Blender V2.61 - r43446

node_texture_invert.c

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version. 
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2005 Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): Robin Allen
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #include "node_texture_util.h"
00034 #include "NOD_texture.h"
00035 
00036 /* **************** INVERT ******************** */ 
00037 static bNodeSocketTemplate inputs[]= { 
00038     { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f}, 
00039     { -1, 0, "" } 
00040 };
00041 
00042 static bNodeSocketTemplate outputs[]= { 
00043     { SOCK_RGBA, 0, "Color"}, 
00044     { -1, 0, "" } 
00045 };
00046 
00047 static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
00048 {
00049     float col[4];
00050     
00051     tex_input_rgba(col, in[0], p, thread);
00052 
00053     col[0] = 1.0f - col[0];
00054     col[1] = 1.0f - col[1];
00055     col[2] = 1.0f - col[2];
00056     
00057     copy_v3_v3(out, col);
00058     out[3] = col[3];
00059 }
00060 
00061 static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
00062 {
00063     tex_output(node, in, out[0], &colorfn, data);
00064 }
00065 
00066 void register_node_type_tex_invert(bNodeTreeType *ttype)
00067 {
00068     static bNodeType ntype;
00069     
00070     node_type_base(ttype, &ntype, TEX_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR, NODE_OPTIONS);
00071     node_type_socket_templates(&ntype, inputs, outputs);
00072     node_type_size(&ntype, 90, 80, 100);
00073     node_type_exec(&ntype, exec);
00074     
00075     nodeRegisterType(ttype, &ntype);
00076 }