Blender V2.61 - r43446

paint_stroke.c

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software  Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2009 by Nicholas Bishop
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): Jason Wilkins, Tom Musgrove.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  *
00027  */
00028 
00034 #include "MEM_guardedalloc.h"
00035 
00036 #include "BLI_math.h"
00037 #include "BLI_utildefines.h"
00038 
00039 #include "DNA_object_types.h"
00040 #include "DNA_scene_types.h"
00041 #include "DNA_brush_types.h"
00042 
00043 #include "RNA_access.h"
00044 
00045 #include "BKE_context.h"
00046 #include "BKE_paint.h"
00047 #include "BKE_brush.h"
00048 
00049 #include "WM_api.h"
00050 #include "WM_types.h"
00051 
00052 #include "BIF_gl.h"
00053 #include "BIF_glutil.h"
00054 
00055 #include "ED_screen.h"
00056 #include "ED_view3d.h"
00057 
00058 #include "paint_intern.h"
00059 /* still needed for sculpt_stroke_get_location, should be
00060    removed eventually (TODO) */
00061 #include "sculpt_intern.h"
00062 
00063 #include <float.h>
00064 #include <math.h>
00065 
00066 typedef struct PaintStroke {
00067     void *mode_data;
00068     void *smooth_stroke_cursor;
00069     wmTimer *timer;
00070 
00071     /* Cached values */
00072     ViewContext vc;
00073     bglMats mats;
00074     Brush *brush;
00075 
00076     float last_mouse_position[2];
00077 
00078     /* Set whether any stroke step has yet occurred
00079        e.g. in sculpt mode, stroke doesn't start until cursor
00080        passes over the mesh */
00081     int stroke_started;
00082     /* event that started stroke, for modal() return */
00083     int event_type;
00084     
00085     StrokeGetLocation get_location;
00086     StrokeTestStart test_start;
00087     StrokeUpdateStep update_step;
00088     StrokeDone done;
00089 } PaintStroke;
00090 
00091 /*** Cursor ***/
00092 static void paint_draw_smooth_stroke(bContext *C, int x, int y, void *customdata) 
00093 {
00094     Brush *brush = paint_brush(paint_get_active(CTX_data_scene(C)));
00095     PaintStroke *stroke = customdata;
00096 
00097     glColor4ubv(paint_get_active(CTX_data_scene(C))->paint_cursor_col);
00098     glEnable(GL_LINE_SMOOTH);
00099     glEnable(GL_BLEND);
00100 
00101     if(stroke && brush && (brush->flag & BRUSH_SMOOTH_STROKE)) {
00102         ARegion *ar = CTX_wm_region(C);
00103         sdrawline(x, y, (int)stroke->last_mouse_position[0] - ar->winrct.xmin,
00104               (int)stroke->last_mouse_position[1] - ar->winrct.ymin);
00105     }
00106 
00107     glDisable(GL_BLEND);
00108     glDisable(GL_LINE_SMOOTH);
00109 }
00110 
00111 typedef struct Snapshot {
00112     float size[3];
00113     float ofs[3];
00114     float rot;
00115     int brush_size;
00116     int winx;
00117     int winy;
00118     int brush_map_mode;
00119     int curve_changed_timestamp;
00120 } Snapshot;
00121 
00122 static int same_snap(Snapshot* snap, Brush* brush, ViewContext* vc)
00123 {
00124     MTex* mtex = &brush->mtex;
00125 
00126     return (((mtex->tex) &&
00127              equals_v3v3(mtex->ofs, snap->ofs) &&
00128              equals_v3v3(mtex->size, snap->size) &&
00129              mtex->rot == snap->rot) &&
00130 
00131             /* make brush smaller shouldn't cause a resample */
00132             ((mtex->brush_map_mode == MTEX_MAP_MODE_FIXED &&
00133               (brush_size(vc->scene, brush) <= snap->brush_size)) ||
00134              (brush_size(vc->scene, brush) == snap->brush_size)) &&
00135 
00136             (mtex->brush_map_mode == snap->brush_map_mode) &&
00137             (vc->ar->winx == snap->winx) &&
00138             (vc->ar->winy == snap->winy));
00139 }
00140 
00141 static void make_snap(Snapshot* snap, Brush* brush, ViewContext* vc)
00142 {
00143     if (brush->mtex.tex) {
00144         snap->brush_map_mode = brush->mtex.brush_map_mode;
00145         copy_v3_v3(snap->ofs, brush->mtex.ofs);
00146         copy_v3_v3(snap->size, brush->mtex.size);
00147         snap->rot = brush->mtex.rot;
00148     }
00149     else {
00150         snap->brush_map_mode = -1;
00151         snap->ofs[0]= snap->ofs[1]= snap->ofs[2]= -1;
00152         snap->size[0]= snap->size[1]= snap->size[2]= -1;
00153         snap->rot = -1;
00154     }
00155 
00156     snap->brush_size = brush_size(vc->scene, brush);
00157     snap->winx = vc->ar->winx;
00158     snap->winy = vc->ar->winy;
00159 }
00160 
00161 static int load_tex(Sculpt *sd, Brush* br, ViewContext* vc)
00162 {
00163     static GLuint overlay_texture = 0;
00164     static int init = 0;
00165     static int tex_changed_timestamp = -1;
00166     static int curve_changed_timestamp = -1;
00167     static Snapshot snap;
00168     static int old_size = -1;
00169 
00170     GLubyte* buffer = NULL;
00171 
00172     int size;
00173     int j;
00174     int refresh;
00175 
00176 #ifndef _OPENMP
00177     (void)sd; /* quied unused warning */
00178 #endif
00179     
