Blender V2.61 - r43446

node_composite_colorSpill.c

Go to the documentation of this file.
00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version. 
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2006 Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): Bob Holcomb, Xavier Thomas
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00034 #include "node_composite_util.h"
00035 
00036 #define avg(a,b) ((a+b)/2)
00037 
00038 /* ******************* Color Spill Supression ********************************* */
00039 static bNodeSocketTemplate cmp_node_color_spill_in[]={
00040     {SOCK_RGBA,1,"Image", 1.0f, 1.0f, 1.0f, 1.0f},
00041     {SOCK_FLOAT, 1, "Fac",  1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
00042     {-1,0,""}
00043 };
00044 
00045 static bNodeSocketTemplate cmp_node_color_spill_out[]={
00046     {SOCK_RGBA,0,"Image"},
00047     {-1,0,""}
00048 };
00049 
00050 static void do_simple_spillmap_red(bNode *node, float* out, float *in)
00051 {
00052     NodeColorspill *ncs;
00053     ncs=node->storage;
00054     out[0]=in[0]-( ncs->limscale * in[ncs->limchan] );
00055 }
00056 
00057 static void do_simple_spillmap_red_fac(bNode *node, float* out, float *in, float *fac)
00058 {
00059     NodeColorspill *ncs;
00060     ncs=node->storage;
00061 
00062     out[0] = *fac * (in[0]-( ncs->limscale * in[ncs->limchan]));
00063 }
00064 
00065 static void do_simple_spillmap_green(bNode *node, float* out, float *in)
00066 {
00067     NodeColorspill *ncs;
00068     ncs=node->storage;
00069     out[0]=in[1]-( ncs->limscale * in[ncs->limchan] );
00070 }
00071 
00072 static void do_simple_spillmap_green_fac(bNode *node, float* out, float *in, float *fac)
00073 {
00074     NodeColorspill *ncs;
00075     ncs=node->storage;
00076 
00077     out[0] = *fac * (in[1]-( ncs->limscale * in[ncs->limchan]));
00078 }
00079 
00080 static void do_simple_spillmap_blue(bNode *node, float* out, float *in)
00081 {
00082     NodeColorspill *ncs;
00083     ncs=node->storage;
00084     out[0]=in[2]-( ncs->limscale * in[ncs->limchan] );
00085 }
00086 
00087 static void do_simple_spillmap_blue_fac(bNode *node, float* out, float *in, float *fac)
00088 {
00089     NodeColorspill *ncs;
00090     ncs=node->storage;
00091 
00092     out[0] = *fac * (in[2]-( ncs->limscale * in[ncs->limchan]));
00093 }
00094 
00095 static void do_average_spillmap_red(bNode *node, float* out, float *in)
00096 {
00097     NodeColorspill *ncs;
00098     ncs=node->storage;
00099     out[0]=in[0]-(ncs->limscale * avg(in[1], in[2]) );
00100 }
00101 
00102 static void do_average_spillmap_red_fac(bNode *node, float* out, float *in, float *fac)
00103 {
00104     NodeColorspill *ncs;
00105     ncs=node->storage;
00106 
00107     out[0] = *fac * (in[0]-(ncs->limscale * avg(in[1], in[2]) ));
00108 }
00109 
00110 static void do_average_spillmap_green(bNode *node, float* out, float *in)
00111 {
00112     NodeColorspill *ncs;
00113     ncs=node->storage;
00114     out[0]=in[1]-(ncs->limscale * avg(in[0], in[2]) );
00115 }
00116 
00117 static void do_average_spillmap_green_fac(bNode *node, float* out, float *in, float *fac)
00118 {
00119     NodeColorspill *ncs;
00120     ncs=node->storage;
00121 
00122     out[0] = *fac * (in[0]-(ncs->limscale * avg(in[0], in[2]) ));
00123 }
00124 
00125 static void do_average_spillmap_blue(bNode *node, float* out, float *in)
00126 {
00127     NodeColorspill *ncs;
00128     ncs=node->storage;
00129     out[0]=in[2]-(ncs->limscale * avg(in[0], in[1]) );
00130 }
00131 
00132 static void do_average_spillmap_blue_fac(bNode *node, float* out, float *in, float *fac)
00133 {
00134     NodeColorspill *ncs;
00135     ncs=node->storage;
00136 
00137     out[0] = *fac * (in[0]-(ncs->limscale * avg(in[0], in[1]) ));
00138 }
00139 
00140 static void do_apply_spillmap_red(bNode *node, float* out, float *in, float *map)
00141 {   
00142     NodeColorspill *ncs;
00143     ncs=node->storage;
00144     if(map[0]>0) {
00145         out[0]=in[0]-(ncs->uspillr*map[0]);
00146         out[1]=in[1]+(ncs->uspillg*map[0]);
00147         out[2]=in[2]+(ncs->uspillb*map[0]);
00148     }
00149     else {
