Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 00017 #include "btManifoldResult.h" 00018 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" 00019 #include "BulletCollision/CollisionDispatch/btCollisionObject.h" 00020 00021 00023 ContactAddedCallback gContactAddedCallback=0; 00024 00026 inline btScalar calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1) 00027 { 00028 btScalar friction = body0->getFriction() * body1->getFriction(); 00029 00030 const btScalar MAX_FRICTION = btScalar(10.); 00031 if (friction < -MAX_FRICTION) 00032 friction = -MAX_FRICTION; 00033 if (friction > MAX_FRICTION) 00034 friction = MAX_FRICTION; 00035 return friction; 00036 00037 } 00038 00039 inline btScalar calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1) 00040 { 00041 return body0->getRestitution() * body1->getRestitution(); 00042 } 00043 00044 00045 00046 btManifoldResult::btManifoldResult(btCollisionObject* body0,btCollisionObject* body1) 00047 :m_manifoldPtr(0), 00048 m_body0(body0), 00049 m_body1(body1) 00050 #ifdef DEBUG_PART_INDEX 00051 ,m_partId0(-1), 00052 m_partId1(-1), 00053 m_index0(-1), 00054 m_index1(-1) 00055 #endif //DEBUG_PART_INDEX 00056 { 00057 m_rootTransA = body0->getWorldTransform(); 00058 m_rootTransB = body1->getWorldTransform(); 00059 } 00060 00061 00062 void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) 00063 { 00064 btAssert(m_manifoldPtr); 00065 //order in manifold needs to match 00066 00067 // if (depth > m_manifoldPtr->getContactBreakingThreshold()) 00068 if (depth > m_manifoldPtr->getContactProcessingThreshold()) 00069 return; 00070 00071 bool isSwapped = m_manifoldPtr->getBody0() != m_body0; 00072 00073 btVector3 pointA = pointInWorld + normalOnBInWorld * depth; 00074 00075 btVector3 localA; 00076 btVector3 localB; 00077 00078 if (isSwapped) 00079 { 00080 localA = m_rootTransB.invXform(pointA ); 00081 localB = m_rootTransA.invXform(pointInWorld); 00082 } else 00083 { 00084 localA = m_rootTransA.invXform(pointA ); 00085 localB = m_rootTransB.invXform(pointInWorld); 00086 } 00087 00088 btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth); 00089 newPt.m_positionWorldOnA = pointA; 00090 newPt.m_positionWorldOnB = pointInWorld; 00091 00092 int insertIndex = m_manifoldPtr->getCacheEntry(newPt); 00093 00094 newPt.m_combinedFriction = calculateCombinedFriction(m_body0,m_body1); 00095 newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0,m_body1); 00096 00097 //BP mod, store contact triangles. 00098 if (isSwapped) 00099 { 00100 newPt.m_partId0 = m_partId1; 00101 newPt.m_partId1 = m_partId0; 00102 newPt.m_index0 = m_index1; 00103 newPt.m_index1 = m_index0; 00104 } else 00105 { 00106 newPt.m_partId0 = m_partId0; 00107 newPt.m_partId1 = m_partId1; 00108 newPt.m_index0 = m_index0; 00109 newPt.m_index1 = m_index1; 00110 } 00111 //printf("depth=%f\n",depth); 00113 if (insertIndex >= 0) 00114 { 00115 //const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex); 00116 m_manifoldPtr->replaceContactPoint(newPt,insertIndex); 00117 } else 00118 { 00119 insertIndex = m_manifoldPtr->addManifoldPoint(newPt); 00120 } 00121 00122 //User can override friction and/or restitution 00123 if (gContactAddedCallback && 00124 //and if either of the two bodies requires custom material 00125 ((m_body0->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) || 00126 (m_body1->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK))) 00127 { 00128 //experimental feature info, for per-triangle material etc. 00129 btCollisionObject* obj0 = isSwapped? m_body1 : m_body0; 00130 btCollisionObject* obj1 = isSwapped? m_body0 : m_body1; 00131 (*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0,newPt.m_partId0,newPt.m_index0,obj1,newPt.m_partId1,newPt.m_index1); 00132 } 00133 00134 } 00135