Blender V2.61 - r43446
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#include "node_texture_util.h"
#include "NOD_texture.h"
Go to the source code of this file.
Functions | |
static void | colorfn (float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) |
static void | exec (void *data, bNode *node, bNodeStack **in, bNodeStack **out) |
void | register_node_type_tex_at (bNodeTreeType *ttype) |
Variables | |
static bNodeSocketTemplate | inputs [] |
static bNodeSocketTemplate | outputs [] |
Definition in file node_texture_at.c.
static void colorfn | ( | float * | out, |
TexParams * | p, | ||
bNode * | UNUSEDnode, | ||
bNodeStack ** | in, | ||
short | thread | ||
) | [static] |
Definition at line 46 of file node_texture_at.c.
References TexParams::co, p, tex_input_rgba(), and tex_input_vec().
Referenced by exec().
static void exec | ( | void * | data, |
bNode * | node, | ||
bNodeStack ** | in, | ||
bNodeStack ** | out | ||
) | [static] |
Definition at line 56 of file node_texture_at.c.
References colorfn(), and tex_output().
Referenced by register_node_type_tex_at().
void register_node_type_tex_at | ( | bNodeTreeType * | ttype | ) |
Definition at line 61 of file node_texture_at.c.
References exec(), NODE_CLASS_DISTORT, node_type_base(), node_type_exec(), node_type_size(), node_type_socket_templates(), nodeRegisterType(), and TEX_NODE_AT.
Referenced by registerTextureNodes().
bNodeSocketTemplate inputs[] [static] |
{ { SOCK_RGBA, 1, "Texture", 0.0f, 0.0f, 0.0f, 1.0f }, { SOCK_VECTOR, 1, "Coordinates", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE }, { -1, 0, "" } }
Definition at line 36 of file node_texture_at.c.
Referenced by GPU_nodes_extract_dynamic_inputs(), GPU_pass_bind(), GPU_pass_unbind(), GPU_pass_update_uniforms(), and node_type_socket_templates().
bNodeSocketTemplate outputs[] [static] |
{ { SOCK_RGBA, 0, "Texture" }, { -1, 0, "" } }
Definition at line 41 of file node_texture_at.c.
Referenced by node_type_socket_templates().