Blender V2.61 - r43446
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#include <DNA_scene_types.h>
Public Attributes | |
short | res |
short | mode |
short | angle |
short | tilt |
float | resbuf |
float | pad2 |
struct Text * | warptext |
Definition at line 539 of file DNA_scene_types.h.
short GameDome::angle |
Definition at line 541 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), main(), GPG_Application::startEngine(), and StartKetsjiShell().
short GameDome::mode |
Definition at line 540 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), main(), GPG_Application::startEngine(), and StartKetsjiShell().
float GameDome::pad2 |
Definition at line 542 of file DNA_scene_types.h.
short GameDome::res |
Definition at line 540 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), GPG_Application::startEngine(), and StartKetsjiShell().
float GameDome::resbuf |
Definition at line 542 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), GPG_Application::startEngine(), and StartKetsjiShell().
short GameDome::tilt |
Definition at line 541 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), main(), GPG_Application::startEngine(), and StartKetsjiShell().
struct Text* GameDome::warptext |
Definition at line 543 of file DNA_scene_types.h.
Referenced by copy_scene(), do_versions(), expand_scene(), lib_link_scene(), main(), GPG_Application::startEngine(), and StartKetsjiShell().