00150         out[0]=in[0];
00151         out[1]=in[1];
00152         out[2]=in[2];
00153     }
00154 }
00155 
00156 static void do_apply_spillmap_green(bNode *node, float* out, float *in, float *map)
00157 {
00158     NodeColorspill *ncs;
00159     ncs=node->storage;
00160     if(map[0]>0) {
00161         out[0]=in[0]+(ncs->uspillr*map[0]);
00162         out[1]=in[1]-(ncs->uspillg*map[0]);
00163         out[2]=in[2]+(ncs->uspillb*map[0]);
00164    }
00165     else {
00166         out[0]=in[0];
00167         out[1]=in[1];
00168         out[2]=in[2];
00169     }
00170 }
00171 
00172 static void do_apply_spillmap_blue(bNode *node, float* out, float *in, float *map)
00173 {
00174     NodeColorspill *ncs;
00175     ncs=node->storage;
00176     if(map[0]>0) {
00177         out[0]=in[0]+(ncs->uspillr*map[0]);
00178         out[1]=in[1]+(ncs->uspillg*map[0]);
00179         out[2]=in[2]-(ncs->uspillb*map[0]);
00180    }
00181     else {
00182         out[0]=in[0];
00183         out[1]=in[1];
00184         out[2]=in[2];
00185     }
00186 }
00187 
00188 static void node_composit_exec_color_spill(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
00189 {
00190     /* Originally based on the information from the book "The Art and Science of Digital Composition" and
00191      * discussions from vfxtalk.com .*/
00192     CompBuf *cbuf;
00193     /* CompBuf *mask; */ /* UNUSED */
00194     CompBuf *rgbbuf;
00195     CompBuf *spillmap;
00196     NodeColorspill *ncs;
00197     ncs=node->storage;
00198 
00199     /* early out for missing connections */
00200     if(out[0]->hasoutput==0 ) return;
00201     if(in[0]->hasinput==0) return;
00202     if(in[0]->data==NULL) return;
00203     
00204     cbuf=typecheck_compbuf(in[0]->data, CB_RGBA);
00205     /* mask= */ /* UNUSED */ typecheck_compbuf(in[1]->data, CB_VAL);
00206     spillmap=alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1);
00207     rgbbuf=dupalloc_compbuf(cbuf);
00208 
00209     switch(node->custom1)
00210     {
00211         case 1:  /*red spill*/
00212         {
00213             switch(node->custom2)
00214             {
00215                 case 0: /* simple limit */
00216                 {
00217                     if ((in[1]->data==NULL) && (in[1]->vec[0] >= 1.f)) {
00218                         composit1_pixel_processor(node, spillmap, cbuf, in[0]->vec, do_simple_spillmap_red, CB_RGBA);
00219                     } else {
00220                         composit2_pixel_processor(node, spillmap, cbuf, in[0]->vec, in[1]->data, in[1]->vec, do_simple_spillmap_red_fac, CB_RGBA,  CB_VAL);
00221                     }
00222                     break;
00223                 }
00224                 case 1: /* average limit */
00225                 {
00226                     if ((in[1]->data==NULL) && (in[1]->vec[0] >= 1.f)) {
00227                         composit1_pixel_processor(node, spillmap, cbuf, in[0]->vec, do_average_spillmap_red, CB_RGBA);
00228                     } else {
00229                         composit2_pixel_processor(node, spillmap, cbuf, in[0]->vec, in[1]->data, in[1]->vec, do_average_spillmap_red_fac, CB_RGBA,  CB_VAL);
00230                     }
00231                     break;
00232                 }
00233             }
00234             if(ncs->unspill==0) {
00235                 ncs->uspillr=1.0f;
00236                 ncs->uspillg=0.0f;
00237                 ncs->uspillb=0.0f;
00238             }
00239             composit2_pixel_processor(node, rgbbuf, cbuf, in[0]->vec, spillmap, NULL, do_apply_spillmap_red, CB_RGBA, CB_VAL);
00240             break;
00241         }
00242         case 2: /*green spill*/
00243         {
00244             switch(node->custom2)
00245             {
00246                 case 0: /* simple limit */
00247                 {
00248                     if ((in[1]->data==NULL) && (in[1]->vec[0] >= 1.f)) {
00249                         composit1_pixel_processor(node, spillmap, cbuf, in[0]->vec, do_simple_spillmap_green, CB_RGBA);
00250                     } else {
00251                         composit2_pixel_processor(node, spillmap, cbuf, in[0]->vec, in[1]->data, in[1]->vec, do_simple_spillmap_green_fac, CB_RGBA,  CB_VAL);
