Separate RGBA","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate | DefNode (CompositorNode, CMP_NODE_SETALPHA, 0,"SETALPHA", SetAlpha,"Set Alpha","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue | DefNode (CompositorNode, CMP_NODE_IMAGE, def_cmp_image,"IMAGE", Image,"Image","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render | DefNode (CompositorNode, CMP_NODE_COMPOSITE, 0,"COMPOSITE", Composite,"Composite","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output | DefNode (CompositorNode, CMP_NODE_TEXTURE, def_texture,"TEXTURE", Texture,"Texture","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output | DefNode (CompositorNode, CMP_NODE_ZCOMBINE, def_cmp_zcombine,"ZCOMBINE", Zcombine,"Z Combine","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine | DefNode (CompositorNode, CMP_NODE_DILATEERODE, def_cmp_dilate_erode,"DILATEERODE", DilateErode,"Dilate/Erode","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine | DefNode (CompositorNode, CMP_NODE_SCALE, def_cmp_scale,"SCALE", Scale,"Scale","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate | DefNode (CompositorNode, CMP_NODE_COMBYCCA, def_cmp_ycc,"COMBYCCA", CombYCCA,"Combine YCCA","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate | DefNode (CompositorNode, CMP_NODE_COMBYUVA, 0,"COMBYUVA", CombYUVA,"Combine YUVA","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference | DefNode (CompositorNode, CMP_NODE_COLOR_SPILL, def_cmp_color_spill,"COLOR_SPILL", ColorSpill,"Color Spill","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma | DefNode (CompositorNode, CMP_NODE_CHANNEL_MATTE, def_cmp_channel_matte,"CHANNEL_MATTE", ChannelMatte,"Channel Key","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma | DefNode (CompositorNode, CMP_NODE_SPLITVIEWER, def_cmp_splitviewer,"SPLITVIEWER", SplitViewer,"Split Viewer","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map | DefNode (CompositorNode, CMP_NODE_ID_MASK, def_cmp_id_mask,"ID_MASK", IDMask,"ID Mask","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge | DefNode (CompositorNode, CMP_NODE_DEFOCUS, def_cmp_defocus,"DEFOCUS", Defocus,"Defocus","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge | DefNode (CompositorNode, CMP_NODE_COMBHSVA, 0,"COMBHSVA", CombHSVA,"Combine HSVA","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge | DefNode (CompositorNode, CMP_NODE_LUMA_MATTE, def_cmp_luma_matte,"LUMA_MATTE", LumaMatte,"Luma Matte","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright | DefNode (CompositorNode, CMP_NODE_GAMMA, 0,"GAMMA", Gamma,"Gamma","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright | DefNode (CompositorNode, CMP_NODE_NORMALIZE, 0,"NORMALIZE", Normalize,"Normalize","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright | DefNode (CompositorNode, CMP_NODE_DBLUR, def_cmp_dblur,"DBLUR", DBlur,"Directional Blur","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral | DefNode (CompositorNode, CMP_NODE_PREMULKEY, def_cmp_premul_key,"PREMULKEY", PremulKey,"Premul Key","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral | DefNode (CompositorNode, CMP_NODE_TONEMAP, def_cmp_tonemap,"TONEMAP", Tonemap,"Tonemap","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral | DefNode (CompositorNode, CMP_NODE_VIEW_LEVELS, def_cmp_levels,"LEVELS", Levels,"Levels","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color | DefNode (CompositorNode, CMP_NODE_DIST_MATTE, def_cmp_distance_matte,"DISTANCE_MATTE", DistanceMatte,"Distance Matte","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | DefNode (CompositorNode, CMP_NODE_HUECORRECT, def_cmp_huecorrect,"HUECORRECT", HueCorrect,"Hue Correct","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | DefNode (CompositorNode, CMP_NODE_TRANSFORM, dev_cmd_transform,"TRANSFORM", Transform,"Transform","") DefNode(CompositorNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | DefNode (CompositorNode, CMP_NODE_MOVIEDISTORTION, def_cmp_moviedistortion,"MOVIEDISTORTION", MovieDistortion,"Movie Distortion","") DefNode(TextureNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | DefNode (TextureNode, TEX_NODE_CHECKER, 0,"CHECKER", Checker,"Checker","") DefNode(TextureNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | DefNode (TextureNode, TEX_NODE_BRICKS, def_tex_bricks,"BRICKS", Bricks,"Bricks","") DefNode(TextureNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | DefNode (TextureNode, TEX_NODE_MIX_RGB, def_mix_rgb,"MIX_RGB", MixRGB,"Mix RGB","") DefNode(TextureNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to | DefNode (TextureNode, TEX_NODE_VALTORGB, def_colorramp,"VALTORGB", ValToRGB,"Value to RGB","") DefNode(TextureNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to | DefNode (TextureNode, TEX_NODE_CURVE_RGB, def_rgb_curve,"CURVE_RGB", CurveRGB,"RGB Curve","") DefNode(TextureNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to | DefNode (TextureNode, TEX_NODE_HUE_SAT, 0,"HUE_SAT", HueSaturation,"Hue/Saturation","") DefNode(TextureNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve | DefNode (TextureNode, TEX_NODE_ROTATE, 0,"ROTATE", Rotate,"Rotate","") DefNode(TextureNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve | DefNode (TextureNode, TEX_NODE_TRANSLATE, 0,"TRANSLATE", Translate,"Translate","") DefNode(TextureNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve | DefNode (TextureNode, TEX_NODE_DISTANCE, 0,"DISTANCE", Distance,"Distance","") DefNode(TextureNode |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve | DefNode (TextureNode, TEX_NODE_DECOMPOSE, 0,"DECOMPOSE", Decompose,"Decompose","") DefNode(TextureNode |
Variables | |
SH_NODE_MATERIAL | |
def_sh_material | |
MATERIAL | |
Material | |
SH_NODE_VALUE | |
VALUE | |
Value | |
SH_NODE_VALTORGB | |
def_colorramp | |
VALTORGB | |
ValToRGB | |
Value to | RGB |
Value to | SH_NODE_TEXTURE |
Value to | def_texture |
Value to | TEXTURE |
Value to | Texture |
Value to | SH_NODE_GAMMA |
Value to | GAMMA |
Value to | Gamma |
Value to | SH_NODE_MAPPING |
Value to | def_sh_mapping |
Value to | MAPPING |
Value to | Mapping |
Value to | SH_NODE_CURVE_RGB |
Value to | def_rgb_curve |
Value to | CURVE_RGB |
Value to | RGBCurve |
Value to RGB | Curve |
Value to RGB | SH_NODE_MATH |
Value to RGB | def_math |
Value to RGB | MATH |
Value to RGB | Math |
Value to RGB | SH_NODE_SQUEEZE |
Value to RGB | SQUEEZE |
Value to RGB | Squeeze |
Value to RGB | SH_NODE_INVERT |
Value to RGB | INVERT |
Value to RGB | Invert |
Value to RGB | SH_NODE_COMBRGB |
Value to RGB | COMBRGB |
Value to RGB | CombineRGB |
Value to RGB Combine | SH_NODE_OUTPUT_MATERIAL |
Value to RGB Combine | OUTPUT_MATERIAL |
Value to RGB Combine | OutputMaterial |
Value to RGB Combine Material | Output |
Value to RGB Combine Material | SH_NODE_OUTPUT_WORLD |
Value to RGB Combine Material | OUTPUT_WORLD |
Value to RGB Combine Material | OutputWorld |
Value to RGB Combine Material World | SH_NODE_LAYER_WEIGHT |
Value to RGB Combine Material World | LAYER_WEIGHT |
Value to RGB Combine Material World | LayerWeight |
Value to RGB Combine Material World | SH_NODE_ADD_SHADER |
Value to RGB Combine Material World | ADD_SHADER |
Value to RGB Combine Material World | AddShader |
Value to RGB Combine Material World Add | Shader |
Value to RGB Combine Material World Add | SH_NODE_BACKGROUND |
Value to RGB Combine Material World Add | BACKGROUND |
Value to RGB Combine Material World Add | Background |
Value to RGB Combine Material World Add | SH_NODE_BSDF_DIFFUSE |
Value to RGB Combine Material World Add | BSDF_DIFFUSE |
Value to RGB Combine Material World Add | BsdfDiffuse |
Value to RGB Combine Material World Add Diffuse | Bsdf |
Value to RGB Combine Material World Add Diffuse | SH_NODE_BSDF_GLASS |
Value to RGB Combine Material World Add Diffuse | def_glossy |
Value to RGB Combine Material World Add Diffuse | BSDF_GLASS |
Value to RGB Combine Material World Add Diffuse | BsdfGlass |
Value to RGB Combine Material World Add Diffuse Glass | SH_NODE_BSDF_TRANSPARENT |
Value to RGB Combine Material World Add Diffuse Glass | BSDF_TRANSPARENT |
Value to RGB Combine Material World Add Diffuse Glass | BsdfTransparent |
Value to RGB Combine Material World Add Diffuse Glass Transparent | SH_NODE_VOLUME_TRANSPARENT |
Value to RGB Combine Material World Add Diffuse Glass Transparent | VOLUME_TRANSPARENT |
Value to RGB Combine Material World Add Diffuse Glass Transparent | VolumeTransparent |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent | Volume |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent | SH_NODE_EMISSION |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent | EMISSION |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent | Emission |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent | SH_NODE_LIGHT_PATH |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent | LIGHT_PATH |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent | Light_path |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light | Path |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light | SH_NODE_TEX_ENVIRONMENT |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light | def_sh_tex_environment |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light | TEX_ENVIRONMENT |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light | TexEnvironment |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment | SH_NODE_TEX_GRADIENT |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment | def_sh_tex_gradient |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment | TEX_GRADIENT |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment | TexGradient |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient | SH_NODE_TEX_MAGIC |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient | def_sh_tex_magic |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient | TEX_MAGIC |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient | TexMagic |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic | SH_NODE_TEX_MUSGRAVE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic | def_sh_tex_musgrave |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic | TEX_MUSGRAVE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic | TexMusgrave |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave | SH_NODE_TEX_CHECKER |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave | def_sh_tex_checker |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave | TEX_CHECKER |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave | TexChecker |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker | CMP_NODE_VIEWER |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker | VIEWER |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker | Viewer |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker | CMP_NODE_VALUE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker | CMP_NODE_VALTORGB |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to | CMP_NODE_NORMAL |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to | NORMAL |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to | Normal |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to | CMP_NODE_CURVE_RGB |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to | CurveRGB |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB | CMP_NODE_BLUR |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB | def_cmp_blur |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB | BLUR |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB | Blur |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB | CMP_NODE_MAP_VALUE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB | def_cmp_map_value |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB | MAP_VALUE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB | MapValue |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map | CMP_NODE_VECBLUR |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map | def_cmp_vector_blur |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map | VECBLUR |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map | VecBlur |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector | CMP_NODE_SEPHSVA |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector | SEPHSVA |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector | SepHSVA |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate | HSVA |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate | CMP_NODE_HUE_SAT |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate | def_cmp_hue_saturation |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate | HUE_SAT |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate | HueSat |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue | Saturation |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue | CMP_NODE_R_LAYERS |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue | def_cmp_render_layers |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue | R_LAYERS |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue | RLayers |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render | Layers |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render | CMP_NODE_OUTPUT_FILE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render | def_cmp_output_file |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render | OUTPUT_FILE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render | OutputFile |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output | File |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output | CMP_NODE_TRANSLATE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output | TRANSLATE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output | Translate |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output | CMP_NODE_COMBRGBA |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output | COMBRGBA |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output | CombRGBA |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine | RGBA |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine | CMP_NODE_ROTATE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine | def_cmp_rotate |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine | ROTATE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine | Rotate |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine | CMP_NODE_SEPYCCA |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine | def_cmp_ycc |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine | SEPYCCA |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine | SepYCCA |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate | YCCA |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate | CMP_NODE_SEPYUVA |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate | SEPYUVA |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate | SepYUVA |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate | YUVA |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate | CMP_NODE_DIFF_MATTE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate | def_cmp_diff_matte |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate | DIFF_MATTE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate | DiffMatte |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference | Key |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference | CMP_NODE_CHROMA_MATTE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference | def_cmp_chroma_matte |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference | CHROMA_MATTE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference | ChromaMatte |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma | CMP_NODE_FLIP |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma | def_cmp_flip |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma | FLIP |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma | Flip |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma | CMP_NODE_MAP_UV |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma | def_cmp_map_uv |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma | MAP_UV |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma | MapUV |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map | UV |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map | CMP_NODE_DOUBLEEDGEMASK |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map | def_cmp_double_edge_mask |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map | DOUBLEEDGEMASK |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map | DoubleEdgeMask |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge | Mask |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge | CMP_NODE_DISPLACE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge | DISPLACE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge | Displace |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge | CMP_NODE_MATH |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge | CMP_NODE_BRIGHTCONTRAST |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge | BRIGHTCONTRAST |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge | BrightContrast |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright | Contrast |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright | CMP_NODE_INVERT |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright | def_cmp_invert |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright | CMP_NODE_CROP |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright | def_cmp_crop |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright | CROP |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright | Crop |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright | CMP_NODE_BILATERALBLUR |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright | def_cmp_bilateral_blur |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright | BILATERALBLUR |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright | Bilateralblur |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral | CMP_NODE_GLARE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral | def_cmp_glare |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral | GLARE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral | Glare |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral | CMP_NODE_LENSDIST |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral | def_cmp_lensdist |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral | LENSDIST |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral | Lensdist |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral | CMP_NODE_COLOR_MATTE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral | def_cmp_color_matte |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral | COLOR_MATTE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral | ColorMatte |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color | Matte |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color | CMP_NODE_COLORBALANCE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color | def_cmp_colorbalance |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color | COLORBALANCE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color | ColorBalance |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | Balance |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | CMP_NODE_MOVIECLIP |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | def_cmp_movieclip |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | MOVIECLIP |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | MovieClip |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | CMP_NODE_STABILIZE2D |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | def_cmp_stabilize2d |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | STABILIZE2D |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | Stabilize |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | TEX_NODE_OUTPUT |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | def_tex_output |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | OUTPUT |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | TEX_NODE_TEXTURE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | TEX_NODE_MATH |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | TEX_NODE_RGBTOBW |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | RGBTOBW |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color | RGBToBW |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to | BW |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to | TEX_NODE_IMAGE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to | def_tex_image |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to | IMAGE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to | Image |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to | TEX_NODE_INVERT |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to | TEX_NODE_CURVE_TIME |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to | def_time |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to | CURVE_TIME |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to | CurveTime |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve | Time |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve | TEX_NODE_VIEWER |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve | TEX_NODE_COORD |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve | COORD |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve | Coordinates |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve | TEX_NODE_COMPOSE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve | COMPOSE |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve | Compose |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve | TEX_NODE_VALTONOR |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve | VALTONOR |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve | ValToNor |
Definition in file rna_nodetree_types.h.
