Blender V2.61 - r43446

node_composite_normal.c

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version. 
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2006 Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #include "node_composite_util.h"
00034 
00035 
00036 /* **************** NORMAL  ******************** */
00037 static bNodeSocketTemplate cmp_node_normal_in[]= {
00038     {   SOCK_VECTOR, 1, "Normal",   0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_DIRECTION},
00039     {   -1, 0, ""   }
00040 };
00041 
00042 static bNodeSocketTemplate cmp_node_normal_out[]= {
00043     {   SOCK_VECTOR, 0, "Normal"},
00044     {   SOCK_FLOAT, 0, "Dot"},
00045     {   -1, 0, ""   }
00046 };
00047 
00048 static void do_normal(bNode *node, float *out, float *in)
00049 {
00050     bNodeSocket *sock= node->outputs.first;
00051     float *nor= ((bNodeSocketValueVector*)sock->default_value)->value;
00052     
00053     /* render normals point inside... the widget points outside */
00054     out[0]= -INPR(nor, in);
00055 }
00056 
00057 /* generates normal, does dot product */
00058 static void node_composit_exec_normal(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
00059 {
00060     bNodeSocket *sock= node->outputs.first;
00061     float *nor= ((bNodeSocketValueVector*)sock->default_value)->value;
00062     /* stack order input:  normal */
00063     /* stack order output: normal, value */
00064     
00065     /* input no image? then only vector op */
00066     if(in[0]->data==NULL) {
00067         copy_v3_v3(out[0]->vec, nor);
00068         /* render normals point inside... the widget points outside */
00069         out[1]->vec[0]= -dot_v3v3(out[0]->vec, in[0]->vec);
00070     }
00071     else if(out[1]->hasoutput) {
00072         /* make output size of input image */
00073         CompBuf *cbuf= in[0]->data;
00074         CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1); /* allocs */
00075         
00076         composit1_pixel_processor(node, stackbuf, in[0]->data, in[0]->vec, do_normal, CB_VEC3);
00077         
00078         out[1]->data= stackbuf;
00079     }
00080     
00081     
00082 }
00083 
00084 static void init(bNodeTree *UNUSED(ntree), bNode *node, bNodeTemplate *UNUSED(ntemp))
00085 {
00086     bNodeSocket *sock= node->outputs.first;
00087     float *nor= ((bNodeSocketValueVector*)sock->default_value)->value;
00088     
00089     nor[0] = 0.0f;
00090     nor[1] = 0.0f;
00091     nor[2] = 1.0f;
00092 }
00093 
00094 void register_node_type_cmp_normal(bNodeTreeType *ttype)
00095 {
00096     static bNodeType ntype;
00097 
00098     node_type_base(ttype, &ntype, CMP_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR, NODE_OPTIONS);
00099     node_type_socket_templates(&ntype, cmp_node_normal_in, cmp_node_normal_out);
00100     node_type_init(&ntype, init);
00101     node_type_size(&ntype, 100, 60, 200);
00102     node_type_exec(&ntype, node_composit_exec_normal);
00103 
00104     nodeRegisterType(ttype, &ntype);
00105 }