Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2006 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): Matt Ebb. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00034 #include "node_composite_util.h" 00035 00036 00037 /* ******************* Color Balance ********************************* */ 00038 static bNodeSocketTemplate cmp_node_colorbalance_in[]={ 00039 {SOCK_FLOAT, 1, "Fac", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, 00040 {SOCK_RGBA,1,"Image", 1.0f, 1.0f, 1.0f, 1.0f}, 00041 {-1,0,""} 00042 }; 00043 00044 static bNodeSocketTemplate cmp_node_colorbalance_out[]={ 00045 {SOCK_RGBA,0,"Image"}, 00046 {-1,0,""} 00047 }; 00048 00049 /* this function implements ASC-CDL according to the spec at http://www.asctech.org/ 00050 Slope 00051 S = in * slope 00052 Offset 00053 O = S + offset 00054 = (in * slope) + offset 00055 Power 00056 out = Clamp(O) ^ power 00057 = Clamp((in * slope) + offset) ^ power 00058 */ 00059 DO_INLINE float colorbalance_cdl(float in, float offset, float power, float slope) 00060 { 00061 float x = in * slope + offset; 00062 00063 /* prevent NaN */ 00064 CLAMP(x, 0.0f, 1.0f); 00065 00066 return powf(x, power); 00067 } 00068 00069 /* note: lift_lgg is just 2-lift, gamma_inv is 1.0/gamma */ 00070 DO_INLINE float colorbalance_lgg(float in, float lift_lgg, float gamma_inv, float gain) 00071 { 00072 /* 1:1 match with the sequencer with linear/srgb conversions, the conversion isnt pretty 00073 * but best keep it this way, sice testing for durian shows a similar calculation 00074 * without lin/srgb conversions gives bad results (over-saturated shadows) with colors 00075 * slightly below 1.0. some correction can be done but it ends up looking bad for shadows or lighter tones - campbell */ 00076 float x= (((linearrgb_to_srgb(in) - 1.0f) * lift_lgg) + 1.0f) * gain; 00077 00078 /* prevent NaN */ 00079 if (x < 0.f) x = 0.f; 00080 00081 return powf(srgb_to_linearrgb(x), gamma_inv); 00082 } 00083 00084 static void do_colorbalance_cdl(bNode *node, float* out, float *in) 00085 { 00086 NodeColorBalance *n= (NodeColorBalance *)node->storage; 00087 00088 out[0] = colorbalance_cdl(in[0], n->lift[0], n->gamma[0], n->gain[0]); 00089 out[1] = colorbalance_cdl(in[1], n->lift[1], n->gamma[1], n->gain[1]); 00090 out[2] = colorbalance_cdl(in[2], n->lift[2], n->gamma[2], n->gain[2]); 00091 out[3] = in[3]; 00092 } 00093 00094 static void do_colorbalance_cdl_fac(bNode *node, float* out, float *in, float *fac) 00095 { 00096 NodeColorBalance *n= (NodeColorBalance *)node->storage; 00097 const float mfac= 1.0f - *fac; 00098 00099 out[0] = mfac*in[0] + *fac * colorbalance_cdl(in[0], n->lift[0], n->gamma[0], n->gain[0]); 00100 out[1] = mfac*in[1] + *fac * colorbalance_cdl(in[1], n->lift[1], n->gamma[1], n->gain[1]); 00101 out[2] = mfac*in[2] + *fac * colorbalance_cdl(in[2], n->lift[2], n->gamma[2], n->gain[2]); 00102 out[3] = in[3]; 00103 } 00104 00105 static void do_colorbalance_lgg(bNode *node, float* out, float *in) 00106 { 00107 NodeColorBalance *n= (NodeColorBalance *)node->storage; 00108 00109 out[0] = colorbalance_lgg(in[0], n->lift_lgg[0], n->gamma_inv[0], n->gain[0]); 00110 out[1] = colorbalance_lgg(in[1], n->lift_lgg[1], n->gamma_inv[1], n->gain[1]); 00111 out[2] = colorbalance_lgg(in[2], n->lift_lgg[2], n->gamma_inv[2], n->gain[2]); 