#define DefNode | ( | Category, | |
ID, | |||
DefFunc, | |||
EnumName, | |||
StructName, | |||
UIName, | |||
UIDesc | |||
) |
#define DefNode | ( | Category, | |
ID, | |||
DefFunc, | |||
EnumName, | |||
StructName, | |||
UIName, | |||
UIDesc | |||
) |
Definition at line 30 of file rna_nodetree_types.h.
#define DefNode | ( | Category, | |
ID, | |||
DefFunc, | |||
EnumName, | |||
StructName, | |||
UIName, | |||
UIDesc | |||
) |
DefNode | ( | ShaderNode | , |
SH_NODE_OUTPUT | , | ||
0 | , | ||
"OUTPUT" | , | ||
Output | , | ||
"Output" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve DefNode | ( | TextureNode | , |
TEX_NODE_DECOMPOSE | , | ||
0 | , | ||
"DECOMPOSE" | , | ||
Decompose | , | ||
"Decompose" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve DefNode | ( | TextureNode | , |
TEX_NODE_DISTANCE | , | ||
0 | , | ||
"DISTANCE" | , | ||
Distance | , | ||
"Distance" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve DefNode | ( | TextureNode | , |
TEX_NODE_TRANSLATE | , | ||
0 | , | ||
"TRANSLATE" | , | ||
Translate | , | ||
"Translate" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve DefNode | ( | TextureNode | , |
TEX_NODE_ROTATE | , | ||
0 | , | ||
"ROTATE" | , | ||
Rotate | , | ||
"Rotate" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to DefNode | ( | TextureNode | , |
TEX_NODE_HUE_SAT | , | ||
0 | , | ||
"HUE_SAT" | , | ||
HueSaturation | , | ||
"Hue/Saturation" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to DefNode | ( | TextureNode | , |
TEX_NODE_CURVE_RGB | , | ||
def_rgb_curve | , | ||
"CURVE_RGB" | , | ||
CurveRGB | , | ||
"RGB Curve" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to DefNode | ( | TextureNode | , |
TEX_NODE_VALTORGB | , | ||
def_colorramp | , | ||
"VALTORGB" | , | ||
ValToRGB | , | ||
"Value to RGB" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color DefNode | ( | TextureNode | , |
TEX_NODE_MIX_RGB | , | ||
def_mix_rgb | , | ||
"MIX_RGB" | , | ||
MixRGB | , | ||
"Mix RGB" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color DefNode | ( | TextureNode | , |
TEX_NODE_BRICKS | , | ||
def_tex_bricks | , | ||
"BRICKS" | , | ||
Bricks | , | ||
"Bricks" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color DefNode | ( | TextureNode | , |
TEX_NODE_CHECKER | , | ||
0 | , | ||
"CHECKER" | , | ||
Checker | , | ||
"Checker" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color DefNode | ( | CompositorNode | , |
CMP_NODE_MOVIEDISTORTION | , | ||
def_cmp_moviedistortion | , | ||
"MOVIEDISTORTION" | , | ||
MovieDistortion | , | ||
"Movie Distortion" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color DefNode | ( | CompositorNode | , |
CMP_NODE_TRANSFORM | , | ||
dev_cmd_transform | , | ||
"TRANSFORM" | , | ||
Transform | , | ||
"Transform" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color DefNode | ( | CompositorNode | , |
CMP_NODE_HUECORRECT | , | ||
def_cmp_huecorrect | , | ||
"HUECORRECT" | , | ||
HueCorrect | , | ||
"Hue Correct" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color DefNode | ( | CompositorNode | , |
CMP_NODE_DIST_MATTE | , | ||
def_cmp_distance_matte | , | ||
"DISTANCE_MATTE" | , | ||
DistanceMatte | , | ||
"Distance Matte" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral DefNode | ( | CompositorNode | , |
CMP_NODE_VIEW_LEVELS | , | ||
def_cmp_levels | , | ||
"LEVELS" | , | ||
Levels | , | ||
"Levels" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral DefNode | ( | CompositorNode | , |
CMP_NODE_TONEMAP | , | ||
def_cmp_tonemap | , | ||
"TONEMAP" | , | ||
Tonemap | , | ||
"Tonemap" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral DefNode | ( | CompositorNode | , |
CMP_NODE_PREMULKEY | , | ||
def_cmp_premul_key | , | ||
"PREMULKEY" | , | ||
PremulKey | , | ||
"Premul Key" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright DefNode | ( | CompositorNode | , |
CMP_NODE_DBLUR | , | ||
def_cmp_dblur | , | ||
"DBLUR" | , | ||
DBlur | , | ||
"Directional Blur" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright DefNode | ( | CompositorNode | , |
CMP_NODE_NORMALIZE | , | ||
0 | , | ||
"NORMALIZE" | , | ||
Normalize | , | ||
"Normalize" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright DefNode | ( | CompositorNode | , |
CMP_NODE_GAMMA | , | ||
0 | , | ||
"GAMMA" | , | ||
Gamma | , | ||
"Gamma" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge DefNode | ( | CompositorNode | , |
CMP_NODE_LUMA_MATTE | , | ||
def_cmp_luma_matte | , | ||
"LUMA_MATTE" | , | ||
LumaMatte | , | ||
"Luma Matte" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge DefNode | ( | CompositorNode | , |
CMP_NODE_COMBHSVA | , | ||
0 | , | ||
"COMBHSVA" | , | ||
CombHSVA | , | ||
"Combine HSVA" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge DefNode | ( | CompositorNode | , |
CMP_NODE_DEFOCUS | , | ||
def_cmp_defocus | , | ||
"DEFOCUS" | , | ||
Defocus | , | ||
"Defocus" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map DefNode | ( | CompositorNode | , |
CMP_NODE_ID_MASK | , | ||
def_cmp_id_mask | , | ||
"ID_MASK" | , | ||
IDMask | , | ||
"ID Mask" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma DefNode | ( | CompositorNode | , |
CMP_NODE_SPLITVIEWER | , | ||
def_cmp_splitviewer | , | ||
"SPLITVIEWER" | , | ||
SplitViewer | , | ||
"Split Viewer" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma DefNode | ( | CompositorNode | , |
CMP_NODE_CHANNEL_MATTE | , | ||
def_cmp_channel_matte | , | ||
"CHANNEL_MATTE" | , | ||
ChannelMatte | , | ||
"Channel Key" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference DefNode | ( | CompositorNode | , |
CMP_NODE_COLOR_SPILL | , | ||
def_cmp_color_spill | , | ||
"COLOR_SPILL" | , | ||
ColorSpill | , | ||
"Color Spill" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate DefNode | ( | CompositorNode | , |
CMP_NODE_COMBYUVA | , | ||
0 | , | ||
"COMBYUVA" | , | ||
CombYUVA | , | ||
"Combine YUVA" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate DefNode | ( | CompositorNode | , |
CMP_NODE_COMBYCCA | , | ||
def_cmp_ycc | , | ||
"COMBYCCA" | , | ||
CombYCCA | , | ||
"Combine YCCA" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine DefNode | ( | CompositorNode | , |
CMP_NODE_SCALE | , | ||
def_cmp_scale | , | ||
"SCALE" | , | ||
Scale | , | ||
"Scale" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine DefNode | ( | CompositorNode | , |
CMP_NODE_DILATEERODE | , | ||
def_cmp_dilate_erode | , | ||
"DILATEERODE" | , | ||
DilateErode | , | ||
