Blender V2.61 - r43446
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#include <DNA_scene_types.h>
Public Attributes | |
struct GameFraming | framing |
short | playerflag |
short | xplay |
short | yplay |
short | freqplay |
short | depth |
short | attrib |
short | rt1 |
short | rt2 |
short | aasamples |
short | pad4 [3] |
struct GameDome | dome |
short | stereoflag |
short | stereomode |
float | eyeseparation |
RecastData | recastData |
float | gravity |
float | activityBoxRadius |
int | flag |
short | mode |
short | matmode |
short | occlusionRes |
short | physicsEngine |
short | exitkey |
short | pad |
short | ticrate |
short | maxlogicstep |
short | physubstep |
short | maxphystep |
short | obstacleSimulation |
short | pad1 |
float | levelHeight |
Definition at line 582 of file DNA_scene_types.h.
short GameData::aasamples |
Definition at line 588 of file DNA_scene_types.h.
Referenced by main().
Definition at line 603 of file DNA_scene_types.h.
Referenced by BL_ConvertBlenderObjects().
short GameData::attrib |
Definition at line 587 of file DNA_scene_types.h.
Referenced by do_versions().
short GameData::depth |
Definition at line 587 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and main().
struct GameDome GameData::dome |
Definition at line 591 of file DNA_scene_types.h.
Referenced by add_scene(), copy_scene(), do_versions(), expand_scene(), lib_link_scene(), main(), GPG_Application::startEngine(), and StartKetsjiShell().
short GameData::exitkey |
Definition at line 613 of file DNA_scene_types.h.
Referenced by do_versions(), GPG_Application::initEngine(), and StartKetsjiShell().
float GameData::eyeseparation |
Definition at line 593 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), GPG_Application::initEngine(), and StartKetsjiShell().
int GameData::flag |
Definition at line 609 of file DNA_scene_types.h.
Referenced by add_scene(), add_to_diffuse(), do_material_tex(), do_versions(), gpu_do_color_management(), GPU_lamp_has_shadow_buffer(), GPU_material_from_blender(), GPU_shaderesult_set(), GPG_Application::initEngine(), KX_Scene::KX_Scene(), main(), ramp_diffuse_result(), ramp_spec_result(), shade_one_light(), and StartKetsjiShell().
struct GameFraming GameData::framing |
Definition at line 585 of file DNA_scene_types.h.
Referenced by BL_ConvertBlenderObjects(), do_versions(), game_engine_exec(), and StartKetsjiShell().
short GameData::freqplay |
Definition at line 586 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and main().
float GameData::gravity |
Definition at line 598 of file DNA_scene_types.h.
Referenced by add_scene(), BL_ConvertBlenderObjects(), and do_versions().
float GameData::levelHeight |
Definition at line 616 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and KX_Scene::KX_Scene().
short GameData::matmode |
Definition at line 610 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), draw_glsl_material(), ED_view3d_datamask(), main(), and StartKetsjiShell().
short GameData::maxlogicstep |
Definition at line 614 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and KX_KetsjiEngine::StartEngine().
short GameData::maxphystep |
Definition at line 614 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and KX_KetsjiEngine::StartEngine().
short GameData::mode |
Definition at line 610 of file DNA_scene_types.h.
Referenced by add_scene(), BL_ConvertBlenderObjects(), KX_BlenderSceneConverter::ConvertScene(), and do_versions().
Definition at line 615 of file DNA_scene_types.h.
Referenced by add_scene(), and KX_Scene::KX_Scene().
short GameData::occlusionRes |
Definition at line 611 of file DNA_scene_types.h.
Referenced by add_scene(), BL_ConvertBlenderObjects(), and do_versions().
short GameData::pad |
Definition at line 613 of file DNA_scene_types.h.
short GameData::pad1 |
Definition at line 615 of file DNA_scene_types.h.
short GameData::pad4[3] |
Definition at line 588 of file DNA_scene_types.h.
short GameData::physicsEngine |
Definition at line 612 of file DNA_scene_types.h.
Referenced by add_scene(), KX_BlenderSceneConverter::ConvertScene(), and do_versions().
short GameData::physubstep |
Definition at line 614 of file DNA_scene_types.h.
Referenced by add_scene(), BL_ConvertBlenderObjects(), and do_versions().
short GameData::playerflag |
Definition at line 586 of file DNA_scene_types.h.
Referenced by do_versions(), main(), and WM_init_game().
Definition at line 594 of file DNA_scene_types.h.
Referenced by add_scene(), create_navmesh_exec(), and do_versions().
short GameData::rt1 |
Definition at line 587 of file DNA_scene_types.h.
short GameData::rt2 |
Definition at line 587 of file DNA_scene_types.h.
short GameData::stereoflag |
Definition at line 592 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), game_engine_exec(), main(), GPG_Application::startEngine(), and StartKetsjiShell().
short GameData::stereomode |
Definition at line 592 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), main(), and StartKetsjiShell().
short GameData::ticrate |
Definition at line 614 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and KX_KetsjiEngine::StartEngine().
short GameData::xplay |
Definition at line 586 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and main().
short GameData::yplay |
Definition at line 586 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and main().