Blender V2.61 - r43446

btConvexConvexAlgorithm.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef CONVEX_CONVEX_ALGORITHM_H
00017 #define CONVEX_CONVEX_ALGORITHM_H
00018 
00019 #include "btActivatingCollisionAlgorithm.h"
00020 #include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
00021 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
00022 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
00023 #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
00024 #include "btCollisionCreateFunc.h"
00025 #include "btCollisionDispatcher.h"
00026 #include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
00027 
00028 class btConvexPenetrationDepthSolver;
00029 
00034 
00035 //#define USE_SEPDISTANCE_UTIL2 1
00036 
00040 class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm
00041 {
00042 #ifdef USE_SEPDISTANCE_UTIL2
00043     btConvexSeparatingDistanceUtil  m_sepDistance;
00044 #endif
00045     btSimplexSolverInterface*       m_simplexSolver;
00046     btConvexPenetrationDepthSolver* m_pdSolver;
00047 
00048     
00049     bool    m_ownManifold;
00050     btPersistentManifold*   m_manifoldPtr;
00051     bool            m_lowLevelOfDetail;
00052     
00053     int m_numPerturbationIterations;
00054     int m_minimumPointsPerturbationThreshold;
00055 
00056 
00058     
00059 
00060 public:
00061 
00062     btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
00063 
00064 
00065     virtual ~btConvexConvexAlgorithm();
00066 
00067     virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
00068 
00069     virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
00070 
00071     virtual void    getAllContactManifolds(btManifoldArray& manifoldArray)
00072     {
00074         if (m_manifoldPtr && m_ownManifold)
00075             manifoldArray.push_back(m_manifoldPtr);
00076     }
00077 
00078 
00079     void    setLowLevelOfDetail(bool useLowLevel);
00080 
00081 
00082     const btPersistentManifold* getManifold()
00083     {
00084         return m_manifoldPtr;
00085     }
00086 
00087     struct CreateFunc :public   btCollisionAlgorithmCreateFunc
00088     {
00089 
00090         btConvexPenetrationDepthSolver*     m_pdSolver;
00091         btSimplexSolverInterface*           m_simplexSolver;
00092         int m_numPerturbationIterations;
00093         int m_minimumPointsPerturbationThreshold;
00094 
00095         CreateFunc(btSimplexSolverInterface*            simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
00096         
00097         virtual ~CreateFunc();
00098 
00099         virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
00100         {
00101             void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm));
00102             return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
00103         }
00104     };
00105 
00106 
00107 };
00108 
00109 #endif //CONVEX_CONVEX_ALGORITHM_H