Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2005 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00028 #include "../node_shader_util.h" 00029 00030 /* **************** OUTPUT ******************** */ 00031 00032 static bNodeSocketTemplate sh_node_add_shader_in[]= { 00033 { SOCK_SHADER, 1, "Shader"}, 00034 { SOCK_SHADER, 1, "Shader"}, 00035 { -1, 0, "" } 00036 }; 00037 00038 static bNodeSocketTemplate sh_node_add_shader_out[]= { 00039 { SOCK_SHADER, 0, "Shader"}, 00040 { -1, 0, "" } 00041 }; 00042 00043 static int node_shader_gpu_add_shader(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) 00044 { 00045 return GPU_stack_link(mat, "node_add_shader", in, out); 00046 } 00047 00048 /* node type definition */ 00049 void register_node_type_sh_add_shader(bNodeTreeType *ttype) 00050 { 00051 static bNodeType ntype; 00052 00053 node_type_base(ttype, &ntype, SH_NODE_ADD_SHADER, "Add Shader", NODE_CLASS_SHADER, 0); 00054 node_type_compatibility(&ntype, NODE_NEW_SHADING); 00055 node_type_socket_templates(&ntype, sh_node_add_shader_in, sh_node_add_shader_out); 00056 node_type_size(&ntype, 150, 60, 200); 00057 node_type_init(&ntype, NULL); 00058 node_type_storage(&ntype, "", NULL, NULL); 00059 node_type_exec(&ntype, NULL); 00060 node_type_gpu(&ntype, node_shader_gpu_add_shader); 00061 00062 nodeRegisterType(ttype, &ntype); 00063 }