Blender V2.61 - r43446
|
#include "node_texture_util.h"
#include "NOD_texture.h"
#include "RE_shader_ext.h"
Go to the source code of this file.
Functions | |
static void | colorfn (float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) |
static void | exec (void *data, bNode *node, bNodeStack **in, bNodeStack **out) |
void | register_node_type_tex_texture (bNodeTreeType *ttype) |
Variables | |
static bNodeSocketTemplate | inputs [] |
static bNodeSocketTemplate | outputs [] |
Definition in file node_texture_texture.c.
static void colorfn | ( | float * | out, |
TexParams * | p, | ||
bNode * | node, | ||
bNodeStack ** | in, | ||
short | thread | ||
) | [static] |
static void exec | ( | void * | data, |
bNode * | node, | ||
bNodeStack ** | in, | ||
bNodeStack ** | out | ||
) | [static] |
Definition at line 93 of file node_texture_texture.c.
References colorfn(), and tex_output().
Referenced by register_node_type_tex_texture().
void register_node_type_tex_texture | ( | bNodeTreeType * | ttype | ) |
Definition at line 98 of file node_texture_texture.c.
References exec(), NODE_CLASS_INPUT, NODE_OPTIONS, NODE_PREVIEW, node_type_base(), node_type_exec(), node_type_size(), node_type_socket_templates(), nodeRegisterType(), and TEX_NODE_TEXTURE.
Referenced by registerTextureNodes().
bNodeSocketTemplate inputs[] [static] |
{ { SOCK_RGBA, 1, "Color1", 1.0f, 1.0f, 1.0f, 1.0f }, { SOCK_RGBA, 1, "Color2", 0.0f, 0.0f, 0.0f, 1.0f }, { -1, 0, "" } }
Definition at line 38 of file node_texture_texture.c.
bNodeSocketTemplate outputs[] [static] |
{ { SOCK_RGBA, 0, "Color" }, { -1, 0, "" } }
Definition at line 44 of file node_texture_texture.c.