Blender V2.61 - r43446
|
00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2005 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00028 #include "../node_shader_util.h" 00029 00030 /* **************** OUTPUT ******************** */ 00031 00032 static bNodeSocketTemplate sh_node_attribute_out[]= { 00033 { SOCK_RGBA, 0, "Color"}, 00034 { SOCK_VECTOR, 0, "Vector", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, 00035 { SOCK_FLOAT, 0, "Fac", 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX}, 00036 { -1, 0, "" } 00037 }; 00038 00039 static void node_shader_init_attribute(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) 00040 { 00041 NodeShaderAttribute *attr = MEM_callocN(sizeof(NodeShaderAttribute), "NodeShaderAttribute"); 00042 node->storage = attr; 00043 } 00044 00045 /* node type definition */ 00046 void register_node_type_sh_attribute(bNodeTreeType *ttype) 00047 { 00048 static bNodeType ntype; 00049 00050 node_type_base(ttype, &ntype, SH_NODE_ATTRIBUTE, "Attribute", NODE_CLASS_INPUT, NODE_OPTIONS); 00051 node_type_compatibility(&ntype, NODE_NEW_SHADING); 00052 node_type_socket_templates(&ntype, NULL, sh_node_attribute_out); 00053 node_type_size(&ntype, 150, 60, 200); 00054 node_type_init(&ntype, node_shader_init_attribute); 00055 node_type_storage(&ntype, "NodeShaderAttribute", node_free_standard_storage, node_copy_standard_storage); 00056 node_type_exec(&ntype, NULL); 00057 node_type_gpu(&ntype, NULL); 00058 00059 nodeRegisterType(ttype, &ntype); 00060 }