Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2005 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): Robin Allen 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #include "node_texture_util.h" 00034 #include "NOD_texture.h" 00035 00036 /* **************** VALTORGB ******************** */ 00037 static bNodeSocketTemplate valtorgb_in[]= { 00038 { SOCK_FLOAT, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, 00039 { -1, 0, "" } 00040 }; 00041 static bNodeSocketTemplate valtorgb_out[]= { 00042 { SOCK_RGBA, 0, "Color"}, 00043 { -1, 0, "" } 00044 }; 00045 00046 static void valtorgb_colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) 00047 { 00048 if(node->storage) { 00049 float fac = tex_input_value(in[0], p, thread); 00050 00051 do_colorband(node->storage, fac, out); 00052 } 00053 } 00054 00055 static void valtorgb_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) 00056 { 00057 tex_output(node, in, out[0], &valtorgb_colorfn, data); 00058 } 00059 00060 static void valtorgb_init(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) 00061 { 00062 node->storage = add_colorband(1); 00063 } 00064 00065 void register_node_type_tex_valtorgb(bNodeTreeType *ttype) 00066 { 00067 static bNodeType ntype; 00068 00069 node_type_base(ttype, &ntype, TEX_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTOR, NODE_OPTIONS); 00070 node_type_socket_templates(&ntype, valtorgb_in, valtorgb_out); 00071 node_type_size(&ntype, 240, 200, 300); 00072 node_type_init(&ntype, valtorgb_init); 00073 node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage); 00074 node_type_exec(&ntype, valtorgb_exec); 00075 00076 nodeRegisterType(ttype, &ntype); 00077 } 00078 00079 /* **************** RGBTOBW ******************** */ 00080 static bNodeSocketTemplate rgbtobw_in[]= { 00081 { SOCK_RGBA, 1, "Color", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f}, 00082 { -1, 0, "" } 00083 }; 00084 static bNodeSocketTemplate rgbtobw_out[]= { 00085 { SOCK_FLOAT, 0, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00086 { -1, 0, "" } 00087 }; 00088 00089 00090 static void rgbtobw_valuefn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) 00091 { 00092 float cin[4]; 00093 tex_input_rgba(cin, in[0], p, thread); 00094 00095 *out = cin[0] * 0.35f + cin[1] * 0.45f + cin[2] * 0.2f; 00096 } 00097 00098 static void rgbtobw_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) 00099 { 00100 tex_output(node, in, out[0], &rgbtobw_valuefn, data); 00101 } 00102 00103 void register_node_type_tex_rgbtobw(bNodeTreeType *ttype) 00104 { 00105 static bNodeType ntype; 00106 00107 node_type_base(ttype, &ntype, TEX_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTOR, 0); 00108 node_type_socket_templates(&ntype, rgbtobw_in, rgbtobw_out); 00109 node_type_size(&ntype, 80, 40, 120); 00110 node_type_exec(&ntype, rgbtobw_exec); 00111 00112 nodeRegisterType(ttype, &ntype); 00113 }