00252                     }
00253                     break;
00254                 }
00255                 case 1: /* average limit */
00256                 {
00257                     if ((in[1]->data==NULL) && (in[1]->vec[0] >= 1.f)) {
00258                         composit1_pixel_processor(node, spillmap, cbuf, in[0]->vec, do_average_spillmap_green, CB_RGBA);
00259                     } else {
00260                         composit2_pixel_processor(node, spillmap, cbuf, in[0]->vec, in[1]->data, in[1]->vec, do_average_spillmap_green_fac, CB_RGBA,  CB_VAL);
00261                     }
00262                     break;
00263                 }
00264             }
00265             if(ncs->unspill==0) {
00266                 ncs->uspillr=0.0f;
00267                 ncs->uspillg=1.0f;
00268                 ncs->uspillb=0.0f;
00269             }
00270             composit2_pixel_processor(node, rgbbuf, cbuf, in[0]->vec, spillmap, NULL, do_apply_spillmap_green, CB_RGBA, CB_VAL);
00271             break;
00272         }
00273         case 3: /*blue spill*/
00274         {
00275             switch(node->custom2)
00276             {
00277                 case 0: /* simple limit */
00278                 {
00279                     if ((in[1]->data==NULL) && (in[1]->vec[0] >= 1.f)) {
00280                         composit1_pixel_processor(node, spillmap, cbuf, in[0]->vec, do_simple_spillmap_blue, CB_RGBA);
00281                     } else {
00282                         composit2_pixel_processor(node, spillmap, cbuf, in[0]->vec, in[1]->data, in[1]->vec, do_simple_spillmap_blue_fac, CB_RGBA,  CB_VAL);
00283                     }
00284                     break;
00285                 }
00286                 case 1: /* average limit */
00287                 {
00288                     if ((in[1]->data==NULL) && (in[1]->vec[0] >= 1.f)) {
00289                         composit1_pixel_processor(node, spillmap, cbuf, in[0]->vec, do_average_spillmap_blue, CB_RGBA);
00290                     } else {
00291                         composit2_pixel_processor(node, spillmap, cbuf, in[0]->vec, in[1]->data, in[1]->vec, do_average_spillmap_blue_fac, CB_RGBA,  CB_VAL);
00292                     }
00293                     break;
00294                 }
00295             }
00296             if(ncs->unspill==0) {
00297                 ncs->uspillr=0.0f;
00298                 ncs->uspillg=0.0f;
00299                 ncs->uspillb=1.0f;
00300             }
00301             composit2_pixel_processor(node, rgbbuf, cbuf, in[0]->vec, spillmap, NULL, do_apply_spillmap_blue, CB_RGBA, CB_VAL);
00302             break;
00303         }
00304         default:
00305             break;
00306     }
00307 
00308     out[0]->data=rgbbuf;
00309 
00310     if(cbuf!=in[0]->data)
00311         free_compbuf(cbuf);
00312 
00313     free_compbuf(spillmap);
00314 }
00315 
00316 static void node_composit_init_color_spill(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
00317 {
00318     NodeColorspill *ncs= MEM_callocN(sizeof(NodeColorspill), "node colorspill");
00319     node->storage=ncs;
00320     node->custom1= 2; /* green channel */
00321     node->custom2= 0; /* simple limit algo*/
00322     ncs->limchan= 0;  /* limit by red */
00323     ncs->limscale= 1.0f; /* limit scaling factor */
00324     ncs->unspill=0;   /* do not use unspill */
00325 }
00326 
00327 void register_node_type_cmp_color_spill(bNodeTreeType *ttype)
00328 {
00329     static bNodeType ntype;
00330     
00331     node_type_base(ttype, &ntype, CMP_NODE_COLOR_SPILL, "Color Spill", NODE_CLASS_MATTE, NODE_OPTIONS);
00332     node_type_socket_templates(&ntype, cmp_node_color_spill_in, cmp_node_color_spill_out);
00333     node_type_size(&ntype, 140, 80, 200);
00334     node_type_init(&ntype, node_composit_init_color_spill);
00335     node_type_storage(&ntype, "NodeColorspill", node_free_standard_storage, node_copy_standard_storage);
00336     node_type_exec(&ntype, node_composit_exec_color_spill);
00337     
00338     nodeRegisterType(ttype, &ntype);
00339 }