Blender V2.61 - r43446
Functions | Variables

node_texture_image.c File Reference

#include "node_texture_util.h"
#include "NOD_texture.h"

Go to the source code of this file.

Functions

static void colorfn (float *out, TexParams *p, bNode *node, bNodeStack **UNUSED(in), short UNUSED(thread))
static void exec (void *data, bNode *node, bNodeStack **in, bNodeStack **out)
static void init (bNodeTree *UNUSED(ntree), bNode *node, bNodeTemplate *UNUSED(ntemp))
void register_node_type_tex_image (bNodeTreeType *ttype)

Variables

static bNodeSocketTemplate outputs []

Detailed Description

Definition in file node_texture_image.c.


Function Documentation

static void colorfn ( float *  out,
TexParams p,
bNode node,
bNodeStack **  UNUSEDin,
short   UNUSEDthread 
) [static]
static void exec ( void *  data,
bNode node,
bNodeStack **  in,
bNodeStack **  out 
) [static]

Definition at line 84 of file node_texture_image.c.

References colorfn(), and tex_output().

Referenced by register_node_type_tex_image().

static void init ( bNodeTree UNUSEDntree,
bNode node,
bNodeTemplate UNUSEDntemp 
) [static]
void register_node_type_tex_image ( bNodeTreeType ttype)

Variable Documentation

Initial value:
 {
    { SOCK_RGBA, 0, "Image"},
    { -1, 0, "" }
}

Definition at line 36 of file node_texture_image.c.