"Dilate/Erode" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output DefNode | ( | CompositorNode | , |
CMP_NODE_ZCOMBINE | , | ||
def_cmp_zcombine | , | ||
"ZCOMBINE" | , | ||
Zcombine | , | ||
"Z Combine" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output DefNode | ( | CompositorNode | , |
CMP_NODE_TEXTURE | , | ||
def_texture | , | ||
"TEXTURE" | , | ||
Texture | , | ||
"Texture" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render DefNode | ( | CompositorNode | , |
CMP_NODE_COMPOSITE | , | ||
0 | , | ||
"COMPOSITE" | , | ||
Composite | , | ||
"Composite" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue DefNode | ( | CompositorNode | , |
CMP_NODE_IMAGE | , | ||
def_cmp_image | , | ||
"IMAGE" | , | ||
Image | , | ||
"Image" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate DefNode | ( | CompositorNode | , |
CMP_NODE_SETALPHA | , | ||
0 | , | ||
"SETALPHA" | , | ||
SetAlpha | , | ||
"Set Alpha" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector DefNode | ( | CompositorNode | , |
CMP_NODE_SEPRGBA | , | ||
0 | , | ||
"SEPRGBA" | , | ||
SepRGBA | , | ||
"Separate RGBA" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map DefNode | ( | CompositorNode | , |
CMP_NODE_TIME | , | ||
def_time | , | ||
"TIME" | , | ||
Time | , | ||
"Time" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB DefNode | ( | CompositorNode | , |
CMP_NODE_FILTER | , | ||
def_cmp_filter | , | ||
"FILTER" | , | ||
Filter | , | ||
"Filter" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB DefNode | ( | CompositorNode | , |
CMP_NODE_ALPHAOVER | , | ||
def_cmp_alpha_over | , | ||
"ALPHAOVER" | , | ||
AlphaOver | , | ||
"Alpha Over" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to DefNode | ( | CompositorNode | , |
CMP_NODE_CURVE_VEC | , | ||
def_vector_curve | , | ||
"CURVE_VEC" | , | ||
CurveVec | , | ||
"Vector Curve" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to DefNode | ( | CompositorNode | , |
CMP_NODE_RGBTOBW | , | ||
0 | , | ||
"RGBTOBW" | , | ||
RGBToBW | , | ||
"RGB to BW" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker DefNode | ( | CompositorNode | , |
CMP_NODE_MIX_RGB | , | ||
def_mix_rgb | , | ||
"MIX_RGB" | , | ||
MixRGB | , | ||
"Mix RGB" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker DefNode | ( | CompositorNode | , |
CMP_NODE_RGB | , | ||
0 | , | ||
"RGB" | , | ||
RGB | , | ||
"RGB" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker DefNode | ( | ShaderNode | , |
SH_NODE_TEX_COORD | , | ||
0 | , | ||
"TEX_COORD" | , | ||
TexCoord | , | ||
"Texture Coordinate" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave DefNode | ( | ShaderNode | , |
SH_NODE_TEX_VORONOI | , | ||
def_sh_tex_voronoi | , | ||
"TEX_VORONOI" | , | ||
TexVoronoi | , | ||
"Voronoi Texture" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic DefNode | ( | ShaderNode | , |
SH_NODE_TEX_WAVE | , | ||
def_sh_tex_wave | , | ||
"TEX_WAVE" | , | ||
TexWave | , | ||
"Wave Texture" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient DefNode | ( | ShaderNode | , |
SH_NODE_TEX_NOISE | , | ||
def_sh_tex_noise | , | ||
"TEX_NOISE" | , | ||
TexNoise | , | ||
"Noise Texture" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment DefNode | ( | ShaderNode | , |
SH_NODE_TEX_SKY | , | ||
def_sh_tex_sky | , | ||
"TEX_SKY" | , | ||
TexSky | , | ||
"Sky Texture" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light DefNode | ( | ShaderNode | , |
SH_NODE_TEX_IMAGE | , | ||
def_sh_tex_image | , | ||
"TEX_IMAGE" | , | ||
TexImage | , | ||
"Image Texture" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent DefNode | ( | ShaderNode | , |
SH_NODE_NEW_GEOMETRY | , | ||
0 | , | ||
"NEW_GEOMETRY" | , | ||
NewGeometry | , | ||
"Geometry" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent DefNode | ( | ShaderNode | , |
SH_NODE_VOLUME_ISOTROPIC | , | ||
0 | , | ||
"VOLUME_ISOTROPIC" | , | ||
VolumeIsotropic | , | ||
"Isotropic Volume" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass Transparent DefNode | ( | ShaderNode | , |
SH_NODE_BSDF_VELVET | , | ||
0 | , | ||
"BSDF_VELVET" | , | ||
BsdfVelvet | , | ||
"Velvet Bsdf" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse Glass DefNode | ( | ShaderNode | , |
SH_NODE_BSDF_TRANSLUCENT | , | ||
0 | , | ||
"BSDF_TRANSLUCENT" | , | ||
BsdfTranslucent | , | ||
"Translucent Bsdf" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add Diffuse DefNode | ( | ShaderNode | , |
SH_NODE_BSDF_GLOSSY | , | ||
def_glossy | , | ||
"BSDF_GLOSSY" | , | ||
BsdfGlossy | , | ||
"Glossy Bsdf" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add DefNode | ( | ShaderNode | , |
SH_NODE_HOLDOUT | , | ||
0 | , | ||
"HOLDOUT" | , | ||
Holdout | , | ||
"Holdout" | , | ||
"" | |||
) |
Value to RGB Combine Material World Add DefNode | ( | ShaderNode | , |
SH_NODE_ATTRIBUTE | , | ||
def_sh_attribute | , | ||
"ATTRIBUTE" | , | ||
Attribute | , | ||
"Attribute" | , | ||
"" | |||
) |
Value to RGB Combine Material World DefNode | ( | ShaderNode | , |
SH_NODE_MIX_SHADER | , | ||
0 | , | ||
"MIX_SHADER" | , | ||
MixShader | , | ||
"Mix Shader" | , | ||
"" | |||
) |
Value to RGB Combine Material World DefNode | ( | ShaderNode | , |
SH_NODE_FRESNEL | , | ||
0 | , | ||
"FRESNEL" | , | ||
Fresnel | , | ||
"Fresnel" | , | ||
"" | |||
) |
Value to RGB Combine Material DefNode | ( | ShaderNode | , |
SH_NODE_OUTPUT_LAMP | , | ||
0 | , | ||
"OUTPUT_LAMP" | , | ||
OutputLamp | , | ||
"Lamp Output" | , | ||
"" | |||
) |
Value to RGB Combine DefNode | ( | ShaderNode | , |
SH_NODE_HUE_SAT | , | ||
0 | , | ||
"HUE_SAT" | , | ||
HueSaturation | , | ||
"Hue/Saturation" | , | ||
"" | |||
) |
Value to RGB DefNode | ( | ShaderNode | , |
SH_NODE_SEPRGB | , | ||
0 | , | ||
"SEPRGB" | , | ||
SeparateRGB | , | ||
"Separate RGB" | , | ||
"" | |||
) |
Value to RGB DefNode | ( | ShaderNode | , |
SH_NODE_MATERIAL_EXT | , | ||
def_sh_material | , | ||
"MATERIAL_EXT" | , | ||
ExtendedMaterial | , | ||
"Extended Material" | , | ||
"" | |||
) |
Value to RGB DefNode | ( | ShaderNode | , |
SH_NODE_VECT_MATH | , | ||
def_vector_math | , | ||
"VECT_MATH" | , | ||
VectorMath | , | ||
"Vector Math" | , | ||
"" | |||
) |
Value to RGB DefNode | ( | ShaderNode | , |
SH_NODE_CAMERA | , | ||
0 | , | ||
"CAMERA" | , | ||
CameraData | , | ||
"Camera Data" | , | ||
"" | |||
) |
Value to DefNode | ( | ShaderNode | , |
SH_NODE_CURVE_VEC | , | ||
def_vector_curve | , | ||
"CURVE_VEC" | , | ||
VectorCurve | , | ||
"Vector Curve" | , | ||
"" | |||
) |
Value to DefNode | ( | ShaderNode | , |
