Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2005 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #include "node_shader_util.h" 00034 00035 /* **************** VALUE SQUEEZE ******************** */ 00036 static bNodeSocketTemplate sh_node_squeeze_in[]= { 00037 { SOCK_FLOAT, 1, "Value", 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, 00038 { SOCK_FLOAT, 1, "Width", 1.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, 00039 { SOCK_FLOAT, 1, "Center", 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, 00040 { -1, 0, "" } 00041 }; 00042 00043 static bNodeSocketTemplate sh_node_squeeze_out[]= { 00044 { SOCK_FLOAT, 0, "Value"}, 00045 { -1, 0, "" } 00046 }; 00047 00048 static void node_shader_exec_squeeze(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, 00049 bNodeStack **out) 00050 { 00051 float vec[3]; 00052 00053 nodestack_get_vec(vec, SOCK_FLOAT, in[0]); 00054 nodestack_get_vec(vec+1, SOCK_FLOAT, in[1]); 00055 nodestack_get_vec(vec+2, SOCK_FLOAT, in[2]); 00056 00057 out[0]->vec[0] = 1.0f / (1.0f + pow(2.71828183,-((vec[0]-vec[2])*vec[1]))) ; 00058 } 00059 00060 static int gpu_shader_squeeze(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) 00061 { 00062 return GPU_stack_link(mat, "squeeze", in, out); 00063 } 00064 00065 void register_node_type_sh_squeeze(bNodeTreeType *ttype) 00066 { 00067 static bNodeType ntype; 00068 00069 node_type_base(ttype, &ntype, SH_NODE_SQUEEZE, "Squeeze Value", NODE_CLASS_CONVERTOR, NODE_OPTIONS); 00070 node_type_compatibility(&ntype, NODE_OLD_SHADING); 00071 node_type_socket_templates(&ntype, sh_node_squeeze_in, sh_node_squeeze_out); 00072 node_type_size(&ntype, 120, 110, 160); 00073 node_type_storage(&ntype, "node_squeeze", NULL, NULL); 00074 node_type_exec(&ntype, node_shader_exec_squeeze); 00075 node_type_gpu(&ntype, gpu_shader_squeeze); 00076 00077 nodeRegisterType(ttype, &ntype); 00078 }