Blender V2.61 - r43446

node_shader_squeeze.c

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version. 
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2005 Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #include "node_shader_util.h"
00034 
00035 /* **************** VALUE SQUEEZE ******************** */ 
00036 static bNodeSocketTemplate sh_node_squeeze_in[]= { 
00037     { SOCK_FLOAT, 1, "Value", 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, 
00038     { SOCK_FLOAT, 1, "Width", 1.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, 
00039     { SOCK_FLOAT, 1, "Center", 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, 
00040     { -1, 0, "" } 
00041 };
00042 
00043 static bNodeSocketTemplate sh_node_squeeze_out[]= { 
00044     { SOCK_FLOAT, 0, "Value"}, 
00045     { -1, 0, "" } 
00046 };
00047 
00048 static void node_shader_exec_squeeze(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, 
00049 bNodeStack **out) 
00050 {
00051     float vec[3];
00052     
00053     nodestack_get_vec(vec, SOCK_FLOAT, in[0]);
00054     nodestack_get_vec(vec+1, SOCK_FLOAT, in[1]);
00055     nodestack_get_vec(vec+2, SOCK_FLOAT, in[2]);
00056 
00057     out[0]->vec[0] = 1.0f / (1.0f + pow(2.71828183,-((vec[0]-vec[2])*vec[1]))) ;
00058 }
00059 
00060 static int gpu_shader_squeeze(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
00061 {
00062     return GPU_stack_link(mat, "squeeze", in, out);
00063 }
00064 
00065 void register_node_type_sh_squeeze(bNodeTreeType *ttype)
00066 {
00067     static bNodeType ntype;
00068 
00069     node_type_base(ttype, &ntype, SH_NODE_SQUEEZE, "Squeeze Value", NODE_CLASS_CONVERTOR, NODE_OPTIONS);
00070     node_type_compatibility(&ntype, NODE_OLD_SHADING);
00071     node_type_socket_templates(&ntype, sh_node_squeeze_in, sh_node_squeeze_out);
00072     node_type_size(&ntype, 120, 110, 160);
00073     node_type_storage(&ntype, "node_squeeze", NULL, NULL);
00074     node_type_exec(&ntype, node_shader_exec_squeeze);
00075     node_type_gpu(&ntype, gpu_shader_squeeze);
00076 
00077     nodeRegisterType(ttype, &ntype);
00078 }