Blender V2.61 - r43446
|
00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2005 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #include "node_shader_util.h" 00034 00035 /* **************** VALTORGB ******************** */ 00036 static bNodeSocketTemplate sh_node_valtorgb_in[]= { 00037 { SOCK_FLOAT, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, 00038 { -1, 0, "" } 00039 }; 00040 static bNodeSocketTemplate sh_node_valtorgb_out[]= { 00041 { SOCK_RGBA, 0, "Color"}, 00042 { SOCK_FLOAT, 0, "Alpha"}, 00043 { -1, 0, "" } 00044 }; 00045 00046 static void node_shader_exec_valtorgb(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) 00047 { 00048 /* stack order in: fac */ 00049 /* stack order out: col, alpha */ 00050 00051 if(node->storage) { 00052 float fac; 00053 nodestack_get_vec(&fac, SOCK_FLOAT, in[0]); 00054 00055 do_colorband(node->storage, fac, out[0]->vec); 00056 out[1]->vec[0]= out[0]->vec[3]; 00057 } 00058 } 00059 00060 static void node_shader_init_valtorgb(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) 00061 { 00062 node->storage= add_colorband(1); 00063 } 00064 00065 static int gpu_shader_valtorgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) 00066 { 00067 float *array; 00068 int size; 00069 00070 colorband_table_RGBA(node->storage, &array, &size); 00071 return GPU_stack_link(mat, "valtorgb", in, out, GPU_texture(size, array)); 00072 } 00073 00074 void register_node_type_sh_valtorgb(bNodeTreeType *ttype) 00075 { 00076 static bNodeType ntype; 00077 00078 node_type_base(ttype, &ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTOR, NODE_OPTIONS); 00079 node_type_compatibility(&ntype, NODE_OLD_SHADING); 00080 node_type_socket_templates(&ntype, sh_node_valtorgb_in, sh_node_valtorgb_out); 00081 node_type_size(&ntype, 240, 200, 300); 00082 node_type_init(&ntype, node_shader_init_valtorgb); 00083 node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage); 00084 node_type_exec(&ntype, node_shader_exec_valtorgb); 00085 node_type_gpu(&ntype, gpu_shader_valtorgb); 00086 00087 nodeRegisterType(ttype, &ntype); 00088 } 00089 00090 00091 /* **************** RGBTOBW ******************** */ 00092 static bNodeSocketTemplate sh_node_rgbtobw_in[]= { 00093 { SOCK_RGBA, 1, "Color", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f}, 00094 { -1, 0, "" } 00095 }; 00096 static bNodeSocketTemplate sh_node_rgbtobw_out[]= { 00097 { SOCK_FLOAT, 0, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00098 { -1, 0, "" } 00099 }; 00100 00101 00102 static void node_shader_exec_rgbtobw(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, bNodeStack **out) 00103 { 00104 /* stack order out: bw */ 00105 /* stack order in: col */ 00106 00107 out[0]->vec[0]= in[0]->vec[0]*0.35f + in[0]->vec[1]*0.45f + in[0]->vec[2]*0.2f; 00108 } 00109 00110 static int gpu_shader_rgbtobw(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) 00111 { 00112 return GPU_stack_link(mat, "rgbtobw", in, out); 00113 } 00114 00115 void register_node_type_sh_rgbtobw(bNodeTreeType *ttype) 00116 { 00117 static bNodeType ntype; 00118 00119 node_type_base(ttype, &ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTOR, 0); 00120 node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING); 00121 node_type_socket_templates(&ntype, sh_node_rgbtobw_in, sh_node_rgbtobw_out); 00122 node_type_size(&ntype, 80, 40, 120); 00123 node_type_exec(&ntype, node_shader_exec_rgbtobw); 00124 node_type_gpu(&ntype, gpu_shader_rgbtobw); 00125 00126 nodeRegisterType(ttype, &ntype); 00127 }