00180     if (br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED && !br->mtex.tex) return 0;
00181     
00182     refresh = 
00183         !overlay_texture ||
00184         (br->mtex.tex && 
00185             (!br->mtex.tex->preview ||
00186               br->mtex.tex->preview->changed_timestamp[0] != tex_changed_timestamp)) ||
00187         !br->curve ||
00188         br->curve->changed_timestamp != curve_changed_timestamp ||
00189         !same_snap(&snap, br, vc);
00190 
00191     if (refresh) {
00192         if (br->mtex.tex && br->mtex.tex->preview)
00193             tex_changed_timestamp = br->mtex.tex->preview->changed_timestamp[0];
00194 
00195         if (br->curve)
00196             curve_changed_timestamp = br->curve->changed_timestamp;
00197 
00198         make_snap(&snap, br, vc);
00199 
00200         if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
00201             int s = brush_size(vc->scene, br);
00202             int r = 1;
00203 
00204             for (s >>= 1; s > 0; s >>= 1)
00205                 r++;
00206 
00207             size = (1<<r);
00208 
00209             if (size < 256)
00210                 size = 256;
00211 
00212             if (size < old_size)
00213                 size = old_size;
00214         }
00215         else
00216             size = 512;
00217 
00218         if (old_size != size) {
00219             if (overlay_texture) {
00220                 glDeleteTextures(1, &overlay_texture);
00221                 overlay_texture = 0;
00222             }
00223 
00224             init = 0;
00225 
00226             old_size = size;
00227         }
00228 
00229         buffer = MEM_mallocN(sizeof(GLubyte)*size*size, "load_tex");
00230 
00231         #pragma omp parallel for schedule(static) if (sd->flags & SCULPT_USE_OPENMP)
00232         for (j= 0; j < size; j++) {
00233             int i;
00234             float y;
00235             float len;
00236 
00237             for (i= 0; i < size; i++) {
00238 
00239                 // largely duplicated from tex_strength
00240 
00241                 const float rotation = -br->mtex.rot;
00242                 float radius = brush_size(vc->scene, br);
00243                 int index = j*size + i;
00244                 float x;
00245                 float avg;
00246 
00247                 x = (float)i/size;
00248                 y = (float)j/size;
00249 
00250                 x -= 0.5f;
00251                 y -= 0.5f;
00252 
00253                 if (br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED) {
00254                     x *= vc->ar->winx / radius;
00255                     y *= vc->ar->winy / radius;
00256                 }
00257                 else {
00258                     x *= 2;
00259                     y *= 2;
00260                 }
00261 
00262                 len = sqrtf(x*x + y*y);
00263 
00264                 if ((br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED) || len <= 1) {
00265                     /* it is probably worth optimizing for those cases where 
00266                        the texture is not rotated by skipping the calls to
00267                        atan2, sqrtf, sin, and cos. */
00268                     if (br->mtex.tex && (rotation > 0.001f || rotation < -0.001f)) {
00269                         const float angle    = atan2f(y, x) + rotation;
00270 
00271                         x = len * cosf(angle);
00272                         y = len * sinf(angle);
00273                     }
00274 
00275                     x *= br->mtex.size[0];
00276                     y *= br->mtex.size[1];
00277 
00278                     x += br->mtex.ofs[0];
00279                     y += br->mtex.ofs[1];
00280 
00281                     avg = br->mtex.tex ? paint_get_tex_pixel(br, x, y) : 1;
00282 
00283                     avg += br->texture_sample_bias;
00284 
00285                     if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED)
00286                         avg *= brush_curve_strength(br, len, 1); /* Falloff curve */
00287 
00288                     buffer[index] = 255 - (GLubyte)(255*avg);
00289                 }
00290                 else {
00291                     buffer[index] = 0;
00292                 }
00293             }
00294         }
00295 
00296         if (!overlay_texture)
00297             glGenTextures(1, &overlay_texture);
00298     }
00299     else {
00300         size= old_size;
00301     }
00302 
00303     glBindTexture(GL_TEXTURE_2D, overlay_texture);
00304 
00305     if (refresh) {
00306         if (!init) {
00307             glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, size, size, 0, GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
00308             init = 1;
00309         }
00310         else {
00311             glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size, size, GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
00312         }
00313 
00314         if (buffer)
00315             MEM_freeN(buffer);
