Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2005 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00028 #include "../node_shader_util.h" 00029 00030 /* **************** OUTPUT ******************** */ 00031 00032 static bNodeSocketTemplate sh_node_tex_magic_in[]= { 00033 { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, 00034 { SOCK_FLOAT, 1, "Scale", 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f}, 00035 { SOCK_FLOAT, 1, "Distortion", 1.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f}, 00036 { -1, 0, "" } 00037 }; 00038 00039 static bNodeSocketTemplate sh_node_tex_magic_out[]= { 00040 { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, 00041 { SOCK_FLOAT, 0, "Fac", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, 00042 { -1, 0, "" } 00043 }; 00044 00045 static void node_shader_init_tex_magic(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) 00046 { 00047 NodeTexMagic *tex = MEM_callocN(sizeof(NodeTexMagic), "NodeTexMagic"); 00048 default_tex_mapping(&tex->base.tex_mapping); 00049 default_color_mapping(&tex->base.color_mapping); 00050 tex->depth = 2; 00051 00052 node->storage = tex; 00053 } 00054 00055 static int node_shader_gpu_tex_magic(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) 00056 { 00057 NodeTexMagic *tex = (NodeTexMagic*)node->storage; 00058 float depth = tex->depth; 00059 00060 if(!in[0].link) 00061 in[0].link = GPU_attribute(CD_ORCO, ""); 00062 00063 node_shader_gpu_tex_mapping(mat, node, in, out); 00064 00065 return GPU_stack_link(mat, "node_tex_magic", in, out, GPU_uniform(&depth)); 00066 } 00067 00068 /* node type definition */ 00069 void register_node_type_sh_tex_magic(bNodeTreeType *ttype) 00070 { 00071 static bNodeType ntype; 00072 00073 node_type_base(ttype, &ntype, SH_NODE_TEX_MAGIC, "Magic Texture", NODE_CLASS_TEXTURE, NODE_OPTIONS); 00074 node_type_compatibility(&ntype, NODE_NEW_SHADING); 00075 node_type_socket_templates(&ntype, sh_node_tex_magic_in, sh_node_tex_magic_out); 00076 node_type_size(&ntype, 150, 60, 200); 00077 node_type_init(&ntype, node_shader_init_tex_magic); 00078 node_type_storage(&ntype, "NodeTexMagic", node_free_standard_storage, node_copy_standard_storage); 00079 node_type_exec(&ntype, NULL); 00080 node_type_gpu(&ntype, node_shader_gpu_tex_magic); 00081 00082 nodeRegisterType(ttype, &ntype); 00083 }