SH_NODE_GEOMETRY | , | ||
def_sh_geometry | , | ||
"GEOMETRY" | , | ||
Geometry | , | ||
"Geometry" | , | ||
"" | |||
) |
Value to DefNode | ( | ShaderNode | , |
SH_NODE_NORMAL | , | ||
0 | , | ||
"NORMAL" | , | ||
Normal | , | ||
"Normal" | , | ||
"" | |||
) |
Value to DefNode | ( | ShaderNode | , |
SH_NODE_RGBTOBW | , | ||
0 | , | ||
"RGBTOBW" | , | ||
RGBToBW | , | ||
"RGB to BW" | , | ||
"" | |||
) |
DefNode | ( | ShaderNode | , |
SH_NODE_MIX_RGB | , | ||
def_mix_rgb | , | ||
"MIX_RGB" | , | ||
MixRGB | , | ||
"MixRGB" | , | ||
"" | |||
) |
DefNode | ( | ShaderNode | , |
SH_NODE_RGB | , | ||
0 | , | ||
"RGB" | , | ||
RGB | , | ||
"RGB" | , | ||
"" | |||
) |
Value to RGB Combine Material World ADD_SHADER |
Definition at line 64 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add BACKGROUND |
Definition at line 66 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Background |
Definition at line 66 of file rna_nodetree_types.h.
Referenced by flatten_background_closure_tree(), flatten_surface_closure_tree(), flatten_volume_closure_tree(), and Scene::Scene().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color Balance |
Definition at line 153 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateralblur |
Definition at line 145 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright BILATERALBLUR |
Definition at line 145 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB BLUR |
Definition at line 101 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Blur |
Definition at line 101 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge BRIGHTCONTRAST |
Definition at line 139 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge BrightContrast |
Definition at line 139 of file rna_nodetree_types.h.
Definition at line 68 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add BSDF_DIFFUSE |
Definition at line 68 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse BSDF_GLASS |
Definition at line 70 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass BSDF_TRANSPARENT |
Definition at line 72 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add BsdfDiffuse |
Definition at line 68 of file rna_nodetree_types.h.
Definition at line 70 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass BsdfTransparent |
Definition at line 72 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to BW |
Definition at line 166 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference CHROMA_MATTE |
Definition at line 127 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference ChromaMatte |
Definition at line 127 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright CMP_NODE_BILATERALBLUR |
Definition at line 145 of file rna_nodetree_types.h.
Referenced by node_composit_set_butfunc(), and register_node_type_cmp_bilateralblur().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB CMP_NODE_BLUR |
Definition at line 101 of file rna_nodetree_types.h.
Referenced by do_versions(), node_composit_set_butfunc(), ntree_version_241(), and register_node_type_cmp_blur().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge CMP_NODE_BRIGHTCONTRAST |
Definition at line 139 of file rna_nodetree_types.h.
Referenced by register_node_type_cmp_brightcontrast().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference CMP_NODE_CHROMA_MATTE |
Definition at line 127 of file rna_nodetree_types.h.
Referenced by do_versions_nodetree_convert_angle(), node_composit_set_butfunc(), and register_node_type_cmp_chroma_matte().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral CMP_NODE_COLOR_MATTE |
Definition at line 151 of file rna_nodetree_types.h.
Referenced by node_composit_set_butfunc(), and register_node_type_cmp_color_matte().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color CMP_NODE_COLORBALANCE |
Definition at line 153 of file rna_nodetree_types.h.
Referenced by do_versions(), node_composit_set_butfunc(), and register_node_type_cmp_colorbalance().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output CMP_NODE_COMBRGBA |
Definition at line 117 of file rna_nodetree_types.h.
Referenced by register_node_type_cmp_combrgba().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright CMP_NODE_CROP |
Definition at line 143 of file rna_nodetree_types.h.
Referenced by node_composit_set_butfunc(), and register_node_type_cmp_crop().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to CMP_NODE_CURVE_RGB |
Definition at line 99 of file rna_nodetree_types.h.
Referenced by direct_link_nodetree(), node_composit_set_butfunc(), ntreeCompositBeginExecTree(), ntreeCompositEndExecTree(), register_node_type_cmp_curve_rgb(), and write_nodetree().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate CMP_NODE_DIFF_MATTE |
Definition at line 125 of file rna_nodetree_types.h.
Referenced by node_composit_set_butfunc(), and register_node_type_cmp_diff_matte().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge CMP_NODE_DISPLACE |
Definition at line 135 of file rna_nodetree_types.h.
Referenced by register_node_type_cmp_displace().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map CMP_NODE_DOUBLEEDGEMASK |
Definition at line 133 of file rna_nodetree_types.h.
Referenced by node_composit_set_butfunc(), and register_node_type_cmp_doubleedgemask().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma CMP_NODE_FLIP |
Definition at line 129 of file rna_nodetree_types.h.
Referenced by node_composit_set_butfunc(), and register_node_type_cmp_flip().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral CMP_NODE_GLARE |
Definition at line 147 of file rna_nodetree_types.h.
Referenced by do_versions_nodetree_convert_angle(), node_composit_set_butfunc(), and register_node_type_cmp_glare().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate CMP_NODE_HUE_SAT |
Definition at line 109 of file rna_nodetree_types.h.
Referenced by node_composit_set_butfunc(), ntree_version_242(), and register_node_type_cmp_hue_sat().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright CMP_NODE_INVERT |
Definition at line 141 of file rna_nodetree_types.h.
Referenced by node_composit_set_butfunc(), and register_node_type_cmp_invert().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral CMP_NODE_LENSDIST |
Definition at line 149 of file rna_nodetree_types.h.
Referenced by node_composit_set_butfunc(), and register_node_type_cmp_lensdist().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma CMP_NODE_MAP_UV |
Definition at line 131 of file rna_nodetree_types.h.
