Blender V2.61 - r43446
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#include <vector>
#include <map>
#include "PHY_IPhysicsController.h"
#include "btBulletDynamicsCommon.h"
#include "LinearMath/btTransform.h"
#include "PHY_IMotionState.h"
Go to the source code of this file.
Classes | |
class | CcdShapeConstructionInfo |
struct | CcdShapeConstructionInfo::UVco |
struct | CcdConstructionInfo |
class | CcdPhysicsController |
CcdPhysicsController is a physics object that supports continuous collision detection and time of impact based physics resolution. More... | |
class | DefaultMotionState |
DefaultMotionState implements standard motionstate, using btTransform. More... | |
Defines | |
#define | CCD_BSB_SHAPE_MATCHING 2 |
#define | CCD_BSB_BENDING_CONSTRAINTS 8 |
#define | CCD_BSB_AERO_VPOINT 16 |
#define | CCD_BSB_AERO_VTWOSIDE 32 |
#define | CCD_BSB_COL_SDF_RS 2 |
#define | CCD_BSB_COL_CL_RS 4 |
#define | CCD_BSB_COL_CL_SS 8 |
#define | CCD_BSB_COL_VF_SS 16 |
Variables | |
float | gDeactivationTime |
todo: fill all the empty CcdPhysicsController methods, hook them up to the btRigidBody class | |
float | gLinearSleepingTreshold |
float | gAngularSleepingTreshold |
bool | gDisableDeactivation |
Definition in file CcdPhysicsController.h.
#define CCD_BSB_AERO_VPOINT 16 |
Definition at line 49 of file CcdPhysicsController.h.
#define CCD_BSB_AERO_VTWOSIDE 32 |
Definition at line 50 of file CcdPhysicsController.h.
#define CCD_BSB_BENDING_CONSTRAINTS 8 |
Definition at line 48 of file CcdPhysicsController.h.
#define CCD_BSB_COL_CL_RS 4 |
Definition at line 54 of file CcdPhysicsController.h.
#define CCD_BSB_COL_CL_SS 8 |
Definition at line 55 of file CcdPhysicsController.h.
#define CCD_BSB_COL_SDF_RS 2 |
Definition at line 53 of file CcdPhysicsController.h.
#define CCD_BSB_COL_VF_SS 16 |
Definition at line 56 of file CcdPhysicsController.h.
#define CCD_BSB_SHAPE_MATCHING 2 |
Definition at line 47 of file CcdPhysicsController.h.
float gAngularSleepingTreshold |
Definition at line 63 of file CcdPhysicsController.cpp.
Referenced by CcdPhysicsEnvironment::setDeactivationAngularTreshold().
float gDeactivationTime |
todo: fill all the empty CcdPhysicsController methods, hook them up to the btRigidBody class
PHY_IPhysicsController is the abstract simplified Interface to a physical object. It contains the IMotionState and IDeformableMesh Interfaces.
Definition at line 25 of file btRigidBody.cpp.
bool gDisableDeactivation |
Definition at line 26 of file btRigidBody.cpp.
float gLinearSleepingTreshold |
Definition at line 62 of file CcdPhysicsController.cpp.
Referenced by CcdPhysicsEnvironment::setDeactivationLinearTreshold().