Blender V2.61 - r43446
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#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btTransform.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
Go to the source code of this file.
Classes | |
class | btRigidBody |
struct | btRigidBody::btRigidBodyConstructionInfo |
struct | btRigidBodyFloatData |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
struct | btRigidBodyDoubleData |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
Defines | |
#define | btRigidBodyData btRigidBodyFloatData |
#define | btRigidBodyDataName "btRigidBodyFloatData" |
Enumerations | |
enum | btRigidBodyFlags { BT_DISABLE_WORLD_GRAVITY = 1 } |
Variables | |
btScalar | gDeactivationTime |
todo: fill all the empty CcdPhysicsController methods, hook them up to the btRigidBody class | |
bool | gDisableDeactivation |
#define btRigidBodyData btRigidBodyFloatData |
Definition at line 36 of file btRigidBody.h.
Referenced by btRigidBody::calculateSerializeBufferSize(), btTypedConstraint::serialize(), btRigidBody::serialize(), and btSoftBody::serialize().
#define btRigidBodyDataName "btRigidBodyFloatData" |
Definition at line 37 of file btRigidBody.h.
Referenced by btRigidBody::serialize().
enum btRigidBodyFlags |
Definition at line 41 of file btRigidBody.h.
todo: fill all the empty CcdPhysicsController methods, hook them up to the btRigidBody class
PHY_IPhysicsController is the abstract simplified Interface to a physical object. It contains the IMotionState and IDeformableMesh Interfaces.
Definition at line 25 of file btRigidBody.cpp.
bool gDisableDeactivation |
Definition at line 26 of file btRigidBody.cpp.