Blender V2.61 - r43446

node_texture_texture.c

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version. 
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2005 Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): Robin Allen
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #include "node_texture_util.h"
00034 #include "NOD_texture.h"
00035 
00036 #include "RE_shader_ext.h"
00037 
00038 static bNodeSocketTemplate inputs[]= {
00039     { SOCK_RGBA, 1, "Color1", 1.0f, 1.0f, 1.0f, 1.0f },
00040     { SOCK_RGBA, 1, "Color2", 0.0f, 0.0f, 0.0f, 1.0f },
00041     { -1, 0, "" }
00042 };
00043 
00044 static bNodeSocketTemplate outputs[]= {
00045     { SOCK_RGBA, 0, "Color" },
00046     { -1, 0, "" }
00047 };
00048 
00049 static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
00050 {
00051     Tex *nodetex = (Tex *)node->id;
00052     static float red[] = {1,0,0,1};
00053     static float white[] = {1,1,1,1};
00054     float co[3], dxt[3], dyt[3];
00055     
00056     copy_v3_v3(co, p->co);
00057     if (p->osatex) {
00058         copy_v3_v3(dxt, p->dxt);
00059         copy_v3_v3(dyt, p->dyt);
00060     }
00061     else {
00062         zero_v3(dxt);
00063         zero_v3(dyt);
00064     }
00065     
00066     if(node->custom2 || node->need_exec==0) {
00067         /* this node refers to its own texture tree! */
00068         copy_v4_v4(out, (fabs(co[0] - co[1]) < .01) ? white : red );
00069     }
00070     else if(nodetex) {
00071         TexResult texres;
00072         int textype;
00073         float nor[] = {0,0,0};
00074         float col1[4], col2[4];
00075         
00076         tex_input_rgba(col1, in[0], p, thread);
00077         tex_input_rgba(col2, in[1], p, thread);
00078         
00079         texres.nor = nor;
00080         textype = multitex_nodes(nodetex, co, dxt, dyt, p->osatex,
00081             &texres, thread, 0, p->shi, p->mtex);
00082         
00083         if(textype & TEX_RGB) {
00084             copy_v4_v4(out, &texres.tr);
00085         }
00086         else {
00087             copy_v4_v4(out, col1);
00088             ramp_blend(MA_RAMP_BLEND, out, texres.tin, col2);
00089         }
00090     }
00091 }
00092 
00093 static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
00094 {
00095     tex_output(node, in, out[0], &colorfn, data);
00096 }
00097 
00098 void register_node_type_tex_texture(bNodeTreeType *ttype)
00099 {
00100     static bNodeType ntype;
00101     
00102     node_type_base(ttype, &ntype, TEX_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS);
00103     node_type_socket_templates(&ntype, inputs, outputs);
00104     node_type_size(&ntype, 120, 80, 240);
00105     node_type_exec(&ntype, exec);
00106     
00107     nodeRegisterType(ttype, &ntype);
00108 }