00316     }
00317 
00318     glEnable(GL_TEXTURE_2D);
00319 
00320     glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
00321     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
00322     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
00323 
00324     if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
00325         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
00326         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
00327     }
00328 
00329     return 1;
00330 }
00331 
00332 static int project_brush_radius(RegionView3D* rv3d, float radius, float location[3], bglMats* mats)
00333 {
00334     float view[3], nonortho[3], ortho[3], offset[3], p1[2], p2[2];
00335 
00336     ED_view3d_global_to_vector(rv3d, location, view);
00337 
00338     // create a vector that is not orthogonal to view
00339 
00340     if (fabsf(view[0]) < 0.1f) {
00341         nonortho[0] = view[0] + 1.0f;
00342         nonortho[1] = view[1];
00343         nonortho[2] = view[2];
00344     }
00345     else if (fabsf(view[1]) < 0.1f) {
00346         nonortho[0] = view[0];
00347         nonortho[1] = view[1] + 1.0f;
00348         nonortho[2] = view[2];
00349     }
00350     else {
00351         nonortho[0] = view[0];
00352         nonortho[1] = view[1];
00353         nonortho[2] = view[2] + 1.0f;
00354     }
00355 
00356     // get a vector in the plane of the view
00357     cross_v3_v3v3(ortho, nonortho, view);
00358     normalize_v3(ortho);
00359 
00360     // make a point on the surface of the brush tagent to the view
00361     mul_v3_fl(ortho, radius);
00362     add_v3_v3v3(offset, location, ortho);
00363 
00364     // project the center of the brush, and the tagent point to the view onto the screen
00365     projectf(mats, location, p1);
00366     projectf(mats, offset, p2);
00367 
00368     // the distance between these points is the size of the projected brush in pixels
00369     return len_v2v2(p1, p2);
00370 }
00371 
00372 static int sculpt_get_brush_geometry(bContext* C, int x, int y, int* pixel_radius,
00373                   float location[3])
00374 {
00375     struct PaintStroke *stroke;
00376     const Scene *scene = CTX_data_scene(C);
00377     float window[2];
00378     int hit;
00379 
00380     stroke = paint_stroke_new(C, NULL, NULL, NULL, NULL, 0);
00381 
00382     window[0] = x + stroke->vc.ar->winrct.xmin;
00383     window[1] = y + stroke->vc.ar->winrct.ymin;
00384 
00385     if(stroke->vc.obact->sculpt && stroke->vc.obact->sculpt->pbvh &&
00386        sculpt_stroke_get_location(C, stroke, location, window)) {
00387         *pixel_radius = project_brush_radius(stroke->vc.rv3d,
00388                              brush_unprojected_radius(scene, stroke->brush),
00389                              location, &stroke->mats);
00390 
00391         if (*pixel_radius == 0)
00392             *pixel_radius = brush_size(scene, stroke->brush);
00393 
00394         mul_m4_v3(stroke->vc.obact->obmat, location);
00395 
00396         hit = 1;
00397     }
00398     else {
00399         Sculpt* sd    = CTX_data_tool_settings(C)->sculpt;
00400         Brush*  brush = paint_brush(&sd->paint);
00401 
00402         *pixel_radius = brush_size(scene, brush);
00403         hit = 0;
00404     }
00405 
00406     paint_stroke_free(stroke);
00407 
00408     return hit;
00409 }
00410 
00411 /* Draw an overlay that shows what effect the brush's texture will
00412    have on brush strength */
00413 /* TODO: sculpt only for now */
00414 static void paint_draw_alpha_overlay(Sculpt *sd, Brush *brush,
00415                      ViewContext *vc, int x, int y)
00416 {
00417     rctf quad;
00418 
00419     /* check for overlay mode */
00420     if(!(brush->flag & BRUSH_TEXTURE_OVERLAY) ||
00421        !(ELEM(brush->mtex.brush_map_mode, MTEX_MAP_MODE_FIXED, MTEX_MAP_MODE_TILED)))
00422         return;
00423 
00424     /* save lots of GL state
00425        TODO: check on whether all of these are needed? */
00426     glPushAttrib(GL_COLOR_BUFFER_BIT|
00427                  GL_CURRENT_BIT|
00428                  GL_DEPTH_BUFFER_BIT|
00429                  GL_ENABLE_BIT|
00430                  GL_LINE_BIT|
00431                  GL_POLYGON_BIT|
00432                  GL_STENCIL_BUFFER_BIT|
00433                  GL_TRANSFORM_BIT|
00434                  GL_VIEWPORT_BIT|
00435                  GL_TEXTURE_BIT);
00436 
00437     if(load_tex(sd, brush, vc)) {
00438         glEnable(GL_BLEND);
00439 
00440         glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
00441         glDepthMask(GL_FALSE);
00442         glDepthFunc(GL_ALWAYS);
00443 
00444         glMatrixMode(GL_TEXTURE);
00445         glPushMatrix();
00446         glLoadIdentity();
00447 
00448         if(brush->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
00449             /* brush rotation */
00450             glTranslatef(0.5, 0.5, 0);
00451             glRotatef((double)RAD2DEGF((brush->flag & BRUSH_RAKE) ?
