Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 00017 #ifndef DISCRETE_COLLISION_DETECTOR1_INTERFACE_H 00018 #define DISCRETE_COLLISION_DETECTOR1_INTERFACE_H 00019 #include "LinearMath/btTransform.h" 00020 #include "LinearMath/btVector3.h" 00021 class btStackAlloc; 00022 00028 struct btDiscreteCollisionDetectorInterface 00029 { 00030 00031 struct Result 00032 { 00033 00034 virtual ~Result(){} 00035 00037 virtual void setShapeIdentifiersA(int partId0,int index0)=0; 00038 virtual void setShapeIdentifiersB(int partId1,int index1)=0; 00039 virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)=0; 00040 }; 00041 00042 struct ClosestPointInput 00043 { 00044 ClosestPointInput() 00045 :m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT)), 00046 m_stackAlloc(0) 00047 { 00048 } 00049 00050 btTransform m_transformA; 00051 btTransform m_transformB; 00052 btScalar m_maximumDistanceSquared; 00053 btStackAlloc* m_stackAlloc; 00054 }; 00055 00056 virtual ~btDiscreteCollisionDetectorInterface() {}; 00057 00058 // 00059 // give either closest points (distance > 0) or penetration (distance) 00060 // the normal always points from B towards A 00061 // 00062 virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false) = 0; 00063 00064 }; 00065 00066 struct btStorageResult : public btDiscreteCollisionDetectorInterface::Result 00067 { 00068 btVector3 m_normalOnSurfaceB; 00069 btVector3 m_closestPointInB; 00070 btScalar m_distance; //negative means penetration ! 00071 00072 btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT)) 00073 { 00074 00075 } 00076 virtual ~btStorageResult() {}; 00077 00078 virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) 00079 { 00080 if (depth < m_distance) 00081 { 00082 m_normalOnSurfaceB = normalOnBInWorld; 00083 m_closestPointInB = pointInWorld; 00084 m_distance = depth; 00085 } 00086 } 00087 }; 00088 00089 #endif //DISCRETE_COLLISION_DETECTOR_INTERFACE1_H