Blender V2.61 - r43446
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#include <DNA_node_types.h>
Public Attributes | |
short | limchan |
short | unspill |
float | limscale |
float | uspillr |
float | uspillg |
float | uspillb |
Definition at line 429 of file DNA_node_types.h.
short NodeColorspill::limchan |
Definition at line 430 of file DNA_node_types.h.
Referenced by do_simple_spillmap_blue(), do_simple_spillmap_blue_fac(), do_simple_spillmap_green(), do_simple_spillmap_green_fac(), do_simple_spillmap_red(), do_simple_spillmap_red_fac(), and node_composit_init_color_spill().
float NodeColorspill::limscale |
Definition at line 431 of file DNA_node_types.h.
Referenced by do_average_spillmap_blue(), do_average_spillmap_blue_fac(), do_average_spillmap_green(), do_average_spillmap_green_fac(), do_average_spillmap_red(), do_average_spillmap_red_fac(), do_simple_spillmap_blue(), do_simple_spillmap_blue_fac(), do_simple_spillmap_green(), do_simple_spillmap_green_fac(), do_simple_spillmap_red(), do_simple_spillmap_red_fac(), and node_composit_init_color_spill().
short NodeColorspill::unspill |
Definition at line 430 of file DNA_node_types.h.
Referenced by node_composit_exec_color_spill(), and node_composit_init_color_spill().
float NodeColorspill::uspillb |
Definition at line 432 of file DNA_node_types.h.
Referenced by do_apply_spillmap_blue(), do_apply_spillmap_green(), do_apply_spillmap_red(), and node_composit_exec_color_spill().
float NodeColorspill::uspillg |
Definition at line 432 of file DNA_node_types.h.
Referenced by do_apply_spillmap_blue(), do_apply_spillmap_green(), do_apply_spillmap_red(), and node_composit_exec_color_spill().
float NodeColorspill::uspillr |
Definition at line 432 of file DNA_node_types.h.
Referenced by do_apply_spillmap_blue(), do_apply_spillmap_green(), do_apply_spillmap_red(), and node_composit_exec_color_spill().