00452                                        sd->last_angle : sd->special_rotation),
00453                                        0.0, 0.0, 1.0);
00454             glTranslatef(-0.5f, -0.5f, 0);
00455 
00456             /* scale based on tablet pressure */
00457             if(sd->draw_pressure && brush_use_size_pressure(vc->scene, brush)) {
00458                 glTranslatef(0.5f, 0.5f, 0);
00459                 glScalef(1.0f/sd->pressure_value, 1.0f/sd->pressure_value, 1);
00460                 glTranslatef(-0.5f, -0.5f, 0);
00461             }
00462 
00463             if(sd->draw_anchored) {
00464                 const float *aim = sd->anchored_initial_mouse;
00465                 const rcti *win = &vc->ar->winrct;
00466                 quad.xmin = aim[0]-sd->anchored_size - win->xmin;
00467                 quad.ymin = aim[1]-sd->anchored_size - win->ymin;
00468                 quad.xmax = aim[0]+sd->anchored_size - win->xmin;
00469                 quad.ymax = aim[1]+sd->anchored_size - win->ymin;
00470             }
00471             else {
00472                 const int radius= brush_size(vc->scene, brush);
00473                 quad.xmin = x - radius;
00474                 quad.ymin = y - radius;
00475                 quad.xmax = x + radius;
00476                 quad.ymax = y + radius;
00477             }
00478         }
00479         else {
00480             quad.xmin = 0;
00481             quad.ymin = 0;
00482             quad.xmax = vc->ar->winrct.xmax - vc->ar->winrct.xmin;
00483             quad.ymax = vc->ar->winrct.ymax - vc->ar->winrct.ymin;
00484         }
00485 
00486         /* set quad color */
00487         glColor4f(U.sculpt_paint_overlay_col[0],
00488                   U.sculpt_paint_overlay_col[1],
00489                   U.sculpt_paint_overlay_col[2],
00490                   brush->texture_overlay_alpha / 100.0f);
00491 
00492         /* draw textured quad */
00493         glBegin(GL_QUADS);
00494         glTexCoord2f(0, 0);
00495         glVertex2f(quad.xmin, quad.ymin);
00496         glTexCoord2f(1, 0);
00497         glVertex2f(quad.xmax, quad.ymin);
00498         glTexCoord2f(1, 1);
00499         glVertex2f(quad.xmax, quad.ymax);
00500         glTexCoord2f(0, 1);
00501         glVertex2f(quad.xmin, quad.ymax);
00502         glEnd();
00503 
00504         glPopMatrix();
00505     }
00506 
00507     glPopAttrib();
00508 }
00509 
00510 /* Special actions taken when paint cursor goes over mesh */
00511 /* TODO: sculpt only for now */
00512 static void paint_cursor_on_hit(Sculpt *sd, Brush *brush, ViewContext *vc,
00513                                 const float location[3])
00514 {
00515     float unprojected_radius, projected_radius;
00516 
00517     /* update the brush's cached 3D radius */
00518     if(!brush_use_locked_size(vc->scene, brush)) {
00519         /* get 2D brush radius */
00520         if(sd->draw_anchored)
00521             projected_radius = sd->anchored_size;
00522         else {
00523             if(brush->flag & BRUSH_ANCHORED)
00524                 projected_radius = 8;
00525             else
00526                 projected_radius = brush_size(vc->scene, brush);
00527         }
00528     
00529         /* convert brush radius from 2D to 3D */
00530         unprojected_radius = paint_calc_object_space_radius(vc, location,
00531                                                             projected_radius);
00532 
00533         /* scale 3D brush radius by pressure */
00534         if(sd->draw_pressure && brush_use_size_pressure(vc->scene, brush))
00535             unprojected_radius *= sd->pressure_value;
00536 
00537         /* set cached value in either Brush or UnifiedPaintSettings */
