Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2005 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #include "node_shader_util.h" 00034 00035 00036 /* **************** CURVE VEC ******************** */ 00037 static bNodeSocketTemplate sh_node_curve_vec_in[]= { 00038 { SOCK_FLOAT, 0, "Fac", 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, 00039 { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE}, 00040 { -1, 0, "" } 00041 }; 00042 00043 static bNodeSocketTemplate sh_node_curve_vec_out[]= { 00044 { SOCK_VECTOR, 0, "Vector"}, 00045 { -1, 0, "" } 00046 }; 00047 00048 static void node_shader_exec_curve_vec(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) 00049 { 00050 float vec[3]; 00051 00052 /* stack order input: vec */ 00053 /* stack order output: vec */ 00054 nodestack_get_vec(vec, SOCK_VECTOR, in[1]); 00055 curvemapping_evaluate3F(node->storage, out[0]->vec, vec); 00056 } 00057 00058 static void node_shader_init_curve_vec(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) 00059 { 00060 node->storage= curvemapping_add(3, -1.0f, -1.0f, 1.0f, 1.0f); 00061 } 00062 00063 static int gpu_shader_curve_vec(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) 00064 { 00065 float *array; 00066 int size; 00067 00068 curvemapping_table_RGBA(node->storage, &array, &size); 00069 return GPU_stack_link(mat, "curves_vec", in, out, GPU_texture(size, array)); 00070 } 00071 00072 void register_node_type_sh_curve_vec(bNodeTreeType *ttype) 00073 { 00074 static bNodeType ntype; 00075 00076 node_type_base(ttype, &ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, NODE_OPTIONS); 00077 node_type_compatibility(&ntype, NODE_OLD_SHADING); 00078 node_type_socket_templates(&ntype, sh_node_curve_vec_in, sh_node_curve_vec_out); 00079 node_type_size(&ntype, 200, 140, 320); 00080 node_type_init(&ntype, node_shader_init_curve_vec); 00081 node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); 00082 node_type_exec(&ntype, node_shader_exec_curve_vec); 00083 node_type_gpu(&ntype, gpu_shader_curve_vec); 00084 00085 nodeRegisterType(ttype, &ntype); 00086 } 00087 00088 00089 /* **************** CURVE RGB ******************** */ 00090 static bNodeSocketTemplate sh_node_curve_rgb_in[]= { 00091 { SOCK_FLOAT, 1, "Fac", 1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_FACTOR}, 00092 { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f}, 00093 { -1, 0, "" } 00094 }; 00095 00096 static bNodeSocketTemplate sh_node_curve_rgb_out[]= { 00097 { SOCK_RGBA, 0, "Color"}, 00098 { -1, 0, "" } 00099 }; 00100 00101 static void node_shader_exec_curve_rgb(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) 00102 { 00103 float vec[3]; 00104 00105 /* stack order input: vec */ 00106 /* stack order output: vec */ 00107 nodestack_get_vec(vec, SOCK_VECTOR, in[1]); 00108 curvemapping_evaluateRGBF(node->storage, out[0]->vec, vec); 00109 if(in[0]->vec[0] != 1.0f) { 00110 interp_v3_v3v3(out[0]->vec, vec, out[0]->vec, *in[0]->vec); 00111 } 00112 } 00113 00114 static void node_shader_init_curve_rgb(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) 00115 { 00116 node->storage= curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f); 00117 } 00118 00119 static int gpu_shader_curve_rgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) 00120 { 00121 float *array; 00122 int size; 00123 curvemapping_table_RGBA(node->storage, &array, &size); 00124 return GPU_stack_link(mat, "curves_rgb", in, out, GPU_texture(size, array)); 00125 } 00126 00127 void register_node_type_sh_curve_rgb(bNodeTreeType *ttype) 00128 { 00129 static bNodeType ntype; 00130 00131 node_type_base(ttype, &ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, NODE_OPTIONS); 00132 node_type_compatibility(&ntype, NODE_OLD_SHADING); 00133 node_type_socket_templates(&ntype, sh_node_curve_rgb_in, sh_node_curve_rgb_out); 00134 node_type_size(&ntype, 200, 140, 320); 00135 node_type_init(&ntype, node_shader_init_curve_rgb); 00136 node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); 00137 node_type_exec(&ntype, node_shader_exec_curve_rgb); 00138 node_type_gpu(&ntype, gpu_shader_curve_rgb); 00139 00140 nodeRegisterType(ttype, &ntype); 00141 }