Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2005 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): Robin Allen 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #include "node_texture_util.h" 00034 #include "NOD_texture.h" 00035 00036 #include "RE_shader_ext.h" 00037 00038 static bNodeSocketTemplate inputs[]= { 00039 { SOCK_RGBA, 1, "Color1", 1.0f, 1.0f, 1.0f, 1.0f }, 00040 { SOCK_RGBA, 1, "Color2", 0.0f, 0.0f, 0.0f, 1.0f }, 00041 { -1, 0, "" } 00042 }; 00043 00044 static bNodeSocketTemplate outputs[]= { 00045 { SOCK_RGBA, 0, "Color" }, 00046 { -1, 0, "" } 00047 }; 00048 00049 static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) 00050 { 00051 Tex *nodetex = (Tex *)node->id; 00052 static float red[] = {1,0,0,1}; 00053 static float white[] = {1,1,1,1}; 00054 float co[3], dxt[3], dyt[3]; 00055 00056 copy_v3_v3(co, p->co); 00057 if (p->osatex) { 00058 copy_v3_v3(dxt, p->dxt); 00059 copy_v3_v3(dyt, p->dyt); 00060 } 00061 else { 00062 zero_v3(dxt); 00063 zero_v3(dyt); 00064 } 00065 00066 if(node->custom2 || node->need_exec==0) { 00067 /* this node refers to its own texture tree! */ 00068 copy_v4_v4(out, (fabs(co[0] - co[1]) < .01) ? white : red ); 00069 } 00070 else if(nodetex) { 00071 TexResult texres; 00072 int textype; 00073 float nor[] = {0,0,0}; 00074 float col1[4], col2[4]; 00075 00076 tex_input_rgba(col1, in[0], p, thread); 00077 tex_input_rgba(col2, in[1], p, thread); 00078 00079 texres.nor = nor; 00080 textype = multitex_nodes(nodetex, co, dxt, dyt, p->osatex, 00081 &texres, thread, 0, p->shi, p->mtex); 00082 00083 if(textype & TEX_RGB) { 00084 copy_v4_v4(out, &texres.tr); 00085 } 00086 else { 00087 copy_v4_v4(out, col1); 00088 ramp_blend(MA_RAMP_BLEND, out, texres.tin, col2); 00089 } 00090 } 00091 } 00092 00093 static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) 00094 { 00095 tex_output(node, in, out[0], &colorfn, data); 00096 } 00097 00098 void register_node_type_tex_texture(bNodeTreeType *ttype) 00099 { 00100 static bNodeType ntype; 00101 00102 node_type_base(ttype, &ntype, TEX_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS); 00103 node_type_socket_templates(&ntype, inputs, outputs); 00104 node_type_size(&ntype, 120, 80, 240); 00105 node_type_exec(&ntype, exec); 00106 00107 nodeRegisterType(ttype, &ntype); 00108 }