00538         brush_set_unprojected_radius(vc->scene, brush, unprojected_radius);
00539     }
00540 }
00541 
00542 static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
00543 {
00544     Scene *scene = CTX_data_scene(C);
00545     Paint *paint = paint_get_active(scene);
00546     Brush *brush = paint_brush(paint);
00547     ViewContext vc;
00548     float final_radius;
00549     float translation[2];
00550     float outline_alpha, *outline_col;
00551     
00552     /* set various defaults */
00553     translation[0] = x;
00554     translation[1] = y;
00555     outline_alpha = 0.5;
00556     outline_col = brush->add_col;
00557     final_radius = brush_size(scene, brush);
00558 
00559     /* check that brush drawing is enabled */
00560     if(!(paint->flags & PAINT_SHOW_BRUSH))
00561         return;
00562 
00563     /* can't use stroke vc here because this will be called during
00564        mouse over too, not just during a stroke */     
00565     view3d_set_viewcontext(C, &vc);
00566 
00567     /* TODO: as sculpt and other paint modes are unified, this
00568        special mode of drawing will go away */
00569     if(vc.obact->sculpt) {
00570         Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
00571         float location[3];
00572         int pixel_radius, hit;
00573         const float root_alpha = brush_alpha(scene, brush);
00574         float visual_strength = root_alpha*root_alpha;
00575         const float min_alpha = 0.20f;
00576         const float max_alpha = 0.80f;
00577 
00578         /* this is probably here so that rake takes into
00579            account the brush movements before the stroke
00580            starts, but this doesn't really belong in draw code
00581            (TODO) */
00582         {
00583             const float u = 0.5f;
00584             const float v = 1 - u;
00585             const float r = 20;
00586 
00587             const float dx = sd->last_x - x;
00588             const float dy = sd->last_y - y;
00589 
00590             if(dx*dx + dy*dy >= r*r) {
00591                 sd->last_angle = atan2(dx, dy);
00592 
00593                 sd->last_x = u*sd->last_x + v*x;
00594                 sd->last_y = u*sd->last_y + v*y;
00595             }
00596         }
00597 
00598         /* test if brush is over the mesh */
00599         hit = sculpt_get_brush_geometry(C, x, y, &pixel_radius, location);
00600 
00601         /* draw overlay */
00602         paint_draw_alpha_overlay(sd, brush, &vc, x, y);
00603 
00604         if(brush_use_locked_size(scene, brush))
00605             brush_set_size(scene, brush, pixel_radius);
00606 
00607         /* check if brush is subtracting, use different color then */
00608         /* TODO: no way currently to know state of pen flip or
00609            invert key modifier without starting a stroke */
00610         if((!(brush->flag & BRUSH_INVERTED) ^
00611             !(brush->flag & BRUSH_DIR_IN)) &&
00612            ELEM5(brush->sculpt_tool, SCULPT_TOOL_DRAW,
00613              SCULPT_TOOL_INFLATE, SCULPT_TOOL_CLAY,
00614              SCULPT_TOOL_PINCH, SCULPT_TOOL_CREASE))
00615             outline_col = brush->sub_col;
00616 
00617         /* only do if brush is over the mesh */
00618         if(hit) {
00619             /* scale the alpha by pen pressure */
00620             if(sd->draw_pressure && brush_use_alpha_pressure(vc.scene, brush))
00621                 visual_strength *= sd->pressure_value;
00622 
00623             paint_cursor_on_hit(sd, brush, &vc, location);
00624         }
00625 
00626         /* don't show effect of strength past the soft limit */
00627         if(visual_strength > 1)
00628             visual_strength = 1;
00629 
00630         outline_alpha = ((paint->flags & PAINT_SHOW_BRUSH_ON_SURFACE) ?
