Blender V2.61 - r43446
Classes | Public Member Functions

btSphereTriangleCollisionAlgorithm Class Reference

#include <btSphereTriangleCollisionAlgorithm.h>

Inheritance diagram for btSphereTriangleCollisionAlgorithm:
Inheritance graph
[legend]

List of all members.

Classes

struct  CreateFunc

Public Member Functions

 btSphereTriangleCollisionAlgorithm (btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, btCollisionObject *body0, btCollisionObject *body1, bool swapped)
 btSphereTriangleCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo &ci)
virtual void processCollision (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
virtual btScalar calculateTimeOfImpact (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
virtual void getAllContactManifolds (btManifoldArray &manifoldArray)
virtual ~btSphereTriangleCollisionAlgorithm ()

Detailed Description

btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection. Other features are frame-coherency (persistent data) and collision response. Also provides the most basic sample for custom/user btCollisionAlgorithm

Definition at line 28 of file btSphereTriangleCollisionAlgorithm.h.


Constructor & Destructor Documentation

btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm ( btPersistentManifold *  mf,
const btCollisionAlgorithmConstructionInfo ci,
btCollisionObject *  body0,
btCollisionObject *  body1,
bool  swapped 
)
btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm ( const btCollisionAlgorithmConstructionInfo ci) [inline]

Definition at line 37 of file btSphereTriangleCollisionAlgorithm.h.

btSphereTriangleCollisionAlgorithm::~btSphereTriangleCollisionAlgorithm ( ) [virtual]

Member Function Documentation

btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact ( btCollisionObject *  body0,
btCollisionObject *  body1,
const btDispatcherInfo dispatchInfo,
btManifoldResult resultOut 
) [virtual]

Implements btCollisionAlgorithm.

Definition at line 75 of file btSphereTriangleCollisionAlgorithm.cpp.

virtual void btSphereTriangleCollisionAlgorithm::getAllContactManifolds ( btManifoldArray manifoldArray) [inline, virtual]
void btSphereTriangleCollisionAlgorithm::processCollision ( btCollisionObject *  body0,
btCollisionObject *  body1,
const btDispatcherInfo dispatchInfo,
btManifoldResult resultOut 
) [virtual]

The documentation for this class was generated from the following files: