Blender V2.61 - r43446
Defines | Functions | Variables

node_composite_colorSpill.c File Reference

#include "node_composite_util.h"

Go to the source code of this file.

Defines

#define avg(a, b)   ((a+b)/2)

Functions

static void do_simple_spillmap_red (bNode *node, float *out, float *in)
static void do_simple_spillmap_red_fac (bNode *node, float *out, float *in, float *fac)
static void do_simple_spillmap_green (bNode *node, float *out, float *in)
static void do_simple_spillmap_green_fac (bNode *node, float *out, float *in, float *fac)
static void do_simple_spillmap_blue (bNode *node, float *out, float *in)
static void do_simple_spillmap_blue_fac (bNode *node, float *out, float *in, float *fac)
static void do_average_spillmap_red (bNode *node, float *out, float *in)
static void do_average_spillmap_red_fac (bNode *node, float *out, float *in, float *fac)
static void do_average_spillmap_green (bNode *node, float *out, float *in)
static void do_average_spillmap_green_fac (bNode *node, float *out, float *in, float *fac)
static void do_average_spillmap_blue (bNode *node, float *out, float *in)
static void do_average_spillmap_blue_fac (bNode *node, float *out, float *in, float *fac)
static void do_apply_spillmap_red (bNode *node, float *out, float *in, float *map)
static void do_apply_spillmap_green (bNode *node, float *out, float *in, float *map)
static void do_apply_spillmap_blue (bNode *node, float *out, float *in, float *map)
static void node_composit_exec_color_spill (void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
static void node_composit_init_color_spill (bNodeTree *UNUSED(ntree), bNode *node, bNodeTemplate *UNUSED(ntemp))
void register_node_type_cmp_color_spill (bNodeTreeType *ttype)

Variables

static bNodeSocketTemplate cmp_node_color_spill_in []
static bNodeSocketTemplate cmp_node_color_spill_out []

Detailed Description

Definition in file node_composite_colorSpill.c.


Define Documentation

#define avg (   a,
 
)    ((a+b)/2)

Function Documentation

static void do_apply_spillmap_blue ( bNode node,
float *  out,
float *  in,
float *  map 
) [static]
static void do_apply_spillmap_green ( bNode node,
float *  out,
float *  in,
float *  map 
) [static]
static void do_apply_spillmap_red ( bNode node,
float *  out,
float *  in,
float *  map 
) [static]
static void do_average_spillmap_blue ( bNode node,
float *  out,
float *  in 
) [static]
static void do_average_spillmap_blue_fac ( bNode node,
float *  out,
float *  in,
float *  fac 
) [static]
static void do_average_spillmap_green ( bNode node,
float *  out,
float *  in 
) [static]
static void do_average_spillmap_green_fac ( bNode node,
float *  out,
float *  in,
float *  fac 
) [static]
static void do_average_spillmap_red ( bNode node,
float *  out,
float *  in 
) [static]

Definition at line 95 of file node_composite_colorSpill.c.

References avg, NodeColorspill::limscale, and bNode::storage.

Referenced by node_composit_exec_color_spill().

static void do_average_spillmap_red_fac ( bNode node,
float *  out,
float *  in,
float *  fac 
) [static]
static void do_simple_spillmap_blue ( bNode node,
float *  out,
float *  in 
) [static]
static void do_simple_spillmap_blue_fac ( bNode node,
float *  out,
float *  in,
float *  fac 
) [static]
static void do_simple_spillmap_green ( bNode node,
float *  out,
float *  in 
) [static]
static void do_simple_spillmap_green_fac ( bNode node,
float *  out,
float *  in,
float *  fac 
) [static]
static void do_simple_spillmap_red ( bNode node,
float *  out,
float *  in 
) [static]
static void do_simple_spillmap_red_fac ( bNode node,
float *  out,
float *  in,
float *  fac 
) [static]
static void node_composit_exec_color_spill ( void *  UNUSEDdata,
bNode node,
bNodeStack **  in,
bNodeStack **  out 
) [static]
static void node_composit_init_color_spill ( bNodeTree UNUSEDntree,
bNode node,
bNodeTemplate UNUSEDntemp 
) [static]
void register_node_type_cmp_color_spill ( bNodeTreeType ttype)

Variable Documentation

Initial value:
{
    {SOCK_RGBA,1,"Image", 1.0f, 1.0f, 1.0f, 1.0f},
    {SOCK_FLOAT, 1, "Fac",  1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
    {-1,0,""}
}

Definition at line 39 of file node_composite_colorSpill.c.

Initial value:
{
    {SOCK_RGBA,0,"Image"},
    {-1,0,""}
}

Definition at line 45 of file node_composite_colorSpill.c.