Blender V2.61 - r43446

btSphereTriangleCollisionAlgorithm.h

Go to the documentation of this file.
00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
00017 #define SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
00018 
00019 #include "btActivatingCollisionAlgorithm.h"
00020 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
00021 #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
00022 class btPersistentManifold;
00023 #include "btCollisionDispatcher.h"
00024 
00028 class btSphereTriangleCollisionAlgorithm : public btActivatingCollisionAlgorithm
00029 {
00030     bool    m_ownManifold;
00031     btPersistentManifold*   m_manifoldPtr;
00032     bool    m_swapped;
00033     
00034 public:
00035     btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool swapped);
00036 
00037     btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
00038         : btActivatingCollisionAlgorithm(ci) {}
00039 
00040     virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
00041 
00042     virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
00043 
00044     virtual void    getAllContactManifolds(btManifoldArray& manifoldArray)
00045     {
00046         if (m_manifoldPtr && m_ownManifold)
00047         {
00048             manifoldArray.push_back(m_manifoldPtr);
00049         }
00050     }
00051     
00052     virtual ~btSphereTriangleCollisionAlgorithm();
00053 
00054     struct CreateFunc :public   btCollisionAlgorithmCreateFunc
00055     {
00056         
00057         virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
00058         {
00059             
00060             void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereTriangleCollisionAlgorithm));
00061 
00062             return new(mem) btSphereTriangleCollisionAlgorithm(ci.m_manifold,ci,body0,body1,m_swapped);
00063         }
00064     };
00065 
00066 };
00067 
00068 #endif //SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
00069