00112 out[3] = in[3]; 00113 } 00114 00115 static void do_colorbalance_lgg_fac(bNode *node, float* out, float *in, float *fac) 00116 { 00117 NodeColorBalance *n= (NodeColorBalance *)node->storage; 00118 const float mfac= 1.0f - *fac; 00119 00120 out[0] = mfac*in[0] + *fac * colorbalance_lgg(in[0], n->lift_lgg[0], n->gamma_inv[0], n->gain[0]); 00121 out[1] = mfac*in[1] + *fac * colorbalance_lgg(in[1], n->lift_lgg[1], n->gamma_inv[1], n->gain[1]); 00122 out[2] = mfac*in[2] + *fac * colorbalance_lgg(in[2], n->lift_lgg[2], n->gamma_inv[2], n->gain[2]); 00123 out[3] = in[3]; 00124 } 00125 00126 static void node_composit_exec_colorbalance(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) 00127 { 00128 CompBuf *cbuf= in[1]->data; 00129 CompBuf *stackbuf; 00130 00131 /* stack order input: fac, image */ 00132 /* stack order output: image */ 00133 if(out[0]->hasoutput==0) return; 00134 00135 if(in[0]->vec[0] == 0.f && in[0]->data == NULL) { 00136 out[0]->data = pass_on_compbuf(cbuf); 00137 return; 00138 } 00139 00140 { 00141 NodeColorBalance *n= (NodeColorBalance *)node->storage; 00142 int c; 00143 00144 for (c = 0; c < 3; c++) { 00145 n->lift_lgg[c] = 2.0f - n->lift[c]; 00146 n->gamma_inv[c] = (n->gamma[c] != 0.0f) ? 1.0f/n->gamma[c] : 1000000.0f; 00147 } 00148 } 00149 00150 if (cbuf) { 00151 stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_RGBA, 1); /* create output based on image input */ 00152 00153 if (node->custom1 == 0) { 00154 /* lift gamma gain */ 00155 if ((in[0]->data==NULL) && (in[0]->vec[0] >= 1.f)) { 00156 composit1_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, do_colorbalance_lgg, CB_RGBA); 00157 } 00158 else { 00159 composit2_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, in[0]->data, in[0]->vec, do_colorbalance_lgg_fac, CB_RGBA, CB_VAL); 00160 } 00161 } else { 00162 /* offset/power/slope : ASC-CDL */ 00163 if ((in[0]->data==NULL) && (in[0]->vec[0] >= 1.f)) { 00164 composit1_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, do_colorbalance_cdl, CB_RGBA); 00165 } 00166 else { 00167 composit2_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, in[0]->data, in[0]->vec, do_colorbalance_cdl_fac, CB_RGBA, CB_VAL); 00168 } 00169 00170 } 00171 00172 out[0]->data=stackbuf; 00173 } 00174 } 00175 00176 static void node_composit_init_colorbalance(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) 00177 { 00178 NodeColorBalance *n= node->storage= MEM_callocN(sizeof(NodeColorBalance), "node colorbalance"); 00179 00180 n->lift[0] = n->lift[1] = n->lift[2] = 1.0f; 00181 n->gamma[0] = n->gamma[1] = n->gamma[2] = 1.0f; 00182 n->gain[0] = n->gain[1] = n->gain[2] = 1.0f; 00183 } 00184 00185 void register_node_type_cmp_colorbalance(bNodeTreeType *ttype) 00186 { 00187 static bNodeType ntype; 00188 00189 node_type_base(ttype, &ntype, CMP_NODE_COLORBALANCE, "Color Balance", NODE_CLASS_OP_COLOR, NODE_OPTIONS); 00190 node_type_socket_templates(&ntype, cmp_node_colorbalance_in, cmp_node_colorbalance_out); 00191 node_type_size(&ntype, 400, 200, 400); 00192 node_type_init(&ntype, node_composit_init_colorbalance); 00193 node_type_storage(&ntype, "NodeColorBalance", node_free_standard_storage, node_copy_standard_storage); 00194 node_type_exec(&ntype, node_composit_exec_colorbalance); 00195 00196 nodeRegisterType(ttype, &ntype); 00197 }