Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2005 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #ifndef NODE_SHADER_UTIL_H_ 00034 #define NODE_SHADER_UTIL_H_ 00035 00036 #include <math.h> 00037 #include <float.h> 00038 #include <string.h> 00039 00040 #include "MEM_guardedalloc.h" 00041 00042 #include "DNA_color_types.h" 00043 #include "DNA_customdata_types.h" 00044 #include "DNA_ID.h" 00045 #include "DNA_image_types.h" 00046 #include "DNA_material_types.h" 00047 #include "DNA_node_types.h" 00048 #include "DNA_object_types.h" 00049 #include "DNA_scene_types.h" 00050 #include "DNA_texture_types.h" 00051 00052 #include "BKE_blender.h" 00053 #include "BKE_colortools.h" 00054 #include "BKE_global.h" 00055 #include "BKE_image.h" 00056 #include "BKE_main.h" 00057 #include "BKE_material.h" 00058 #include "BKE_node.h" 00059 #include "BKE_texture.h" 00060 00061 #include "BKE_library.h" 00062 00063 #include "NOD_shader.h" 00064 #include "node_util.h" 00065 00066 #include "BLI_math.h" 00067 #include "BLI_blenlib.h" 00068 #include "BLI_rand.h" 00069 #include "BLI_threads.h" 00070 #include "BLI_utildefines.h" 00071 00072 #include "IMB_imbuf_types.h" 00073 #include "IMB_imbuf.h" 00074 00075 #include "RE_pipeline.h" 00076 #include "RE_shader_ext.h" 00077 00078 #include "GPU_material.h" 00079 00080 /* ********* exec data struct, remains internal *********** */ 00081 00082 typedef struct ShaderCallData { 00083 ShadeInput *shi; /* from render pipe */ 00084 ShadeResult *shr; /* from render pipe */ 00085 } ShaderCallData; 00086 00087 /* output socket defines */ 00088 #define GEOM_OUT_GLOB 0 00089 #define GEOM_OUT_LOCAL 1 00090 #define GEOM_OUT_VIEW 2 00091 #define GEOM_OUT_ORCO 3 00092 #define GEOM_OUT_UV 4 00093 #define GEOM_OUT_NORMAL 5 00094 #define GEOM_OUT_VCOL 6 00095 #define GEOM_OUT_VCOL_ALPHA 7 00096 #define GEOM_OUT_FRONTBACK 8 00097 00098 00099 /* input socket defines */ 00100 #define MAT_IN_COLOR 0 00101 #define MAT_IN_SPEC 1 00102 #define MAT_IN_REFL 2 00103 #define MAT_IN_NORMAL 3 00104 #define MAT_IN_MIR 4 00105 #define MAT_IN_AMB 5 00106 #define MAT_IN_EMIT 6 00107 #define MAT_IN_SPECTRA 7 00108 #define MAT_IN_RAY_MIRROR 8 00109 #define MAT_IN_ALPHA 9 00110 #define MAT_IN_TRANSLUCENCY 10 00111 #define NUM_MAT_IN 11 /* for array size */ 00112 00113 /* output socket defines */ 00114 #define MAT_OUT_COLOR 0 00115 #define MAT_OUT_ALPHA 1 00116 #define MAT_OUT_NORMAL 2 00117 #define MAT_OUT_DIFFUSE 3 00118 #define MAT_OUT_SPEC 4 00119 #define MAT_OUT_AO 5 00120 00121 00122 extern void node_ID_title_cb(void *node_v, void *unused_v); 00123 void nodestack_get_vec(float *in, short type_in, bNodeStack *ns); 00124 00125 void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, struct bNodeStack *ns); 00126 void node_data_from_gpu_stack(struct bNodeStack *ns, struct GPUNodeStack *gs); 00127 void node_shader_gpu_tex_mapping(struct GPUMaterial *mat, struct bNode *node, struct GPUNodeStack *in, struct GPUNodeStack *out); 00128 00129 void ntreeExecGPUNodes(struct bNodeTreeExec *exec, struct GPUMaterial *mat, int do_outputs); 00130 00131 void node_shader_pass_on(void *data, int thread, struct bNode *node, void *nodedata, struct bNodeStack **in, struct bNodeStack **out); 00132 int gpu_shader_pass_on(struct GPUMaterial *mat, struct bNode *node, void *nodedata, struct GPUNodeStack *in, struct GPUNodeStack *out); 00133 00134 #endif