Referenced by node_composit_set_butfunc(), and register_node_type_cmp_mapuv().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB CMP_NODE_MAP_VALUE |
Definition at line 103 of file rna_nodetree_types.h.
Referenced by node_composit_set_butfunc(), node_only_value(), and register_node_type_cmp_map_value().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge CMP_NODE_MATH |
Definition at line 137 of file rna_nodetree_types.h.
Referenced by node_composit_set_butfunc(), and register_node_type_cmp_math().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color CMP_NODE_MOVIECLIP |
Definition at line 155 of file rna_nodetree_types.h.
Referenced by node_add_node(), node_composit_set_butfunc(), ntreeCompositTagAnimated(), and register_node_type_cmp_movieclip().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to CMP_NODE_NORMAL |
Definition at line 97 of file rna_nodetree_types.h.
Referenced by node_composit_set_butfunc(), and register_node_type_cmp_normal().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render CMP_NODE_OUTPUT_FILE |
Definition at line 113 of file rna_nodetree_types.h.
Referenced by composite_patch(), node_add_node(), node_composit_set_butfunc(), ntreeSetOutput(), and register_node_type_cmp_output_file().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue CMP_NODE_R_LAYERS |
Definition at line 111 of file rna_nodetree_types.h.
Referenced by check_valid_camera(), clear_scene_in_nodes(), composite_needs_render(), composite_patch(), do_versions_nodetree_image_default_alpha_output(), ED_node_composit_default(), ED_node_set_active(), expand_nodetree(), freeExecutableNode(), node_add_node(), node_composit_set_butfunc(), node_group_make_exec(), node_read_renderlayers_exec(), ntree_render_scenes(), ntreeCompositForceHidden(), ntreeCompositTagGenerators(), RE_MergeFullSample(), register_node_type_cmp_rlayers(), scene_remove_render_layer(), and tag_scenes_for_render().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine CMP_NODE_ROTATE |
Definition at line 119 of file rna_nodetree_types.h.
Referenced by do_versions_nodetree_convert_angle(), node_composit_set_butfunc(), and register_node_type_cmp_rotate().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector CMP_NODE_SEPHSVA |
Definition at line 107 of file rna_nodetree_types.h.
Referenced by register_node_type_cmp_sephsva().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine CMP_NODE_SEPYCCA |
Definition at line 121 of file rna_nodetree_types.h.
Referenced by node_composit_set_butfunc(), and register_node_type_cmp_sepycca().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate CMP_NODE_SEPYUVA |
Definition at line 123 of file rna_nodetree_types.h.
Referenced by register_node_type_cmp_sepyuva().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color CMP_NODE_STABILIZE2D |
Definition at line 157 of file rna_nodetree_types.h.
Referenced by node_add_node(), node_composit_set_butfunc(), and register_node_type_cmp_stabilize2d().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output CMP_NODE_TRANSLATE |
Definition at line 115 of file rna_nodetree_types.h.
Referenced by register_node_type_cmp_translate().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker CMP_NODE_VALTORGB |
Definition at line 95 of file rna_nodetree_types.h.
Referenced by node_composit_set_butfunc(), and register_node_type_cmp_valtorgb().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker CMP_NODE_VALUE |
Definition at line 93 of file rna_nodetree_types.h.
Referenced by node_composit_set_butfunc(), node_only_value(), and register_node_type_cmp_value().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map CMP_NODE_VECBLUR |
Definition at line 105 of file rna_nodetree_types.h.
Referenced by node_composit_set_butfunc(), ntree_version_241(), and register_node_type_cmp_vecblur().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker CMP_NODE_VIEWER |
Definition at line 91 of file rna_nodetree_types.h.
Referenced by direct_link_nodetree(), do_version_ntree_242_2(), ED_node_set_active(), local_merge(), localize(), node_link_viewer(), ntree_get_active_iuser(), ntreeSetOutput(), register_node_type_cmp_viewer(), and setExecutableNodes().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral COLOR_MATTE |
Definition at line 151 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color COLORBALANCE |
Definition at line 153 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color ColorBalance |
Definition at line 153 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral ColorMatte |
Definition at line 151 of file rna_nodetree_types.h.
Value to RGB CombineRGB |
Definition at line 55 of file rna_nodetree_types.h.
Definition at line 55 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output CombRGBA |
Definition at line 117 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output COMBRGBA |
Definition at line 117 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve COMPOSE |
Definition at line 178 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve Compose |
Definition at line 178 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Contrast |
Definition at line 139 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve COORD |
Definition at line 176 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve Coordinates |
Definition at line 176 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright CROP |
Definition at line 143 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Crop |
Definition at line 143 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Curve |
Definition at line 47 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to CURVE_RGB |
Definition at line 47 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to CURVE_TIME |
Definition at line 172 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to CurveRGB |
Definition at line 99 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to CurveTime |
Definition at line 172 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright def_cmp_bilateral_blur |
Definition at line 145 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB def_cmp_blur |
Definition at line 101 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference def_cmp_chroma_matte |
Definition at line 127 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral def_cmp_color_matte |
Definition at line 151 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color def_cmp_colorbalance |
Definition at line 153 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright def_cmp_crop |
Definition at line 143 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate def_cmp_diff_matte |
Definition at line 125 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map def_cmp_double_edge_mask |
Definition at line 133 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma def_cmp_flip |
Definition at line 129 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral def_cmp_glare |
Definition at line 147 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate def_cmp_hue_saturation |
Definition at line 109 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright def_cmp_invert |
Definition at line 141 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral def_cmp_lensdist |
Definition at line 149 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma def_cmp_map_uv |
Definition at line 131 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB def_cmp_map_value |
Definition at line 103 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color def_cmp_movieclip |
Definition at line 155 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render def_cmp_output_file |
Definition at line 113 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue def_cmp_render_layers |
Definition at line 111 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine def_cmp_rotate |
Definition at line 119 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color def_cmp_stabilize2d |
Definition at line 157 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map def_cmp_vector_blur |
Definition at line 105 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine def_cmp_ycc |
Definition at line 121 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker def_colorramp |
Definition at line 39 of file rna_nodetree_types.h.
Definition at line 70 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color def_math |
Definition at line 49 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to def_rgb_curve |
Definition at line 47 of file rna_nodetree_types.h.
Value to def_sh_mapping |
Definition at line 45 of file rna_nodetree_types.h.
def_sh_material |
Definition at line 35 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave def_sh_tex_checker |
Definition at line 88 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light def_sh_tex_environment |
Definition at line 80 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment def_sh_tex_gradient |
Definition at line 82 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient def_sh_tex_magic |
Definition at line 84 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic def_sh_tex_musgrave |
Definition at line 86 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to def_tex_image |
Definition at line 168 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color def_tex_output |
Definition at line 160 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color def_texture |
Definition at line 41 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to def_time |
Definition at line 172 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate DIFF_MATTE |
Definition at line 125 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate DiffMatte |
Definition at line 125 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge DISPLACE |
Definition at line 135 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Displace |
Definition at line 135 of file rna_nodetree_types.h.
Referenced by modifier_type_init().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map DOUBLEEDGEMASK |
Definition at line 133 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map DoubleEdgeMask |
Definition at line 133 of file rna_nodetree_types.h.
Definition at line 76 of file rna_nodetree_types.h.
