Blender V2.61 - r43446
Classes | Public Member Functions

btConvexConvexAlgorithm Class Reference

#include <btConvexConvexAlgorithm.h>

Inheritance diagram for btConvexConvexAlgorithm:
Inheritance graph
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List of all members.

Classes

struct  CreateFunc

Public Member Functions

 btConvexConvexAlgorithm (btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, btCollisionObject *body0, btCollisionObject *body1, btSimplexSolverInterface *simplexSolver, btConvexPenetrationDepthSolver *pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold)
 cache separating vector to speedup collision detection
virtual ~btConvexConvexAlgorithm ()
virtual void processCollision (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
virtual btScalar calculateTimeOfImpact (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
virtual void getAllContactManifolds (btManifoldArray &manifoldArray)
void setLowLevelOfDetail (bool useLowLevel)
const btPersistentManifold * getManifold ()

Detailed Description

Enabling USE_SEPDISTANCE_UTIL2 requires 100% reliable distance computation. However, when using large size ratios GJK can be imprecise so the distance is not conservative. In that case, enabling this USE_SEPDISTANCE_UTIL2 would result in failing/missing collisions. Either improve GJK for large size ratios (testing a 100 units versus a 0.1 unit object) or only enable the util for certain pairs that have a small size ratio The convexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations between two convex objects. Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal. This idea was described by Gino van den Bergen in this forum topic http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888

Definition at line 40 of file btConvexConvexAlgorithm.h.


Constructor & Destructor Documentation

btConvexConvexAlgorithm::btConvexConvexAlgorithm ( btPersistentManifold *  mf,
const btCollisionAlgorithmConstructionInfo ci,
btCollisionObject *  body0,
btCollisionObject *  body1,
btSimplexSolverInterface *  simplexSolver,
btConvexPenetrationDepthSolver pdSolver,
int  numPerturbationIterations,
int  minimumPointsPerturbationThreshold 
)

cache separating vector to speedup collision detection

Definition at line 191 of file btConvexConvexAlgorithm.cpp.

Referenced by btConvexConvexAlgorithm::CreateFunc::CreateCollisionAlgorithm().

btConvexConvexAlgorithm::~btConvexConvexAlgorithm ( ) [virtual]

Member Function Documentation

btScalar btConvexConvexAlgorithm::calculateTimeOfImpact ( btCollisionObject *  body0,
btCollisionObject *  body1,
const btDispatcherInfo dispatchInfo,
btManifoldResult resultOut 
) [virtual]

rather than checking ALL pairs, only calculate TOI when motion exceeds threshold

Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold col0->m_worldTransform,

Convex0 against sphere for Convex1

Simplification, one object is simplified as a sphere

Sphere (for convex0) against Convex1

Simplification, one object is simplified as a sphere

Implements btCollisionAlgorithm.

Definition at line 486 of file btConvexConvexAlgorithm.cpp.

References btGjkConvexCast::calcTimeOfImpact(), and disableCcd.

virtual void btConvexConvexAlgorithm::getAllContactManifolds ( btManifoldArray manifoldArray) [inline, virtual]

should we use m_ownManifold to avoid adding duplicates?

Implements btCollisionAlgorithm.

Definition at line 71 of file btConvexConvexAlgorithm.h.

References btAlignedObjectArray< T >::push_back().

const btPersistentManifold* btConvexConvexAlgorithm::getManifold ( ) [inline]

Definition at line 82 of file btConvexConvexAlgorithm.h.

void btConvexConvexAlgorithm::processCollision ( btCollisionObject *  body0,
btCollisionObject *  body1,
const btDispatcherInfo dispatchInfo,
btManifoldResult resultOut 
) [virtual]
void btConvexConvexAlgorithm::setLowLevelOfDetail ( bool  useLowLevel)

Definition at line 221 of file btConvexConvexAlgorithm.cpp.


The documentation for this class was generated from the following files: