![]() |
Blender V2.61 - r43446
|
#include "../node_shader_util.h"Go to the source code of this file.
Functions | |
| static int | node_shader_gpu_add_shader (GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_add_shader (bNodeTreeType *ttype) |
Variables | |
| static bNodeSocketTemplate | sh_node_add_shader_in [] |
| static bNodeSocketTemplate | sh_node_add_shader_out [] |
| static int node_shader_gpu_add_shader | ( | GPUMaterial * | mat, |
| bNode * | UNUSEDnode, | ||
| GPUNodeStack * | in, | ||
| GPUNodeStack * | out | ||
| ) | [static] |
Definition at line 43 of file node_shader_add_shader.c.
References GPU_stack_link().
Referenced by register_node_type_sh_add_shader().
| void register_node_type_sh_add_shader | ( | bNodeTreeType * | ttype | ) |
Definition at line 49 of file node_shader_add_shader.c.
References NODE_CLASS_SHADER, NODE_NEW_SHADING, node_shader_gpu_add_shader(), node_type_base(), node_type_compatibility(), node_type_exec(), node_type_gpu(), node_type_init(), node_type_size(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, and SH_NODE_ADD_SHADER.
Referenced by registerShaderNodes().
bNodeSocketTemplate sh_node_add_shader_in[] [static] |
{
{ SOCK_SHADER, 1, "Shader"},
{ SOCK_SHADER, 1, "Shader"},
{ -1, 0, "" }
}
Definition at line 32 of file node_shader_add_shader.c.
bNodeSocketTemplate sh_node_add_shader_out[] [static] |
{
{ SOCK_SHADER, 0, "Shader"},
{ -1, 0, "" }
}
Definition at line 38 of file node_shader_add_shader.c.