00631                              min_alpha + (visual_strength*(max_alpha-min_alpha)) : 0.50f);
00632 
00633         if(sd->draw_anchored) {
00634             final_radius = sd->anchored_size;
00635             translation[0] = sd->anchored_initial_mouse[0] - vc.ar->winrct.xmin;
00636             translation[1] = sd->anchored_initial_mouse[1] - vc.ar->winrct.ymin;
00637         }
00638     }
00639 
00640     /* make lines pretty */
00641     glEnable(GL_BLEND);
00642     glEnable(GL_LINE_SMOOTH);
00643 
00644     /* set brush color */
00645     glColor4f(outline_col[0], outline_col[1], outline_col[2], outline_alpha);
00646 
00647     /* draw brush outline */
00648     glTranslatef(translation[0], translation[1], 0);
00649     glutil_draw_lined_arc(0.0, M_PI*2.0, final_radius, 40);
00650     glTranslatef(-translation[0], -translation[1], 0);
00651 
00652     /* restore GL state */
00653     glDisable(GL_BLEND);
00654     glDisable(GL_LINE_SMOOTH);
00655 }
00656 
00657 /* if this is a tablet event, return tablet pressure and set *pen_flip
00658    to 1 if the eraser tool is being used, 0 otherwise */
00659 static float event_tablet_data(wmEvent *event, int *pen_flip)
00660 {
00661     int erasor = 0;
00662     float pressure = 1;
00663 
00664     if(event->custom == EVT_DATA_TABLET) {
00665         wmTabletData *wmtab= event->customdata;
00666 
00667         erasor = (wmtab->Active == EVT_TABLET_ERASER);
00668         pressure = (wmtab->Active != EVT_TABLET_NONE) ? wmtab->Pressure : 1;
00669     }
00670 
00671     if(pen_flip)
00672         (*pen_flip) = erasor;
00673 
00674     return pressure;
00675 }
00676 
00677 /* Put the location of the next stroke dot into the stroke RNA and apply it to the mesh */
00678 static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *event, float mouse_in[2])
00679 {
00680     Scene *scene = CTX_data_scene(C);
00681     Paint *paint = paint_get_active(scene);
00682     Brush *brush = paint_brush(paint);
00683     PaintStroke *stroke = op->customdata;
00684     float mouse[3];
00685     PointerRNA itemptr;
00686     float location[3];
00687     float pressure;
00688     int pen_flip;
00689 
00690     /* see if tablet affects event */
00691     pressure = event_tablet_data(event, &pen_flip);
00692 
00693     /* TODO: as sculpt and other paint modes are unified, this
00694        separation will go away */
00695     if(stroke->vc.obact->sculpt) {
00696         float delta[2];
00697 
00698         brush_jitter_pos(scene, brush, mouse_in, mouse);
00699 
00700         /* XXX: meh, this is round about because
00701            brush_jitter_pos isn't written in the best way to
00702            be reused here */
00703         if(brush->flag & BRUSH_JITTER_PRESSURE) {
00704             sub_v2_v2v2(delta, mouse, mouse_in);
00705             mul_v2_fl(delta, pressure);
00706             add_v2_v2v2(mouse, mouse_in, delta);
00707         }
00708     }
00709     else {
00710         copy_v2_v2(mouse, mouse_in);
00711     }
00712 
00713     /* TODO: can remove the if statement once all modes have this */
00714     if(stroke->get_location)
00715         stroke->get_location(C, stroke, location, mouse);
00716     else
00717         zero_v3(location);
00718 
00719     /* Add to stroke */
00720     RNA_collection_add(op->ptr, "stroke", &itemptr);
00721 
00722     RNA_float_set_array(&itemptr, "location", location);
00723     RNA_float_set_array(&itemptr, "mouse", mouse);
00724     RNA_boolean_set(&itemptr, "pen_flip", pen_flip);
00725     RNA_float_set(&itemptr, "pressure", pressure);
00726 
00727     stroke->last_mouse_position[0] = mouse[0];
00728     stroke->last_mouse_position[1] = mouse[1];
00729 
00730     stroke->update_step(C, stroke, &itemptr);
00731 }
00732 
00733 /* Returns zero if no sculpt changes should be made, non-zero otherwise */
00734 static int paint_smooth_stroke(PaintStroke *stroke, float output[2], wmEvent *event)
00735 {
00736     output[0] = event->x; 
00737     output[1] = event->y;
00738 
00739     if ((stroke->brush->flag & BRUSH_SMOOTH_STROKE) &&  
00740         !ELEM4(stroke->brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK) &&
00741         !(stroke->brush->flag & BRUSH_ANCHORED) &&
