Blender V2.61 - r43446

BLI_threads.h

Go to the documentation of this file.
00001 /*
00002  *
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2006 Blender Foundation.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00030 #ifndef BLI_THREADS_H
00031 #define BLI_THREADS_H 
00032 
00037 #include <pthread.h>
00038 
00039 /* for tables, button in UI, etc */
00040 #define BLENDER_MAX_THREADS     64
00041 
00042 struct ListBase;
00043 
00044 /* Threading API */
00045 
00046 /*this is run once at startup*/
00047 void BLI_threadapi_init(void);
00048 
00049 void    BLI_init_threads    (struct ListBase *threadbase, void *(*do_thread)(void *), int tot);
00050 int     BLI_available_threads(struct ListBase *threadbase);
00051 int     BLI_available_thread_index(struct ListBase *threadbase);
00052 void    BLI_insert_thread   (struct ListBase *threadbase, void *callerdata);
00053 void    BLI_remove_thread   (struct ListBase *threadbase, void *callerdata);
00054 void    BLI_remove_thread_index(struct ListBase *threadbase, int index);
00055 void    BLI_remove_threads(struct ListBase *threadbase);
00056 void    BLI_end_threads     (struct ListBase *threadbase);
00057 int BLI_thread_is_main(void);
00058 
00059 
00060 void BLI_begin_threaded_malloc(void);
00061 void BLI_end_threaded_malloc(void);
00062 
00063 /* System Information */
00064 
00065 int     BLI_system_thread_count(void); /* gets the number of threads the system can make use of */
00066 
00067 /* Global Mutex Locks
00068  * 
00069  * One custom lock available now. can be extended. */
00070 
00071 #define LOCK_IMAGE      0
00072 #define LOCK_PREVIEW    1
00073 #define LOCK_VIEWER     2
00074 #define LOCK_CUSTOM1    3
00075 #define LOCK_RCACHE     4
00076 #define LOCK_OPENGL     5
00077 #define LOCK_NODES      6
00078 #define LOCK_MOVIECLIP  7
00079 
00080 void    BLI_lock_thread(int type);
00081 void    BLI_unlock_thread(int type);
00082 
00083 /* Mutex Lock */
00084 
00085 typedef pthread_mutex_t ThreadMutex;
00086 #define BLI_MUTEX_INITIALIZER   PTHREAD_MUTEX_INITIALIZER
00087 
00088 void BLI_mutex_init(ThreadMutex *mutex);
00089 void BLI_mutex_lock(ThreadMutex *mutex);
00090 void BLI_mutex_unlock(ThreadMutex *mutex);
00091 void BLI_mutex_end(ThreadMutex *mutex);
00092 
00093 /* Read/Write Mutex Lock */
00094 
00095 #define THREAD_LOCK_READ    1
00096 #define THREAD_LOCK_WRITE   2
00097 
00098 typedef pthread_rwlock_t ThreadRWMutex;
00099 
00100 void BLI_rw_mutex_init(ThreadRWMutex *mutex);
00101 void BLI_rw_mutex_lock(ThreadRWMutex *mutex, int mode);
00102 void BLI_rw_mutex_unlock(ThreadRWMutex *mutex);
00103 void BLI_rw_mutex_end(ThreadRWMutex *mutex);
00104 
00105 /* ThreadedWorker
00106  *
00107  * A simple tool for dispatching work to a limited number of threads
00108  * in a transparent fashion from the caller's perspective. */
00109 
00110 struct ThreadedWorker;
00111 
00112 /* Create a new worker supporting tot parallel threads.
00113  * When new work in inserted and all threads are busy, sleep(sleep_time) before checking again
00114  */
00115 struct ThreadedWorker *BLI_create_worker(void *(*do_thread)(void *), int tot, int sleep_time);
00116 
00117 /* join all working threads */
00118 void BLI_end_worker(struct ThreadedWorker *worker);
00119 
00120 /* also ends all working threads */
00121 void BLI_destroy_worker(struct ThreadedWorker *worker);
00122 
00123 /* Spawns a new work thread if possible, sleeps until one is available otherwise
00124  * NOTE: inserting work is NOT thread safe, so make sure it is only done from one thread */
00125 void BLI_insert_work(struct ThreadedWorker *worker, void *param);
00126 
00127 /* ThreadWorkQueue
00128  *
00129  * Thread-safe work queue to push work/pointers between threads. */
00130 
00131 typedef struct ThreadQueue ThreadQueue;
00132 
00133 ThreadQueue *BLI_thread_queue_init(void);
00134 void BLI_thread_queue_free(ThreadQueue *queue);
00135 
00136 void BLI_thread_queue_push(ThreadQueue *queue, void *work);
00137 void *BLI_thread_queue_pop(ThreadQueue *queue);
00138 void *BLI_thread_queue_pop_timeout(ThreadQueue *queue, int ms);
00139 int BLI_thread_queue_size(ThreadQueue *queue);
00140 
00141 void BLI_thread_queue_nowait(ThreadQueue *queue);
00142 
00143 #endif
00144