Blender V2.61 - r43446

node_texture_valToNor.c

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version. 
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2005 Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): Jucas.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #include "node_texture_util.h"
00034 #include "NOD_texture.h"
00035 
00036 static bNodeSocketTemplate inputs[]= { 
00037     { SOCK_FLOAT, 1, "Val",   0.0f,   0.0f, 0.0f, 1.0f,  0.0f,   1.0f, PROP_NONE },
00038     { SOCK_FLOAT, 1, "Nabla", 0.025f, 0.0f, 0.0f, 0.0f,  0.001f, 0.1f, PROP_UNSIGNED },
00039     { -1, 0, "" } 
00040 };
00041 
00042 static bNodeSocketTemplate outputs[]= { 
00043     { SOCK_VECTOR, 0, "Normal" }, 
00044     { -1, 0, "" } 
00045 };
00046 
00047 static void normalfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
00048 {
00049     float new_co[3];
00050     float *co = p->co;
00051 
00052     float nabla = tex_input_value(in[1], p, thread);    
00053     float val;
00054     float nor[3];
00055     
00056     TexParams np = *p;
00057     np.co = new_co;
00058 
00059     val = tex_input_value(in[0], p, thread);
00060 
00061     new_co[0] = co[0] + nabla;
00062     new_co[1] = co[1];
00063     new_co[2] = co[2];
00064     nor[0] = tex_input_value(in[0], &np, thread);
00065 
00066     new_co[0] = co[0];
00067     new_co[1] = co[1] + nabla;
00068     nor[1] = tex_input_value(in[0], &np, thread);
00069     
00070     new_co[1] = co[1];
00071     new_co[2] = co[2] + nabla;
00072     nor[2] = tex_input_value(in[0], &np, thread);
00073 
00074     out[0] = val-nor[0];
00075     out[1] = val-nor[1];
00076     out[2] = val-nor[2];
00077 }
00078 static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) 
00079 {
00080     tex_output(node, in, out[0], &normalfn, data);
00081 }
00082 
00083 void register_node_type_tex_valtonor(bNodeTreeType *ttype)
00084 {
00085     static bNodeType ntype;
00086     
00087     node_type_base(ttype, &ntype, TEX_NODE_VALTONOR, "Value to Normal", NODE_CLASS_CONVERTOR, NODE_OPTIONS);
00088     node_type_socket_templates(&ntype, inputs, outputs);
00089     node_type_size(&ntype, 90, 80, 100);
00090     node_type_exec(&ntype, exec);
00091     
00092     nodeRegisterType(ttype, &ntype);
00093 }