Definition at line 76 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output File |
Definition at line 113 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma FLIP |
Definition at line 129 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Flip |
Definition at line 129 of file rna_nodetree_types.h.
Definition at line 43 of file rna_nodetree_types.h.
Definition at line 43 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral GLARE |
Definition at line 147 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Glare |
Definition at line 147 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate HSVA |
Definition at line 107 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate HUE_SAT |
Definition at line 109 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate HueSat |
Definition at line 109 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Image |
Definition at line 168 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to IMAGE |
Definition at line 168 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to INVERT |
Definition at line 53 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Invert |
Definition at line 53 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Key |
Definition at line 125 of file rna_nodetree_types.h.
Value to RGB Combine Material World LAYER_WEIGHT |
Definition at line 62 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Layers |
Definition at line 111 of file rna_nodetree_types.h.
Value to RGB Combine Material World LayerWeight |
Definition at line 62 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Lensdist |
Definition at line 149 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral LENSDIST |
Definition at line 149 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent LIGHT_PATH |
Definition at line 78 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light_path |
Definition at line 78 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma MAP_UV |
Definition at line 131 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB MAP_VALUE |
Definition at line 103 of file rna_nodetree_types.h.
Definition at line 45 of file rna_nodetree_types.h.
Definition at line 45 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma MapUV |
Definition at line 131 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB MapValue |
Definition at line 103 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Mask |
Definition at line 133 of file rna_nodetree_types.h.
Referenced by modifier_type_init().
Definition at line 35 of file rna_nodetree_types.h.
Definition at line 35 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color Math |
Definition at line 49 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color MATH |
Definition at line 49 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Matte |
Definition at line 151 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color MovieClip |
Definition at line 155 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color MOVIECLIP |
Definition at line 155 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to NORMAL |
Definition at line 97 of file rna_nodetree_types.h.
Referenced by autokeyframe_cfra_can_key(), GeometryExporter::createNormalsSource(), GeometryExporter::createPolylist(), and poselib_preview_cleanup().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve Value to Normal |
Definition at line 97 of file rna_nodetree_types.h.
Referenced by GeometryExporter::create_normals(), and GeometryExporter::createNormalsSource().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color Output |
Definition at line 58 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color OUTPUT |
Definition at line 160 of file rna_nodetree_types.h.
Referenced by AnimationExporter::add_source_parameters(), AnimationExporter::create_4x4_source(), AnimationExporter::create_source_from_fcurve(), AnimationExporter::create_xyz_source(), AnimationExporter::dae_animation(), AnimationExporter::dae_baked_animation(), AnimationExporter::dae_bone_animation(), AnimationExporter::get_semantic_suffix(), and AnimationExporter::get_source_values().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render OUTPUT_FILE |
Definition at line 113 of file rna_nodetree_types.h.
Value to RGB Combine OUTPUT_MATERIAL |
Definition at line 58 of file rna_nodetree_types.h.
Value to RGB Combine Material OUTPUT_WORLD |
Definition at line 60 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render OutputFile |
Definition at line 113 of file rna_nodetree_types.h.
Referenced by IMB_exr_begin_write(), imb_save_openexr_float(), and imb_save_openexr_half().
Value to RGB Combine OutputMaterial |
Definition at line 58 of file rna_nodetree_types.h.
Value to RGB Combine Material OutputWorld |
Definition at line 60 of file rna_nodetree_types.h.
Definition at line 78 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue R_LAYERS |
Definition at line 111 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB |
Definition at line 39 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine RGBA |
Definition at line 117 of file rna_nodetree_types.h.
Definition at line 47 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGBTOBW |
Definition at line 166 of file rna_nodetree_types.h.
Referenced by ntap_bump_compute().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGBToBW |
Definition at line 166 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue RLayers |
Definition at line 111 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine ROTATE |
Definition at line 119 of file rna_nodetree_types.h.
Referenced by AnimationImporter::Assign_transform_animations(), AnimationImporter::evaluate_animation(), AnimationImporter::find_frames_old(), TransformReader::get_node_mat(), AnimationImporter::translate_animation_OLD(), and AnimationImporter::translate_Animations().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Rotate |
Definition at line 119 of file rna_nodetree_types.h.
Referenced by AnimationImporter::Assign_transform_animations(), TransformReader::dae_rotate_to_mat4(), and AnimationImporter::evaluate_animation().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Saturation |
Definition at line 109 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector SepHSVA |
Definition at line 107 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector SEPHSVA |
Definition at line 107 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine SepYCCA |
Definition at line 121 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine SEPYCCA |
Definition at line 121 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate SepYUVA |
Definition at line 123 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate SEPYUVA |
Definition at line 123 of file rna_nodetree_types.h.
Value to RGB Combine Material World SH_NODE_ADD_SHADER |
Definition at line 64 of file rna_nodetree_types.h.
Referenced by register_node_type_sh_add_shader().
Value to RGB Combine Material World Add SH_NODE_BACKGROUND |
Definition at line 66 of file rna_nodetree_types.h.
Referenced by ED_node_shader_default(), and register_node_type_sh_background().
Value to RGB Combine Material World Add SH_NODE_BSDF_DIFFUSE |
Definition at line 68 of file rna_nodetree_types.h.
Referenced by ED_node_shader_default(), and register_node_type_sh_bsdf_diffuse().
Value to RGB Combine Material World Add Diffuse SH_NODE_BSDF_GLASS |
Definition at line 70 of file rna_nodetree_types.h.
Referenced by node_shader_set_butfunc(), and register_node_type_sh_bsdf_glass().
Value to RGB Combine Material World Add Diffuse Glass SH_NODE_BSDF_TRANSPARENT |
Definition at line 72 of file rna_nodetree_types.h.
Referenced by register_node_type_sh_bsdf_transparent().
Definition at line 55 of file rna_nodetree_types.h.
Referenced by register_node_type_sh_combrgb().
Definition at line 47 of file rna_nodetree_types.h.
Referenced by direct_link_nodetree(), node_shader_set_butfunc(), register_node_type_sh_curve_rgb(), and write_nodetree().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent SH_NODE_EMISSION |
Definition at line 76 of file rna_nodetree_types.h.
Referenced by ED_node_shader_default(), and register_node_type_sh_emission().
Definition at line 43 of file rna_nodetree_types.h.
Referenced by register_node_type_sh_gamma().
Definition at line 53 of file rna_nodetree_types.h.
Referenced by register_node_type_sh_invert().
Value to RGB Combine Material World SH_NODE_LAYER_WEIGHT |
Definition at line 62 of file rna_nodetree_types.h.
Referenced by register_node_type_sh_layer_weight().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent SH_NODE_LIGHT_PATH |
Definition at line 78 of file rna_nodetree_types.h.
Referenced by register_node_type_sh_light_path().
Definition at line 45 of file rna_nodetree_types.h.
Referenced by do_version_ntree_tex_mapping_260(), do_versions_nodetree_convert_angle(), node_shader_set_butfunc(), and register_node_type_sh_mapping().
Definition at line 35 of file rna_nodetree_types.h.
Referenced by ED_node_shader_default(), node_shader_set_butfunc(), nodeShaderSynchronizeID(), preview_mat_has_sss(), and register_node_type_sh_material().
Value to RGB SH_NODE_MATH |
Definition at line 49 of file rna_nodetree_types.h.
