Blender V2.61 - r43446
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#include "../node_shader_util.h"
Go to the source code of this file.
Functions | |
static void | node_shader_init_attribute (bNodeTree *UNUSED(ntree), bNode *node, bNodeTemplate *UNUSED(ntemp)) |
void | register_node_type_sh_attribute (bNodeTreeType *ttype) |
Variables | |
static bNodeSocketTemplate | sh_node_attribute_out [] |
static void node_shader_init_attribute | ( | bNodeTree * | UNUSEDntree, |
bNode * | node, | ||
bNodeTemplate * | UNUSEDntemp | ||
) | [static] |
Definition at line 39 of file node_shader_attribute.c.
References MEM_callocN(), and bNode::storage.
Referenced by register_node_type_sh_attribute().
void register_node_type_sh_attribute | ( | bNodeTreeType * | ttype | ) |
Definition at line 46 of file node_shader_attribute.c.
References NODE_CLASS_INPUT, node_copy_standard_storage(), node_free_standard_storage(), NODE_NEW_SHADING, NODE_OPTIONS, node_shader_init_attribute(), node_type_base(), node_type_compatibility(), node_type_exec(), node_type_gpu(), node_type_init(), node_type_size(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, and SH_NODE_ATTRIBUTE.
Referenced by registerShaderNodes().
bNodeSocketTemplate sh_node_attribute_out[] [static] |
{ { SOCK_RGBA, 0, "Color"}, { SOCK_VECTOR, 0, "Vector", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, "Fac", 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX}, { -1, 0, "" } }
Definition at line 32 of file node_shader_attribute.c.