Blender V2.61 - r43446
Functions | Variables

KX_Scene.cpp File Reference

#include "KX_Scene.h"
#include "KX_PythonInit.h"
#include "MT_assert.h"
#include "KX_KetsjiEngine.h"
#include "KX_BlenderMaterial.h"
#include "RAS_IPolygonMaterial.h"
#include "ListValue.h"
#include "SCA_LogicManager.h"
#include "SCA_TimeEventManager.h"
#include "KX_TouchEventManager.h"
#include "SCA_KeyboardManager.h"
#include "SCA_MouseManager.h"
#include "SCA_ActuatorEventManager.h"
#include "SCA_BasicEventManager.h"
#include "KX_Camera.h"
#include "SCA_JoystickManager.h"
#include "RAS_MeshObject.h"
#include "RAS_IRasterizer.h"
#include "RAS_BucketManager.h"
#include "FloatValue.h"
#include "SCA_IController.h"
#include "SCA_IActuator.h"
#include "SG_Node.h"
#include "BL_System.h"
#include "SG_Controller.h"
#include "SG_IObject.h"
#include "SG_Tree.h"
#include "DNA_group_types.h"
#include "DNA_scene_types.h"
#include "KX_SG_NodeRelationships.h"
#include "KX_NetworkEventManager.h"
#include "NG_NetworkScene.h"
#include "PHY_IPhysicsEnvironment.h"
#include "KX_IPhysicsController.h"
#include "PHY_IGraphicController.h"
#include "KX_BlenderSceneConverter.h"
#include "KX_MotionState.h"
#include "BL_ModifierDeformer.h"
#include "BL_ShapeDeformer.h"
#include "BL_DeformableGameObject.h"
#include "KX_ObstacleSimulation.h"
#include "KX_Light.h"
#include <stdio.h>

Go to the source code of this file.

Functions

void * KX_SceneReplicationFunc (SG_IObject *node, void *gameobj, void *scene)
void * KX_SceneDestructionFunc (SG_IObject *node, void *gameobj, void *scene)
static void MergeScene_LogicBrick (SCA_ILogicBrick *brick, KX_Scene *to)
static void MergeScene_GameObject (KX_GameObject *gameobj, KX_Scene *to, KX_Scene *from)

Variables

bool gUseVisibilityTemp

Detailed Description

Definition in file KX_Scene.cpp.


Function Documentation

void* KX_SceneDestructionFunc ( SG_IObject node,
void *  gameobj,
void *  scene 
)

Definition at line 111 of file KX_Scene.cpp.

References NULL.

void* KX_SceneReplicationFunc ( SG_IObject node,
void *  gameobj,
void *  scene 
)

Definition at line 101 of file KX_Scene.cpp.

References CValue::Release().

static void MergeScene_GameObject ( KX_GameObject gameobj,
KX_Scene to,
KX_Scene from 
) [static]
static void MergeScene_LogicBrick ( SCA_ILogicBrick brick,
KX_Scene to 
) [static]

Variable Documentation