00742         !(stroke->brush->flag & BRUSH_RESTORE_MESH))
00743     {
00744         float u = stroke->brush->smooth_stroke_factor, v = 1.0f - u;
00745         float dx = stroke->last_mouse_position[0] - event->x, dy = stroke->last_mouse_position[1] - event->y;
00746 
00747         /* If the mouse is moving within the radius of the last move,
00748            don't update the mouse position. This allows sharp turns. */
00749         if(dx*dx + dy*dy < stroke->brush->smooth_stroke_radius * stroke->brush->smooth_stroke_radius)
00750             return 0;
00751 
00752         output[0] = event->x * v + stroke->last_mouse_position[0] * u;
00753         output[1] = event->y * v + stroke->last_mouse_position[1] * u;
00754     }
00755 
00756     return 1;
00757 }
00758 
00759 /* For brushes with stroke spacing enabled, moves mouse in steps
00760    towards the final mouse location. */
00761 static int paint_space_stroke(bContext *C, wmOperator *op, wmEvent *event, const float final_mouse[2])
00762 {
00763     PaintStroke *stroke = op->customdata;
00764     int cnt = 0;
00765 
00766     if(paint_space_stroke_enabled(stroke->brush)) {
00767         float mouse[2];
00768         float vec[2];
00769         float length, scale;
00770 
00771         copy_v2_v2(mouse, stroke->last_mouse_position);
00772         sub_v2_v2v2(vec, final_mouse, mouse);
00773 
00774         length = len_v2(vec);
00775 
00776         if(length > FLT_EPSILON) {
00777             const Scene *scene = CTX_data_scene(C);
00778             int steps;
00779             int i;
00780             float pressure= 1.0f;
00781 
00782             /* XXX mysterious :) what has 'use size' do with this here... if you don't check for it, pressure fails */
00783             if(brush_use_size_pressure(scene, stroke->brush))
00784                 pressure = event_tablet_data(event, NULL);
00785             
00786             if(pressure > FLT_EPSILON) {
00787                 scale = (brush_size(scene, stroke->brush)*pressure*stroke->brush->spacing/50.0f) / length;
00788                 if(scale > FLT_EPSILON) {
00789                     mul_v2_fl(vec, scale);
00790 
00791                     steps = (int)(1.0f / scale);
00792 
00793                     for(i = 0; i < steps; ++i, ++cnt) {
00794                         add_v2_v2(mouse, vec);
00795                         paint_brush_stroke_add_step(C, op, event, mouse);
00796                     }
00797                 }
00798             }
00799         }
00800     }
00801 
00802     return cnt;
00803 }
00804 
00805 /**** Public API ****/
00806 
00807 PaintStroke *paint_stroke_new(bContext *C,
00808                   StrokeGetLocation get_location,
00809                   StrokeTestStart test_start,
00810                   StrokeUpdateStep update_step,
00811                   StrokeDone done, int event_type)
00812 {
00813     PaintStroke *stroke = MEM_callocN(sizeof(PaintStroke), "PaintStroke");
00814 
00815     stroke->brush = paint_brush(paint_get_active(CTX_data_scene(C)));
00816     view3d_set_viewcontext(C, &stroke->vc);
00817     view3d_get_transformation(stroke->vc.ar, stroke->vc.rv3d, stroke->vc.obact, &stroke->mats);
00818 
00819     stroke->get_location = get_location;
00820     stroke->test_start = test_start;
00821     stroke->update_step = update_step;
00822     stroke->done = done;
00823     stroke->event_type= event_type; /* for modal, return event */
00824     
00825     return stroke;
00826 }
00827 
00828 void paint_stroke_free(PaintStroke *stroke)
00829 {
00830     MEM_freeN(stroke);
00831 }
00832 
00833 /* Returns zero if the stroke dots should not be spaced, non-zero otherwise */
00834 int paint_space_stroke_enabled(Brush *br)
00835 {
00836     return (br->flag & BRUSH_SPACE) &&
00837            !(br->flag & BRUSH_ANCHORED) &&
00838            !ELEM4(br->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK);
00839 }
00840 
00841 int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
00842 {
00843     PaintStroke *stroke = op->customdata;
00844     float mouse[2];
00845     int first= 0;
00846 
00847     // let NDOF motion pass through to the 3D view so we can paint and rotate simultaneously!
