Blender V2.61 - r43446
Functions | Variables

node_texture_valToNor.c File Reference

#include "node_texture_util.h"
#include "NOD_texture.h"

Go to the source code of this file.

Functions

static void normalfn (float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
static void exec (void *data, bNode *node, bNodeStack **in, bNodeStack **out)
void register_node_type_tex_valtonor (bNodeTreeType *ttype)

Variables

static bNodeSocketTemplate inputs []
static bNodeSocketTemplate outputs []

Detailed Description

Definition in file node_texture_valToNor.c.


Function Documentation

static void exec ( void *  data,
bNode node,
bNodeStack **  in,
bNodeStack **  out 
) [static]

Definition at line 78 of file node_texture_valToNor.c.

References normalfn(), and tex_output().

Referenced by register_node_type_tex_valtonor().

static void normalfn ( float *  out,
TexParams p,
bNode UNUSEDnode,
bNodeStack **  in,
short  thread 
) [static]

Definition at line 47 of file node_texture_valToNor.c.

References co, TexParams::co, p, tex_input_value(), and simple_enum_gen::val.

Referenced by exec().

void register_node_type_tex_valtonor ( bNodeTreeType ttype)

Variable Documentation

Initial value:
 { 
    { SOCK_FLOAT, 1, "Val",   0.0f,   0.0f, 0.0f, 1.0f,  0.0f,   1.0f, PROP_NONE },
    { SOCK_FLOAT, 1, "Nabla", 0.025f, 0.0f, 0.0f, 0.0f,  0.001f, 0.1f, PROP_UNSIGNED },
    { -1, 0, "" } 
}

Definition at line 36 of file node_texture_valToNor.c.

Initial value:
 { 
    { SOCK_VECTOR, 0, "Normal" }, 
    { -1, 0, "" } 
}

Definition at line 42 of file node_texture_valToNor.c.