Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2005 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): Jucas. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #include "node_texture_util.h" 00034 #include "NOD_texture.h" 00035 00036 static bNodeSocketTemplate inputs[]= { 00037 { SOCK_FLOAT, 1, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE }, 00038 { SOCK_FLOAT, 1, "Nabla", 0.025f, 0.0f, 0.0f, 0.0f, 0.001f, 0.1f, PROP_UNSIGNED }, 00039 { -1, 0, "" } 00040 }; 00041 00042 static bNodeSocketTemplate outputs[]= { 00043 { SOCK_VECTOR, 0, "Normal" }, 00044 { -1, 0, "" } 00045 }; 00046 00047 static void normalfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) 00048 { 00049 float new_co[3]; 00050 float *co = p->co; 00051 00052 float nabla = tex_input_value(in[1], p, thread); 00053 float val; 00054 float nor[3]; 00055 00056 TexParams np = *p; 00057 np.co = new_co; 00058 00059 val = tex_input_value(in[0], p, thread); 00060 00061 new_co[0] = co[0] + nabla; 00062 new_co[1] = co[1]; 00063 new_co[2] = co[2]; 00064 nor[0] = tex_input_value(in[0], &np, thread); 00065 00066 new_co[0] = co[0]; 00067 new_co[1] = co[1] + nabla; 00068 nor[1] = tex_input_value(in[0], &np, thread); 00069 00070 new_co[1] = co[1]; 00071 new_co[2] = co[2] + nabla; 00072 nor[2] = tex_input_value(in[0], &np, thread); 00073 00074 out[0] = val-nor[0]; 00075 out[1] = val-nor[1]; 00076 out[2] = val-nor[2]; 00077 } 00078 static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) 00079 { 00080 tex_output(node, in, out[0], &normalfn, data); 00081 } 00082 00083 void register_node_type_tex_valtonor(bNodeTreeType *ttype) 00084 { 00085 static bNodeType ntype; 00086 00087 node_type_base(ttype, &ntype, TEX_NODE_VALTONOR, "Value to Normal", NODE_CLASS_CONVERTOR, NODE_OPTIONS); 00088 node_type_socket_templates(&ntype, inputs, outputs); 00089 node_type_size(&ntype, 90, 80, 100); 00090 node_type_exec(&ntype, exec); 00091 00092 nodeRegisterType(ttype, &ntype); 00093 }