00848     // this isn't perfect... even when an extra MOUSEMOVE is spoofed, the stroke discards it
00849     // since the 2D deltas are zero -- code in this file needs to be updated to use the
00850     // post-NDOF_MOTION MOUSEMOVE
00851     if (event->type == NDOF_MOTION)
00852         return OPERATOR_PASS_THROUGH;
00853 
00854     if(!stroke->stroke_started) {
00855         stroke->last_mouse_position[0] = event->x;
00856         stroke->last_mouse_position[1] = event->y;
00857         stroke->stroke_started = stroke->test_start(C, op, event);
00858 
00859         if(stroke->stroke_started) {
00860             stroke->smooth_stroke_cursor =
00861                 WM_paint_cursor_activate(CTX_wm_manager(C), paint_poll, paint_draw_smooth_stroke, stroke);
00862 
00863             if(stroke->brush->flag & BRUSH_AIRBRUSH)
00864                 stroke->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, stroke->brush->rate);
00865         }
00866 
00867         first= 1;
00868         //ED_region_tag_redraw(ar);
00869     }
00870 
00871     if(event->type == stroke->event_type && event->val == KM_RELEASE) {
00872         /* exit stroke, free data */
00873         if(stroke->smooth_stroke_cursor)
00874             WM_paint_cursor_end(CTX_wm_manager(C), stroke->smooth_stroke_cursor);
00875 
00876         if(stroke->timer)
00877             WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), stroke->timer);
00878 
00879         stroke->done(C, stroke);
00880         MEM_freeN(stroke);
00881         return OPERATOR_FINISHED;
00882     }
00883     else if( (first) ||
00884              (ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE)) ||
00885              (event->type == TIMER && (event->customdata == stroke->timer)) )
00886     {
00887         if(stroke->stroke_started) {
00888             if(paint_smooth_stroke(stroke, mouse, event)) {
00889                 if(paint_space_stroke_enabled(stroke->brush)) {
00890                     if(!paint_space_stroke(C, op, event, mouse)) {
00891                         //ED_region_tag_redraw(ar);
00892                     }
00893                 }
00894                 else {
00895                     paint_brush_stroke_add_step(C, op, event, mouse);
00896                 }
00897             }
00898             else {
00899                 ;//ED_region_tag_redraw(ar);
00900             }
00901         }
00902     }
00903 
00904     /* we want the stroke to have the first daub at the start location
00905      * instead of waiting till we have moved the space distance */
00906     if(first &&
00907        stroke->stroke_started &&
00908        paint_space_stroke_enabled(stroke->brush) &&
00909        !(stroke->brush->flag & BRUSH_ANCHORED) &&
00910        !(stroke->brush->flag & BRUSH_SMOOTH_STROKE))
00911     {
00912         paint_brush_stroke_add_step(C, op, event, mouse);
00913     }
00914     
00915     return OPERATOR_RUNNING_MODAL;
00916 }
00917 
00918 int paint_stroke_exec(bContext *C, wmOperator *op)
00919 {
00920     PaintStroke *stroke = op->customdata;
00921 
00922     /* only when executed for the first time */
00923     if(stroke->stroke_started == 0) {
00924         /* XXX stroke->last_mouse_position is unset, this may cause problems */
00925         stroke->test_start(C, op, NULL);
00926         stroke->stroke_started= 1;
00927     }
00928 
00929     RNA_BEGIN(op->ptr, itemptr, "stroke") {
00930         stroke->update_step(C, stroke, &itemptr);
00931     }
00932     RNA_END;
00933 
00934     stroke->done(C, stroke);
00935 
00936     MEM_freeN(stroke);
00937     op->customdata = NULL;
00938 
00939     return OPERATOR_FINISHED;
00940 }
00941 
00942 int paint_stroke_cancel(bContext *C, wmOperator *op)
00943 {
00944     PaintStroke *stroke = op->customdata;
00945 
00946     if(stroke->done)
00947         stroke->done(C, stroke);
00948 
00949     MEM_freeN(stroke);
00950     op->customdata = NULL;
00951 
00952     return OPERATOR_CANCELLED;
00953 }
00954 
00955 ViewContext *paint_stroke_view_context(PaintStroke *stroke)
00956 {
00957     return &stroke->vc;
00958 }
00959 
00960 void *paint_stroke_mode_data(struct PaintStroke *stroke)
00961 {
00962     return stroke->mode_data;
00963 }
00964 
00965 void paint_stroke_set_mode_data(PaintStroke *stroke, void *mode_data)
00966 {
00967     stroke->mode_data = mode_data;
00968 }
00969 
00970 int paint_poll(bContext *C)
00971 {
00972     Paint *p = paint_get_active(CTX_data_scene(C));
00973     Object *ob = CTX_data_active_object(C);
00974 
00975     return p && ob && paint_brush(p) &&
00976         CTX_wm_area(C)->spacetype == SPACE_VIEW3D &&
00977         CTX_wm_region(C)->regiontype == RGN_TYPE_WINDOW;
00978 }
00979 
00980 void paint_cursor_start(bContext *C, int (*poll)(bContext *C))
00981 {
00982     Paint *p = paint_get_active(CTX_data_scene(C));
00983 
00984     if(p && !p->paint_cursor)
00985         p->paint_cursor = WM_paint_cursor_activate(CTX_wm_manager(C), poll, paint_draw_cursor, NULL);
00986 }
00987