Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2005 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00028 #include "../node_shader_util.h" 00029 00030 /* **************** OUTPUT ******************** */ 00031 00032 static bNodeSocketTemplate sh_node_tex_environment_in[]= { 00033 { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, 00034 { -1, 0, "" } 00035 }; 00036 00037 static bNodeSocketTemplate sh_node_tex_environment_out[]= { 00038 { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, 00039 { -1, 0, "" } 00040 }; 00041 00042 static void node_shader_init_tex_environment(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) 00043 { 00044 NodeTexEnvironment *tex = MEM_callocN(sizeof(NodeTexEnvironment), "NodeTexEnvironment"); 00045 default_tex_mapping(&tex->base.tex_mapping); 00046 default_color_mapping(&tex->base.color_mapping); 00047 tex->color_space = SHD_COLORSPACE_SRGB; 00048 00049 node->storage = tex; 00050 } 00051 00052 static int node_shader_gpu_tex_environment(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) 00053 { 00054 Image *ima= (Image*)node->id; 00055 ImageUser *iuser= NULL; 00056 00057 if(!ima) { 00058 float black[4] = {0.0f, 0.0f, 0.0f, 1.0f}; 00059 GPUNodeLink *vec = GPU_uniform(black); 00060 return GPU_stack_link(mat, "set_rgba", out, out, vec); 00061 } 00062 00063 if(!in[0].link) 00064 in[0].link = GPU_builtin(GPU_VIEW_POSITION); 00065 00066 node_shader_gpu_tex_mapping(mat, node, in, out); 00067 00068 return GPU_stack_link(mat, "node_tex_environment", in, out, GPU_image(ima, iuser)); 00069 } 00070 00071 /* node type definition */ 00072 void register_node_type_sh_tex_environment(bNodeTreeType *ttype) 00073 { 00074 static bNodeType ntype; 00075 00076 node_type_base(ttype, &ntype, SH_NODE_TEX_ENVIRONMENT, "Environment Texture", NODE_CLASS_TEXTURE, NODE_OPTIONS); 00077 node_type_compatibility(&ntype, NODE_NEW_SHADING); 00078 node_type_socket_templates(&ntype, sh_node_tex_environment_in, sh_node_tex_environment_out); 00079 node_type_size(&ntype, 150, 60, 200); 00080 node_type_init(&ntype, node_shader_init_tex_environment); 00081 node_type_storage(&ntype, "NodeTexEnvironment", node_free_standard_storage, node_copy_standard_storage); 00082 node_type_exec(&ntype, NULL); 00083 node_type_gpu(&ntype, node_shader_gpu_tex_environment); 00084 00085 nodeRegisterType(ttype, &ntype); 00086 }