Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #ifndef SPHERE_TRIANGLE_COLLISION_ALGORITHM_H 00017 #define SPHERE_TRIANGLE_COLLISION_ALGORITHM_H 00018 00019 #include "btActivatingCollisionAlgorithm.h" 00020 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" 00021 #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" 00022 class btPersistentManifold; 00023 #include "btCollisionDispatcher.h" 00024 00028 class btSphereTriangleCollisionAlgorithm : public btActivatingCollisionAlgorithm 00029 { 00030 bool m_ownManifold; 00031 btPersistentManifold* m_manifoldPtr; 00032 bool m_swapped; 00033 00034 public: 00035 btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool swapped); 00036 00037 btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci) 00038 : btActivatingCollisionAlgorithm(ci) {} 00039 00040 virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); 00041 00042 virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); 00043 00044 virtual void getAllContactManifolds(btManifoldArray& manifoldArray) 00045 { 00046 if (m_manifoldPtr && m_ownManifold) 00047 { 00048 manifoldArray.push_back(m_manifoldPtr); 00049 } 00050 } 00051 00052 virtual ~btSphereTriangleCollisionAlgorithm(); 00053 00054 struct CreateFunc :public btCollisionAlgorithmCreateFunc 00055 { 00056 00057 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) 00058 { 00059 00060 void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereTriangleCollisionAlgorithm)); 00061 00062 return new(mem) btSphereTriangleCollisionAlgorithm(ci.m_manifold,ci,body0,body1,m_swapped); 00063 } 00064 }; 00065 00066 }; 00067 00068 #endif //SPHERE_TRIANGLE_COLLISION_ALGORITHM_H 00069