Referenced by node_shader_set_butfunc(), and register_node_type_sh_math().
Value to RGB Combine SH_NODE_OUTPUT_MATERIAL |
Definition at line 58 of file rna_nodetree_types.h.
Referenced by ED_node_shader_default(), and register_node_type_sh_output_material().
Value to RGB Combine Material SH_NODE_OUTPUT_WORLD |
Definition at line 60 of file rna_nodetree_types.h.
Referenced by ED_node_shader_default(), and register_node_type_sh_output_world().
Definition at line 51 of file rna_nodetree_types.h.
Referenced by register_node_type_sh_squeeze().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave SH_NODE_TEX_CHECKER |
Definition at line 88 of file rna_nodetree_types.h.
Referenced by register_node_type_sh_tex_checker().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light SH_NODE_TEX_ENVIRONMENT |
Definition at line 80 of file rna_nodetree_types.h.
Referenced by is_image_texture_node(), node_shader_set_butfunc(), and register_node_type_sh_tex_environment().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment SH_NODE_TEX_GRADIENT |
Definition at line 82 of file rna_nodetree_types.h.
Referenced by node_shader_set_butfunc(), and register_node_type_sh_tex_gradient().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient SH_NODE_TEX_MAGIC |
Definition at line 84 of file rna_nodetree_types.h.
Referenced by node_shader_set_butfunc(), and register_node_type_sh_tex_magic().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic SH_NODE_TEX_MUSGRAVE |
Definition at line 86 of file rna_nodetree_types.h.
Referenced by node_shader_set_butfunc(), and register_node_type_sh_tex_musgrave().
Definition at line 41 of file rna_nodetree_types.h.
Referenced by node_shader_set_butfunc(), ntreeShaderGetTexcoMode(), and register_node_type_sh_texture().
Definition at line 39 of file rna_nodetree_types.h.
Referenced by node_shader_set_butfunc(), and register_node_type_sh_valtorgb().
Definition at line 37 of file rna_nodetree_types.h.
Referenced by node_shader_set_butfunc(), and register_node_type_sh_value().
Value to RGB Combine Material World Add Diffuse Glass Transparent SH_NODE_VOLUME_TRANSPARENT |
Definition at line 74 of file rna_nodetree_types.h.
Referenced by register_node_type_sh_volume_transparent().
Definition at line 64 of file rna_nodetree_types.h.
Referenced by ShaderManager::add_default(), and xml_read_shader().
Definition at line 51 of file rna_nodetree_types.h.
Definition at line 51 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color Stabilize |
Definition at line 157 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color STABILIZE2D |
Definition at line 157 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave TEX_CHECKER |
Definition at line 88 of file rna_nodetree_types.h.
Referenced by imagewrap(), imagewraposa(), imagewraposa_aniso(), and rna_def_texture_image().
Definition at line 80 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment TEX_GRADIENT |
Definition at line 82 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient TEX_MAGIC |
Definition at line 84 of file rna_nodetree_types.h.
Referenced by multitex(), and node_texture_buts_proc().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic TEX_MUSGRAVE |
Definition at line 86 of file rna_nodetree_types.h.
Referenced by multitex(), and node_texture_buts_proc().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve TEX_NODE_COMPOSE |
Definition at line 178 of file rna_nodetree_types.h.
Referenced by register_node_type_tex_compose().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve TEX_NODE_COORD |
Definition at line 176 of file rna_nodetree_types.h.
Referenced by register_node_type_tex_coord().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to TEX_NODE_CURVE_TIME |
Definition at line 172 of file rna_nodetree_types.h.
Referenced by direct_link_nodetree(), node_texture_set_butfunc(), ntreeTexTagAnimated(), register_node_type_tex_curve_time(), and write_nodetree().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to TEX_NODE_IMAGE |
Definition at line 168 of file rna_nodetree_types.h.
Referenced by direct_link_nodetree(), node_texture_set_butfunc(), and register_node_type_tex_image().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to TEX_NODE_INVERT |
Definition at line 170 of file rna_nodetree_types.h.
Referenced by register_node_type_tex_invert().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color TEX_NODE_MATH |
Definition at line 164 of file rna_nodetree_types.h.
Referenced by node_texture_set_butfunc(), and register_node_type_tex_math().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color TEX_NODE_OUTPUT |
Definition at line 160 of file rna_nodetree_types.h.
Referenced by assign_index(), do_versions(), ED_node_texture_default(), node_texture_set_butfunc(), register_node_type_tex_output(), and unique_name().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color TEX_NODE_RGBTOBW |
Definition at line 166 of file rna_nodetree_types.h.
Referenced by register_node_type_tex_rgbtobw().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color TEX_NODE_TEXTURE |
Definition at line 162 of file rna_nodetree_types.h.
Referenced by node_buts_texture(), node_texture_set_butfunc(), ntreeTexCheckCyclics(), and register_node_type_tex_texture().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve TEX_NODE_VALTONOR |
Definition at line 180 of file rna_nodetree_types.h.
Referenced by register_node_type_tex_valtonor().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve TEX_NODE_VIEWER |
Definition at line 174 of file rna_nodetree_types.h.
Referenced by register_node_type_tex_viewer().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave TexChecker |
Definition at line 88 of file rna_nodetree_types.h.
Definition at line 80 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment TexGradient |
Definition at line 82 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient TexMagic |
Definition at line 84 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic TexMusgrave |
Definition at line 86 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color TEXTURE |
Definition at line 41 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color Texture |
Definition at line 41 of file rna_nodetree_types.h.
Referenced by EffectsExporter::createTexture(), EffectsExporter::operator()(), and DocumentImporter::write_profile_COMMON().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve Time |
Definition at line 172 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Translate |
Definition at line 115 of file rna_nodetree_types.h.
Referenced by TransformReader::dae_translate_to_mat4(), and TransformReader::dae_translate_to_v3().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output TRANSLATE |
Definition at line 115 of file rna_nodetree_types.h.
Referenced by AnimationImporter::Assign_transform_animations(), AnimationImporter::evaluate_animation(), AnimationImporter::find_frames_old(), TransformReader::get_node_mat(), and AnimationImporter::translate_animation_OLD().
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map UV |
Definition at line 131 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve ValToNor |
Definition at line 180 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve VALTONOR |
Definition at line 180 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker VALTORGB |
Definition at line 39 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker ValToRGB |
Definition at line 39 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Value |
Definition at line 37 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker VALUE |
Definition at line 37 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map VecBlur |
Definition at line 105 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map VECBLUR |
Definition at line 105 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve VIEWER |
Definition at line 91 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate Separate Difference Chroma Map Double Edge Bright Bilateral Color Color RGB to Curve Viewer |
Definition at line 91 of file rna_nodetree_types.h.
Definition at line 74 of file rna_nodetree_types.h.
Referenced by flatten_surface_closure_tree(), and flatten_volume_closure_tree().
Value to RGB Combine Material World Add Diffuse Glass Transparent VOLUME_TRANSPARENT |
Definition at line 74 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent VolumeTransparent |
Definition at line 74 of file rna_nodetree_types.h.
Value to RGB Combine Material World Add Diffuse Glass Transparent Transparent Light Environment Gradient Magic Musgrave Checker Value to RGB Map Vector Separate Hue Render Output Combine Separate YCCA |
Definition at line 121 of file rna_nodetree_types.h.